http://bugs.winehq.org/show_bug.cgi?id=10261
Summary: Crashing HL2 Episode One on screening menu (animated
background)
Product: Wine
Version: 0.9.48.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvilka(a)gmail.com
Half-life 2 Episode One crashing on screening menu (attempt to show scene
animated menu bakcground), but not on new game, after i`m copy save files from
my old account.
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http://bugs.winehq.org/show_bug.cgi?id=10118
Summary: Diercke Globus 3D crashes after start in
read_process_memory
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klaus.layer(a)gmx.de
Created an attachment (id=8683)
--> (http://bugs.winehq.org/attachment.cgi?id=8683)
+all trace
Diercke Globus 3D version 1.1 crashes after start in read_process_memory.
Tested with 0.9.47 as well as wine compiled from latest git. Attached you find
an +all trace.
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http://bugs.winehq.org/show_bug.cgi?id=15552
Summary: Minimizing FFXI Online causes FFXI/Wine to crash
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://www.playonline.com/ff11us/index.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fredricklockert(a)gmail.com
Created an attachment (id=16539)
--> (http://bugs.winehq.org/attachment.cgi?id=16539)
terminal log of crash
Minimizing FFXI during gameplay, causes FFXI/Wine to crash. See attachment for
details.
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http://bugs.winehq.org/show_bug.cgi?id=14792
Summary: Entered IP address rejected as invalid by a program
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patrol(a)sinus.cz
Hi!
I'm trying to upgrade firmware of a Linksys VoIP gateway. There is a windows
binary for this purpose, which communicates with the gateway.
The program starts normally and asks for IP address of the gateway to be
upgraded. A dialog appears with a line and three dots in it to separate the
octets. Clicking into the line to place the cursor causes wine to emit the
following single line to the console:
err:ipaddress:IPADDRESS_GetPartIndex We subclassed the wrong window!
(hwnd=0x1003a)
There are visually no problems with entering the address. However, clicking
on OK in the dialog to submit the entered IP address emits the same wine
message again, and the program immediately responds with a small dialog saying
"Invalid IP address". I didn't find any way to work this problem around, so I
cannot use the program and upgrade my gateway :-(.
I cannot upload the binary of the upgrader because of its copyright; however,
I think I can send a single copy to a person which would eventually work on
this bug.
With regards, Pavel Troller
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http://bugs.winehq.org/show_bug.cgi?id=14997
Summary: firmware upgrade utility for Linksys SPA3102 VoIP router
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandre(a)detiste.be
Created an attachment (id=15624)
--> (http://bugs.winehq.org/attachment.cgi?id=15624)
screenshot when bug occurs
On first screen,
utility won't allow to select correct IP address (the one linked to "eth0").
Only 127.12.34.56 is sellectable (loopback).
Utility then can't connect with router for firmware upgrade.
In the log, this is repeated many times:
err:ipaddress:IPADDRESS_GetPartIndex We subclassed the wrong window!
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http://bugs.winehq.org/show_bug.cgi?id=17910
Summary: Black & White: Crashes in texture code at start
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Created an attachment (id=20227)
--> (http://bugs.winehq.org/attachment.cgi?id=20227)
Backtrace from wine-1.1.12-112-gfd33f0f
Sorry about the vague description, but I couldn't think of anything better :)
Black & White crashes very shortly after starting with the following backtrace
on all releases of Wine from 1.1.13 to 1.1.18:
http://bugs.winehq.org/attachment.cgi?id=20214
Backtrace was previously submitted on Bug 14939. Note that the backtrace from
wine-1.1.12-112-gfd33f0f has crashed in a different function.
Regression test results in:
fd33f0f97fe68123e608218822877bf6004631db is first bad commit
commit fd33f0f97fe68123e608218822877bf6004631db
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jan 5 10:10:16 2009 +0100
wined3d: Convert samplerState to a bitmap in struct SAVEDSTATES.
:040000 040000 81bbb93f3f5a3fe812f6dcadfbe27885814269ca
bec880d80e408cb6b26c0e84f4f2459e3d55b938 M dlls
This is interesting in context of the previous commits:
commit c33b38117e3c8376bd47b93c26beeaa2bae46ca4
wined3d: Convert renderState to a bitmap in struct SAVEDSTATES.
commit fc39831e4cc46615b71ad81d74183bfae96b1f31
wined3d: Convert transform to a bitmap in struct SAVEDSTATES.
But I have confirmed that the regression test is correct, as Black & White does
not crash on start in wine-1.1.12-111-gc33b381.
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http://bugs.winehq.org/show_bug.cgi?id=17774
Summary: Fable crashes on starting a new or existing game
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernando(a)cmartins.nl
Created an attachment (id=20002)
--> (http://bugs.winehq.org/attachment.cgi?id=20002)
back trace
The game works fine in 1.1.10 and after that it just dies when starting a game.
I did a bisect on 1.1.11 and got:
4a19d893e5d5955c045d5dbfe5b764d98cf951fd is first bad commit
commit 4a19d893e5d5955c045d5dbfe5b764d98cf951fd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Dec 19 19:21:56 2008 +0100
wined3d: Only apply shader constants that changed.
This improves performance a bit for applications that use a lot of
shaders with a lot of constants.
:040000 040000 7fe4fa1068000740cb69e3354d1bd4924e1f2230
d61b0b2d51cbced94f404343448a25db9c93238e M dlls
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http://bugs.winehq.org/show_bug.cgi?id=17528
Summary: 3D Mark 2001 SE Dragothic: Textures not rendered on
running humans
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paniemin(a)cc.hut.fi
Created an attachment (id=19644)
--> (http://bugs.winehq.org/attachment.cgi?id=19644)
dragothic low detail test run
I don't know when this error started but I can remember wine rendering these
textures long time ago but now I noticed that they aren't. I don't see anything
in log that seems like related to this but attached log when only running the
Dragothic test.
radeon-m 9200 (r280)
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http://bugs.winehq.org/show_bug.cgi?id=17478
Summary: Fix dpa warning from comctl32/listview.c
Product: Wine
Version: 1.1.15
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.schauer(a)mytum.de
Created an attachment (id=19571)
--> (http://bugs.winehq.org/attachment.cgi?id=19571)
Patch for listview.c ranges_assert
This patch fixes a small glitch in listview.c which causes a
warn:dpa:not enough pointers in array (0 vs 0)
warning from DPA_GetPtr.
It happens when LISTVIEW_DeselectAllSkipItem creates an empty range
and then calls ranges_additem to add one item to the range.
ranges_additem calls ranges_add which calls
ranges_check(ranges, "before add"), effectively calling ranges_assert.
And ranges_assert calls DPA_GetPtr(ranges->hdpa, 0), accessing the
first element in the empty range, which triggers the warning.
Here is a patch without whitespace changes to make it more readable,
the proper patch is in the attachment:
diff --git a/dlls/comctl32/listview.c b/dlls/comctl32/listview.c
index b8545fd..578482b 100644
--- a/dlls/comctl32/listview.c
+++ b/dlls/comctl32/listview.c
@@ -2605,8 +2605,9 @@ static void ranges_assert(RANGES ranges, LPCSTR desc,
const char *func, int line
assert (ranges);
assert (DPA_GetPtrCount(ranges->hdpa) >= 0);
ranges_dump(ranges);
- prev = DPA_GetPtr(ranges->hdpa, 0);
if (DPA_GetPtrCount(ranges->hdpa) > 0)
+ {
+ prev = DPA_GetPtr(ranges->hdpa, 0);
assert (prev->lower >= 0 && prev->lower < prev->upper);
for (i = 1; i < DPA_GetPtrCount(ranges->hdpa); i++)
{
@@ -2615,6 +2616,7 @@ static void ranges_assert(RANGES ranges, LPCSTR desc,
const char *func, int line
assert (curr->lower < curr->upper);
prev = curr;
}
+ }
TRACE("--- Done checking---\n");
}
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http://bugs.winehq.org/show_bug.cgi?id=17397
Summary: Ventrilo 3.0.4 won't initialize GSM 6.10 codec stream
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msadp32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: willw(a)litany.me.uk
Ventrilo 3.0.4 with wine-1.1.15 is no longer able to use the GSM 6.10 audio
codec. Speex codec still works.
Pop-up dialogue box contains:
----8<----
Failed to get encoder for specified Codec.
Unable to initialize outbound codec (GSM 6.10 - 22 KHz, 16 bit): Unable to open
codec stream. Code = 512
----8<----
git-bisect shows that the offending commit is 'wine-1.1.14-384-gc262d5b'
(msadp32: ADPCM allows other sample rates other than 8000, 11025, 22050 and
44100.)
To reproduce without connecting to a server, bring up the Setup dialog, select
the 'GSM 6.10' codec in the 'Test with' section, and click the 'Test' button.
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