http://bugs.winehq.org/show_bug.cgi?id=18709
Summary: Breakout crashes:System.OverflowException: Value was
either too large or too small for a Decimal
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.gielow-home.de/home/download/breakout_xna.e
xe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I'm testing a few more XNA games. The nice thing is they give a very clear
description of what went wrong when they crash, like this one Breakout:
Unhandled Exception: System.InvalidOperationException: There is an error in XML
document (12, 81). ---> System.OverflowException: Value was either too large or
too small for a Decimal.
at System.Decimal.Compare(Decimal d1, Decimal d2)
at System.Decimal.op_LessThan(Decimal d1, Decimal d2)
Corresponding log gives:
0009:Call oleaut32.VarDecCmp(0032e974,0032e964) ret=7a2c43ed
0009:Ret oleaut32.VarDecCmp() retval=00000000 ret=7a2c43ed
0009:Call oleaut32.VarDecCmp(0032e974,0032e964) ret=7a2c43ed
0009:Ret oleaut32.VarDecCmp() retval=8002000a ret=7a2c43ed
0009:Call KERNEL32.RaiseException(e06d7363,00000001,00000003,0032e850)
ret=78158
dd3
0009:trace:seh:raise_exception code=e06d7363 flags=1 addr=0x7b844453
ip=7b844453
Running with native oleaut32 makes the game start and run just fine. If you
need any logs just tell me, and i'll attach them.
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http://bugs.winehq.org/show_bug.cgi?id=14796
Summary: Stack overflow opening HTML emails in Lotus Notes 8.0.1
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)nextgen.net
Opening a HTML email (multipart message with Content-Type: text/html) in Lotus
Notes 8.0.1 causes the following:
err:seh:setup_exception_record stack overflow 1256 bytes in thread 001f eip
601b119e esp 00240e48 stack 0x240000-0x241000-0x340000
err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main process
heap section" wait timed out in thread 0032, blocked by 001f, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main process
heap section" wait timed out in thread 0026, blocked by 001f, retrying (60 sec)
Application hangs, eventually needing to be killed manually.
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http://bugs.winehq.org/show_bug.cgi?id=15727
Summary: autocad 2006 and 2006 lt crashes at running
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.laf(a)gmail.com
Created an attachment (id=16809)
--> (http://bugs.winehq.org/attachment.cgi?id=16809)
screen shot of the fatal error message
autocad 2006 full and 2006 lt. Does install but crashes at opening/ running.
fatal error.
Please help !!! This is vital for our organisation. And we need to register
this is legal version of autocad.
So thanks
Martin
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http://bugs.winehq.org/show_bug.cgi?id=16257
Summary: AOM Gold - right clicking on objects will not make them
glow/unglow
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
AOM Gold - right clicking on objects will not make them glow/unglow
Normally they would glow and unglow to show which object you right clicked on,
but it's not doing that. Nor is it showing anything in the debug log.
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http://bugs.winehq.org/show_bug.cgi?id=18814
Summary: Crazy Factory installer fails
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
Created an attachment (id=21617)
--> (http://bugs.winehq.org/attachment.cgi?id=21617)
Error log
I got the Wine error popup.
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http://bugs.winehq.org/show_bug.cgi?id=15053
Summary: for some apps wine update forces reinstalls
Product: Wine
Version: 1.1.3
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluedzins(a)wp.pl
It applies not for all applications. It is not only the problem with current
version of Wine, because it happened before.
Take for example Great PWN Dictionary -- you install wine, you install this
app, everything works fine. But when you update wine something is changed in
that way that this app is corrupted and it (not wine) says the installation was
not successful, reinstall is required. After reinstall everything is fine again
until... next wine update. And so on.
I know there is not much details here, please ask what should I add, I will
help for sure.
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http://bugs.winehq.org/show_bug.cgi?id=16830
Summary: Condor:crash during online game
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsierkkis(a)gmail.com
Created an attachment (id=18534)
--> (http://bugs.winehq.org/attachment.cgi?id=18534)
log taken with WINEDEBUG=+winsock
Typically about 5mins after online game start the game freezes and locks X.
Condor process is in defunct state and needs to be killed from console to
unlock X. Remote server can be any windows based server visible in game
developers site. The same happens regardless of selected map or glider type.
Native "d3dxof.dll", "dplaysvr.exe", "dplayx.dll", "dpnet.dll", "dpnhpast.dll"
and "dpwsockx.dll" are in use.
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http://bugs.winehq.org/show_bug.cgi?id=19097
Summary: Everquest 1 fails on server launch with a "Microsoft
Visual C++ Runtime Library" error
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ppl.info.portal(a)gmail.com
Created an attachment (id=22049)
--> (http://bugs.winehq.org/attachment.cgi?id=22049)
Output to run eqgame.exe via command line using wine 1.1.23
Using wine 1.1.23 (provided with Fedora 11), the Everquest patcher opens, runs
and completes giving the expected server selection screen however when any of
the servers are selected the program crashes giving a pop-up error box stating:
Runtime Error!
Program: C:\Program Files\Sony\EverQuest\eqgame.exe
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
(screen shot available)
This happens with using the "env WINEPREFIX" and also when using wine without.
This was not experienced with the version of wine provided with Fedora 10
(1.1.15) or before.
Output from wine command via command prompt attached.
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http://bugs.winehq.org/show_bug.cgi?id=18429
Summary: Printing is weird in educational software
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterson(a)orkutcidio.org
Hello,
I'm from Brazil and in my English school we were trying to use the software
"Click and Change FC" (I believe it's from Cambridge) but we are not able to
print it because it never prints correctly: eveything on the paper gets messy;
there's a big black box in the middle of it, etc. Our printer is an HP Laserjet
1018.
How can I provide information about printing? Is this a known bug (couldn't
find anything about it)? Thanks =)
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http://bugs.winehq.org/show_bug.cgi?id=12663
Summary: Need for Speed: Hot Pursuit 2 demo has invisible cars
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Actually in 0.9.60, but there isn't an option for that yet...
In both the car selection screen and the races, the cars in the Need for Speed:
Hot Pursuit demo are all but invisible. The only trace of them in the race is
the shadows and the sparks that fly when you hit stuff.
The cars used to be rendered perpendicular and textureless (See bug 10613). Now
they don't render at all, and the output at the command line is decidedly
different. (See attached file)
When you have vertex/pixel shaders turned off manually in winecfg, you get Bug
12252.
The game should run without shaders, as it supports nvidia chipsets all the way
back to the original GeForce. My card is an nvidia Geforce 4 MX 440 with the
latest nvidia drivers for the card.
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