http://bugs.winehq.org/show_bug.cgi?id=5382
--- Comment #12 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-15 12:36:45 ---
(In reply to comment #10)
> To wine developers: should theming bugs be reported separately or in this bug?
Of course as separate bugs. Those themes have nothing to do with QT/GTK.
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--- Comment #11 from Charles A. Landemaine <landemaine(a)gmail.com> 2009-03-15 11:02:34 ---
@Igor: Thanks for the info. I don't know if theming would be the distro's job
or WINE's job to copy GTK/Qt currently selected theme, but in any case, it
should come standard. The end-user shouldn't have to bother about something
that trivial. It's like if Windows users had to follow a series of procedures
to theme Java applications in order to look like native Windows applications.
No sensible user would accept to have to do that (Java applications now look
like native Windows applications BTW). WINE should be as good in regards to
theming and GUI integration.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #232 from Jayme <tuxnet(a)gmail.com> 2009-03-15 08:40:47 ---
In Ryzom the "Hack to read raw mouse movement from /dev/input/mice" is leading
to ~1 sec. freeze every 3-5 sec. (wine 1.1.15)
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Igor Tarasov <tarasov.igor(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tarasov.igor(a)gmail.com
--- Comment #10 from Igor Tarasov <tarasov.igor(a)gmail.com> 2009-03-15 04:44:52 ---
If you want to enable theming in wine, find some theme you'd like to use
(google for human windows theme, for instance). Download, unpack. Then run
winecfg, go to "Desktop Integration" tab, click "Install Theme..." and locate
unpacked *.msstyles file. Then, select theme in dropdown, pick a flawor (color)
or anything else you want. Then go testing.
To wine developers: should theming bugs be reported separately or in this bug?
As for now, there are lot of bugs with hot items - buttons, checkboxes and
others. After being clicked they become unthemed. Also, scrollbars are not
themed.
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--- Comment #231 from Zhenya <Zenitur(a)yandex.ru> 2009-03-15 02:21:05 ---
It fixes, but makes mouse soft. This is not bad, this is beautiful. But this is
stand on the way to comfortable way. You can use patch with Windows (just
rename it to dinput.dll), I need to do more correct video.
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http://bugs.winehq.org/show_bug.cgi?id=7807
--- Comment #16 from Frank Russo <russofris(a)hotmail.com> 2009-03-15 00:28:51 ---
I can only confirm that it occurs with 1.1.17.
Frank
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http://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #27 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-03-14 18:20:11 ---
Oops, the last attachment has a wrong description - I just changed it.
I suspect this to be a problem with ps_1_4, maybe something gets wrongly
translated into ARBfp code (or GLSL high-level- code, since this happens with
both UseGLSL enabled and disabled).
If you take a look at the extracted code from the non-PS case (pixel shader
skins disabled in the MP2 settings) every PS source is of type ps_1_1 (and the
vertex shaders are of type vs_1_1).
I'm currently looking into a bug that also has to do with D3D asm translation
(http://bugs.winehq.org/show_bug.cgi?id=17715), so I thought the same could be
true here.
>From the shader sources it looks like they were all assembled with D3DX8, so
maybe we are handling some instructions the D3D9-way, which are differently
handled with D3D8 (and noone noticed this before).
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Tobias Jakobi <liquid.acid(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #19945|additional shader sourcecode|additional shader sourcecode
description|with pixelshader skin |with pixelshader skin
|disabled |enabled
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--- Comment #26 from Ben Klein <shacklein(a)gmail.com> 2009-03-14 17:37:07 ---
(In reply to comment #25)
> Created an attachment (id=19945)
--> (http://bugs.winehq.org/attachment.cgi?id=19945) [details]
> additional shader sourcecode with pixelshader skin disabled
>
Exactly how are these shader sourcecodes useful? We already know that disabling
pixel shaders, which can be done in either the game options or winecfg (on a
per-application basis) removes the ugly brightness.
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