http://bugs.winehq.org/show_bug.cgi?id=17234
Summary: mcm2: graphical glitches and extreme lag while in menu
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Both the demo and the retail version of Motocross Madness 2 suffer from an
extreme lag in mouse movement while in the application's menu. The screen
reacts as if there were only one refresh every two seconds. The mouse is
jerky. OTOH, during game play, FPS and responsiveness seem normal (from what I
can tell from just a little testing).
The menu graphics are mostly correct, with these anomalities:
- There is no refresh, i.e. if anoyther window shadows part of it, the region
becomes black. More precisely, when the mouse if moved over those black areas,
a tiny rectangle the size of the mouse pointer is restored. Clickable icons
are restored in full as the mouse hovers over them.
- Each time the mouse passes over one of the buttons in the main menu (with the
chains), the whole background screen darkens. I don't know whether this is
normal for lack of comparison with MS-Windows. However, the mouse moving over
the background restores it to the original, lighter tune.
- More precisely, mouse movement is fine in the menu until it passes over one
clickable area. Then it stops for a second. After that, the button and tooltip
appear highlighted / refreshed.
Switching from one menu to another causes like a 5 second lag until the mouse
moves again, even though the new screen is displayed somewhat earlier.
- In Ubuntu Hardy, unlike Intrepid, there are major graphical glitches in the
display (see screenshot): More and more black horizontal lines cover the
display each time the mouse moves over one of these buttons. (With wine-1.0.1
colored vertical lines are randomly displayed instead).
In Ubuntu Intrepid, this does not happen.
Hmm, might be gone since 1.1.14, I just saw only a single erroneous line today.
- The application manages to limit the mouse to its window even though my
setting in winecfg ought to disable this behaviour.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(112,27)
is the logline accompanying this behaviour (which some other applications also
exhibit). Using Alt-Tab *and* wild mouse movements it typically can escape.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12599
Summary: Photoshop CS2 image windows don't paint fully on multi-
monitor setups
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)undefinedfire.com
On a multi-monitor setup with different resolutions Photoshop CS2 image windows
do not paint anything below the height of the smallest resolution monitor (May
be related to another bug where CS2 panels refuse to be moved below the same
height).
This bug is repeatable on .59 from source on Arch Linux but it did not occur in
the .59 (K)Ubuntu binary package. Both were on the same machine with mostly
identical software installed: KDE 3.5, KWin, nVidia graphics (Latest driver in
Arch, whatever version is default in Ubuntu) using TwinView. Both setups had
identical display configurations.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12294
Summary: Warhammer 40K: dark crusade - Lag when not playing
Product: Wine
Version: 0.9.5.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterofnebulahfrost(a)hotmail.com
In the game, whenever there is a non-playing scene, the graphics lag terribly,
while the sound is ok. This can be seen almost everywhere, for example:
1) the intro
2) the intro to the single player campaign (which is done using the game
engine)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15991
Summary: Road Wage demo crashes when starting a mission
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://www.download.com/Road-Wage-2000-demo/3000-7519_4-
10243518.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17190)
--> (http://bugs.winehq.org/attachment.cgi?id=17190)
Road Wage backtrace
After starting the game and selecting the various requested game choices, when
trying to start a mission, the game ends up crashing. I possess:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 2.1.2 NVIDIA 177.80
for my particular configuration.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16629
Summary: Win32 console doesnt display graphic chars properly
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)gknw.de
Win32 console apps dont display graphic chars properly;
here are some screenshots to show what I mean:
app on Win32:
http://www.gknw.net/test/wine/rdb_grafic_win32.png
app on Wine:
http://www.gknw.net/test/wine/rdb_grafic_wine.png
Another Win32 console app which shows up same font issue is rconip;
for testing self you can download it from here:
http://rconip.sourceforge.net/
if you launch it with 'wine rconip.exe' the first screen already shows this
same issue ...
I checked also wine registry settings and found there some probably strange
things which at least dont comply with Wine docu; f.e.:
localhost\HKEY_CURRENT_USER\Console\FontSize is set to 0x00f008 although docu
at:
http://www.winehq.org/docs/winedev-guide/x3500 - Table 8-5. Console registry
settings
says its default is 0x0c08; also from this docu the FaceName should have no
default while my registry has it set to 'Fixedsys'.
Manually changing FaceName or FontSize doesnt make any difference, and afer
wine or wineconsole has run the original values are automatically restored.
It somehow seems to me that perhaps signed chars (7-bit) are used instead of
unsigned chars (8-bit) which kills all graphic chars ...??
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12286
Summary: regression: sound: first fragmented, now the ends are
chopped off
Product: Wine
Version: 0.9.41.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)wkresse.de
CC: m.b.lankhorst(a)gmail.com
Since 0.9.40 I am having problems with sound playback. The application is the
Arindal MMORPG-Client (http://www.arindal.com/), but it uses standard QuickTime
to play sound (installed QuickTime 7.2.0.240).
The first regression was introduced in 0.9.40. Before that, sound was playing
fine. With 0.9.40, sound would no longer be played continuously, but all the
sounds (in my case the sound effects of the game) were played fragmented and
choppy.
A git bisect shows that this is the problematic commit:
a7d6ed8ea65260f62f1762b05c496bee0944e6a1 is first bad commit
commit a7d6ed8ea65260f62f1762b05c496bee0944e6a1
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Jun 13 17:05:49 2007 +0200
dsound: Simplify mixing by removing remixing support, and fix its waveout
breakage.
Based on a patch by Peter Dons Tychsen.
:040000 040000 736eca236d0ebae24b5688d44afdce594884fc8a
86bc67d2716bb82bb35154daa77411f4240d3705 M dlls
The second regression (or partial fix of the first regression?) was introduced
in 0.9.41. Since then, sounds will play continuously again, but very often (not
always) the ends of the sound are chopped off (the last 0.2 seconds or
something like that), so that very short sounds are no longer played at all,
especially if many or multiple sounds are played in short succession. In
addition, sometimes fragments of the "missing" sound bits are played at a later
point, for example, when another sound starts playing.
Git bisect where this occured:
976f56d6c0f7bb6c2248412a3b66935d87924e60 is first bad commit
commit 976f56d6c0f7bb6c2248412a3b66935d87924e60
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sun Jul 8 16:36:46 2007 +0200
dsound: Simplify IDirectSoundBufferImpl_GetCurrentPosition.
:040000 040000 b01d7c5c953beee04fe3761828a380f96b4e0b8a
4d7ea3068c00fed65cffcaed24aa95e980ae5dd8 M dlls
Unfortunately, I cannot test whether this has been fixed after 0.9.50, since
Arindal will no longer run in current wine versions due to bug #11989.
If you want to test this with Arindal, you can get a free demo account here:
http://www.arindal.com/cms/content/view/69/121/lang,de/
Ubuntu 7.10 on AMD Athlon(tm) XP 1600+
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15920
Summary: Switching to an interlaced video mode (in some games)
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sandburg(a)netcourrier.com
I'm (still) using a CRT screen.
The only one resolution set in my config file (/etc/X11/xorg.conf) is 1024x768
85Hz non interlaced - 24 bits color
In some games (list below), I set the resolution to the one of my settings
(1027x768) and I obtain this resolution BUT interlaced. (And I don't want that)
I guess to obtain a non-interlaced refresh, but in place of that... it is
interlaced.
This appends in 2 games :
Wakfu
World of Goo
What really surprises me, is that I know the source code of Wakfu (I am
developper by Ankama) and I know the resolution asked to the interface tier is
not interlaced.
So I think it comes from Wine...
Extract of xorg.conf :
Section "Screen"
Identifier "Screen0"
Device "Videocard0"
Monitor "Monitor0"
DefaultDepth 24
Option "TwinView" "0"
Option "metamodes" "1024x768 +0+0; nvidia-auto-select +0+0"
EndSection
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15867
Summary: Warhammer D3D Screen Flip.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zirous(a)gmail.com
In Warhammer Online the frame will flip upside down for about a second, and
goes back to normal. This bug happens every x frames, or around once a minute.
Cloud Warhammer Online # uname -a
Linux Cloud 2.6.25-gentoo-r7 #1 SMP Tue Sep 9 12:56:42 Local time zone must be
set--see zic m x86_64 Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz GenuineIntel
GNU/Linux
Graphics Card: 280 GTX, 177.80 DV.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15929
Summary: Warhammer Online flicker.
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: modemmisuser(a)gmail.com
All screens, from the login screen, through the publisher/developer logs, to
character select, have major flicker. Sometimes, the screen will actually go
black for 2-20 seconds, then come back. Other times it's just slow flicker,
especially when moving the mouse to interact.
Wine 1.1.7 with the "model fix" patch. Ubuntu 8.10. Video card is an HD4870X2
with proprietary ATI drivers.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14148
Summary: La-Mulana crashes during specific boss attack
Product: Wine
Version: 1.0.0
Platform: Macintosh
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=4511
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyrop(a)livejournal.com
Created an attachment (id=14408)
--> (http://bugs.winehq.org/attachment.cgi?id=14408)
Console error log.
La-Mulana crashes during the boss fight with the boss Tiamat, when she uses her
hair attack (pictured in this video: http://www.youtube.com/watch?v=aTevN1yVk6U
, around 0:45.) It does not occur every time; it seems to happen when her hair
runs into an enemy or the player. The game also becomes slow and slow to
respond during the hair attack. (And the winner for weirdest bug description
goes to...)
The error messages indicate the crash is occuring in the ddraw DLL. A sprite
collision problem, maybe?
I am using some DLL overrides; La-Mulana crashes at startup unless I do so. The
DLLs overridden are dsound,dmime,dmusic,dmloader,dmsynth,dmband,dmfile, and
dmstyle (though La-Mulana does not use all these).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17287
Summary: Water Surface Effect does not work
Product: Wine
Version: unspecified
Platform: All
URL: http://gamedaily.newaol.com/pub/Shaiya_Xfire_Bundle.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcpowers(a)comcast.net
In the game shaiya, if you go under graphical options and turn Water Surface
Effect two things happen:
*The water itself dissappears, so it just looks like grass.
*Some bushes and plants can be seen through other objects, for example, if I
stand behind a wall, I can still see the grass on the other side.
As long as this effect isn't on, those two bugs are no longer present.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16026
Summary: Midi music does not play in Perfect Cherry Blossom demo
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)mail.widener.edu
Created an attachment (id=17242)
--> (http://bugs.winehq.org/attachment.cgi?id=17242)
Messages from the console when running the game.
The Perfect Cherry Blossom demo seems to have a limited soundtrack compared
with the full version- just sounds and MIDI versions of the first 3 levels.
Under Windows XP, music comes on instantly when you switch from WAV to MIDI
under BGM options. On Linux, there is no music from the demo. You can get the
music to play by having a copy of the full soundtrack, and placing that file in
the game directory.
I'm running Kubuntu 8.04.1.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15871
Summary: Morrowind: Vertex pipeline replacement breaks rendering
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: stefan(a)codeweavers.com
Morrowind version 1.2.0722 used.
Ingame scene rendering is complelty broken, it just shows a black screen.
Non-ingame menu is partially broken (going to attach screenshots).
Opening the main menu ingame works (it shows), also the character menu. Also
going to do some shots for these.
Greets,
Tobias
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16649
Summary: configure isn't recognizing OpenSSL on OpenBSD
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Got bored over winter break, and someone asked on wine-users if wine works on
OpenBSD. Seems it needs quite a bit of work. I've sent a patch for the first
issue:
http://www.winehq.org/pipermail/wine-patches/2008-December/066746.html
Next up, configure isn't picking up OpenSSL. Checking google, seems OpenBSD
splits openssl into two parts:
http://archives.neohapsis.com/archives/openbsd/2003-05/1983.html
The below hack lets configure detect it, but I'm not sure how to incorporate
this properly into configure.ac. Doesn't seem to help the build either...
diff --git a/configure b/configure
index 6381aed..0a9a407 100755
--- a/configure
+++ b/configure
@@ -15767,7 +15766,7 @@ if test "${ac_cv_lib_soname_ssl+set}" = set; then
echo $ECHO_N "(cached) $ECHO_C" >&6
else
ac_check_soname_save_LIBS=$LIBS
-LIBS="-lssl $LIBS"
+LIBS="-lssl -lcrypto $LIBS"
cat >conftest.$ac_ext <<_ACEOF
/* confdefs.h. */
_ACEOF
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13844
Summary: pywin32 cannot be installed
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirr(a)landau.phys.spbu.ru
Pywin32-211 cannot be installed - it just eat 100% cpu and never finishes.
Wine ver: c959867510703a100106f292cd26cb8f489236bb (post 1.0-rc4)
Here are the steps how to reproduce it:
$ export WINEPREFIX=`pwd`/bug.pywin32
$ wget -c http://www.python.org/ftp/python/2.5.2/python-2.5.2.msi
$ wget -c http://downloads.sourceforge.net/pywin32/pywin32-211.win32-py2.5.exe
$ wineboot -i
$ msiexec /i python-2.5.2.msi /qb
This initilizes wine instance and installs python into it.
Let's try to install pywin32:
$ wine pywin32-211.win32-py2.5.exe
Oops, it eats 100% cpu and spawns new and new processes (pid of pywin32.exe
changes) and never completes.
On Windows XP pywin32-211.win32-py2.5.exe installs fine.
Thanks beforehand.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13567
Summary: Tecplot 360 : Program can not start
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.tecplot.com/products/360/demo.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: biglittle(a)gmail.com
It shows "Configuration file is missing. Using factory defaults."
I click OK, then a error message say "Cannot find font input file"
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12848
Summary: write protection
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dustin.steiner(a)gmail.com
Created an attachment (id=12535)
--> (http://bugs.winehq.org/attachment.cgi?id=12535)
read-only error
if i want to open a project-file in microstation v8 2004, it returnes the
error, that the file is already in use.
but no user has opened it - see screenshot for error-message
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14438
Summary: Moving cursor in RA2 freezes game
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.vdburgt(a)xs4all.nl
CC: thomas.vdburgt(a)xs4all.nl
When mocing the cursor in Red Alert 2 the game freezes. In the menu's it
totally freezes, ingame it stutters. This makes the game unplayable.
No relevant console output is given, although wine not being able to change the
screen to 16bpp (fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change
screen BPP from 32 to 16)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14421
Summary: Wing Commander 3 Kilrathi saga edition. Sound Stutters
on movie playback
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
as in the bug description. Sound stutters when playing movies in the game. The
Movies are a MAJOR part of the game has (mark hamill, john rhys davies, malcolm
mcdowell, tom wilson) all in it. There's no commandline output to indicate an
issue that I'm aware of but I'll look into it further. If someone who knows
dsound more can help diagnose/test it that'd be great.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12832
Summary: Propellerheads reason 4 works a lot slower than on WinXP
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: creeco(a)gmail.com
CC: creeco(a)gmail.com
Propellerheads reason 4 works a lot slower than it does on windows. Tested on
ubuntu 8.04 wit the alsa sound driver and default settings in wine.
A demo of the app you can use for testing is avaiable here:
http://www2.propellerheads.se/download/files/ReasonDemo_win.zip
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11342
Summary: NFS3 demo version does not uninstall
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
NFS3 demo version reports error when trying to uninstall. Possibly related to
bug http://bugs.winehq.org/show_bug.cgi?id=11266.
Download NFS3 demo version: http://www.gamershell.com/download_4364.shtml
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13194
Summary: Gordian Knot unable to open codec settings dialog
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
URL: http://sourceforge.net/projects/gordianknot
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emwine(a)earthlink.net
Created an attachment (id=13019)
--> (http://bugs.winehq.org/attachment.cgi?id=13019)
testcase source and exe
Install Codec Pack (for XviD), and rippack for GK. Run, go to options tab,
click "First Pass" under XviD default codec settings. Nothing. Same with
other codecs and "Codec settings" when trying a compressibility test.
GK is open source, but in pascal. So I created a small testcase in VC++ 6.0
using the same technique. Testcase relies on XviD as opposed to other codecs.
I'm not 100% sure that XviD (and other codecs) are properly registered so that
the technique ought to work. But I think the problem is not codec
registration. Also, I guessed at the component.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16975
Summary: [StrongDC++] switching between tabs show background
windows
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://strongdc.sourceforge.net/download.php?lang=eng
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazara.net(a)inbox.ru
If you open several tabs (windows) inside strongdc like hubs and click on a tab
to switch to another hub you should see how all other opened background windows
redraws until it show the one you clicked. If you have many opened hubs like 30
it will take several seconds to do that.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16263
Summary: Priority: Survive game window flickers
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://solarimpact.servegame.com/files/ps-1.0.3.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17537)
--> (http://bugs.winehq.org/attachment.cgi?id=17537)
Priority: Survive traces
With today's Git (wine-1.1.9-183-gbbaa72d), when running the Priority: Survive,
flickering can be noted ingame. irrespective of whether the virtual desktop is
enabled. I was unable to test whether different display modes changed the
flicking behavior since the game does not offer such an option. Traces are
attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.