http://bugs.winehq.org/show_bug.cgi?id=18713
Summary: D3D does not cope with limited GL cards
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jengelh(a)medozas.de
Trying to play GTA2 in Wine 1.1.22 gives a black screen, but everything else
(well, sound) works. Additionally, wine throws this error:
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
set_tex_op_nvrc()
I am using nvidiagfx-legacy96.43. Switching to the free 'nv' driver with Mesa
as a GL library does display the GTA2 game screen - albeit slow, as expected
from Mesa. The card I am using is a Geforce2MX 400 ("NV11"). The lack of
potential features should be worked around, I would say.
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http://bugs.winehq.org/show_bug.cgi?id=15205
Summary: Spore: incorrect rendering of rivers
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizipzor(a)gmail.com
The rivers are very deep and steep in all stages of the game, see attached
screenshots.
Also note that its just not the rendering, its quite easy to get stuck down in
the river. I just named the bug rendering because I dont know what else to call
it.
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http://bugs.winehq.org/show_bug.cgi?id=14186
Summary: Morrowind stucks for 3-5seconds during background music
change (in combat)
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vit.hrachovy(a)sandbox.cz
Created an attachment (id=14454)
--> (http://bugs.winehq.org/attachment.cgi?id=14454)
Morrowind wine debug log
Since 0.9.59 to the recent 1.1.0, Morrowind there was introduced a quartz
regression that causes Morrowind to become non-responsive for 3-5 seconds when
background music changes (i.e. when combat starts or stops).
See the tail of the attached logfile for more info.
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http://bugs.winehq.org/show_bug.cgi?id=18675
Summary: GuildWars tries to repair the data archive on every
start.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tank(a)meinungsverstaerker.de
when starting, gw tries to repair the data archive. this takes a long time, as
the archive is about 4GB in size. when you let gw finish that, you may play gw
as usual, but if you close gw and start it again, it will repair the archive
again and again...
gw never tried to repair my data archive before i upgraded to 1.1.22. i missed
some versions, didn't upgrade for some weeks, but according to comments in the
appdb, 1.1.20 seems to work.
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http://bugs.winehq.org/show_bug.cgi?id=15925
Summary: World of Warcraft: Extreme FPS drop since 3.0.2
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
At first it felt like a normal evolution of the game's hardware requirements,
but due to a LOT of recent feedback from WoW players under wine, it seems like
something doesn't work on Wine's side.
Since the expansion patch Echoes of Doom, World of Warcraft lost at least 30
fps in crowded areas (shows a lot in battlegrounds and raids), and over 15 fps
in completely empty areas. The new shadow engine is disabled. Turning all
details and other effects off has very little effect on the game.
The new (bug 14975) screenfog effect (ffxSpecial) is disabled. Existing
configuration hasn't been changed.
Enabling or disabling GL_ARB_vertex_buffer_object shows no obvious difference
(feels slightly faster when disabling).
No relevant output is given in the terminal. Downgrading to wine 1.0, 1.1 or
1.1.3 (all three worked quite fine before) doesn't make any difference.
nVidia 8600 GTS, using OpenGL engine
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http://bugs.winehq.org/show_bug.cgi?id=14570
Summary: Regression on autocad 2005
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Created an attachment (id=14922)
--> (http://bugs.winehq.org/attachment.cgi?id=14922)
autocad setup log
Following a suggestion from Anastasius Focht, I'll report bug 14456 in a more
correct way and without making assumptions ow what's the cause of the problem.
Resuming it :
1) On wine 1.0 I could install AutoCAD 2005 on a patched wine, with following
patches :
a) Fixed opengl crash (see bug 13599, closed after 1.1), not necessary anymore
b) Fixed missing backslash returned on registry returned local path queries
(see bug 13838)
Other necessary stuffs were native DOTNET2.0 (broken 1.1 sp1, see bug 13995),
native MSXML3 (needed because of unimplemented stuffs leading to bad toolbars
contents) and native shlwapi (needed because of register today dialog,
displayed incorrectly).
With those prerequisites autocad could be installed and runs ok.
2) On latest git (after 1.1.1), the situation changed :
a) opengl bug is solved, no need to patch it anymore
b) missing backslash bug still present, needs a patch
c) theoretically no need for dotnet2.0 anymore, autocad installs its own
1.1sp1 which goes ok. Just to restrict possible areas of failures, I
did stil winetricks dotnet2.0 before setup.
d) steel needed MSXML3 and shlwapi as native, same reasons as above.
Autocad installs ok (well, it appears ok, see later); attached here is the
COMPLETE setup log, starting from fresh wine prefix, installation of corefonts,
dotnet2.0, msxml3 and autocad itself.
On first launch it crashes, see next report part.
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http://bugs.winehq.org/show_bug.cgi?id=14204
Summary: random crash followed by system lockup in World of
Warcraft 2.4.2 on exit
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdaugherty(a)gmail.com
wine-1.1.0
Linux miranda 2.6.24-19-generic #1 SMP Wed Jun 18 14:43:41 UTC 2008 i686
GNU/Linux
World of Warcraft 2.4.2
WoW crashed as it was exiting, could not be killed, and eventually locked up
the entire system.
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http://bugs.winehq.org/show_bug.cgi?id=13988
Summary: Spore Creature Creator Trial
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghoti2007(a)gmail.com
Interface buttons are not being rendered. The main screen with the galaxy
simply shows the galaxy (which is very bright).
You can click around and actually click the buttons (new creature or load
creature) you just cannot see them.
In the editor, the same applies, the creature and background renders, but the
interface to the left does not. Moving the mouse over the buttons shows the
button, but they are invisible until you rollover them.
(This is my first bug report, I am new to this contributing thing, please be
kind and thanks!)
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http://bugs.winehq.org/show_bug.cgi?id=13583
Summary: SecureCRT: Unhandled page fault when making SSH2
connection
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: https://secure.vandyke.com/cgi-
bin/download_form.cgi?PRODUCT=SecureCRT
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perrym3(a)gmail.com
Using 1.0-rc3 on Ubuntu 8.04.
When making an SSH2 connection in SecureCRT 6.0.2, Wine give an unhandled page
fault error and backtrace right after supplying the login name. See attached
output from Wine. This happens at the point where SecureCRT would normally
prompt for a password.
Steps to reproduce:
1. Create a new session with SSH2 to a server that accepts password logins
2. Accept the host key when prompted.
3. Enter login name when prompted.
SecureCRT should then prompt for a password and this is where the error occurs
in the Wine output.
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http://bugs.winehq.org/show_bug.cgi?id=13563
Summary: Nestopia: crashes with enabled shaders
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://nestopia.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuser86(a)o2.pl
Created an attachment (id=13504)
--> (http://bugs.winehq.org/attachment.cgi?id=13504)
Console Log
Nestopia crashes with enabled shaders. When they are disabled nestopia run
without problems.
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