http://bugs.winehq.org/show_bug.cgi?id=15230
Summary: eXperience112 demo won't run
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://download2.microapp.com/experience112/Installer_eX
perience112_Demo_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nobange(a)poczta.onet.pl
Created an attachment (id=15996)
--> (http://bugs.winehq.org/attachment.cgi?id=15996)
console output
eXperience112 demo version won't run at all after installing. I see only black
screen. I installed it on fresh .wine directory.
My system is openSuse 11.0, kernel 2.6.25.11-0.1-default, graphic card Galaxy
GeForce 7300GT, drivers 173.14.12
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http://bugs.winehq.org/show_bug.cgi?id=18182
Summary: Wildlife Park Gold: intro video displays garbage pixels
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I confirm Peter Kroh's test result in AppDB: "What does not [work] 1 Video
before the Game Starts but it is not necessary"
The second intro video (B-Alive.avi, Intel Indeo 5.0) renders as coloured pixel
noise in the 5-15 bottom lines of the screen.
Intel Indeo 5 is installed, e.g. Motocross Madness 2 displays its intro video
using it.
Actually, whether Indeo is installed or not makes no difference, the same pixel
noise is displayed!
Wildlife Park 1\Int\All\Anim\ contains these files:
Publisher_Final.avi: RIFF (little-endian) data, AVI, 800 x 600, 25.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
B-Alive.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Intro.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Novatrix.avi: RIFF (little-endian) data, AVI, 640 x 480, 10.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
Of these, ls -ltu reveals that only Publisher_Final.avi any B-Alive.avi are
accessed by wine. The first one is shown correctly when the app starts. I
don't know when the 2 last ones, especially the huge Intro.avi, are supposed to
be played.
A +avifile,+ole log is attached (not really revealing).
Using Ubuntu Hardy with Intel XOrg driver
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http://bugs.winehq.org/show_bug.cgi?id=13457
Summary: Facewound crashes when in-game console is opened
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.garry.tv/?p=512
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
Created an attachment (id=13370)
--> (http://bugs.winehq.org/attachment.cgi?id=13370)
Log from fwound console crash
Attempting to bring up the in-game console in Facewound causes a crash.
Attached is the console output from launching the game, starting a new game,
and hitting tilde. A workaround is to bind commands to keys in
settings/config.cfg.
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http://bugs.winehq.org/show_bug.cgi?id=17716
Summary: Madden NFL 08 doesn't recognize Saitek P990 right analog
horizontal axis
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Created an attachment (id=19922)
--> (http://bugs.winehq.org/attachment.cgi?id=19922)
output of "WINEDEBUG=+dinput wine mainapp.exe"
When playing other games, the axes of my P990's right analog stick are swapped,
that is horizontal is vertical and vice versa, so in the registry I've added
the key "//HKEY_CURRENT_USER/Software/Wine/DirectInput/Saitek P990 Dual Analog
Pad" with the string "X,Y,Ry,Rx,POV1" as it's value. This swaps the axes in
other games. However, in Madden NFL 08, the horizontal axis is never
recognized (even without this key, the axis doesn't do anything).
I've added an attachment the output of "WINEDEBUG=+dinput wine mainapp.exe",
where mainapp.exe is the game's executable. The registry was set with the
string above.
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http://bugs.winehq.org/show_bug.cgi?id=15849
Summary: Madden NFL 08: creating thousands of orphaned temp files
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Madden NFL 08 is creating thousands of temporary files in the "c:\windows\temp"
directory and they are not being deleted. The file names are of the form
"MADxxxx.tmp" with the x's being hex digits, so I do believe the file names are
coming from the GetTempFileName function. The files are all MP3 music files.
This is happening on the order of about 17,000 files (total 70 GB of space) in
about 60 minutes of game time, so it is fairly critical if you don't know it is
happening, as it will quickly eat all your hard drive space. If you do know it
is happening it is just annoying deleting all the files.
I played this game for a few months on a Windows box and did not run into this
problem. It happens every time the game is run as far as I can tell. I am
running OpenSUSE 11.0 x86-64.
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http://bugs.winehq.org/show_bug.cgi?id=16330
Summary: wine <=1.1.9 hangs if mIRC sound events is on OR
application crash
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zat_xorg(a)hotmail.com
The
Opening audio decoder: [pcm] Uncompressed PCM audio decoder
AUDIO: 11025 Hz, 1 ch, u8, 88.2 kbit/100.00% (ratio: 11025->11025)
Selected audio codec: [pcm] afm: pcm (Uncompressed PCM)
==========================================================================
AO: [pulse] 11025Hz 1ch u8 (1 bytes per sample)
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http://bugs.winehq.org/show_bug.cgi?id=14484
Summary: Unable to install Chaser, setup.exe segfaults
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: burigufutsushide(a)gmail.com
Created an attachment (id=14809)
--> (http://bugs.winehq.org/attachment.cgi?id=14809)
wine log using WINEDEBUG=+relay,+snoop
Some system information:
Wine version: wine-1.1.1
OS: Ubuntu 8.04 "Hardy Heron"
Package installed from: http://wine.budgetdedicated.com
Commandline: "wine /media/cdimage/setup.exe"
Native DLLs used: msvcrt.dll
Some investigation of the binary with PEiD 0.94 (http://www.peid.info/)
identifies setup.exe as using "k.kryptor 5 -> r!sc"
Changing winecfg settings, reported windows version seems to have no effect.
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http://bugs.winehq.org/show_bug.cgi?id=16163
Summary: FEAR 1.08 (DX8 mode): FBO status - incomplete dimensions
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=17411)
--> (http://bugs.winehq.org/attachment.cgi?id=17411)
See initial post
Hi there,
using FEAR 1.08 with DX8 shaders enabled (ingame option). Wine is patched to
use the nvts fragment pipeline and not the ARBfp one (it crashes with ARBfp,
because of this bug: http://bugs.winehq.org/show_bug.cgi?id=15858).
Hardware used: NV GFFX 5900
Drivers: 173.14.12
FEAR has a lot of visual errors, so I found it best to start with obvious
problem that show up on the console as WARNs, ERRs or FIXMEs.
After loading a savegame and right before getting ingame I get some of these
FIXMEs:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x2a041cf0)
WINED3DFMT_A8R8G8B8 512x512
fixme:d3d:context_check_fbo_status Depth attachment: (0x146898)
WINED3DFMT_D24S8 640x480
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
I'm looking for some advice how to encircle the root of the problem. Adding
Stefan Dösinger and Henri Verbeet to CC, since they probably know how to debug
this kind of thing.
List of visual errors I encounter:
- Random polygons popping up, looking like shadow volume leftovers
- zbuffer-like precision issues
- lighting issues
Logfile is attached, but AFAIK it doesn't contain anything useful besides the
output I already pasted here.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=13165
Summary: Crash with Far Cry Demo in Direct3D
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://files.filefront.com/Far+Cry+Demo/;1790095;/filein
fo.html
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
CC: stefan(a)codeweavers.com
Created an attachment (id=12978)
--> (http://bugs.winehq.org/attachment.cgi?id=12978)
Far Cry Demo #1 default debug
Far Cry Demo(first or second) not the retail at lest 1.40 with no-cd fix did
not have this bug just Demo versions and Direct3D9 renderer must be
used(default) with OpenGL renderer this does not crash.
Crash happens in the loading screen splash when progress bar stops
moving(gameplay would start after that screen)... crash is different whatever
first or second Demo is used
however first Demo seem to give "better" debug info as default... but debugger
does not seem to start however.
tested up to Wine 1.0-rc1-37-g6c8d315 and still happens
nVidia GeForce 6600 GT
nVidia binary blob 100.14.19
first bad commit:
47a8a6bd4412961b5b4c55927e21c25a36a9037b
wined3d: Implement and test vertex fixups with per stream offsets.
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http://bugs.winehq.org/show_bug.cgi?id=13852
Summary: 2d game has lost sounds (some go some don't go)
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iugamarian(a)yahoo.com
Created an attachment (id=13913)
--> (http://bugs.winehq.org/attachment.cgi?id=13913)
2d game that tests sound accuracy
The game that I have attached is a very good test for sound accuracy.
In Windows XP, while moving a ball, the sounds are:
blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp
In Wine, while mooving a ball, the sounds are:
blimp-_____-blimp-blimp-_____-blimp-blimp-blimp-_____-_____-blimp-blimp
Try the game :) and see for yourself.
The most annoying part is when the score explosion is not heard 4 of 10 times.
My mom wants to play this game with correct sound in Wine :( .
The game is freeware unlimited so don't worry about copyrights.
You have my full support in using it for your sound tests.
It overloads Win98 sound a bit. But not as bad as in Wine .
It works correctly in WinXP.
The trick is that this game was compiled with this problem. Better for our
tests.
Why should it work in Windows and not work in Wine ? The problem is the
solution.
Fix it. Wine of course, not the game.
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