http://bugs.winehq.org/show_bug.cgi?id=10344
Summary: Robot Wars: Arenas of Destruction intro .avi fails to
play
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9011)
--> (http://bugs.winehq.org/attachment.cgi?id=9011)
Error log
The intro movie for Robot Wars: Arenas of Destruction fails to play on
application startup.
It is supposed to play after the splash screen that says "Robot Wars", but it
doesn't. Instead, the application skips to the main menu. Hardly a bug that I
would want fixed desperately, but a bug all the same.
Error log attached.
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http://bugs.winehq.org/show_bug.cgi?id=9956
Summary: Cant install Aquanox 2
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
The Setup breaks at some point claiming that the cd is damaged or not original.
output from console:
fixme:cdrom:CDROM_DeviceIoControl Unsupported IOCTL 2d1400 (type=2d access=0
func=500 meth=0)
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http://bugs.winehq.org/show_bug.cgi?id=9884
Summary: objects not displayed correctly
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://en.wikipedia.org/wiki/Urban_Runner
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sacrediou(a)yahoo.fr
Created an attachment (id=8377)
--> (http://bugs.winehq.org/attachment.cgi?id=8377)
example of an object not displayed correctly
When consulting the inventory, objects are not displayed correctly (using the
magnifying glass).
Note : we can see some transparency between the object and the background game.
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http://bugs.winehq.org/show_bug.cgi?id=9757
Summary: Attachmate KEA! starts with error, then hangs
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: posting(a)vodacomm.ca
Created an attachment (id=8184)
--> (http://bugs.winehq.org/attachment.cgi?id=8184)
shell error output
Attachmate's KEA! VT420 emulator used to work in Wine (back in 2000 :) ). The
current version of KEA! is 5.1.
It installs, and I can start it; when I choose a connection profile, it opens a
terminal window and throws an error dialog box:
"OLE - error creating server class factory: error code 0x800706c0"
I can click okay, and sometimes it connects to the remote host, and sometimes
not, but in all cases it freezes, so that I have to kill Wine to get out.
The shell error output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=9486
Summary: Undandled exception in Skipper and Skeeto
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bjwebb67(a)gmail.com
Created an attachment (id=7827)
--> (http://bugs.winehq.org/attachment.cgi?id=7827)
Output onto command line
Trying to run Skipper and Skeeto under wine fails with an unhandled exception.
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http://bugs.winehq.org/show_bug.cgi?id=9380
Summary: Grand Prix Legends: heavy randomic slowdown at 800x600
resolution or higher
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xwang1976(a)email.it
When I start Grand Prix Legends 2004 Demo at 640x480, the game runs fluently at
36 fps like it does under windows, but if I change the resolution at 800x600 or
higher, it runs at about 1 fps and at the same moment the cpu usage goes to
100% (at 640x480 is at 20-25% maximum). This happens in a randomic way because
sometimes it switch correctly to the higher resolution and in that case it runs
fluently even at 800x600 (I've seen this case in 3 or 4 cases over more than 30
times I tried to switch to this resolution). However I've never been able to
run at 1024x768 as I normally do under windows.
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http://bugs.winehq.org/show_bug.cgi?id=9379
Summary: Company of Heroes does not detect DirectX
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harrisonchen(a)gmail.com
When I try to start company of heroes, it gives me an error in a dialog box
that says it cannot find the proper hardware drivers or DirectX.
I've attached a screenshot of the error.
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http://bugs.winehq.org/show_bug.cgi?id=17606
Summary: La-Mulana: certain (graphical) events in game cause
severe slowdown and glitches
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lord_nightmare(a)users.sf.net
During certain events in the game (usually but not always associated with a
graphical 'sprite' such as the main player character with a transparent
background color itself being masked by another 'tile' such as a doorway), the
graphical rendering thread (but not the music thread) of the game slows down to
an unplayable speed until the effect is over.
Also during this time, the transparent color of the 'sprite' may or may not
become 'glitched' and replaced with a dark grey color. Once this latter glitch
occurs, it remains so for all transparent sprites until the game is quit and
restarted. Other glitches then occur while this 'glitch' is active.
This happens with all builtin dlls, except dmime set to native but not supplied
(i.e. game has no music) and also occurs with native dmusic dlls (game has
music); I have not tried running the game with other (directdraw) related dlls
native.
Events which trigger slowdown:
*Player going through any doorway (usually triggers glitching, especially
xelpud's tent right at the very beginning of the game)
*Player reading any sign or examining anything which produces the blue text
window (only slight slowdown here, usually does not trigger glitching)
*Background fade-out during appearance of any boss
*Fighting the first boss 'Amphisbaena' (this slowdown happens during the entire
fight once the boss has fully emerged (and breathes fire) a few seconds after
the background fade, until it is beaten)
*Fighting at least one of the later bosses <will fill in name when I find which
one>
'glitches' which USUALLY happen once the slowdown has occurred, but NEVER
before:
*The selected main and subweapon red and green bordered boxes on the item
subscreen (press f2) are no longer transparent (they have a grey center which
obscures the selected items)
*The 'quit?' window which pops up when you hit ESC will have a transparent
background and not update properly when yes or no are selected (ends up with
everything new drawn on top of the older stuff)
*The status bar with the number of secondary-weapon-ammo/weights/coins/etc will
not update numeric values properly (new numbers drawn on top of older ones
instead of replacing them)
*When entering shops (and xelpud's tent) the previous area background will not
be cleared
*The "MSX" window you get when hitting F4 (with no "roms" inserted on the f3
screen which change it) has no visible text.
La-Mulana is freeware and can be obtained from
http://lamulana.super-turbo.net/LA-MULANA.zip
The japanese to english translation patch inside that .zip file works fine in
wine.
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http://bugs.winehq.org/show_bug.cgi?id=13101
Summary: GLXDabDrawable when antialias ON
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guilo19(a)free.fr
When I want to start a game with wine 1.0rc1 (the problem occurs with
olderversions) it crashes with glxbaddrawable error unless antialias is set to
off in nvidia panel.
guilo@linux:/windows/Stockage/Jeux/World of Warcraft$ wine wow
fixme:ntoskrnl:KeInitializeSpinLock 0x4577a4
fixme:advapi:SetSecurityInfo stub
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed84,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec74,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f40c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f580,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f508,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4f8,0x00000000), stub!
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 144 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 586
Current serial number in output stream: 586
libxcb: WARNING! Program tries to lock an already locked connection,
which indicates a programming error.
There will be no further warnings about this issue.
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