http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #112 from max(a)veneto.com 2009-02-06 14:06:41 ---
Created an attachment (id=19287)
--> (http://bugs.winehq.org/attachment.cgi?id=19287)
Some (small) optimization on bitblt
This one implements some small optimization on bitblt, speeding up blit on same
format bitmaps.
Just apply on top of previous set ot patches.
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=8669
--- Comment #13 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-02-06 13:49:54 ---
Test wine latest wine-git wine-1.1.14-248-gcb57ebc to confirm, the game
progresses slightly further, but there is still an unhandled exception when
trying to start the game with sound.
Linked the app to bug 7385.
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http://bugs.winehq.org/show_bug.cgi?id=5454
--- Comment #13 from Saulius K. <saulius2(a)gmail.com> 2009-02-06 12:32:34 ---
The issue is still present in yesterday git (or so):
wine-1.1.14-146-g63abc12
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http://bugs.winehq.org/show_bug.cgi?id=17270
Summary: Excel 2003 does not properly display newline character
in fields
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mk144210(a)bcm.edu
So apparently alt-enter makes a newline character in an excel chart. This works
fine when you are entering it, but then it displays as a square box (unknown
character?) instead of a newline in Excel. In Windows running on Virtualbox it
actually makes a new line.
Misha
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http://bugs.winehq.org/show_bug.cgi?id=9124
Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #10492|0 |1
is obsolete| |
Attachment #10493|0 |1
is obsolete| |
--- Comment #16 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2009-02-05 12:12:36 ---
Created an attachment (id=19269)
--> (http://bugs.winehq.org/attachment.cgi?id=19269)
mgs2.exe output with wine-1.1.14-146-g63abc12
Still present in wine-1.1.14-146-g63abc12.
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http://bugs.winehq.org/show_bug.cgi?id=3901
sergio.ub <sergio.tarsiero(a)email.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sergio.tarsiero(a)email.it
--- Comment #19 from sergio.ub <sergio.tarsiero(a)email.it> 2009-02-05 11:41:15 ---
i confirm this behaviour using wine 1.1.14
here's my log of relevant rows:
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"SetODBCFolders"
fixme:msi:msi_unimplemented_action_stub RemoveShortcuts -> 7 ignored
L"Shortcut" table values
fixme:msi:msi_unimplemented_action_stub RemoveFolders -> 4 ignored
L"CreateFolder" table values
err:msi:ACTION_InstallFiles Failed to copy L"G:\\program files\\Ubi
Soft\\Rayman3\\Gamedatabin\\intro_17\\intro_17.lvl" to L"C:\\Program Files\\Ubi
Soft\\Rayman3\\Gamedatabin\\intro_17\\intro_17.lvl" (3)
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned
1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
installer stops at intro_17.lvl
I also note that G: drive has "program files" instead of "Program files"...is
there a problem of misunderstanding of the capitalized "p"????
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http://bugs.winehq.org/show_bug.cgi?id=17245
Summary: Warcraft 3 The Frozen Throne: crash when trying to enter
battle.net
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hallabro(a)gmail.com
Created an attachment (id=19225)
--> (http://bugs.winehq.org/attachment.cgi?id=19225)
The crash log.
Warcraft 3 The Frozen Throne: crashes whenever I try to click "Battle.net". It
does however work when I set the WINEDEBUG prefix to +all (which is very weird
to me), although it works very slow. It seems to work in wine-1.1.13 but after
testing for regressions as specified in the instructions I found nothing.
Attaching the log.
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http://bugs.winehq.org/show_bug.cgi?id=17268
Summary: configure link tests don't respect the -L from LDFLAGS
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seppo.yli-olli(a)iki.fi
Created an attachment (id=19261)
--> (http://bugs.winehq.org/attachment.cgi?id=19261)
config.log
LDFLAGS="-L/usr/lib32" ./configure
Expected results: Configure uses /usr/lib32 to search for libraries to be
linked against. Tests append that to their library path and tests succeed.
Actual results: Configure sets LDFLAGS on some level, yet ignores LDFLAGS in
the actual test, pulls the paths from the system, gets /usr/lib and fails
compile tests because there are 64bit libraries in that folder.
I'm not exactly sure which level this can be fixed on (as in, shipping a
configure file might be wrong to begin with, autogen.sh which produces the
configure file and fixing the files out of which configure script is created of
is probably the right course of action), probably requires someone with the
ability to deal with autoconf scripting. The version of configure I tried with
was pulled from git.
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http://bugs.winehq.org/show_bug.cgi?id=17247
Summary: Goldwave 5.25: Still corrupting mp3 as in Bug 14406
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jim(a)jima2z.net
This was reported as fixed, but with a new install of Wine 1.1.14 on Ubuntu
8.10, the problem remains. It works perfectly with wave audio, but decodes mp3
improperly, exactly as shown in graphic submitted with previous bug. While
many have suggested using another app, this would be very difficult to do as
the features in this program are unmatched by any other...
Many Thanks for making WINE a GREAT product!
JimA2Z
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http://bugs.winehq.org/show_bug.cgi?id=5162
--- Comment #27 from Dylan Smith <dylan.ah.smith(a)gmail.com> 2009-02-04 23:24:33 ---
Created an attachment (id=19248)
--> (http://bugs.winehq.org/attachment.cgi?id=19248)
Quick and dirty drawing patch
(In reply to comment #26)
> There seems to be good progress being made here.
>
> The only fixmes I get now from richedit are about TxDraw and TxGetNaturalSize.
>
> From my playing around months ago, not implementing TxGetNaturalSize but having
> a simple TxDraw implementation (I just made it draw the raw strings out) gives
> an almost workable interface, through things don't quite line up.
>
> Also, there seems to be good progress on the not connecting issue.
>
> I guess what I'm suggesting is that a semi-working TxDraw implementation would
> be good. Is it possible to work in the editor painting functions to make a
> semi functional implementation of this function?
>
I got the code to the point where the existing richedit code can be used. So
now TxDraw can be done using ME_PaintContent, and the width and the height of
the editor can be calculated during wrapping. Nevertheless, the TxDraw and
TxGetNaturalSize methods aren't very straight forward, so lately I haven't had
the time to invest in getting them working right for something like google
talk.
Austin Lund, if you want to try to get something working using the existing
painting functions, then that would be great. I am attaching all the code that
I have that isn't submitted, which is a quick and dirty basic implementation of
TxDraw and TxGetNaturalSize, certainly nothing good enough to submit to
wine-patches, so feel free to not use it at all. At least it shows that the
existing richedit code can be used. It gets text drawn in google talk, but
some text is being wrapped that shouldn't be.
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