http://bugs.winehq.org/show_bug.cgi?id=17527
Summary: 3D Mark 2001 SE DOT3 bumpmap test fails to render
texture
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paniemin(a)cc.hut.fi
3D Mark 2001 SE DOT3 bumpmap test fails to render texture with error message:
fixme:d3d:get_src_and_opr Unhandled texture arg WINED3DTA_SPECULAR
This used to work before correctly.
My system is using atifs fixed function pipeline.
radeon-m 9200 (r280)
I can run bisect if it isn't trivial to locate problem with that error message.
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http://bugs.winehq.org/show_bug.cgi?id=8742
--- Comment #6 from Pauli Nieminen <suokkos(a)gmail.com> 2009-02-27 05:19:49 ---
Extra note that open_symbol.ttf from openoffice doesn't match to correct
symbols. But there is all required symbols if someone just maps them correctly.
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http://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #100 from Luke Prenger <Lukeprenger1(a)yahoo.com> 2009-02-26 19:52:03 ---
I'm still experiencing this problem in wine 1.1.15 on starcraft Broodwar
Version 1.16.1 it stacks the words on top of each other and makes it almost
impossible to move around on it. What I'm wondering is if emulating a virtual
window will change anything or if it will make it worst.
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http://bugs.winehq.org/show_bug.cgi?id=6316
--- Comment #39 from David McNeill <davemc(a)mcpond.co.nz> 2009-02-26 13:28:08 ---
We have also regression tested back to 0.9.44 and find the same failed
behavior.
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http://bugs.winehq.org/show_bug.cgi?id=17426
Summary: Tachyon: The Fringe blank screen with D3D renderer
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.fileplanet.com/23906/0/0/0/1/section/Demos
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Taychon The Fringe fails to display anything on D3D mode, game start and game
don't crash as you can clearly hear mouse passing over main menu options, but
nothing is rendered, software rendering works perfect.
This behaviour happens both with demo and full version of the game
My setup is:
A GeForce 7600 GT with NVIDIA 180.08 drivers
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http://bugs.winehq.org/show_bug.cgi?id=10685
Summary: Morrowind hangs on region loads with pbuffers
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jschimke(a)gmail.com
TES: Morrowind occasionally ceases to respond or function when outdoors if a
region load boundary is reached, but only when using pbuffers. With FBO's, no
crashes have been encountered, though the loading screen is abnormally drawn in
bright cyan.
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http://bugs.winehq.org/show_bug.cgi?id=6316
--- Comment #38 from Rosanne DiMesio <dimesio(a)earthlink.net> 2009-02-26 11:23:35 ---
(In reply to comment #36)
>
> Are the older versions of wine available? I don't think business users actually
> would need the latest and greatest release of wine, depending on what they are
> using under windoze.
>
As Austin said, you can build any version from source, though from what I
understand really old versions may not build on modern systems. (Never tried it
myself.)
I seriously doubt this is a regression, however. The original reported version
for this bug is 0.9.21, and the OR's claim that printing used to work is based
on AppDB reports, which are notoriously unreliable. Based on comment #21, I
strongly suspect that the people who have reported that printing worked in the
past had only tested reports and lists (which do work), not forms (which
don't).
That said, it is possible that printing forms did work for a time between
0.9.21 and 0.9.42 (per comment #15). If you want to test old versions, that
seems to be the most promising range to look at.
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http://bugs.winehq.org/show_bug.cgi?id=2812
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |Abandoned?
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--- Comment #37 from Austin English <austinenglish(a)gmail.com> 2009-02-26 10:45:44 ---
(In reply to comment #36)
> (In reply to comment #35)
> > The current demo available from the download link is version 18. It behaves
> > exactly as described in comment #5. I ran a regression test, setting good at
> > 1.0-rc1 and bad at 0.9.42 based on the reports in comments 2 & 15 that printing
> > invoices used to work. All the bisects came up bad. If this is a regression, it
> > occurred before 0.9.42.
> >
>
> Are the older versions of wine available? I don't think business users actually
> would need the latest and greatest release of wine, depending on what they are
> using under windoze.
>
The source is available for all versions. Binary pacakges are up to your
distro.
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http://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #96 from Warren Dumortier <nwarrenfl(a)gmail.com> 2009-02-26 09:54:24 ---
The game needs both Pixel and vertex shaders to be enabled, otherwise the game
itself gives this error in a dialog (not Wine):
The application has crashed. it will now terminate.
Wine itself does not give any error.
Thanks for answering! ;)
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