http://bugs.winehq.org/show_bug.cgi?id=17403
Summary: Uru - Ages Beyond Myst + Expansion Packs: Decompressing
sounds produces faulty output
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
This is a problem with Uru - Ages Beyond Myst with the expansion packs To D'ni
and The Path of the Shell. This game saves all the sounds in ogg format, but
most of them are decompressed to one or two wav files (sometimes mono/joined
stereo, sometimes one for the left and one for the right speaker). These wav
files will then be used in game. The decompressing is done by a dedicated app
called "SoundDecompress.exe" which is called by the installer after
installation finished. This app generally works fine in wine, it decompresses
the right ogg files to the right wav files, and the wav files can be played by
aplay or kaffeine. However, the game itself is unable to use the wav files, I
hear nothing in game. If I use the files which were created by running
SoundDecompress on Windows, everything works fine, so I think the fault occurs
while running the decompress, but I wouldn't know how to check that. The files
created on Windows are bigger than the ones which were created on wine.
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http://bugs.winehq.org/show_bug.cgi?id=11069
Summary: Mavis Beacon Teaches Typing 16 sound skips when typing
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://appdb.winehq.org/appview.php?appId=308
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To repeat, set 16 bpp mode or run in virtual desktop,
else you'll hit bug 3556.
Typing exercises are responsive, but each time
I press a key, the music skips. Log shows lots
of dsound in use.
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http://bugs.winehq.org/show_bug.cgi?id=18033
Summary: Check time-out for kernel boot initialisation
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I am surprised by the following result.
elfring@Sonne:~> time wine notepad
err:process:__wine_kernel_init boot event wait timed out
real 0m30.886s
user 0m0.242s
sys 0m0.087s
I find the log message and the timing strange for my system specification.
CPU: 15.43.1 "AMD Athlon(tm) 64 X2 Dual Core Processor 4200+"
Memory: 2 GB
Sonne 2.6.28.7-default #1 SMP PREEMPT Sun Mar 1 18:21:35 CET 2009 x86_64 x86_64
x86_64 GNU/Linux
Can this source code section be improved with different synchronisation
approaches?
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/kernel32/process.c;h=6…
I mentioned this issue also on an other occasion.
http://bugs.winehq.org/show_bug.cgi?id=17728#c2
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http://bugs.winehq.org/show_bug.cgi?id=18691
Summary: Nortel IP Softphone 2050 V. 2.02.0264 doesn't works
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=21405)
--> (http://bugs.winehq.org/attachment.cgi?id=21405)
Copy of terminal contents from the starting process
The Nortel IP Softphone 2050 V. 2.02.0264 starts without sound, I can't see the
characters inside Softphone screen, and the physical device doesn't turn on.
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http://bugs.winehq.org/show_bug.cgi?id=17093
Summary: console not being connected to stdin/stdout correctly
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
under certain circumstances, it's possible for stdin and stdout to become
connected, instead of to a command prompt window (e.g. wineconsole cmd.exe)
to the linux command xterm that started the command prompt window.
downloading the standard python 2.5.2 executable and running it i confirmed
that this situation occurs when msvcrt is set to native _or_ to builtin
(but i haven't confirmed with msvcr71 native, which is what python 2.5.2
exe is built with).
the msi for python2.5.2 can be downloaded here:
http://www.python.org/ftp/python/2.5.2/python-2.5.2.msi
and the .exe and the dll can be extracted - you will need both python.exe
_and_ python25.dll - using cabextract, you _don't_ need to actually install it.
anything on the command line (e.g. python.exe -c 'print "hello"') or python -v
-i
*change* the way that the code operates and *does* work.
also, redirection works e.g. echo 'print "hello"' | ./python.exe
... but not interactive operation (without explicitly saying so using
the -i option).
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http://bugs.winehq.org/show_bug.cgi?id=17933
Summary: WineTest - comctl32:ipaddress crash
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robin(a)rharmsen.nl
When running the WineTest application on Windows XP with SP3 the test for
comctl32:ipaddress crashed.
I think, the cause has something to do with IPv6.
After the test completed, I removed the IPv6 stack from the machine, rebooted
and redid the test, and now no crash.
The tag I used for running the test is: xp_WinXP-Pro-SP3-NL
I guess it might be worthwhile to investigate this, in order to fix the test
and the code it is testing.
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http://bugs.winehq.org/show_bug.cgi?id=17197
Summary: Warcraft 3 World Editor: Text-Editor scrolls when you
click at it for the first time
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Warcraft III World Editor has a Module called Trigger Editor.
If you click on the root of the trigger tree you get a text editor
at the lower right corner.
If you scroll before actually clicking in the editor, then the editor will jump
when you click in it, to the position where the text cursor has been before you
scrolled.
It does this only if you activate another component.
To reproduce the bug you could do:
1. Open the trigger editor.
2. Click on the root of the trigger tree.
3. Write some text in the bottom right text editor.
4. Click at the other text editor, above the one where you wrote the text in.
5. Scroll the text editor in which you wrote the text with mouse wheel or
scroll bar
6. Click in the same text editor
7. If you the text editor scrolled to the position where the cursor has been
then you have reproduced the bug.
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http://bugs.winehq.org/show_bug.cgi?id=16745
Summary: Create Option to Use Fontconfig for Handling Font
Hinting and Replacement
Product: Wine
Version: 1.1.12
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk1112(a)new.rr.com
Created an attachment (id=18416)
--> (http://bugs.winehq.org/attachment.cgi?id=18416)
Patch to enable fontconfig hinting and replacements
This patch is an attempt to use fontconfig (specifically, what is defined in
/etc/fonts and/or ~/.fonts.conf) to handle the hinting and replacements of
fonts. This should allow the end user to make WINE programs appear more
integrated with the rest of the desktop, if they choose to enable it.
The general idea is to inject the fontconfig data at the step in
WineEngCreateFontInstance prior to opening the font face. This allows the
GdiFont to be satisfied that it is getting the face it requested, and also
rendering it the way fontconfig says to. This method still allows for the font
replacement mechanism in WINE to work, as this works beneath it, not trying to
compete with it. The fontconfig data and load flags for freetype are stored in
tagGdiFont, and the load flags are then used in the rendering step. Also,
Fontconfig initialization was brought out into a separate function, as
fontconfig is now used in more than one place.
As I figured people may not want this on by default, it can be enabled by
setting this DWORD registry key:
HKCU\Software\Wine\Fonts\UseFontconfig = 1
If fontconfig is not available, the code is #ifdef'ed out, and if turned off in
the registry (default), WINE uses its normal behavior.
I am not a bigtime C coder, and this is my first patch that deals with WINE,
freetype, and fontconfig. So, there may be memory leaks that need fixing, as
well as poor coding practices and errors. ;) I have not attempted to handle
every type of configurable feature in fontconfig, just hinting and
replacements, as those are the most major things. I am basically just a guy
who wanted this feature hard enough to go about figuring out how to do it
myself.
This patch is against freetype.c from 1.1.12. I welcome any suggestions and
modifications to this patch, and info on how to get this into the development
version of WINE.
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http://bugs.winehq.org/show_bug.cgi?id=11638
Summary: Panzer General 2 doesn't work
Product: Wine
Version: 0.9.54.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mdemolins(a)gmail.com
Hello all,
I use Fedora 8 and wine 0.9.54 (the rpm provided by the official repos).
Wine appears somewhat ok. Anyways, I'm trying to run a W95/98 game, Panzer
General 2. The Wine site says it works fine.
http://appdb.winehq.org/appview.php?iVersionId=124 2
I was able to get the game running by changing to a Virtual Desktop and it
loads to the main menu screen fine. However, after I start a scenario, the game
loads up with the game control menu, but the central part of the screen where
the map of the scenario should be doesn't change. It just stays the same
graphic as the previous main menu screen. Clicking on the button to look at the
strategic map crashes the game. Basically it appears anything with some bit of
graphics doesn't work.
I've changed Emulation to W95 or W98 for the program, and also played with the
Video modes, but none of this helps. Any ideas? It looks like a video problem.
>From the below error message, I'm wondering if I can change to an 8-bit window
for the game to work.
Note :
1. this bug seems to be exactly the same that when I wanted to use PG2 under
Win XP without having set the "Win 95/98 compatibility mode" in the properties
of its desktop shortcut.
2. I use the official game CD to install and run the game, not an ISO (I've
bought it).
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http://bugs.winehq.org/show_bug.cgi?id=15226
Summary: Cursor in Red Alert disappears randomly
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)gmail.com
The (software?) cursor in Command & Conquer: Red Alert disappears randomly.
This can be accomplished by moving the cursor fast when clicking some menu
buttons or it happens randomly in game or menu. Might take many tries.
Some assumptions:
Not SMP related, happens on both dual core and single core.
Not related to DirectDrawRenderer, both GDI and OpenGL has the same problem.
Tested with todays git.
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http://bugs.winehq.org/show_bug.cgi?id=18439
Summary: Crash dialog appears underneath fullscreen (D3D9?) apps
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Any game, be it Oblivion, be it some random free MMO, be it whatever, if it's
fullscreen, and it crashes, the "encountered a problem and needs to close"
dialog appears UNDERNEATH the game, unclickable, so you have to go to another
window / X server and manually kill it to get back to normal. Obviously this
kinda kills the debugger too. Using a virtual desktop doesn't help, because the
dialog appears INSIDE the virtual desktop, UNDERNEATH the game.
I know this is happening with D3D9 games, haven't really tested outside of
that.
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http://bugs.winehq.org/show_bug.cgi?id=13498
Summary: Magic Ball 2 - New Worlds: access violation when trying
to run
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://gamecenter.oberon-media.com/game.htm?code=110452667&RefId=&origin=pcat_gm_
u
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
Steps to reproduce:
1. Install Magic Ball 2
2. Run MagicBall2.exe from the install directory
The game will bail out with an access violation as it is starting up.
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http://bugs.winehq.org/show_bug.cgi?id=11706
Summary: Warcraft III freezes with a black screen on startup
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ningo(a)gmx.net
Note: This is _NOT_ related to #6618. The freeze happens *after* the intro ends
by e.g. hitting the mouse key.
Without renaming the movies folder, the following error shows up:
This application has encountered a critical error:
FATAL ERROR!
Program: C:\Program Files\Warcraft III\war3.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 0073:7EF91B95
The instruction at '0x7EF91B95' referenced memory at '0x00000015'.
The memory could not be 'read'."
With the movie folder renamed the Warcraft III just freezes with a black
screen.
Frankly, it's just a matter of timing: If you wait ~5 Seconds before skipping
the intro Warcraft III freezes, if you skip the intro immediately the error
message pops up.
Also, see the comments by 'Clement' on the AppDB Page.
Note: Downgrading to 0.9.45 didn't solve my problem.
wine-0.9.56
X.Org X Server 1.4.0
Linux 2.6.23.16 i686
intel(4) 2.2.1
Hardware Configuration:
http://www-307.ibm.com/pc/support/site.wss/quickPath.do?quickPathEntry=1951…
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http://bugs.winehq.org/show_bug.cgi?id=12535
Summary: Yahoo and Oberon games don't display their start page
properly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://us1.cdn.oberon-media.com/products/oberon-
games/exe/blood_ties-
setup.exe?RefId=&origin=pgame_dl_u&ext=Blood_Ties-
setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
1. Install the yahoo/oberon game (e.g. Blood Ties in the URL provided)
2. Run the game
3. Install the Wine Gecko engine
You see a window called "GameShell" that has a blank content pane. This should
be a HTML page with a link to play the trial game.
For the Yahoo games, I get a page from my service provider saying the link
could not be found.
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http://bugs.winehq.org/show_bug.cgi?id=18435
Summary: Prosonsoft "Alltag und Beruf A1" very slow
Product: Wine
Version: 1.1.21
Platform: Other
URL: http://software.gmx.de/author/prosonsoft
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Prosonsoft "Alltag und Beruf A1" is german
language learning software, apparantly
written in Flash Player 7. It installs
fine and the first page works, but later
pages are unbearably slow. To reproduce,
run the app, click Start, click "Fortfahren",
then choose page 2 along the bottom.
The page take a long time (30 seconds) to come up.
Then try dragging one of the word tiles around with
the mouse. It's supposed to move easily, but it's
extremely jerky.
There are lots of lines like
fixme:mlang:fnIMLangFontLink_GetStrCodePages (pszSrc=L"skredit", cchSrc=7,
dwPriorityCodePages=1073742335) stub
in the log; it seems to call that function once for each char in
every string. (But WINEDEBUG=-mlang didn't really help.)
This software is a bit simple and dated (2006), but it's a free download, and
is evidently a difficult test for wine.
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http://bugs.winehq.org/show_bug.cgi?id=16071
Summary: Virtual DJ 5.2 performance
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=13450
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.klus89(a)web.de
CC: b.klus89(a)web.de
The installer of Virtual DJ 5.2 and the programme itself work 100% fine, but
Virtual DJ runs very slow, even on the latest hardware.
I installed the programme on Ubuntu 8.10 (Intrepid Ibex) with Wine 1.16.
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http://bugs.winehq.org/show_bug.cgi?id=14123
Summary: Unable to Install .msp Files
Product: Wine
Version: 1.0.0
Platform: PC
URL: see Description
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pbronline-wine(a)yahoo.co.uk
Here is a sample trace ...
$ WINEDEBUG=trace+msiexec msiexec /p WPOX3_SP1_EN.msp
trace:msiexec:main argvW[1] = L"/p"
trace:msiexec:main argvW[2] = L"WPOX3_SP1_EN.msp"
That's all folks !
First I thought I had what was described in
http://forum.winehq.org/viewtopic.php?p=8457#8457. However, I think
fixme:msi:MSI_OpenDatabaseW open failed r = 80030003 for
L"/home/lex/Downloads/Windows/WP12OSP2/WP12SP2EN.msp"
means 'file not found'. I tried a patch to a copy of my WPO12 installation and
msiexec seemed as happy as larry. (I confess I tried SP1, not SP2 ... see
below).
I did as Dan Kegel suggested and tried WINEDEBUG=+msi+msidb to my problem and
got no output at all. I thought this meant 'application not installed'. After
all, if there is nothing to patch then there is nothing to say.
So I made some trials ...
I have a wine skin with WPO12 (WPO = WordPerfect Office) installed and another
with WPOX3 installed. I have three msp Service Packs for WPO12 and two for
WPOX3.
As expected, attempting to install any service pack on the wrong installation
gave no trace beyond confirming the parameters as shown above.
For WPO12, SP1 was happy, SP2 was silent and SP3 was happy enough but told me
either the application wasn't installed or it was at the wrong patch level.
Fair enough.
For WPOX3, SP1 was silent while the hot fix for SP2 was happy (though
unintelligible due to a font issue I'm still looking into).
So it seems that the silence must have some other explanation.
My Wine trials were with XP emulation. WPOX3 and its service packs have been
installed under both native W2K (SP4) Professional and WXP (SP2) Home. WPO12
and its service packs were used under native W98 and possibly W2K (SP4)
Professional.
As for links where you can download this stuff (I'd doubt the Service Packs
apply to Trial Versions)
WPOX3 Trial Version:
http://www.corel.com/servlet/Satellite?pagename=uk/ProcessLayout&lc=en&ppg=…
WPOX3 Service Packs:
http://www.corel.com/servlet/Satellite/us/en/Content/1153321224268?pid=1208…
I believe I have "Hot Patch - English: Security Update" and "Service Pack 1 -
English". Service Pack 2 seems to be an .exe. file.
WPO12 Trial Version:
See bug 2547
WPO12 Service Packs:
http://www.corel.com/servlet/Satellite/us/en/Content/1153321224268?pid=1208…
I have the English versions of Service Packs 1, 2 and 3.
The whole lot will set you back 600+ Mb download. You'll need a Gb to install
WPOX3 and half that for WPO12.
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http://bugs.winehq.org/show_bug.cgi?id=9876
Summary: Hebrew text input: "Swedish Vowels"
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq-bugs(a)dotancohen.com
In ListPro (http://www.iliumsoft.com/site/lp/listpro.php) I receive "Swedish
Vowels" when typing in Hebrew. See attached screenshot. The reverse Hebrew was
typed in a ListPro file in Windows. The Swedish Vowels were typed in wine.
Note that in a previous wine install, 0.9.45, the pretyped Hebrew did _not_
appear backwards. See screenshot attached to previous bug for example:
http://bugs.winehq.org/attachment.cgi?id=8160
Relevant info:
ubuntu@ubuntu-laptop:~$ locale -a
C
en_AU.utf8
en_BW.utf8
en_CA.utf8
en_DK.utf8
en_GB.utf8
en_HK.utf8
en_IE.utf8
en_IN
en_NZ.utf8
en_PH.utf8
en_SG.utf8
en_US.utf8
en_ZA.utf8
en_ZW.utf8
he_IL.utf8
POSIX
ubuntu@ubuntu-laptop:~$ locale
LANG=he_IL.utf8
LANGUAGE=he_IL.utf8
LC_CTYPE="he_IL.utf8"
LC_NUMERIC="he_IL.utf8"
LC_TIME="he_IL.utf8"
LC_COLLATE="he_IL.utf8"
LC_MONETARY="he_IL.utf8"
LC_MESSAGES="he_IL.utf8"
LC_PAPER="he_IL.utf8"
LC_NAME="he_IL.utf8"
LC_ADDRESS="he_IL.utf8"
LC_TELEPHONE="he_IL.utf8"
LC_MEASUREMENT="he_IL.utf8"
LC_IDENTIFICATION="he_IL.utf8"
LC_ALL=he_IL.utf8
ubuntu@ubuntu-laptop:~$
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http://bugs.winehq.org/show_bug.cgi?id=13019
Summary: Half-Life(CS 1.6): SoundBlaster Live - microphone output
harshy and chopped
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lays25(a)o2.pl
People have been reporting it to work on some integrated audio chips, but on my
SoundBlaster Live I can't get it working in any way. When using the Microphone
Test in the Voice tab from the Options menu, the output I hear is partial
(sometimes i hear the last letter, sometimes the middle ones), the sound
quality is extremely poor and harshy. When using the Voicecom during game,
people report the same thing to me as they can't hear me properly. I use ALSA -
on OSS the microphone wouldn't even record ar all. I tried all combinations of
sound options in winecfg - none seemed to work.
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http://bugs.winehq.org/show_bug.cgi?id=19464
Summary: NULL-input backend for wineconsole
Product: Wine
Version: 1.1.23
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bonzini(a)gnu.org
I have several programs that in general need wineconsole. When used in a
Makefile they will receive no input, but they still need wineconsole to avoid
locking up. The reason is that they use an emulation of poll(2) for Windows
that requires GetNumberOfConsoleEvents and PeekConsoleInput.
Using curses mode allows the compilation to complete without requiring X11;
still, it causes an annoying flicker and it hides failure messages from the
screen.
It would be nice to have an alternative wineconsole mode that always allocates
the console for input while not reporting any input key, and that would connect
stdout and stderr to the "bare streams". I can try implementing this; do you
think it would be hard?
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http://bugs.winehq.org/show_bug.cgi?id=18039
Summary: Gun Metal crashes with NPE when using builtin quartz
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Created an attachment (id=20430)
--> (http://bugs.winehq.org/attachment.cgi?id=20430)
Wine 1.1.19 output with WINEDEBUG=+quartz
Retail version of Gun Metal crashes with a null-pointer dereference immediately
on start when builtin quartz is used. Seems to be related to this:
err:quartz:GetClassMediaFile Media class not found
Backtrace (attached) shows that the NPE occurs in gunmetal, and not in Wine.
Using native quartz works around this and Gun Metal will start correctly.
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http://bugs.winehq.org/show_bug.cgi?id=15809
Summary: wine should not wake the cpu when idle
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Wine should not wake the cpu when it's not doing anything, at least when only
builtin programs are running. Current obvious offenders are the system tray (a
2-second timer that runs no matter what) and blinking cursors. Once these are
addressed, we should try to run some builtin programs with strace and see if we
get any output when the programs are idle.
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http://bugs.winehq.org/show_bug.cgi?id=11810
Summary: parts from opengl/direct3d display show splines
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
Please compare my attached screenshot of Crazy Machines with AppDB's
http://appdb.winehq.org/screenshots.php?iAppId=3061&iVersionId=4468
You will notice that while most of the display is fine, the background
and the texts on the papersheets are missing in my version. Actually,
these 6 texts are also .tga image files. Instead, wine displays a sort
of spline pattern: lines of various color (related to the missing
image) emanate from a single origin, like quantic particles.
This effect is visually stable across refreshes of the display.
(Later in the game, a few icons are missing, but that could have a
different cause, as there's no such spline effect there.)
This happens to me both with the commercial game as well as a demo
found on a german DVD.
I've been using wine-0.9.56/54/48/47 with Ubuntu Dapper and Gutsy.
No warnings are shown in the console.
My hardware is an intel i810, and I'm using the xserver-xorg-i810 driver.
lspci: Intel Corporation 82852/855GM Integrated Graphics Device (rev 02)
WINEDEBUG=+opengl yields hundreds of
trace:opengl:X11DRV_SwapBuffers (0x12cfb0)
nothing else.
Would attaching a +d3d trace help? (it would be huge!)
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http://bugs.winehq.org/show_bug.cgi?id=16254
Summary: AOM Gold does not draw a distinction between lit and
unlit areas
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
AOM Gold does not draw a distinction between lit and unlit areas. In
theattached screen shot it shows all dark spots as lit up but does not show the
objects unless an ally's line of sight touches it.
Line fo sight is visible on minimap but not on the real map.
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http://bugs.winehq.org/show_bug.cgi?id=17357
Summary: SharedPlan Pro trial key dialog ignores all input events
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.sharedplan.com/downloads/pro/installSPPro.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=19403)
--> (http://bugs.winehq.org/attachment.cgi?id=19403)
SharedPlan Pro output
With today's Git (wine-1.1.14-394-g8ab829a), when starting SharedPlan Pro, the
trial dialog prompts are unable to receive any mouse events, making it very
difficult to dismiss them. The messages outputted until I terminated the
program are attached.
--- Comment #1 from Andrew Nguyen <arethusa26(a)gmail.com> 2009-02-12 04:46:22 ---
*** Bug 17358 has been marked as a duplicate of this bug. ***
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