http://bugs.winehq.org/show_bug.cgi?id=13548
Summary: Wine's setupapi does not know how to recursively delete
registry keys
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
On Windows (XP) the following inf file deletes the Telephony registry key
without trouble, even though it has lots of subkeys and values.
---
[version]
signature="$CHICAGO$"
[DelTest]
DelReg=DelTestReg
[DelTestReg]
HKLM,Software\Microsoft\Windows\CurrentVersion\Telephony
---
In Wine this fails unless the Telephony registry key has no subkey.
Notes:
* You can run the inf file with the following command:
rundll32 setupapi.dll,InstallHinfSection DelTest 128 c:\deltest.inf
* The above command needs a full path to the inf file.
* Obviously, don't do this on a real Windows machine unless you know how to
restore your Telephony registry key. If you must try this on Windows, then the
best is to do it in a virtual machine with a good snapshot.
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http://bugs.winehq.org/show_bug.cgi?id=10744
Summary: Robot Arena main menu is extremely slow
Product: Wine
Version: 0.9.50.
Platform: PC
URL: http://www.topdownloads.net/games/view.php?id=4536
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The main menu for this game is very, very slow. Sound seems to be okay though.
The Direct3D menu/cursor are lagged to hell though. This also makes it very
hard to click stuff. Fixme's present:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f5d8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x215cc0,0x8c32f0,0),stub!
fixme:dsound:mmErr Unknown MMSYS error 2
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(640,480)
Demo available at url. (Finally, an application with a bug that actually has a
*demo*...)
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http://bugs.winehq.org/show_bug.cgi?id=11811
Summary: App sees no COM ports although COM1...5 defined in
dosdevices
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
Created an attachment (id=11072)
--> (http://bugs.winehq.org/attachment.cgi?id=11072)
Screen shot w/ error message
Coastal Explorer has an Options section for connecting the app to COM ports for
I/O (Tools -> Options -> Instruments -> Port Settings). All available COM
ports are listed when running under Windows. Under Wine, none are found (see
attached screen shot). Defined COM1...4 (/dev/ttyS0...3) and COM5
(/dev/ttyUSB0) were all chmod to 666 to ensure permissions weren't a problem;
the problem remains.
Without serial I/O, the app's function of reading a GPS' serial stream and
writing commands to an autopilot controller (also via serial stream) is lost.
Without it CE functions only as a trip planner and tide predictor.
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http://bugs.winehq.org/show_bug.cgi?id=18368
Summary: D3D errors when trying to run Panzer General II.
Problem has occured on all releases since ~0.8
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: homiad(a)alum.rpi.edu
Created an attachment (id=20931)
--> (http://bugs.winehq.org/attachment.cgi?id=20931)
Console Output
Since installing 1.20 some new errors have cropped up, but the d3d errors still
persist. Basically some people claim this game works out of the box while I
have never been successful across different machines and using different
installations.
The error I get is below:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f77c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:d3d:IWineD3DDeviceImpl_Release (0x141d98) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x14a148 with type
1,WINED3DRTYPE_SURFACE
I have also included a screen shot of what the game does. The background
should be showing a hex map but instead it retains the image of the previous
menu screen. Nothing will work to make the image go away.
I am running a stock installation of wine on Ubuntu Jaunty 64bit. I am not
using any "enhancement" dll's and I do not have a Windows partition. Thank
you.
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http://bugs.winehq.org/show_bug.cgi?id=9914
Summary: Implement a Kerberos provider for SSPI
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: blin(a)gmx.net
ReportedBy: blin(a)gmx.net
SSPI is currently lacking a Kerberos v5 provider.
The plan is to implement this using libkrb5.
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http://bugs.winehq.org/show_bug.cgi?id=10347
Summary: Action Replay Code Manager crashes on start up
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
After executing, one is greeted with a nice crash. Crash log included.
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http://bugs.winehq.org/show_bug.cgi?id=18472
Summary: Mafia hangs
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: retrry(a)gmail.com
Created an attachment (id=21090)
--> (http://bugs.winehq.org/attachment.cgi?id=21090)
wine output on crash
Mafia game hangs:
--after playing and trying to exit
--in-game
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http://bugs.winehq.org/show_bug.cgi?id=17181
Summary: Winbench 96 disk test fails during recursive directory
deletion; bug in INT21_FindFirst/FindNext?
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Install and run Ziff-Davis PC Benchmarks WinBench 96
(on the Winstone 32 cd-rom).
Start it with
cd .wine/drive_c/ZDBENCH/WB96
wine WB96
Get past the hangs described in bug 12267 by killing and restarting twice.
Run the "Disk Tests". Get past the abort
"A DOS file operation that was supposed to fail succeeded during the test.
The following information is for ZDBOp use:
Drive: C Operation: GetFileAttrib
Script Location: 0d0b11 0
Pathname(s): C:\~WBDM.TMP\ZDBENCH\WS96.B03\WORK\PDOX50\"
by applying the patch
http://www.winehq.org/pipermail/wine-patches/2009-January/068579.html
The test runs for a long time, then tries to delete its temporary
directory, C:\~WBDM.TMP, but fails with the dialog
and the app aborts with
"A DOS file operation failed during the test.
The following information is for ZDBOp use:
Drive: C Operation: DeleteTestDir
Pathname(s): SB, ???????????
Working Dir: ~WBDM.TMP
Int 21 Function: 3a 00 CF: 1 Expected CF: 0"
Looking at the log, it seems as if Wine trips over its shoelaces
when the app is doing its recursive directory list,
and does not tell the app about one directory,
C:\~WBDM.TMP\MGA\CPANEL. As a result, the app doesn't
delete its contents, and when the app then tries to
delete C:\~WBDM.TMP\MGA, it fails with 'directory not empty'.
INT21_FindHelper looks awfully tricky. It seems to have
a loop to skip over some directory entries, and maybe this
is firing improperly here. The code seems to date from
2003-11-14, mostly written by Eric Pouech in
http://source.winehq.org/git/wine.git/?a=commit;h=8ca6cadab1ebb386f1dfa2e47…
and touched up by Alexandre same day in
http://source.winehq.org/git/wine.git/?a=commit;h=adfa5e101fc2e01d4276c3f3e…
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http://bugs.winehq.org/show_bug.cgi?id=15700
Summary: Unable to set/get cursor location through VGA registers
0x3b4 or 0x3d4
Product: Wine
Version: 0.9
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flerchjj(a)ieee.org
Created an attachment (id=16781)
--> (http://bugs.winehq.org/attachment.cgi?id=16781)
Output from Space Quest 5
Apps trying to set or get the text cursor position using VGA registers directly
get an error similar to the following:
fixme:ddraw:VGA_ioport_in Unsupported index, register 0x3d4: 0x0f
fixme:ddraw:VGA_ioport_out Unsupported index, register 0x3d4: 0x0f (value 0x66)
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http://bugs.winehq.org/show_bug.cgi?id=15688
Summary: DOS games (e.g. Colonel's Bequest) need vga Color plane
write enable register
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://www.abandonia.com/en/games/218/Laura+Bow+1+-
+The+Colonels+Bequest.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Several DOS games, e.g. Colonel's Bequest, complain and display nothing
because Wine does not yet support register 0x3c4 index 2:
fixme:ddraw:VGA_ioport_out Unsupported index, register 0x3c4: 0x02 (value 0x01)
fixme:ddraw:VGA_ioport_out Unsupported index, register 0x3c4: 0x02 (value 0x02)
fixme:ddraw:VGA_ioport_out Unsupported index, register 0x3c4: 0x02 (value 0x04)
fixme:ddraw:VGA_ioport_out Unsupported index, register 0x3c4: 0x02 (value 0x08)
http://www.qzx.com/pc-gpe/vgaregs.txt documents this register/index as follows:
Port-Index: 02h Port: 03c4h
usage: Color plane write enable register
d7,d6 Reserved
d3 Plane 3 Write enable
d2 Plane 2 Write enable
d1 Plane 1 Write enable
d0 Plane 0 Write enable
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http://bugs.winehq.org/show_bug.cgi?id=15570
Summary: Fake BIOS unable to render text in graphics mode
Product: Wine
Version: 0.9
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flerchjj(a)ieee.org
Fake BIOS interrupt 10h service number 9 has routines to handle character
displaying in a text mode terminal window, but no code exist for handling
graphics modes. No text is therefore displayed in graphics modes. Currently
only 256 color modes (and possibly linear memory 16 color modes) are supported
as graphics modes & these should be fixed first.
Currently Wine tests for text mode by looking at color depth (Wine 1.1.6) and
calls to this BIOS service could cause Fake VGA memory corruption in monochrome
graphics modes (which aren't supported anyways). That is a separate issue but
the patches for it need to be applied before addressing this issue.
I would suggest a use of the OEM_FIXED_FONT, which I believe is defined in GDI,
and converting it to a bitmaps of the proper resolution for desired chars.
GetStockObject(OEM_FIXED_FONT), GetObject, SelectObject, wglUseFontBitmap may
all be useful functions, but I'll have to investigate more later.
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http://bugs.winehq.org/show_bug.cgi?id=11570
Summary: VDMSound crashes with illegal instruction
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://sourceforge.net/project/showfiles.php?group_id=20
091
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
Created an attachment (id=10741)
--> (http://bugs.winehq.org/attachment.cgi?id=10741)
Trace log and backtrace of crash
VDMSound is used on NT-based Windows systems for emulating audio cards (digital
and midi) for DOS apps. Trying to run the provided dosdrv.exe results in an
illegal instruction when trying to load vddloader.dll. The instruction it seems
to crash on is
popl %gs
in the vm86_[enter|return] assembly functions (in ntdll/signal_i386.c).
I have an AMD X2 4200+ CPU which is a 64-bit CPU, however I'm running a full
32-bit system (32-bit Linux kernel and all; nothing 64-bit). I should also
probably note that the app I'm trying to run through VDMSound (Daggerfall) does
not crash with an illegal instruction, but complains that it can't run under
Windows 3.1, and exits. VDMSound is supposed to help allow the game to run
under real Win2k/XP.
Attached is a +all,-gdi,-syslevel,-heap winedebug trace, along with the winedbg
dump at the very end. You can search for "code=c000001d" to find the point
where it crashes. For some reason, some of the threads' traces in the log get
intermingled at points, and I can't seem to help it much.
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http://bugs.winehq.org/show_bug.cgi?id=14495
Summary: NVIDIA Dawn Demo Fails to run
Product: Wine
Version: 1.1.1
Platform: PC
URL: http://www.nzone.com/object/nzone_dawndemo_home.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cwadge(a)gmail.com
Created an attachment (id=14820)
--> (http://bugs.winehq.org/attachment.cgi?id=14820)
Debug Verbosity
NVIDIA's "Dawn" graphical demo crashes on execution with the following messageL
wine: Unhandled page fault on read access to 0x00000044 at address 0x406609
(thread 0009), starting debugger...
More verbose debugging is attached as a text file.
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http://bugs.winehq.org/show_bug.cgi?id=15726
Summary: incorrect text background on listview in Paf 5.2
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://ftp.ldscatalog.com/PAF5AllLangs.exe
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjstimpson(a)utwire.net
In Paf 5.2
In the dialog from Edit/Add -> Individual, the list view has white instead of
transparent backgrounds for the following text on the left side: "PERSONAL:"
"EVENTS:" "OTHER:".
There's also these partial grey backgrounds that show up on the selected row
that aren't supposed to be there.
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http://bugs.winehq.org/show_bug.cgi?id=9493
Summary: Cosmetic Errors when using Default Luna theme from
Windows XP
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smackdat1(a)gmail.com
Created an attachment (id=7842)
--> (http://bugs.winehq.org/attachment.cgi?id=7842)
errors using luna theme
Background for dragbar is black and Frame and Checkbox labelsdo not blend with
the background. Component is just a guess
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http://bugs.winehq.org/show_bug.cgi?id=13332
Summary: widl fails with unknown embedded type for somedata (0x0)
Product: Wine
Version: 1.0-rc1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sachin_bhandare(a)persistent.co.in
Created an attachment (id=13211)
--> (http://bugs.winehq.org/attachment.cgi?id=13211)
Sample IDL file
Attached sample IDL file fails with following error.
$>widl -I $WINE_HOME/include/wine/windows -I. -s -u -p -h test.idl
error: write_embedded_types: unknown embedded type for somedata (0x0)
I am using following WIDL version
$>widl -V
Wine IDL Compiler version 1.0-rc1
Copyright 2002 Ove Kaaven
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http://bugs.winehq.org/show_bug.cgi?id=14961
Summary: Clannad Full Voice will not run
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: at(a)drinian.org
Created an attachment (id=15569)
--> (http://bugs.winehq.org/attachment.cgi?id=15569)
Trace of REALLIVE.EXE crash
The latest version of the Japanese visual novel Clannad will not run in Wine.
Installer completes correctly, but the interpreter, REALLIVE.EXE, crashes
immediately on startup. Backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12425
Summary: win16 test suite: user32 comm16 test fails
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://win16test.googlecode.com
OS/Version: other
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11964)
--> (http://bugs.winehq.org/attachment.cgi?id=11964)
Backtrace
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The kernel comm test hangs in current git. Attached is the backtrace in current
git.
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http://bugs.winehq.org/show_bug.cgi?id=18647
Summary: Custom textbox/combobox fields in a listview
Product: Wine
Version: 1.1.22
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmail.com
Hi,
The use of a custom listview control (e.g. xlistctrl) with user drawn controls
like editable text fields and comboboxes there are various drawing bugs and you
can't properly 'enter' the control. I mean that in case of a combobox you can't
select custom values and in case of a text field it isn't always editable.
An example of a control which shows the problem is at
http://www.codeproject.com/KB/list/xlistctrl.aspx
Regards,
Roderick Colenbrander
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http://bugs.winehq.org/show_bug.cgi?id=18557
Summary: Slingplayer 2.0 Setup Assistant fails and hangs app
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://download.slingmedia.com/player/pc/SP2/SlingPlay
er-2.0.3508-Setup-EMEA.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21218)
--> (http://bugs.winehq.org/attachment.cgi?id=21218)
wine-1.1.21-316-g8f33420 console output
Slingplayer 2.0 opens the Setup Assistant to set Slingplayer and Slingbox
settings, update firmware, and to log into Sling.com to retrieve personal
information.
The Setup Assistant is basically a web page loaded in a small window that
interacts with the Slingplayer via what appears to be Javascript and ActiveX.
Upon loading the Assistant, nothing happens, just a blank screen. Closing the
window makes the Slingplayer unusable and has to be killed.
Installing IE6 throws a bunch of scripting and ActiveX errors before also
failing.
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http://bugs.winehq.org/show_bug.cgi?id=19526
Summary: regedit does not give gui feedback on import of keys
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows:
regedit test.reg
Registry Editor
Are you sure you want to add the information in test.reg to the registry?
-then-
Registry Editor
Information in test.reg has been successfully entered into the registry.
On wine:
nothing
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http://bugs.winehq.org/show_bug.cgi?id=14530
Summary: Easy68k M68000 emulator: Copy & Paste does not work!
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nestorac(a)gmail.com
The application in this webpage:
http://www.easy68k.com
which is a Motorola 68k microprocessor emulator works flawlessly on Wine except
for Copy & Paste, which does not work.
Please, try it with las version, 1.1.1. Can anyone confirm this?? I have Ubuntu
Hardy 8.04.1 and wine-1.1.1
There's also some strange behaviour: sometimes, when writing code, pressing Tab
key makes the application not only to put a tabulator, but to start a new line.
I think it would be really good to have it working on Linux, since it can be
used at the University.
This should be very easy to test. I have also sent a message to the developer
forum of that application, but I think it has more to do with Wine than with
the application itself.
Thanks!!
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http://bugs.winehq.org/show_bug.cgi?id=16505
Summary: 4oD installs but won't start
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drraph(a)gmail.com
Created an attachment (id=17935)
--> (http://bugs.winehq.org/attachment.cgi?id=17935)
wine log
Output of
WINEPREFIX="/home/raph/.wine" wine "C:\\Program Files\\Kontiki\\khost.exe" -p
4od1 -t cache:c4_home.html#pageId=0 -s
class=dialog,width=1280,height=960,position=1,resize=1,scrollbars=1,visible=0,name=main
Expected result: application starts
Actual result: wine output the log above and returns prompt. App does not
start.
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http://bugs.winehq.org/show_bug.cgi?id=13355
Summary: Richedit very slowly open big text files
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nx(a)operamail.com
Richedit wery slowly open big text files (about 700 KB an biggers) while in
Windows XP same program million times faster open same big's file.
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http://bugs.winehq.org/show_bug.cgi?id=13319
Summary: In dlls/user32/edit.c EDIT_EM_ReplaceSel Clobbers
Important Var When Buffer Overflows
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bsmith(a)sudleyplace.com
Please don't hate me, but I don't have git or anything like it installed
to make a formal patch, but I have benefited greatly from your work, so
I'd like to repay the effort by reporting a bug even though I realize
it's not in the correct format.
In a Windows app, I am using edit.c as a replacement for the EDIT
control in Windows. I don't use any of the other WineHQ files.
Here's a short description of the bug:
The handler EDIT_EM_ReplaceSel misbehaves when an insertion triggers a
buffer overflow. The code correctly calls EDIT_NOTIFY_PARENT(es,
EN_MAXTEXT), but shortly thereafter clobbers an important variable
(strl) by using it instead of a temporary.
The relevant OLD code in EDIT_EM_ReplaceSel is as follows:
--------------------------------------------------------------
if ((honor_limit) && (size > es->buffer_limit)) {
EDIT_NOTIFY_PARENT(es, EN_MAXTEXT);
/* Buffer limit can be smaller than the actual length of text
in combobox */
if (es->buffer_limit < (tl - (e-s)))
strl = 0;
else
strl = es->buffer_limit - (tl - (e-s));
}
if (!EDIT_MakeFit(es, tl - (e - s) + strl))
return;
--------------------------------------------------------------
the NEW code is as follows:
--------------------------------------------------------------
if ((honor_limit) && (size > es->buffer_limit)) {
EDIT_NOTIFY_PARENT(es, EN_MAXTEXT);
/* Buffer limit can be smaller than the actual length of text
in combobox */
if (es->buffer_limit < (tl - (e-s)))
strl2 = 0;
else
strl2 = es->buffer_limit - (tl - (e-s));
}
else
strl2 = strl;
if (!EDIT_MakeFit(es, tl - (e - s) + strl2))
return;
--------------------------------------------------------------
The calculation inside the honor_limit bracket of the value to use with
the call to EDIT_MakeFit uses strl as if it were a temp var. This
variable actually holds strlenW (lpsz_replace) and is used in later code
as if it still had the original value. Using a (new) variable strl2
solves that problem -- this variable is declared as a UINT in the
prologue. Perhaps you would prefer a name different from strl2 to
better reflect its temporary nature.
If you agree with the above analysis, I would greatly appreciate it if
someone would make this into a patch and take it from there. I have
make the above changes in my copy of edit.c and it works just fine when
the buffer overflows which is how I stumbled on this bug in the first place.
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