http://bugs.winehq.org/show_bug.cgi?id=17911
Summary: Gothic 3: Stripe on the right part of the screen is not
updated in high resolutions
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=20231)
--> (http://bugs.winehq.org/attachment.cgi?id=20231)
wine output (1.1.18)
Hello,
when I set the resolution of Gothic III to 1280x800 (my monitors maximum
resolution) there is a stripe at the right part of the screen that is not
updated. This does not occur in 1024x786 resolution.
Attached is the output of wine.
Note: Gothic 3 requires two helper dlls to start: d3dx9_36.dll and
D3DX9_40.dll.
Also note that the menus like inventory are drawn fine in the right stripe. But
just the background is not updated (also when a menu is opened). I will attach
some screenshots.
About my system:
Ubuntu 8.10 amd64
NVIDIA Quadro NVS 140M
180.44 drivers
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http://bugs.winehq.org/show_bug.cgi?id=17666
Summary: WinARM make crashes
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mlg7(a)yandex.ru
Due to some mysterious problem with ARM GCC, mismatch in the FP settings that
nobody never specified, I cannot use Linux native arm-elf-gcc.
I found that the WinARM version works under Windows, and therefore,
as almost the last resort (the last one is to use Windows),
tried to compile under Wine. It failed.
The error message looks as:
make: Interrupt/Exception caught (code = 0xc0000005, addr = 0xf7d3f54a)
Importance: Wine was the last workaround I could think out;
I will switch to Windows for development.
Steps to reproduce:
1. Get WinARM-20060606. It is available in a number of places, google gives:
http://winarm.alexthegeek.com/WinARM-20060606.ziphttp://www.siwawi.arubi.uni-kl.de/avr_projects/arm_projects/WinARM-20060606…
Unpack it as C:\WinARM.
2. Get the project: go to olimex.com and find the STR-H711 board page,
get the OpenOCD-projects100.zip archive with the projects.
http://www.olimex.com/dev/str-h711.htmlhttp://www.olimex.com/dev/soft/arm/OpenOCD-projects100.zip
It includes a number of projects, we need str_711 from it.
Unpack it as C:\workarm\str_711.
3. Run the tools.
3a)
wineconsole cmd
3b)
Z:\home\mg>set path=C:\WinARM\bin;C:\WinARM\utils\bin;%path%
Z:\home\mg>path
PATH=C:\WinARM\bin;C:\WinARM\utils\bin;C:\windows\system32;C:\windows
3c)
Z:\home\mg>c:
C:\>cd workarm/str_711
C:\workarm\str_711>
Now you can run `make clean` or manually clean it and run `make`
3d)
C:\workarm\str_711>make clean
-------- begin (mode: ROM_RUN) --------
Cleaning project:
rm -f main.out
make: Interrupt/Exception caught (code = 0xc0000005, addr = 0xf7d3f54a)
C:\workarm\str_711>
--end of report--
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http://bugs.winehq.org/show_bug.cgi?id=16244
Summary: Installer of Age of Empires 3 crashes
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3795
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gnulinux(a)thomas-beimel.de
The installation worked in previous wine versions but now crashes with some msi
error. Added console output.
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http://bugs.winehq.org/show_bug.cgi?id=15940
Summary: Ethnic Cleansing crashes: mpegsplit.c assertion
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://www.resistance.com/ethniccleansing/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tonglebeak(a)gmail.com
While trying to run Ethnic Cleansing under wine 1.1.7, It will not go past "New
Game", and instead wine spits out an error after hanging for about 20 seconds.
"mpegsplit.c:178: FillBuffer: Assertion `parse_header(fbuf, &length,
&This->position) == ((HRESULT)0L)' failed.
wine: Assertion failed at address 0xf7f73425 (thread 001f), starting
debugger...
Unhandled exception: assertion failed in 32-bit code (0xf7f73425). "
This is preceded by a laundry list of fixme:quartz:parse_header Not a valid
header messages.
Any information you need, just ask and I'll provide it. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=15624
Summary: After instaling the software correctly, Wine show the
error
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://www.poivy.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: telematico(a)gmail.com
Created an attachment (id=16649)
--> (http://bugs.winehq.org/attachment.cgi?id=16649)
Backtrace of the wine terminal
fixme:dnsapi:dns_map_options option DNS_QUERY_RETURN_MESSAGE not implemented
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http://bugs.winehq.org/show_bug.cgi?id=15278
Summary: ApexDC++ cannot connect to users
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dendron2000(a)mail.ru
ApexDC++ v.1.1.0 successfully connects to the hub, but it is unable to get the
file list of any user. The search is also not working.
The console output doesn't show anything interesting, except the repeating
message:
>err:toolbar:TOOLBAR_GetImageListForDrawing bitmap for ID 0, index 0 is not valid, number of bitmaps in imagelist: 0
Link: http://www.apexdc.net/.
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http://bugs.winehq.org/show_bug.cgi?id=15176
Summary: Assassin's Creed Install crashes
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfenn(a)gmail.com
Created an attachment (id=15920)
--> (http://bugs.winehq.org/attachment.cgi?id=15920)
Backtrace
While installing Assassin's Creed it crashed something it was running although
the installation continued. (Backtrace attached)
I'm using the latest GIT of wine at this time.
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http://bugs.winehq.org/show_bug.cgi?id=14995
Summary: wined3d regression results in broken rendering for Age
of Empires II
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.microsoft.com/games/Age2/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
CC: stefan(a)codeweavers.com
Created an attachment (id=15622)
--> (http://bugs.winehq.org/attachment.cgi?id=15622)
Age of Empires II main menu on Wine 1.1.3
With Wine version 1.1.3, the Age of Empires II main menu is corrupt, whereas in
1.1.2 this problem did not occur. The regression test revealed:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e
cd47edc30230bb50f87896c3a7220b7a628683e5 M dlls
:040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4
405e4687c093ec5c082507ce0195a7958799b4bf M include
However, running AoE II with Wine built at this point did not show the
corruption. I had to build with the next commit:
commit 7f2b8f9bba906b8620eb6c643a86c65b69d022fb
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Jul 29 12:09:34 2008 -0500
wined3d: Support redirecting the primary context.
in order to reproduce the main menu corruption. I am using a GeForce 7800 GT
with the NVIDIA binary drivers version 169.12.
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http://bugs.winehq.org/show_bug.cgi?id=14465
Summary: NdrClientCall2 is unaware of comm_status and
fault_status variables
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winesku(a)googlemail.com
Created an attachment (id=14783)
--> (http://bugs.winehq.org/attachment.cgi?id=14783)
Test project (VS2005) of a simple RPC client/server to repro the problem
Rpc clients that specify variables or the return value as a comm_status or
fault_status variable normally do not guard their RPC call with a SEH
try-except clause. After all, using comm_status or fault_status variables is
usually done, because with these variables, SEH try-except can be omitted, as
any exception from the client side or server side part of the call is
transformed into an error value that is assigned to the comm or fault status
variable. However, the current implementation of NdrClientCall2 unconditionally
raises exceptions, which an RPC client using comm_status and fault_status
variables is not prepared or expected to handle. As a result, such RPC clients
crash immediately if any error occurs during the course of an RPC call. Find
attached a VS2005 project of a simple RPC client and server that can call a
variety of RPCs with different comm and fault status behaviour on client and
server side, that can be used to reproduce the problem. Start the server using
rpcsrv.exe portnumber
Start the client interactively and choose the RPC variant of choice.
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http://bugs.winehq.org/show_bug.cgi?id=14378
Summary: Issues with maps and character portrait in Morrowind
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattemod(a)gmail.com
The patch attached to bug 9775 fixed some issues with Morrowind: the character
portrait (in inventory) is now shown and maps work correctly... but not always.
___With OffscreenRenderingMode="pbuffers"___
Maps work correctly but the character in inventory in upside-down and there's a
red line above it.
It also prints some FIXMEs on the shell when you load a game from a different
location or when you load games saved in outside areas. Also, it doesn't print
those FIXMEs when you load for the first time (in main menu). Here they are:
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glGenTextures @ surface.c / 513
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glBindTexture @ surface.c / 517
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ surface.c / 340
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 936
Adding
checkGLcall("glEnable");
in 'dlls/wined3d/surface.c' at line 509 (after the glEnable() call) the first
FIXME changes with this:
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glEnable @ surface.c / 510
___With OffscreenRenderingMode="fbo"___
The FIXMEs aren't printed at all, the character in inventory is not upside-down
and there's no red line: it works correctly :)
BUT the local map doesn't work at all for me: it's all dark, apart some very
little parts which fade from clear to dark. I'm referring to the local map that
appears right-clicking the mouse, not the one in the bottom-right corner of the
screen.
If I'm not wrong, there's only one "faded part" for each area (you can better
see it going outside and scrolling the local map).
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