http://bugs.winehq.org/show_bug.cgi?id=10011
Summary: A conflict between global and user's %PATH% environment
variables
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagrer(a)yandex.ru
My program (in Lazarus, compiled in WinXP) adds it's paths into User's PATH
environment variable. User's %PATH% variable stored in
HKEY_CURRENT_USER\Environment\PATH and global windows's variable is stored in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - by default a HKEY_CURRENT_USER\Environment is not
exists - so if i call "wine cmd" from bash, and then from cmd i call "path" or
"set" - it show's me a content of
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH
But if i only create a HKEY_CURRENT_USER\Environment\PATH in registry - it
shows me only content of HKEY_CURRENT_USER\Environment\PATH, not any content
from HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - but in windows XP it shows GlobalPath+";"+UserPath
in a same situation - of cource, it is not a greate problem to copy content
from GlobalPath to LocalPath (for example) manually, but i think that it is a
bug :)
I used 0.9.46 in Ubuntu 6.10 - 0.9.47 just released today - i looked into
changelog but it was no anything for %PATH% or Environment in changes from
0.9.46 to 0.9.47
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http://bugs.winehq.org/show_bug.cgi?id=12931
Summary: DAZStudio 2.1 installer fails
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: niels.emmersen(a)pkf-it.dk
Created an attachment (id=12658)
--> (http://bugs.winehq.org/attachment.cgi?id=12658)
Konsole output
I'm trying to install DAZ Studio 2.1.1.13 on Wine 0.9.61.
At first, the installer stopped at "extracting dzwrapper.dll" at the end of the
install. I then installed msi2 with winetricks, and now the installer halts
with an error in vcredist_x86.dll.
Konsole output attached.
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http://bugs.winehq.org/show_bug.cgi?id=17099
Summary: CallWave: Cannot play recieved calls.
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=18935)
--> (http://bugs.winehq.org/attachment.cgi?id=18935)
Log of test phone call, with bugs.
Now that I am able to receive calls (the most important thing) I would like to
be able to listen to them. ;)
Once they are downloaded I cannot click play on the message. The program just
gives me "We're sorry we cannot play your incoming call because the file format
used is not supported by your computer. Please click HELP button for
instructions on how to fix this problem."
We'll it's no problem with my sound drivers, and even the ringing sound works
great. It just cannot play the .wav files it gets upon retrieval.
Attached is a log (ignore the RAS Enum thing whatever it is...) and you can see
what the bugs are once I get a call. First it asks for wine gecko (which
doesn't do anything except popup a support page to CallWave once installed
telling you to check your codecs), then it says it cannot play the message.
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http://bugs.winehq.org/show_bug.cgi?id=19395
Summary: ExSystemTimeToLocalTime is not implemented
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
The routine 'ExSystemTimeToLocalTime' is required by the Sentinel driver, which
is used by ZEMAX
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=4422) to
verify that the user has a valid license.
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http://bugs.winehq.org/show_bug.cgi?id=18658
Summary: Kingsoft Office crashes almost immediately on launch
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://kingsoftresearch.com/downloads/setup_US_1033_6.
3.0.1618_Beta_full.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=21370)
--> (http://bugs.winehq.org/attachment.cgi?id=21370)
application's log
A user reported in wine-users that their favorite office suite, Kingsoft
office, doesn't work in Wine. I gave it a try in git, and it crashes almost
immediately. Winetricks ie6 works around the crash.
There's not a usable backtrace, the application catches the crash and aborts.
I'm attaching it's logs, in case it's useful.
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http://bugs.winehq.org/show_bug.cgi?id=18541
Summary: HoneyBOT: Wine crash upon Right Click Copy of text.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=21208)
--> (http://bugs.winehq.org/attachment.cgi?id=21208)
This wine crash/debug occurs upon copying an area of text.
When using HoneyBOT, all works well. It's only until you right click on an area
of text and select copy from the menu that the entire program crashes. Most
likely an unimplemented function in the native MSVBVM60 I through into wine's
C:\Windows\system, but I dunno.
Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=18381
Summary: Oblivion: blank screen when HDR is enabled
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
In Oblivion, if you turn on HDR, all you get is a blank screen of some color
appropriate to the setting you should be seeing (e.g. sky blue if you're
outside in broad daylight), with the HUD elements overlaid upon it. If you
disable HDR and restart Oblivion, you can see again.
I can only speculate that the shader Oblivion uses for HDR isn't translated
properly (at all?) and as a result nothing is actually rendered.
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http://bugs.winehq.org/show_bug.cgi?id=17650
Summary: Maya PLE 8.5 doesn't install
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
CC: fgouget(a)codeweavers.com
Maya PLE 8.5 doesn't install. When installation should begin (I mean the "real"
installation after clicking next, next, install) it only blinks and shows that
installation was unsuccessful.
I've gone through bisecting tree and found this:
36e195a18568c65d42cae6bf4a35006102e6c959 is first bad commit
commit 36e195a18568c65d42cae6bf4a35006102e6c959
Author: Francois Gouget <fgouget(a)codeweavers.com>
Date: Tue Nov 25 16:41:52 2008 +0100
shell32: Remove WINAPI/CALLBACK on static functions where not needed.
:040000 040000 c6e86211e6cbc39f40e1ce39977e4621a81bc939
63e5851922a64364394227535471b41a5a9c6a38 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=17308
Summary: ArtRage needs native gdiplus
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
Created an attachment (id=19320)
--> (http://bugs.winehq.org/attachment.cgi?id=19320)
+gdiplus log
ArtRage 2.5 does not start with wine gdiplus, but fails with a succession of
error message boxes and exits.
Native gdiplus works around the issue.
"An error occurred reading data from a binary resource file. Image failed to
load from resources."
(Note: the app installer forgets to install visual c runtime, winetricks
vcrun2005 and vcrun2005sp1 is needed)
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http://bugs.winehq.org/show_bug.cgi?id=17203
Summary: Regression in PowerPC compilation
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovek(a)arcticnet.no
The commit
9f365e7705e137a9d6058abd6486cdf67e491eb0, by Alexandre Julliard, broke
compilation of the wineserver on PowerPC (if you're interested, there's a
complete build log at
http://experimental.debian.net/fetch.php?&pkg=wine&ver=1.1.13-1&arch=powerp…)
This is because the change introduces a type, client_ptr_t, which is not
defined in server/context_powerpc.c, because the necessary #includes are inside
a #if 0 section. Presumably, moving the #includes outside the #if 0 section
would fix the build failure on PowerPC.
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http://bugs.winehq.org/show_bug.cgi?id=17172
Summary: IDirect3DDevice9::Present ignores pDestRect
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.hultman(a)skola.helsingborg.se
IDirect3DDevice9::Present function in d3d9.dll ignores any value of pDestRect.
If pDestRect is NULL, all client area should be drawn to but this does not
happen. Not even if you explicitly set the pDestRect to the size of the client
area. This is a major problem with games that want to make pixel-like graphics,
retro games.
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http://bugs.winehq.org/show_bug.cgi?id=17123
Summary: WinAVR: make command fails with Interrupt/Exception
caught
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://winavr.sourceforge.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bernhardu(a)vr-web.de
Created an attachment (id=18970)
--> (http://bugs.winehq.org/attachment.cgi?id=18970)
Output from 'wine winedbg make'
Trying to build a simple project results in a crash in make.exe.
make: Interrupt/Exception caught (code = 0xc0000005, addr = 0xb7cb2c15)
This is a mingw build from GNU make.
A call to "wine make clean" runs without problem.
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http://bugs.winehq.org/show_bug.cgi?id=17041
Summary: Console messages cut short?
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@austin-desktop:~$ touch foo.exe
austin@austin-desktop:~$ wine foo.exe
wine: could not load L"Z:\\home\\austin\\foo.exe": Bad EXE format for
Should be 'Bad EXE format'. I remember this working at some point, but not sure
when it regressed...
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http://bugs.winehq.org/show_bug.cgi?id=16981
Summary: SAMO-Touragent does not work with new gecko engine
(since 1.1.12)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://demo.samo.ru/samotouragent/setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
Created an attachment (id=18769)
--> (http://bugs.winehq.org/attachment.cgi?id=18769)
debug output from running client_sqlnet.exe and connecting to a server
SAMO-Touragent SQL application worked with old gecko engine until wine 1.1.11,
but stopped working from 1.1.12. Checked with 1.1.13 as well.
does not display windows correctly and and does not display embedded HTML
frame.
TCP/IP connection to server works fine.
Generates an exception on exit from application
Client_sqlnet.exe requires msxml4 runtime, available from winetricks
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http://bugs.winehq.org/show_bug.cgi?id=16750
Summary: ntdll/tests/rtlbitmap.c: comparison is always false due
to limited range of data type
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o rtlbitmap.o rtlbitmap.c
rtlbitmap.c: In function ‘test_RtlFindMostSignificantBit’:
rtlbitmap.c:439: warning: comparison is always false due to limited range of
data type
rtlbitmap.c: In function ‘test_RtlFindLeastSignificantBit’:
rtlbitmap.c:466: warning: comparison is always false due to limited range of
data type
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http://bugs.winehq.org/show_bug.cgi?id=16496
Summary: frame rate deteriorated
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: meneleyh(a)hughes.net
The video and frame rate have severely deteriorated in the latest versions of
Wine when I try playing Battlezone 2. I also use the Public Beta 1.3 version 4a
patch and Nvidia 173 video driver. This system worked well with 1.1.0.
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http://bugs.winehq.org/show_bug.cgi?id=16143
Summary: msxml1: Can't set an attribute to Null
Product: Wine
Version: 1.1.8
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.5.tahtu(a)spamgourmet.com
While assigning a XML node attribute with "Null" an exception (OLE-Error
80004001) occurs.
PS
I'm still using an old library for XML - I think it's using MSXML1
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http://bugs.winehq.org/show_bug.cgi?id=15962
Summary: BMW M3 Challenge: Screen between intro and menu is
invisible
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: huafbauer(a)compuserve.de
A screen between intro and menu is invisible.
At this screen a button has to be doubleclicked.
When estimating where the button should be
someone can continue to the game.
Happens in wine's virtual desktop mode and in
full screen also.
This was tested with 1.1.8 on Debian Lenny with an
Athlon 64 X2 5000+, G70 GeForce 7600 GT (driver 177.80)
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http://bugs.winehq.org/show_bug.cgi?id=15496
Summary: Rome Total War always crashes on certain maps
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=16414)
--> (http://bugs.winehq.org/attachment.cgi?id=16414)
WINEDEBUG=warn+all log and back trace
Please note that this is not a duplicate of
http://bugs.winehq.org/show_bug.cgi?id=13501, since I have turned battlefield
shadows off and other battles ( most ) work properly.
The crashes are related to settlement sieges in two ( so far ) cities:
- Byzantium
- Narbo Martius
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http://bugs.winehq.org/show_bug.cgi?id=15388
Summary: gdi32: dib.c fails to build with gcc 4.2, -Werror -O3
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
ccache /usr/bin/gcc-4.2 -O3 -c -I. -I. -I../../include -I../../include
-I/usr/include/freetype2 -D__WINESRC__ -D_GDI32_ -D_REENTRANT -fPIC -Wall
-pipe -fno-strength-reduce -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -Werror -o dib.o dib.c
cc1: warnings being treated as errors
dib.c: In function ‘CreateDIBSection16’:
dib.c:1162: warning: ‘size’ may be used uninitialized in this function
dib.c:1162: warning: ‘compr’ may be used uninitialized in this function
dib.c:1161: warning: ‘bpp’ may be used uninitialized in this function
dib.c:1160: warning: ‘height’ may be used uninitialized in this function
dib.c:1160: warning: ‘width’ may be used uninitialized in this function
make: *** [dib.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=13827
Summary: Oblivion distant trees flicker and look like 2D sprites
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13876)
--> (http://bugs.winehq.org/attachment.cgi?id=13876)
The flashing/flickering trees in the distance
When looking in the distance at trees you can see what look like 2D versions
infront of the other trees, these bleed into the other real trees, flicker and
flash, obviously you can't see that in a screenshot but I've highlighted them
in a screenshot which still partially shows what I mean.
Bug has been around for as long as I remember.
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http://bugs.winehq.org/show_bug.cgi?id=12871
Summary: Civilization 2 Test of Time is Unplayable
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isaac(a)twopinesstudio.com
Created an attachment (id=12584)
--> (http://bugs.winehq.org/attachment.cgi?id=12584)
Console log
Civilization 2 Test of Time launches correctly (and after cleaning -by
accident- my ~/.wine folder, even with audio), but after selecting your
civilization (should go into the game or customize civ, can't check right now)
the game crashes, rendering it unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=11795
Summary: Oblivion giant tree sprite(s) follow the player
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=11058)
--> (http://bugs.winehq.org/attachment.cgi?id=11058)
Picture of the eerie tree
This one is a little weird. First I noticed some large blue texture flashing
infront of other objects such as trees and rocks, I looked up and noticed a
giant tree looming over me (this is stood outside the sewer exit). It looks
-huge- and it follows me, always facing me unless I turn then it turns with me
(like looking in a mirror).
0.9.56+ GIT and using FBO.
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http://bugs.winehq.org/show_bug.cgi?id=11462
Summary: FIXME : WIN87_WinEm87Info STUB
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sql7(a)wp.pl
Stub found :
fixme:int:WIN87_WinEm87Info (0x95a618,12), stub !
Aplication :
Protel old relase , Do not show corectly status bar and this is very
un-confortable to use this softwere . Others thing is very good .
Somebody write this stub please .
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http://bugs.winehq.org/show_bug.cgi?id=10047
Summary: Oblivion water lacks transparency
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
As per the summary, the water in Oblivion is entirely opaque, even switching to
FBO (which fixes the lack of shader effects) doesn't solve it.
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