http://bugs.winehq.org/show_bug.cgi?id=13501
Summary: Rome Total War v1.5: Crashes everytime when entering a
battle.
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbasso1979(a)gmail.com
CC: jeremielapuree(a)yahoo.fr, pastund(a)gmx.de
Created an attachment (id=13419)
--> (http://bugs.winehq.org/attachment.cgi?id=13419)
Redirected Output (stdout & stderr)
The game crashes everytime it tries to load a battle, and gives the following
error:
Generic Error: Insufficient video memory to load requested texture set.
The progress bar freezes near the end for almost a minute before the crash.
May be related to BUG 13118, because some posts report the same problem, but I
didn't experienced any off the other problems listed there, so I think this is
a different bug.
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http://bugs.winehq.org/show_bug.cgi?id=13261
Summary: Civilization III Crashes When Starting New Game
Product: Wine
Version: 1.0-rc1
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sourtooth(a)gmail.com
Created an attachment (id=13104)
--> (http://bugs.winehq.org/attachment.cgi?id=13104)
0.9.61 Crash Log
When Starting New Game: Gets Past Selecting Civilization, Loading, Displays
Initial View Then Crashes As Soon As 1st Dialog Box Is Closed.
Also Affects: Quickplay, Load Game & Load Scenario.
This Makes The Game Useless.
Running Mandriva 2008.1, Tested Both With 0.9.61 & 1.0-rc1
0.9.61 Doesn't Call wine_glflush() ( It Crashes In winex11 )
1.0-rc1 Does Call wine_glflush()
Attaching Logs From 0.9.61 & 1.0-rc1
I Believe The Context Isn't Being Set.
This Would Be Why Dan Kegel Can Run It.
He Has NVidia I Have Intel.
The Drivers Must Have Different Policies On How To Handle It.
Whatever Way It Is, Wine Must Set The Context Properly, This Means Other OpenGL
Games Must Be Affected As Well.
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http://bugs.winehq.org/show_bug.cgi?id=13006
Summary: Xfire ListView shows blocks for text or white spaces
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gammasts(a)gmail.com
CC: gammasts(a)gmail.com
As seen here: http://xfireplus.com/jing/2008-05-06_0311.png
The friend's list does not show text properly. All names come up as boxes (I am
assuming this is due to unicode?). The control type is a SysListView (if that
helps).
On other tabs, the entries come up as blank white lines as seen here
http://xfireplus.com/jing/2008-05-06_0311_001.png
This has affected all versions of Xfire (current 1.91) and I have seen reports
of it happening in every distribution of linux and wine (to date).
Pictures above tested with fresh install of Ubuntu 8.04 x86, Xfire 1.91, and
Wine 0.9.61.
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http://bugs.winehq.org/show_bug.cgi?id=12858
Summary: winmm: wave.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12554)
--> (http://bugs.winehq.org/attachment.cgi?id=12554)
+wave
--snip--
wave.c:475: Test failed: waveOutGetPosition(0): returned 43422 samples (43422
bytes), should be 22050 (22050 bytes)
wave.c:501: Test failed: waveOutGetPosition(0): SMPTE test failed
wave.c:512: Test failed: waveOutGetPosition(0): MIDI test failed
wave.c:523: Test failed: waveOutGetPosition(0): TICKS test failed
--snip--
Total of 234!
+wave attached
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http://bugs.winehq.org/show_bug.cgi?id=12245
Summary: Graphics skip in Deus Ex
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonej4(a)mcmaster.ca
Created an attachment (id=11680)
--> (http://bugs.winehq.org/attachment.cgi?id=11680)
Read out of the wine debug mode
When Deus Ex is run is a random skip in the graphics that can be observed in
the background of the menu and during game play. There are several outputs in
the terminal like this:
fixme:d3d7:IDirect3DDeviceImpl_7_Load
(0x5476ef8)->(0x6e00fe0,(nil),0x58ea8a8,(nil),00000000): Partially Implemented!
A full log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12171
Summary: adding popupmenu to itself, then using finditem causes
stack overflow
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.dufour(a)gmail.com
The following code crashes WINE, but not Windows. It adds a popupmenu to the
popupmenu itself, then calls MENU_FindItem via GetMenuState. MENU_FindItem
keeps following the loop until it crashes with a stack overflow. Windows reacts
a bit strangely, too, but does not crash. Messing around in MENU_FindItem
allows WZebra (othello program, listed in the appdb) to start, but I was unable
to figure out the correct solution. Not sure if WZebra accidentally creates a
temporary loop, or that this is caused by some other regression. WZebra used to
work great a long time ago.
/* sub menu */
hSubMenu = CreatePopupMenu();
InsertMenu(hSubMenu, -1, MF_BYPOSITION, 1234, "loop");
/* main menu */
hMenu = CreateMenu();
InsertMenu(hMenu, -1, MF_BYPOSITION | MF_POPUP, (UINT)hSubMenu,
"&File");
/* add popupmenu to itself */
ModifyMenu(hSubMenu, 1234, MF_POPUP, (UINT)hSubMenu, "loop");
/* MENU_FindItem ends up in infinite recursion */
GetMenuState(hMenu, (UINT)hSubMenu, 0);
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http://bugs.winehq.org/show_bug.cgi?id=10435
Summary: Portal 1.0: Portals don't always appear correctly
(clipping plane / frustum not being respected?)
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrislord.net(a)gmail.com
Often in Portal, instead of seeing through a pair of portals, you end up seeing
what's behind the destination portal - but this depends on the viewing angle
and distance.
It would appear that the clipping plane/frustum (whatever) when the portal is
rendered is modified with respect to the player's position in Portal; or
perhaps it *isn't* modified and is instead rendered with the same clipping
frustum as the main viewpoint.
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http://bugs.winehq.org/show_bug.cgi?id=9688
Summary: Thief: Deadly Shadows does not render text properly
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Created an attachment (id=8111)
--> (http://bugs.winehq.org/attachment.cgi?id=8111)
Screenshot illustrating problem
Many things in Thief: Deadly Shadows do not properly render text. This makes it
extremely difficult to use the menus, save/load games, or read in-game
instructions. Also, the problem gets worse as you move the mouse around.
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http://bugs.winehq.org/show_bug.cgi?id=9374
Summary: Ricochet Infinity window fills the screen when switching
from fullscreen mode
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8907
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
By default, Ricochet Infinity runs in fullscreen mode at 800x600. When
switching from fullscreen mode to windowed mode, the screen size is changed
from 800x600 back to the original screen size (this should happen), and the
window is resized to full the screen (this should not). This happens whether
I'm using my normal window manager or running the program in a virtual desktop.
Starting the game once the setting is changed to windowed mode works fine; the
window is 800x600 and the screen size is not changed.
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http://bugs.winehq.org/show_bug.cgi?id=15206
Summary: Trouble with symbolic stack dumps and Chromium
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://build.chromium.org/buildbot/snapshots/chromium-
rel-xp/
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium has nightly builds with pdb files at
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/
and if you install corefonts, then current wine can install
and run (though for me chromium hangs when loading web page).
However, getting symbolic stack dumps (sometimes?) fails.
To get wine to find the symbol files, put them in the current
directory (or the directory they were in when they were built,
or a directory on Wine's PATH).
But wine complains
trace:dbghelp_msc:pdb_init
PDB(Z:\home\dank\snapshots\1712\chrome-win32-syms\chrome_dll.pdb): "Microsoft
C/C++ MSF 7.00\r\n\x1aDS\x00\
trace:dbghelp_msc:pdb_init found DS/f for
Z:\home\dank\snapshots\1712\chrome-win32-syms\chrome_dll.pdb: age=30
guid={c007e080-dbde-4fd9-a8dd-ae84cd0524a9}
warn:dbghelp:module_find_cb Found
L"Z:\\home\\dank\\snapshots\\1712\\chrome-win32-syms\\chrome_dll.pdb", but
wrong age: 00000030 0000002c
(Does that mean the .pdb files are mismatched, or is this a wine bug?)
This patch disables the "age" check and seems to let symbolic
stacks to be produced:
--- a/dlls/dbghelp/path.c
+++ b/dlls/dbghelp/path.c
@@ -560,7 +560,7 @@ static BOOL CALLBACK module_find_cb(PCWSTR buffer, PVOID
use
}
if (pdb_lookup.age != mf->dw2)
{
- matched--;
+ //matched--;
WARN("Found %s, but wrong age: %08x %08x\n",
debugstr_w(buffer), pdb_lookup.age, mf->dw2);
}
although now I don't seem to need the patch, so maybe I'm smoking crack.
Also, after about 12 lines of backtrace, winedbg seems to get
stuck in an infinite loop. And before the backtrace there are
hundreds of thousands of lines like
fixme:dbghelp_msc:codeview_snarf Unsupported symbol id 1012
FWIW, here's my script to reproduce:
#!/bin/sh
set -xe
# This snapshot crashed for me; normally you'll want the latest one
SNAPSHOT=1712
export WINE=$HOME/wine-git/wine
export WINEPREFIX=$HOME/.wine
cd $HOME
mkdir -p pdb-bug
cd pdb-bug
# Grab and unpack a snapshot of Chromium including debugging symbols
wget -c
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/$SNAPSHOT/chro…
test -d chrome-win32 || unzip chrome-win32.zip
wget -c
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/$SNAPSHOT/chro…
test -f chrome_exe.pdb || unzip -j chrome-win32-syms.zip
# Clean up .wine and install corefonts
rm -rf $WINEPREFIX
rm -f winetricks
wget http://kegel.com/wine/winetricks
sh winetricks -q corefonts
$WINE chrome-win32/chrome.exe --no-sandbox --single-process --disable-breakpad
http://www.kegel.com 2>&1 | tee wine.log
echo 'Now look at $PWD/wine.log to see whether a symbolic backtrace was
produced.'
echo 'Without the patch, it (sometimes?) fails with WARN "Found %s, but wrong
age".'
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http://bugs.winehq.org/show_bug.cgi?id=17453
Summary: err:iphlpapi:getNumWithOneHeader Unable to open
'/proc/net/route' to count
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima1236(a)gmail.com
CC: dima1236(a)gmail.com
This is error running uTorrent on wine both Debian etch 4.0 and ubuntu Hardy
8.04lts
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
is there a fix or way to fix that ??
Thanks,
Best Regards,
Dima.
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http://bugs.winehq.org/show_bug.cgi?id=15751
Summary: CFileSystem_Steam::Init() failed: failed to find steam
interface
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: someprogr(a)yahoo.com
I receive the error "CFileSystem_Steam::Init() failed: failed to find steam
interface" When trying to start any steam game. I have tried several wine
versions as well as wine GIT. I have completely cleared out .wine and
reinstalled the game many times but I still get the error.
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http://bugs.winehq.org/show_bug.cgi?id=17476
Summary: Euphrat Workflow: hang on connect to server
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Created an attachment (id=19570)
--> (http://bugs.winehq.org/attachment.cgi?id=19570)
Euphrat wine stdout
This document processing program hangs after connecting to server and trying to
load something. Output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19372
Summary: Neverwinter Nights 2 runs successfully with
WINEDEBUG="file,relay,tld,seh", but fails to start w\o
debug
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: freijie(a)gmail.com
Neverwinter Nights 2 executable 'hangs' during startup time right after
creating window\changing resolution on fresh prefix with necessary drivers and
libraries installed. wineserver process starts using 70 to 80% of cpu time,
while nwn2main.exe executable uses the rest (~20%)
game runs really laggy and starts up slowly, but successfully, when running
wine with WINEDEBUG="file,relay,tld,seh" options. no problems with gameplay
besides speed issue (because of debugging, i suppose). wineserver uses normal
portion of cputime.
*oops, now it hanged during game zone transition with debugging on, same stuff
- game hanged and wineserver started to eat cpu
gentoo linux, emerged wine from sources using 1.1.25 ebuild
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http://bugs.winehq.org/show_bug.cgi?id=12572
Summary: resedit tree control background not drawn
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.resedit.net/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(I used the Unicode version, if it matters.)
Play around with resedit a bit; the tree control in the
upper left doesn't draw its background.
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http://bugs.winehq.org/show_bug.cgi?id=19382
Summary: Crash after CreateFontIndirect() & WM_SETFONT
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martinez.pr0team(a)gmail.com
Created an attachment (id=22462)
--> (http://bugs.winehq.org/attachment.cgi?id=22462)
Application showing the problem.
Application (binary and source) attached.
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http://bugs.winehq.org/show_bug.cgi?id=17573
Summary: Team Fortress 2 crashes on launch, with video mode
related errors. (1.1.16)
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
After upgrading from 1.1.15 to 1.1.16, I can no longer launch Team Fortress 2
from Steam.
Attempting to do so results in a brief splash of the intro video (literally a
fraction of a second) before the game crashes (but does not hang).
Wine outputs a ton of errors relating to not being able to find valid video
modes at around this time. I have attached a representative log of these,
starting from the first error that occurs on clicking "Launch Game", and
finishing when the game crashes.
It doesn't matter if I use -dxlevel 81 or -dxlevel 95 to choose different
DirectX rendering paths - all choices result in the same crash with the same
log.
This is with an nVidia 8800 GT, using nVidia driver release 180.35 on Ubuntu
8.10 x86_64. I can launch other native 3d games with this driver, and even
launch Bioshock in Wine 1.1.16 (from Steam) and begin a game in it.
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http://bugs.winehq.org/show_bug.cgi?id=18549
Summary: Free Realms: Station Installer plugin (npsoe.dll)
fails to download or display in Firefox 3.0.10
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
URL: http://www.freerealms.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joneill(a)escom.us
Created an attachment (id=21212)
--> (http://bugs.winehq.org/attachment.cgi?id=21212)
Wine Console Output Log
The Free Realms / Station Installer plugin, npsoe.dll, fails to download Free
Realms or display on Firefox 3.0.10. The plugin installs correctly and is
listed in Mozilla Firefox's "about:plugins" page.
This bug was discovered with Wine 1.1.21. Wine was compiled with the Gentoo
Portage platform (app-emulation/wine-1.1.21 USE="X alsa cups esd gecko jack
jpeg lcms ncurses opengl png samba ssl xcomposite xinerama xml (-dbus)
(-gnutls) (-hal) (-ldap) (-nas) -oss (-scanner) -win64").
Reproducibility: 100%
Test Case:
Preparation: Create a Free Realms account on www.freerealms.com. Download and
install the browser plugin from the site. Create a character using the online
character creator. Verify the plugin installation by checking for "Station
Installer (npsoe.dll)" in "about:plugins".
1. Navigate to www.freerealms.com with Firefox 3.0.10. Log in to the site. The
character page should appear.
Bug: The download progress area / play now button in the upper left corner of
the page fails to appear or download the game.
Expected Result: The download progress area (or "Play Now" if the game has
already been downloaded) should appear in the upper left corner of the page.
The game should download. Once the download is complete, a button becomes
available navigate to the server selection and launch page.
2. Manually attempt to start the game by going to "Game" (upper menu) -> "Jobs"
(drop down menu under "Game" menu). Click on "Play Now" to manually start the
game.
Bug: The select a server screen is stuck at "waiting for download to complete".
The download does not start and the game can not be launched from the page.
Expected Result: The page displays a download progress indicator until the game
is completely downloaded. Once completely downloaded, servers can be selected
and a "Play Now" button appears which launches the Free Realms executable.
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http://bugs.winehq.org/show_bug.cgi?id=17059
Summary: Can't install Call of Duty 2 anymore
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 412(a)gmx.net
With the latest version I wanted to verify an old bug to be removed but now I
can't even get the installer to work anymore. I start the installer (Winver XP,
no overrides) and after it has done the first startup I only get a warning
saying "Windows NT and 95/98/ME not supported" and the installer breaks without
doing it's job. This used to work. No matter what Windows version I put in it
still breaks. All I get is the attached blob of messages and this warning.
I'm using Ubuntu 8.10 with the Wine 1.1.13 from the repositories and the retail
"Collectors Edition" (2 CD) of CoD2.
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http://bugs.winehq.org/show_bug.cgi?id=15054
Summary: Getting "fixme:mountmgr:harddisk_ioctl unsupported ioctl
70020" when trying to start CoD4
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffen.linux(a)gmx.de
Hi,
I've installed CoD4 and tried to start it...but I only get the error mentioned
in the summary, so I patched the game to 1.7 and tried again...but same error
as above.
The game says that I've to insert the correct DVD, but the DVD is inserted into
the drive, it is mounted and it's an original DVD.
Operating System: Ubuntu Hardy Hereon 32 Bit
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http://bugs.winehq.org/show_bug.cgi?id=11345
Summary: Wrong button vertical position
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mirko2324(a)yahoo.de
Created an attachment (id=10453)
--> (http://bugs.winehq.org/attachment.cgi?id=10453)
screenshot
The up/down-button in all detail windows of eMule v0.48a (f. e. download
details) are at the wrong vertical position. I made a screenshot of this issue.
I have tested this with different versions of eMule and wine.
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http://bugs.winehq.org/show_bug.cgi?id=18673
Summary: DateTimePicker not work :( Bug
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurii_ptz(a)bk.ru
Created an attachment (id=21380)
--> (http://bugs.winehq.org/attachment.cgi?id=21380)
DPT in windowsXP and in wine
Hello!
I try wine 0.9.59 (ubuntu 8.04) wine 1.0.1 (debian) and
wine_1.1.22_winehq1-1_i386.deb (debian)
But DateTimePicker not work.
I try a little programs (Turbo C++ Express) with DateTimePicker
+++
#include <vcl.h>
#pragma hdrstop
#include "Unit1.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TForm1::DateTimePicker1Change(TObject *Sender)
{
Memo1->Lines->Add("change to "+DateToStr(DateTimePicker1->DateTime)+" ->
"+ BoolToStr(DateTimePicker1->Checked));
}
//---------------------------------------------------------------------------
+++
And test it in WindowsXP and Wine.
If i run my programm in WindowsXP and change date from 2009.05.28 to 2009.05.24
in DateTimePicker it write:
change to 27.05.2009 -> -1
change to 27.05.2009 -> -1
change to 26.05.2009 -> -1
change to 26.05.2009 -> -1
change to 25.05.2009 -> -1
change to 25.05.2009 -> -1
change to 24.05.2009 -> -1
change to 24.05.2009 -> -1
If i run my programm in Wine and change date from 2009.05.28 to 2009.05.24 in
DateTimePicker it write:
change to 28.05.2009 -> -1
change to 28.05.2009 -> -1
change to 28.05.2009 -> -1
change to 28.05.2009 -> -1
And in WINE DateTimePicker not work :(
Bugs PrintScreen i attachment to this report
Thank you!
PS: Sory for my bad English
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http://bugs.winehq.org/show_bug.cgi?id=19501
Summary: Crysis Warhead: Crash when loading a map.
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
URL: http://crysiswarhead.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: telliangun(a)gmail.com
Created an attachment (id=22677)
--> (http://bugs.winehq.org/attachment.cgi?id=22677)
terminal output throughout the process
uname -svrpio
Linux 2.6.30-gentoo-r4 #1 SMP PREEMPT Mon Jul 27 02:35:42 EEST 2009 Intel(R)
Core(TM)2 Duo CPU E8400 @ 3.00GHz GenuineIntel GNU/Linux
Crysis Warhead is crashing every time it loads a map, around 70-80 % of
loading.
I managed to load a map once, but I guess it was pure luck as when I tried
afterwards it kept crashing.
I've attached the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=19369
Summary: C&C3 and Kane's Wrath crash with DSOUND_BufPtrDiff
assertion
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
In Wine 1.1.26 (this does not occur in 1.1.25) both Command and Conquer 3 and
C&C3: Kane's Wrath crash with a DSound assertion. Relevant snippet of log
(Kane's Wrath):
---
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x160888,0x160788): stub
mes\Command & Conquer 3 Kane's Wrath\RetailExe\1.2\cnc3ep1.dat: mixer.c:306:
DSOUND_BufPtrDiff: Assertion `ptr2 < buflen' failed.
fixme:faultrep:ReportFault 0x1556e35c 0x0 stub
fixme:winmm:MMDRV_Exit Closing while ll-driver open
---
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http://bugs.winehq.org/show_bug.cgi?id=18921
Summary: O(n) hash_table_add causes winedbg to take 20 minutes
to dump stack when chromium crashes
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: eric.pouech(a)orange.fr
In bug 15206, I mentioned that windbg was too slow to be usable.
I ran oprofile while winedbg was churning, and the time appears
to all be spent on one line of code in dlls/dbghelp/storage.c:
void hash_table_add(struct hash_table* ht, struct hash_table_elt* elt)
{
...
569217 89.8978 : for (p = &ht->buckets[hash]; *p; p = &((*p)->next));
Looks like we need to modify struct hash_table and some of its
operators to allow a more efficient append operation there.
Fixing this bug will be one more step towards being friendly to
developers who use Visual Studio and expect our tools to be able
to handle .pdb files well.
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