http://bugs.winehq.org/show_bug.cgi?id=14891
Summary: Bitmaps with offset bits do not display correctly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://entropymine.com/jason/bmpsuite/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)gringer.dis.org.nz
Created an attachment (id=15458)
--> (http://bugs.winehq.org/attachment.cgi?id=15458)
program to load a bitmap from command line, display on screen
I was hunting around for small windows programs to display bitmaps via GDI so
that I could test the bitmap display code in Wine (to follow an afterthought I
had relating to bug 14868). Since I wasn't able to find anything, I decided to
write my own (attached), then run it through Jason Summers' bitmap test suite
(http://entropymine.com/jason/bmpsuite/reference/reference.html). One of these
bitmaps failed the test (g08offs.bmp), appearing different to the reference
image. According to the reference page, the "... bfOffBits in [the] header not
set to the usual value. There are 100 extra unused bytes between palette and
bits."
The program has been compiled with mingw32 (Version 4.2.1.dfsg-1) on a Debian
system (see Makefile for full parameters etc.).
Running Wine off a git branch pulled ~1.5 days ago, with patch from bug 14868.
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http://bugs.winehq.org/show_bug.cgi?id=14710
Summary: OleLoadPicturePath loads image in windows but not in
wine, could cause access violation in some circumstances
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)robertinventor.com
Created an attachment (id=15202)
--> (http://bugs.winehq.org/attachment.cgi?id=15202)
source code for program to duplicate the bug
This code works in Windows but not in Wine - running under KDE
WCHAR wpath[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, pszPath, -1, wpath, MAX_PATH);
IPicture* pPic=NULL;
CoInitialize(NULL);// NOT NEEDED IN WINDOWS
// INCLUDED JUST IN CASE IT IS NEEDED FOR WINE but doesn't fix it.
OleLoadPicturePath(wpath, NULL, NULL, NULL, IID_IPicture,(LPVOID*)&pPic);
...
In case where the file does exist, OleLoadPicturePath isn't initialising pPic.
If the app tests for file existence first, and doesn't initialise pPic, the
result could be an access violation.
(I'm using the VMWare MultiBrowser Appliance as a way to run Linux on my Vista
machine.)
Source code for app attached, obviously replace the example pictures with
existing files on your machine.
Hope this helps. The reason my app calls OleLoadPicturePath(..) instead of
LoadImage(..) is because it is an easy way to add the capability to load jpegs
and gifs without need to add extra image libraries (which would add to the size
of the installer).
Not that important for my program, just means the users would have to convert
the skin images to bitmaps in order to use them. But maybe it might affect
other programs too, and could cause an access violation if the programmer
doesn't initilise the pPic.
Hope this helps, any questions?
Robert
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http://bugs.winehq.org/show_bug.cgi?id=14262
Summary: Wordview bullet in doc is not the same
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kjloh71(a)gmail.com
CC: kjloh71(a)gmail.com
Created an attachment (id=14553)
--> (http://bugs.winehq.org/attachment.cgi?id=14553)
wordview display
the bullet in the document is not the same using openoffice or the native word
2003. please see the attached sample.
both file has no problem opened in wordview under window.
ubuntu 8.04, wine 1.1.0
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http://bugs.winehq.org/show_bug.cgi?id=14195
Summary: EINTR in WS_select
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anisimkov(a)ada-ru.org
I have an Win32 application written in Borland Delphi using Eureka tool
(http://www.eurekalog.com/)
working in Wine but with one error.
If exception occured in main thread,
WinAPI 'select' call in secondary thread interrupted with WSAINTR error code.
The short Delphi example is in the attached sample.tar.bz2.
WSAINTR result in Win32 select mean
"A blocking Windows Socket 1.1 call was canceled through
WSACancelBlockingCall."
(http://msdn.microsoft.com/en-us/library/ms740141(VS.85).aspx)
But
"The WSACancelBlockingCall function has been removed in compliance with the
Windows Sockets 2 specification, revision 2.2.0.
The function is not exported directly by WS2_32.DLL and Windows Sockets 2
applications should not use this function.
Windows Sockets 1.1 applications that call this function are still supported
through the WINSOCK.DLL and WSOCK32.DLL."
(http://msdn.microsoft.com/en-us/library/ms741547(VS.85).aspx)
Wine translates EINTR error code into WSAINTR error code.
But in Linux EINTR have a different meaning
"EINTR A signal occurred before any requested event."
(man poll)
I propose the following patch to ignore the EINTR error code in Wine
'WS_select' based on Linux poll call:
diff --git a/dlls/ws2_32/socket.c b/dlls/ws2_32/socket.c
index fa908b4..a98717e 100644
--- a/dlls/ws2_32/socket.c
+++ b/dlls/ws2_32/socket.c
@@ -2591,7 +2591,10 @@ int WINAPI WS_select(int nfds, WS_fd_set *ws_readfds,
if (ws_timeout) timeout = (ws_timeout->tv_sec * 1000) +
(ws_timeout->tv_usec + 999) / 1000;
- ret = poll( pollfds, count, timeout );
+ while ((ret = poll( pollfds, count, timeout )) < 0)
+ {
+ if (errno != EINTR) break;
+ };
release_poll_fds( ws_readfds, ws_writefds, ws_exceptfds, pollfds );
if (ret == -1) SetLastError(wsaErrno());
The wine already have a similar EINTR ignore
git-diff 84232099^ 84232099 -- dlls/winsock/socket.c
index cfbf49f..0f1ba34 100644
--- a/dlls/winsock/socket.c
+++ b/dlls/winsock/socket.c
@@ -589,7 +589,13 @@ static inline int do_block( int fd, int events )
pfd.fd = fd;
pfd.events = events;
- poll(&pfd, 1, -1);
+
+ while (poll(&pfd, 1, -1) < 0)
+ {
+ if (errno != EINTR)
+ return -1;
+ }
+
return pfd.revents;
}
Thank you for attension and for great software.
Best regards.
Dmitriy Anisimkov.
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http://bugs.winehq.org/show_bug.cgi?id=14079
Summary: Dungeon Siege installation impossible
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ingo(a)gerth-ac.de
Created an attachment (id=14298)
--> (http://bugs.winehq.org/attachment.cgi?id=14298)
Wine's output during the installation
During the installation of Dungeon Siege, the text in info boxes is not drawn
correctly, i.e. they boxes are plain blank.
This makes it impossible to install the game.
I believe that at one point of the installation the routine tries to ask me to
put the second CD into the CD slot but it is not possible because the O/S says
it is used by another process.
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http://bugs.winehq.org/show_bug.cgi?id=13278
Summary: Qtracker crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.qtracker.com/downloads/Qtracker471.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user submitted garbage test results into appdb for this app. It starts fine
in wine-0.9.17. In current git it crashes. winetricks cc580 works around the
crash. If i have more time i'll do a regression test
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http://bugs.winehq.org/show_bug.cgi?id=12869
Summary: Rollcage Stage II demo crashes
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://www.download.com/Rollcage-Stage-II-demo/3000-
7522_4-10230148.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quest2013(a)emailengine.org
Created an attachment (id=12578)
--> (http://bugs.winehq.org/attachment.cgi?id=12578)
Rollcage Stage II crash output
After an apparently successful install, trying to run Rollcage.exe, it crashes.
Concerning the attachment. The first line about ALSA not found has to do with
me using Gobolinux 014. Sound does work with other games even when that ALSA
message shows up.
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http://bugs.winehq.org/show_bug.cgi?id=11896
Summary: Civilization4.exe crashes because of unimplemented
function __iob_func
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
When using the wine version msvcr71.dll the program crashes because of
unimplemented function __iob_func
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http://bugs.winehq.org/show_bug.cgi?id=11892
Summary: GdipCreateBitmapFromFile & GdipCreateBitmapFromStream
give upside down bitmap
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cbill.lam(a)gmail.com
if use GdipCreateBitmapFromFile or GdipCreateBitmapFromStream to create bitmap
from a bmp or jpeg file, the bitmap created is upside down as seen from the
negative stride in GdipBitmapLockBits. However native gdiplus gives positive
stride and this may be an undocumented feature of gdiplus.
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http://bugs.winehq.org/show_bug.cgi?id=9263
Summary: Guild Wars terribly slow
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gandalf.pk(a)gmail.com
Hi there, I am pretty new to this, so don't bash me if i did something wrong. I
looked in the bugs, and there were some regarding Guild Wars running not at
all, but my problem is something different:
Guild Wars starts pretty normally, then after connected to arena net, the main
game window appears in a few seconds-minutes. Then it becomes real carnage,
slideshow, i mean, horrible mess, like 1 frame per 5 seconds.
SW Wine configuration:
tried alternatives for Win98,W2K,WXP settings for GW.exe; tried -dx8, -opengl
(doesnt work at all), -dx9 swithes, tried -noshaders, nosound, dsound, nothing
helped.
Distro: Elive Gem 1.0. - basically Debian Etch
HW:
AMD64 3000+ on ondemand k8 powernow module
512 MB ram
ati Radeon 9550 128MB graphics card
(these should not be the limits, since game runs smooth on windows)
I will post any log or anything, just tell me what to do. Thanks.
Peter
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