http://bugs.winehq.org/show_bug.cgi?id=10091
Summary: Transparent images have black backgrounds with Compiz
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stephen(a)stephengentle.com
Created an attachment (id=8654)
--> (http://bugs.winehq.org/attachment.cgi?id=8654)
Transparency problems in Photoshop CS2
I've noticed this bug when running Photoshop CS2 and Serious Sam: The Second
Encounter. Both these apps have splash screens with transparent backgrounds,
which are transparent when using Metacity. But when using Compiz Fusion, the
backgrounds render black.
I'm not sure if the component should be wine-gui or wine-gdiplus, so I guessed
and selected the former.
Attached is a screenshot of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=16842
Summary: Goldwave crashes
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
Created an attachment (id=18562)
--> (http://bugs.winehq.org/attachment.cgi?id=18562)
Goldwave crash output and backtrace
Goldwave 5.25 ( http://www.goldwave.com ) crashes as of Wine version 1.1.12,
but does not crash using Wine 1.1.11-299 (the previous day in git). See
attachment for typical std out.
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http://bugs.winehq.org/show_bug.cgi?id=17623
Summary: IconWorkshop displays icons without alpha channel
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eduardosmuov38(a)hotmail.com
Created an attachment (id=19809)
--> (http://bugs.winehq.org/attachment.cgi?id=19809)
screenshot which shows the error
IconWorkshop displays icons without alpha channel in the bar.
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http://bugs.winehq.org/show_bug.cgi?id=17790
Summary: ICQ 6.5 unhandled exception
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://ftp.icq.com/pub/ICQ65/install_icq65.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20017)
--> (http://bugs.winehq.org/attachment.cgi?id=20017)
Wine 1.1.17 +relay +loaddll +tid +seh
Starting ICQ 6.5 immediately causes and unhandled exception.
The appdb HOWTO is out of date, no native DLLs are required during
installation.
0009:warn:seh:setup_exception_record exception outside of stack limits in
thread 0009 eip 7bc2e912 esp bfc5c050 stack 0x232000-0x330000
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http://bugs.winehq.org/show_bug.cgi?id=12293
Summary: Warhammer 40K: dark crusade - Cursor is not properly
drawn
Product: Wine
Version: 0.9.5.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterofnebulahfrost(a)hotmail.com
The cursor is not properly drawn on the screen. Just start the game to notice
this.
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http://bugs.winehq.org/show_bug.cgi?id=15195
Summary: People's General randomly hangs with
err:seh:setup_exception_record nested exception on
signal stack
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://www.the-underdogs.info/game.php?id=2508
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=15948)
--> (http://bugs.winehq.org/attachment.cgi?id=15948)
WINEDEBUG=warn+all log
The hang occurs randomly in the welcome screen or in the battle screen.
However, it does happen within 5 minutes.
The sound starts stuttering and the console has the following message:
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc68150 esp 7ffdbc7c stack 0x242000-0x340000
The WINEDEBUG=warn+all log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=17140
Summary: Brothers in arms:
fixme:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration
Allocation of memory failed, returning
D3DERR_OUTOFVIDEOMEMORY loop
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
After about 20-30 minutes of playing Brothers In Arms: Road to Hill 30, the
game crashes with the following loop.
fixme:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Allocation of memory
failed, returning D3DERR_OUTOFVIDEOMEMORY
Occasionally lines like these are found within the log.
err:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Memory allocation failed
err:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Memory allocation failed
fixme:d3d9:convert_to_wined3d_declaration Memory allocation failed
Using v.1.11 of the game, with latest wine-git at the moment (1.1.13) on Gentoo
X64, Videomemorysize=512 as an added registry key.
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http://bugs.winehq.org/show_bug.cgi?id=17728
Summary: Check exception during first configuration creation
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I have updated the software to the current version 1.1.17-1.1 on my openSUSE
11.1 system.
elfring@Sonne:~> winecfg
wine: created the configuration directory '/home/elfring/.wine'
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33cf94
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
fixme:advapi:SetNamedSecurityInfoW
L"C:\\windows\\gecko\\0.9.1\\wine_gecko\\components\\xpti.dat" 1 536870916
(nil) (nil) 0x33c960 (nil)
...
wine: configuration in '/home/elfring/.wine' has been updated.
err:seh:setup_exception_record nested exception on signal stack in thread 0013
eip 7d828976 esp 7ffd7948 stack 0x1bc2000-0x1cc0000
The application window is displayed for the configuration tool as expected. -
Can this error message be avoided?
(It is also mentioned in open reports for the bug #12334, bug #15195 and bug
#17347.)
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http://bugs.winehq.org/show_bug.cgi?id=17630
Summary: Unreal Tournament 3: d3dx10_35.dll not found
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Fresh install of Wine, Steam, UT3, attempting to launch the game fails because
it thinks that DX10 is present.
err:module:import_dll Library d3dx10_35.dll (which is needed by L"C:\\Program
Files\\Steam\\steamapps\\common\\unreal tournament 3\\Binaries\\UT3.exe") not
found
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http://bugs.winehq.org/show_bug.cgi?id=16548
Summary: qedit:mediadet.c test is skipped due to renaming a file
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=18023)
--> (http://bugs.winehq.org/attachment.cgi?id=18023)
hacky mediadet.c test debug patch
GetTempFileNameW() returns sometimes the same name in both calls in mediadet.c.
As said in MSDN the name has to be unique. It is unique, but the test deletes
the unique file and generates a new one with a new extension. In the next call
the GetTempFileNameW() returns another or the same name (the unique file was
deleted before).
But the test assumes that renaming the file extension gets a new unique one
(which seems to fit on windows XP/2000 - see http://test.winehq.org/data - but
not for wine). This works mostly - not all times - in the first run with a
clean temp folder. The chance is really small to hit two times the same name.
I haven't checked this on windows but it is affected, too, I think (probably
GetTempFileNameW() has an internal static variable which generates every time a
new name from the one before, or so ...).
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http://bugs.winehq.org/show_bug.cgi?id=12092
Summary: Graphical glitches in System Shock 2
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.download.com/System-Shock-2-demo/3000-7539_4-
10031250.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oponek(a)gmail.com
There are some graphical glitches in System Shock 2 with Wine 0.9.57 (see
screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=18434
Summary: Unhandled page fault whiling using gecko to browser a
URL
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marsliu2000(a)hotmail.com
Created an attachment (id=21037)
--> (http://bugs.winehq.org/attachment.cgi?id=21037)
partical output with WINEDEBUG=+all option
I am using Gentoo Distro, 32bit configuration. I tested 1.1.15, 1.1.17 to
1.1.21. All of them have this bug.
Everytime I do the test I remove my .wine folder and /usr/share/wine folder.
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http://bugs.winehq.org/show_bug.cgi?id=17696
Summary: Skype 4: Crash on installation
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: osamak.wfm(a)gmail.com
I'm trying to install Skype 4 on my Ubuntu GNU/Linux, something wrong is
happening. The installation tries to get some files form the Internet, but it
failed, it shows a dialog contains a 'Download' button. The following error was
shown when I clicked this button: <http://paste.ubuntu.com/125103/>.
I'm using almost the default settings of Wine, the official wine-1.1.16 build
and the recent version of Skype.
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http://bugs.winehq.org/show_bug.cgi?id=12812
Summary: wine crashes when attempting to play Sid Meier's
Civilization 4 version 1.74
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jps.sgtrock(a)gmail.com
Created an attachment (id=12493)
--> (http://bugs.winehq.org/attachment.cgi?id=12493)
Full console output
The crash looks like it occurs because for some reason the app is unable to
build a menu. The initial splash screen that says "Loading..." in several
languages shows up fine. Then I get the following dialog boxes:
"Error locating tag node in SetGlobalClassInfo function
Current XML file is: GameInfo/CIV4PlayerOptionInfos.xml"
Clicking "OK" gets the same dialog box repeated. After that, the game crashes.
The attached file shows the output to the console.
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http://bugs.winehq.org/show_bug.cgi?id=19397
Summary: Polar ProTrainer 5: IRDA connection to heart rate
monitor does not work
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
I have installed Polar ProTrainer 5 software version 5.20.130 and attached a
USB IrDA dongle from Polar to use with my Polar RS800 heart rate monitor. After
installing the dongle and verifying that it can see my heart rate monitor using
irdadump, I tried to connect the software and the heart rate monitor. I
configured the softaware to use IrDA connection from
Options->Preferences->Hardware. (Other options are USB and COM1-COM9) Then I
try to transfer data from the heart rate monitor using Tools->Transfer Data. A
popup window appears saying "Reading Settings..." and disappears after a while.
No data is transferred and no error message is given by the software. The next
time I try to connect to the heart rate monitor from the software, I get an
error message saying "Communication port couldn't be opened." The next time I
try the transfer, I get the right dialog but no data transfer and after that
again the error message.
When I used irdadump to test the USB dongle, the red led inside flashed when it
was transmitting data. When I try to connect from the software, I do not see
this light.
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http://bugs.winehq.org/show_bug.cgi?id=18352
Summary: Overgrowth (Lugaru2): Segfault while starting
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
Overgrowth¹ is an upcoming game by indie developer Wolfire. Preordering
(there's even a way to get it for free² right now!) the game gets you access
to weekly alpha releases.
Alpha releases up to A16 worked flawlessly in wine but starting with A17 the
game crashes while starting:
$ wine Lugaru2.exe
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000407", 0001: stub!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
wine: Unhandled exception 0xc000000d at address 0xe960073:0x7814e769 (thread
0009), starting debugger...
A blog post describing changes in A17 can be found here³.
It would be nice if someone could help me debugging this crash further.
[1] http://www.wolfire.com/overgrowth
[2] http://blog.wolfire.com/2008/11/preorder-overgrowth-for-free/
[3] http://blog.wolfire.com/2009/03/overgrowth-alpha-17/
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http://bugs.winehq.org/show_bug.cgi?id=19267
Summary: Using a Depth + Stencil format is causing a memory
leak
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hpestilence(a)gmail.com
I was having a memory leak with eve-online and found the patch that caused the
memory leak was the added support of depth stencil formats with
commit f8c4832276fb740e527fed87aa27975f91546d26
wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats.
I disabled the stencil format in the eve-online options by choosing 24-bit
depth only and the memory stayed stable.
I wasn't sure if this was an ATI driver bug so I'm reporting it here first.
I also tested using a HDR demo from here
http://www.daionet.gr.jp/~masa/rthdribl/
The demo starts with a 16-bit depth first which can be changed to a depth +
stencil format by going to File->Config Display.
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http://bugs.winehq.org/show_bug.cgi?id=10836
Summary: Skijump fails to start:Could not find the selected
Direct3D adapter.
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.mediamond.fi/dsj3/downloads/dsj3v161.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user submitted this version with garbage test results into appDb. It pops up
a message with "Could not find the selected Direct3D adapter."
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http://bugs.winehq.org/show_bug.cgi?id=15486
Summary: Impulse: Cannot connect to server
Product: Wine
Version: 20050930
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)dbzer0.com
Created an attachment (id=16384)
--> (http://bugs.winehq.org/attachment.cgi?id=16384)
The wine console output
When trying to use Impulse (http://www.impulsedriven.com/), the first thing one
must do is login or create an account. Both of these actions do not work as you
will get an error that you cannot connect to the server ("Server not
responding, please check your internet connection")
Impulse needs DotNet2 so that only change I have done to .wine is install that
which requires that I copy the native l_intl.nls into the
~/.wine/drive_c/windows/system32 directory
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http://bugs.winehq.org/show_bug.cgi?id=13921
Summary: Installation of Quest Toad 9.6.1 fails with file access
error message
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: splatadder(a)gmail.com
When installing Quest Toad 9.6.1 the following message is issued:
"While attempting to access the installation files an error ocured."
Full message may be seen in screenshot attached. native components installed
OS: ubuntu 8.0.4
WINE: 1.0-rc5
No native components installed.
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http://bugs.winehq.org/show_bug.cgi?id=18856
Summary: using selectSingleNode method : "xmlXPathEval:
evaluation failed"
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://home.scarlet.be/linux/compteco/testxml2.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=21672)
--> (http://bugs.winehq.org/attachment.cgi?id=21672)
msxml trace
see test program at url above.
(content.xml is extracted from an empty ods file)
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http://bugs.winehq.org/show_bug.cgi?id=13539
Summary: Equalizer in foolbar2000 does not work
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
When I am run foolbar2000 and open equalizer, player doesn`t work. I`m kill it
only.
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http://bugs.winehq.org/show_bug.cgi?id=14786
Summary: mkv2vob halts with the message "error getting mkv info"
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://forum.doom9.org/showthread.php?t=131782
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.winehq.org(a)cannonfodder.nl
Created an attachment (id=15331)
--> (http://bugs.winehq.org/attachment.cgi?id=15331)
mkv2vob wine output
When using mkv2vob, using defaults (and adjusted settings), selecting a .mkv
and adding it to the list, the application halts with the error "error getting
mkv info"
Since this is one of the more useful mkv applications out there, it might be
nice to get this working with wine.
There was some output, see attachment.
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http://bugs.winehq.org/show_bug.cgi?id=17518
Summary: winmm/mci tests fail with +heap enabled
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://test.winehq.org/data/86f79e3a558ca1fb5d596e9f6240
3ca89178d3cf/wine_xp_ae-ub-904-heap/winmm:mci.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Unhandled exception: page fault on read access to 0x00140000 in 32-bit code
(0x7ee4a0e3).
Backtrace:
=>0 0x7ee4a0e3 WideCharToMultiByte+0x203(page=0, flags=0, src=0x140000,
srclen=1, dst="", dstlen=1024, defchar=0x0, used=(nil))
[/home/austin/wine-git/dlls/kernel32/../../include/wine/unicode.h:216] in
kernel32 (0x0061f8a8)
1 0x7e9d46d8 mciSendStringA+0x138(lpstrCommand="close all notify", lpstrRet="",
uRetLen=1024, hwndCallback=0x1ad005c)
[/home/austin/wine-git/dlls/winmm/mci.c:1510] in winmm (0x0061f8e8)
2 0x00403a4a in winmm_test (+0x3a4a) (0x0061fde8)
3 0x0040f31d in winmm_test (+0xf31d) (0x0061fe08)
4 0x0040f507 in winmm_test (+0xf507) (0x0061feb8)
5 0x004011d9 in winmm_test (+0x11d9) (0x0061fee8)
6 0x00401223 in winmm_test (+0x1223) (0x0061ff08)
7 0x7ee614e8 start_process+0x98(arg=(nil))
[/home/austin/wine-git/dlls/kernel32/process.c:907] in kernel32 (0x0061ffe8)
0x7ee4a0e3 WideCharToMultiByte+0x203
[/home/austin/wine-git/dlls/kernel32/../../include/wine/unicode.h:216] in
kernel32: cmpw $0,0x0(%eax)
216 while (*s) s++;
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