http://bugs.winehq.org/show_bug.cgi?id=11028
Summary: Cannot type into IMVU chat window after it first loses
focus.
Product: Wine
Version: 0.9.52.
Platform: Other
URL: http://www.imvu.com
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gmatht(a)gmail.com
When I first open the chat window, the chat window gains focus and I can type
into it. However if I select another window and then go back to the chat
window, it ignores all keyboard input.
This bug occurs with or without managed windows. With windows managed by wine
rather than the wm, I notice that the keyboard input goes to the previously
selected window.
This occurs with version 389.2 of IMVU. I suspect that this is a regression
with respect to older versions of IMVU, however since we do not have the source
code to IMVU, I doubt this is useful.
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http://bugs.winehq.org/show_bug.cgi?id=10558
Summary: Srim 2006 does not work
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.srim.org/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, Installer
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a user submitted garbage test results for this app. Quote: Clicking either
"Stopping/Range Tables" or "TRIM Calcuation" in the main window, the
application crashes. Clicking the former, a window pops up saying "Run-time
error '62': Input past end of file".
I was able to track this down to a file being empty, namely Data\VERSION in the
app's directory. After installation on windows this files contains some version
info about srim. Copying this to wine solved the problem.
So the bug is that the installer fails to create that file Data\VERSION with
proper content in wine, whereas on windows it does.
(I had a look at the installer log but couldn't really find where the bug is,
if anyone else could have a look, great)
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http://bugs.winehq.org/show_bug.cgi?id=9579
Summary: Window doesnt redraw after restoring
Product: Wine
Version: 0.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darkside83(a)yandex.ru
Good day time!
I use internet trading system Aton-Line.
When I launch it it starts and works finely. But when i minimize it and restore
the window does not redraw, it become transparent, so i see a part of desktop
under the window. Sometimes it restoring normally.
When I disable support of window manager it works normally, i can minimize an
restore window so i want. I think it is a bug of window management.
I try wine 0.9.36-0.9.44
This is a link for demo version
http://www.aton-line.ru/alfiles/demo.exe
Login: tr3011418
Password: 924320
I use Slackware 12.0, KDE 3.5.8, wine-0.9.44.
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http://bugs.winehq.org/show_bug.cgi?id=9300
Summary: Master of Orion 2: intro movie video stops when moving
mouse cursor into window
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunk(a)stusta.de
Wine 0.9.42 and 0.9.43 have the following regression (up to 0.9.41 it works
fine):
The intro movie video starts normally.
It runs until I move the mouse cursor into the Wine window for the first time.
After this the video no longer runs, and it doesn't run again when leaving the
Wine window with the mouse cursor.
The Wine window contains a freeze image of what was shown when the mouse first
entered the Wine window, and after switching in FVWM to a different virtual
desktop and back it isn't redrawn.
When also enabling sound in winecfg the sound of the intro movie continues
running normally although the video has stopped.
Clicking on the left mouse button inside the Wine window for aborting the intro
movie and getting into the main menu of the game still works.
How to reproduce:
$ wine --version
wine-0.9.43
$ rm -rf ~/.wine
$ winecfg
Graphics
[x] Emulate a virtual desktop # due to #7174
$ cd /mnt/Misc/Orion2
$ wine orion95.exe
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglCreatePbufferARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetPbufferDCARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglReleasePbufferDCARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglDestroyPbufferARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglQueryPbufferARB) - not found
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x164c20) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1632c8)->(0x40024,00000011)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 16 to
8
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x1632c8)->(1,(nil)): Stub
# intro movie starts playing
# no additional messages when moving the mouse cursor into the Wine window
resulting in the stopped video
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http://bugs.winehq.org/show_bug.cgi?id=16961
Summary: Videos in The Neverhood are broken since 1.1.3
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: churchyard(a)gmail.com
CC: stefan(a)codeweavers.com
In The Neverhood videos has bad FPS (about 2), they are unwatchable. It affects
Wine 1.1.3 and all newer versions. I've done Regression Testing and it's commit
e178ddd9e1e16d1a3f52492799692e289eefcf8c.
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http://bugs.winehq.org/show_bug.cgi?id=16768
Summary: Unable to scan using ARP with Softperfect Network
Scanner
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
When scanning with SoftPerfect Network Scanner, ARPing does not work as the
required function is not currently implemented in wine (only stub).
Wine says: fixme:iphlpapi:SendARP (DestIP 0x0100a8c0, SrcIP 0x00000000,
pMacAddr 0x8f5ae4, PhyAddrLen 0x8f5aec): stub
Setting Softperfect Network Scanner to scan using ARP: Options->Program Options
->Method->ARP (arping)
Running Ubuntu 8.10 x64.
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http://bugs.winehq.org/show_bug.cgi?id=16461
Summary: Using the checkbox crashes the application (Registax4)
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: g.verduci(a)gmail.com
This problem is related to the software Registax4.
This software work only if I don't use the checkbox, but this affect the final
result because I can not use some features.
My Linux OS is Ubuntu 8.04.
To reproduce the bug:
1. Open Registax;
2. Click, for example, the checkbox "Show Frame List".
This problem is not present in wine 0.9.59.
View this link to the AppDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7097
Thanks for this great "not emulator"!
Giuseppe
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http://bugs.winehq.org/show_bug.cgi?id=10939
Summary: Mackie Tracktion gui is very cpu hungry
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ireneshusband(a)gmail.com
The audio output of Mackie Tracktion is extremely choppy when (and only when)
the GUI is visible. The choppiness is much worse at lower latencies (using
jack/wineasio), so I presume that this means the cpu is under very heavy load.
To reproduce this:
Go to http://www.mackie.com/products/tracktion3/index.html and download and
install the demo. You'll also need to have wineasio for this.
Start Jack and then Tracktion. Play the demo track "Spiralling".
What you will probably hear will be very choppy indeed. You will probably also
see a huge number of xruns.
Now switch from X to a virtual console (ctrl-alt-F1). The choppiness
disappears. On my machine (a 2.8GHz P4) when I run top from a virtual console I
find that Tracktion uses between 45% and 70% cpu time while playing
"Spiralling" at 10ms latency. However when the gui is visible it stutters badly
even with a project containing nothing but a single wav file or a single
undemanding vsti plugin.
I have experienced this problem both on an Ubuntu Gutsy system and a on
recently installed Gentoo system.
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http://bugs.winehq.org/show_bug.cgi?id=10307
Summary: mono-1.2.5 quoting problem somewhere...
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Found this while trying http://www.mono-project.com/GtkSharp:_Hello_World
$ wget http://kegel.com/wine/winetricks
$ sh winetricks mono12
$ cd ~/".wine/drive_c/Program Files/Mono-1.2.5.2"
$ rm -f x.cs
$ touch x.cs
$ wine cmd /c bin/mcs.bat x.cs -pkg:gtk-sharp-2.0
fails with
error CS2001: Source file
`Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll' could not be found
(On Windows, it correctly complains that there's no entry point.)
The file "~/.wine/drive_c/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll"
exists.
+relay shows a few clues.
000e:Call msvcrt.fopen(00153588 "C:\\Program
Files\\Mono-1.2.5.2\\lib\\pkgconfig\\gtk-sharp-2.0.pc",004059fa "r")
ret=00405ae3
...
000e:Call ntdll.strlen(001510e8 "Libs:
-r:${libdir}/mono/gtk-sharp-2.0/pango-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/atk-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/gdk-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/gtk-sharp.dll") ret=00403d73
...
000e:Call ntdll.strlen(00151698 "-r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/atk-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/gdk-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/gtk-sharp.dll") ret=00409aa7
...
000e:Call ntdll.strlen(001518c0 "-r:C:/Program") ret=00403d73
...
000e:Call ntdll.strlen(001518ce
"Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll") ret=00403d73
Somehow when ${libdir} was expanded, some quotes were left off,
or something.
It kind of looks like the variable expansion is happening inside mono.
+all shows
000e:Call ntdll.strcmp(00155a30 "libdir",00155b78 "libdir") ret=672f5c28
000e:Ret ntdll.strcmp() retval=00000000 ret=672f5c28
000e:RET libglib-2.0-0.g_str_equal() retval=00000001 ret=672d181e
000e:RET libglib-2.0-0.g_hash_table_lookup() retval=00155bd0 ret=004033bf
000e:CALL libglib-2.0-0.g_strdup() ret=004033c7
000e:Call ntdll.strlen(00155bd0 "C:/Program Files/Mono-1.2.5.2/lib")
ret=672f3670
so presumably it's mono that is screwing up here.
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http://bugs.winehq.org/show_bug.cgi?id=9471
Summary: OpenZelda Quest Designer Rendering issues.
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://openzelda.thegaminguniverse.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=7813)
--> (http://bugs.winehq.org/attachment.cgi?id=7813)
Screenshot of the example rendering bug.
This is a fairly major rendering error that makes some of the main features of
OpenZelda unusable, when it comes to having the quest designer used.
Errors and fixme's left on this application:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f58c,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x133560) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->(0x1002a,00000008)
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x174530,0x34f9e8,0),stub!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->((nil),00000008)
note: here is an example of how the Quest Designer is supposed to Render.
http://openzelda.thegaminguniverse.com/images/screenshot3.PNG
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http://bugs.winehq.org/show_bug.cgi?id=17934
Summary: Freelancer will quit after splash screen
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20270)
--> (http://bugs.winehq.org/attachment.cgi?id=20270)
Application log
Freelancer after splash screen will throw popup box that there was an error and
won't continue loading.
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http://bugs.winehq.org/show_bug.cgi?id=10251
Summary: 1cv77 on platform 25 page fault
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtualprotoss(a)yahoo.com
Created an attachment (id=8878)
--> (http://bugs.winehq.org/attachment.cgi?id=8878)
1cv77_platform25
When start the 1cv7s.exe, normally starting, then open any configs - 1-3
seconds, and crash with Unhandled exception: page fault on read access to
0x0fa43720 in 32-bit code (0x0041d2b7).
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http://bugs.winehq.org/show_bug.cgi?id=19524
Summary: War in the Pacific: Admiral's Edition: game hangs on
starting any scenario
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onlineguy(a)gmx.de
Steps to reproduce:
- Start War in the Pacific: Admiral's Edition (version 1.00.79)
- Choose Scenario game option
- Select any scenario
- Hit start scenario button
What happens: the progress bar while loading the scenario will stop at about 70
or 80 percent. Wine crash window will open in background, the loading screen
will persist hide all other windows. A reboot is required to get rid of it.
I tried this on my Fujitsu Amilo M 7400 laptop (Centrino) with Ubuntu 9.04 and
1 GB RAM. If I find time I will try this on my desktop rig as well.
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http://bugs.winehq.org/show_bug.cgi?id=19357
Summary: Changing resolution in game crashes [regression]
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jkohen(a)users.sourceforge.net
CC: stefan(a)codeweavers.com
[Someone please CC hverbeet(a)codeweavers.com, because Bugzilla won't let me.]
Changing resolution while in-game causes Wine to crash to the desktop. I first
identified this problem with Telltale games Wallace and Gromit, but I can
reproduce it also with their new Monkey Island title. I believe that the game
Overclocked, which uses a different engine, also triggered this problem.
To make it clear, changing the resolution causes the crash. The game can still
start at any resolution, even one that's different from the desktop, given that
it is the first was set at start up.
I've done git bisect and found that commit
d4312ebb16578d7d8ae193edd3d293d3748c7df4 is good. However, I could only reduce
the number of commits to four. Any patch between "good" and
40565211fb70bff4b1622570a6b11edd646c00bd causes X-Window to crash. Patch
40565211fb70bff4b1622570a6b11edd646c00bd "fixes" the X-Window crash, so only
Wine crashes, which is also the behavior currently in HEAD.
I have an nVidia 9800 GTX card, and X.org X Server 1.6.2, and I'm using the
proprietary nVidia drivers (latest version). The nVidia drivers are set to
center the game in the screen, not to stretch. In case it matters, I can
reproduce this both with OffscreenRenderingMode set to fbo and backbuffer.
Other users have seen similar issues, with different luck working the problem
around (I could only make it work with an older Wine release):
http://www.telltalegames.com/forums/showthread.php?t=9874
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http://bugs.winehq.org/show_bug.cgi?id=19255
Summary: SlingPlayer 2's remote doesn't draw
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://download.slingmedia.com/player/pc/SP2/SlingPlay
er-2.0.3508-Setup-EMEA.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22297)
--> (http://bugs.winehq.org/attachment.cgi?id=22297)
Screenshot
Slingplayer 2's remote appears to be functional (you can click where the
buttons *should* be and they work), but the image isn't drawn.
Using the keyboard shortcuts is the easy workaround.
Screenshots show what should be the Sky TV remote (left) and the default remote
(right) which is used for Freeview.
Same in latest git.
To get this far, native dotnet20 wme9 gdiplus ie6 quartz and qcap required.
Slingplayer pulls .spr files from the website:
<sprUrl>http://services.sling.com/slingservices/rest/v1/remote/sprFile/Sky.spr</sprUrl>
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http://bugs.winehq.org/show_bug.cgi?id=19075
Summary: Problem with MCataloguer
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wushumasters(a)hotmail.com
Created an attachment (id=22012)
--> (http://bugs.winehq.org/attachment.cgi?id=22012)
Log of Mcataloguer 2.9.5
This software in the version 2.9.5 (last) dont works.
Please if the guys of project can look something.
I have all components installed in my computer like MDC, VB2005 and others.
Thanks,
Patrick
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http://bugs.winehq.org/show_bug.cgi?id=19013
Summary: OED2 (Oxford English Dictionary 2): freezes on startup
with fatal error
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robey.callahan(a)gmail.com
Created an attachment (id=21911)
--> (http://bugs.winehq.org/attachment.cgi?id=21911)
This is the terminal output for running the program, up to the point of force
quit.
The OED2 (Oxford English Dictionary 2), version 1.14, used to work (up to and
including Wine 1.19.
After that Wine version, it has not worked.
On Wine 1.23, the outline of the program window appears and then a smaller
dialogue box appears noting a fatal error and the file winedvm.exe
I hope this isn't too complex a fix, and good luck to anyone who can do it!
Thanks, Robey Callahan
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http://bugs.winehq.org/show_bug.cgi?id=19000
Summary: Stronghold 2: Error at installing 1.4 game patch
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21892)
--> (http://bugs.winehq.org/attachment.cgi?id=21892)
Error
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that at the end of patching Stronghold 2 (European version) from
1.0 to 1.4 i get error. This doesn't happen on MS Windows.
In terminal there are many
err:storage:BlockChainStream_WriteAt not enough blocks in chain to write data
and then
fixme:shell:IShellLinkA_fnGetPath (0x1a9e0e8): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x1a9e0e8): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x1aa02c0): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x1aa02c0): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x1aa0318): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x1aa0318): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x1aa0490): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x1aa0490): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x1aa05f8): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x1aa05f8): WIN32_FIND_DATA is not yet
filled.
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http://bugs.winehq.org/show_bug.cgi?id=18942
Summary: UT2004: freeze loading a match
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sombra2eternity(a)gmail.com
Created an attachment (id=21788)
--> (http://bugs.winehq.org/attachment.cgi?id=21788)
Screenshot when freezes
as Jesse Maurais said in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=5425 its
impossible to load a game in UT2004, he described quite well the symptoms. In
my case i can play the first preliminatory matchs on single player mode, nexts
never finish loading.
I just:
-rm -r .wine directory
-installed wine 1.1.23
-created the ./wine
-install Steam
-link steamApps dir and update UT2004
-Accepted the UT license and refuse install directX (cancel button)
-the game is running on OpenGL mode by the .ini config file
When the game runs in fullScreen mode and closed, the screen config is altered
and shows pretty much lightness (See attached PNG). When running windowed mode
it not happens, but freeze in the moment you can see in the attachment too (run
first in fullscreen, break my screen config and twice in windowed, then freeze
and taked a screenshot).
+seh attached, but no idea if useful, maybe a +relay?
the log dont show any err or lost dll i can make sense of.
sorry for my eng
if the report is invalid, plz help me send correct information
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http://bugs.winehq.org/show_bug.cgi?id=18723
Summary: LUAU 2.2.1 setup causes a page fault
Product: Wine
Version: 1.1.22
Platform: PC
URL: ftp://ftp.symantec.com/public/english_us_canada/liveup
date/lua_2.2.1/LUAESD.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21463)
--> (http://bugs.winehq.org/attachment.cgi?id=21463)
wine-1.1.22-219-gfbb43c4 +msi
Symantec's LiveUpdate Administration Utility 2.2.1 gets so far into the
installation and causes an unhandled page fault.
This application needs the Java Runtime Environment.
http://java.sun.com/javase/downloads/index.jsp
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http://bugs.winehq.org/show_bug.cgi?id=18542
Summary: Slingplayer 2.0 unhandled exception on close
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://download.slingmedia.com/player/pc/SP2/SlingPlay
er-2.0.3508-Setup-EMEA.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21209)
--> (http://bugs.winehq.org/attachment.cgi?id=21209)
wine-1.1.21-316-g8f33420 console output
After closing Slingplayer 2.0, an unhandled exception occurs and the .exe
remains in memory (along with another).
To get this far, dotnet20 and native gdiplus required.
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http://bugs.winehq.org/show_bug.cgi?id=18348
Summary: Wine Crash in Baldurs Gate I when more than 1 character
in team
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
Created an attachment (id=20900)
--> (http://bugs.winehq.org/attachment.cgi?id=20900)
Crash log
The game will crash (wine) when you try to go to a building (change location)
and you have more than one (yourself) character in team. Walking solo doesn't
crash wine. It crashes on 1.1.20, 19 and quickcheck reveals that on 1.1.8 it
crashes too (but no clean .wine).
BG II isn't affected. I used BG I full DVD Polish edition (with the tales of
the sword coast, and it doesn't checks for DVD/CD).
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http://bugs.winehq.org/show_bug.cgi?id=18026
Summary: TopPlan 2009 crash while opening a map
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.topplan.ru/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malamut.ubuntu(a)gmail.com
Created an attachment (id=20417)
--> (http://bugs.winehq.org/attachment.cgi?id=20417)
Wine log with a clean installation of wine 1.1.19
This problem is since TopPlan 2006 and Wine 0.9.x. Program works perfectly, but
when you try to open a map it crash. I try to solve this problem replacing
comctl32.dll with native Windows XP version, but in this case map has opened,
but all icons in program dissapeared.
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http://bugs.winehq.org/show_bug.cgi?id=17800
Summary: Silent hunter 4 crashes while loading mission
Product: Wine
Version: 1.1.17
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20032)
--> (http://bugs.winehq.org/attachment.cgi?id=20032)
Backtrace of a crash
When you try to load any mission in silent hunter 4 it will die. Backtrace
included.
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http://bugs.winehq.org/show_bug.cgi?id=17773
Summary: AutoCAD Mechanical 2005 PL: Fails to install
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20001)
--> (http://bugs.winehq.org/attachment.cgi?id=20001)
output from installing Wine 1.1.17
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386. I installed: gecko, dotnet20, gdi,
msxml3 through winetricks.
The problem is that AutoCAD Mechanical 2005 won't install. The installation
starts and in the middle of copying files crashes without error message.
In terminal there were these two errors:
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:msi:msi_dialog_create_controls no handler for element type L"Billboard"
and also
Unhandled exception: page fault on read access to 0x00000024 in 32-bit code
(0x614429fa).
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