http://bugs.winehq.org/show_bug.cgi?id=16632
Summary: Lula: The Sexy Empire: Crash to desktop on start
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: etni3s(a)gmail.com
Created an attachment (id=18196)
--> (http://bugs.winehq.org/attachment.cgi?id=18196)
Debugger dump
When I try to start Lula: The Sexy Empire version 1.69 F it crashes to desktop
with the error message:
"Couldn't get Back Surface_1!
Unknown Errorcode!!:0
End Program??
[OK] [Cancel]"
Ok exits the application. Cancel makes it crash to desktop.
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http://bugs.winehq.org/show_bug.cgi?id=12044
Summary: Garry's mod crashes upon player death caused by prop.
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blacksash(a)badako.nl
Created an attachment (id=11395)
--> (http://bugs.winehq.org/attachment.cgi?id=11395)
Crashlog from garry's mod
In the game garry's mod (available for $10 on Steam), the game crashes when the
player is killed by crushing or ramming with any kind of prop. Any collision
that would normally kill a player will crash the game with an unhandled
exception.
Death by guns or falling works normally, as do things like killing a player
inside a pod.
Attached is a +trace log made by running steam and calling Gmod as it's startup
app.
The lines:
1970: fixme:d3d:handleStreams Tweening is only valid with vertex shaders
1971: fixme:d3d:handleStreams Tangent and binormal bump mapping is only valid
with vertex shaders
Are caused by me spawning a car to test the crushing crash (I held it over my
head and let it go.)
The lines:
2121: fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const
value srgb_cmp (a)
And similar are displayed at the exact moment the crash occurs.
Since, upon death, the FOV is supposed to turn red, and this doesn't happen,
perhaps there is some rendering bug causing the game to crash because it cannot
change the colour?
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http://bugs.winehq.org/show_bug.cgi?id=19043
Summary: Prototype crashes on startup
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla_new(a)arcor.de
How the title says, prototype crashes on startup.
At first there ist an error of Prototype itselfs, you can find a screenshot
attached (PrototypeError.png) and then the wine window with "a serious error
occured" and so one can be seen.
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http://bugs.winehq.org/show_bug.cgi?id=19144
Summary: QueryContextAttributesW returns wrong return value
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
If a .net application wants to connect to an mssql server, it will fail because
of wine's secur32.dll (schan) return value. It should return 0 (SEC_E_OK), but
it returns -2146893048.
I got a successful connection with native secur32.
I have done some further investigation:
If I manually return 1 at scannel.c:872 (return SEC_E_OK;), I got error 1 in
error dialog. But if I pass 0, I got -2146893048.
MSSQL Management Studio's error in detail:
TITLE: Connect to Server
------------------------------
Cannot connect to <ip addr>.
------------------------------
ADDITIONAL INFORMATION:
A connection was successfully established with the server, but then an error
occurred during the pre-login handshake. (provider: SSL Provider, error: 0 -
SSL Provider: ) (Microsoft SQL Server, Error: -2146893048)
For help, click:
http://go.microsoft.com/fwlink?ProdName=Microsoft+SQL+Server&EvtSrc=MSSQLSe…
------------------------------
BUTTONS:
OK
------------------------------
I tested with a private .net application, and MSSQL Management Studio 2005
Express.
I have .net Framework 3.5 installed under wine. (with Louis Lenders' lsa and
wbemprox patch)
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http://bugs.winehq.org/show_bug.cgi?id=16516
Summary: Space Giraffe: Unhandled page fault on read access to
0x00000000
Product: Wine
Version: 1.1.9
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tethys(a)gmail.com
Created an attachment (id=17955)
--> (http://bugs.winehq.org/attachment.cgi?id=17955)
Backtrace
I'm trying to run Jeff Minter's Space Giraffe demo (which is available at
http://www.llamasoft.co.uk/downloads/SpaceGiraffe.exe at time of writing)
The install seemed to go OK. I had to add d3dx9_38.dll to my system32
directory, and an override for opengl in winecfg in order to get the
game to start at all. After selecting my language, I get an error
dialog (from the game, not Wine, I think) saying:
Some unsupported/different feature been detected
This may lead to some incompatibility and/or performance penalty
or worse not to work at all.
Then I get another dialog:
Can't initialise XACT engine !
and then the game crashes with an unhandled page fault error. Whether
Wine is at fault, or just buggy error handling code in the game is
another matter, of course. Either way, the game isn't playable under
Wine :-(
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http://bugs.winehq.org/show_bug.cgi?id=16752
Summary: winhlp32/hlp_file.c: comparison is always false due to
limited range of data type
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D_REENTRANT -fPIC -Wall -pipe
-fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o hlpfile.o hlpfile.c
hlpfile.c: In function ‘HLPFILE_RtfAddText’:
hlpfile.c:646: warning: comparison is always false due to limited range of data
type
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http://bugs.winehq.org/show_bug.cgi?id=12518
Summary: StarAlliance TravelDesk - GUI acts 'frozen'
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://st.flightlookup.com/StarDownload/pc.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12073)
--> (http://bugs.winehq.org/attachment.cgi?id=12073)
+relay in git, tail -n 100000, bzip2'ed
http://forum.winehq.org/viewtopic.php?t=518
"The StarAlliance airline network used to have a Windows 3.x-ish timetable
program that worked very well under Wine. Now they replaced it by something
more fancy and Wine (0.9.59) cannot handle it. The application installs fine,
starts up, but then it's frozen. You cannot enter any text in the search boxes
and you cannot move the scrollbars."
Someone got it going a bit, with a crapton of native DLLs:
"hi , i gave this thing a try and the search buttom worked for me using various
windows dllls. I copied the following dlls over from my xp partition:
shdocvw.dll
shlwapi.dll
urlmon.dll
mshtml.dll
mshtmled.dll
mshtml.tlb
jscript.dll
MSLS31.DLL
mlang.dll
Set shlwapi,mshtml,shdocvw,urlmon,mlang to native.
Do 'regsvr32 mshtmled.dll'
I was able to search for flights from one place to another, but i guess a lot
needs to be investigated more."
I'll attach a +relay trace. Not sure what component to file this under,
considering how many DLLs are affected, though it may only need one or two of
them. Setting to shdocvw for now.
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http://bugs.winehq.org/show_bug.cgi?id=17657
Summary: Dialogue in Ever17 will not appear unless the desktop is
in 16 bpp mode.
Product: Wine
Version: 1.1.16
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
In 24 bpp, the default X server color depth, dialogue will not appear.
Pictures attached.
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http://bugs.winehq.org/show_bug.cgi?id=16520
Summary: EssentialPIM: Showing anti-debug message that never
appears in windows
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
Decriptions of bug found using EssentialPIM
(http://www.essentialpim.com/?r=download)
System:
* EssentialPIM Pro 2.81 (most probably the same bug applies to the Free
version), installed
* Ubuntu Hardy
Some times when launching the main executable, (BUG) a message "essentialpim
won't run in debug mode for security reasons" appears and EPIM exits.
This message never appears in windows, and has an occurrence of about 1/15
on wine.
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http://bugs.winehq.org/show_bug.cgi?id=16749
Summary: kernel32/tests: wrong char type
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o codepage.o codepage.c
codepage.c: In function ‘test_string_conversion’:
codepage.c:228: warning: comparison is always false due to limited range of
data type
codepage.c:244: warning: comparison is always false due to limited range of
data type
changing mbc to be a signed char rather than char seems the obvious solution,
but that breaks things further:
codepage.c:226: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:233: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:242: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:251: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:262: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:328: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
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