http://bugs.winehq.org/show_bug.cgi?id=14762
Summary: Max Payne 2: sepia tone filter issues (high PPE)
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
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OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: onety-three(a)gmx.net
Hi,
this is a cleaned up version of the issues first described in
http://bugs.winehq.org/show_bug.cgi?id=14038.
Game affected: Max Payne 2 (demo version tested)
Issue: MP2 uses some fullscreen post-processing effects to enhance gaming
experience. The famous bullet time effect is using a sepia tone filter, which
breaks on wine when certain ingame options are set.
MP2 offers two modes of post-processing effect quality (switching them
completly off is also possible):
(i) medium -> the sepia filter works
(ii) high -> sepia filter breaks
Notice that MP2 also uses some other PP (post-processing) effects, like a
motion blur filter in cutscenes. The filter from the cutscenes is NOT affected
by this issue described here, although it also affects the entire screen.
The issue also appears with wine-0.9.56.
Issue is gone when going back to wine-0.9.45, but the rendered area is now
confined in a rectangular portion of the visible screen. (read more about this
at the end (*))
Regression testing turned up this commit:
[d09cbcec91561186bee77aaba55b29cbf2d7e7ef] wined3d: Activate
GL_ARB_texture_rectangle.
http://source.winehq.org/git/wine.git/?a=shortlog;h=d09cbcec91561186bee77aa…
Notice the other five wined3d commits by Stefan Dösinger.
Somehow using ARB_tex_rect instead of using NP2 emulation breaks the sepia
filter, but leaves the motion blur intact.
In fact this commit does also correct "scaling" issues with the other PP
effect, motion blur (again see below (*)).
My wine settings for MP2:
UseGLSL=disabled
OffscreenRenderingMode=backbuffer
RenderTargetLockMode=auto
It doesn't matter though is ORM is set to backbuffer or fbo, the issue also is
reproducible with ORM=fbo. However testing this with ORM=backbuffer makes it
easier for me because of other issues with FBO (plus FBO generates a lot of
FIXME noise on the console).
Graphics hardware used to confirm:
(i) Me, using a Geforce FX 5900
(ii) Frank Roscher, using a Geforce FX 5700
Drivers versions:
(i) FX 5900 driven with 100.14.19 and 173.14.09 (makes no difference)
(ii) FX 5700 driven by driver version 169.12
(*) Interesting facts with wine-0.9.45:
Like I said above PPE set to high work with this version, but the rendered area
is suffering from "scaling issues". This can be reproduced all the time with
the bullettime filter.
However there are also the cutscenes, using the motion blur filter. The funny
thing there is that they are also affected by the scaling issue, BUT not
always.
Watch the first cutscene sequence after you gain control over Max in the
hospital room (the cutscene begins when you are right in front of the double
door). The scaling issue changes during the cutscene to correct rendering, and
back after some moments.
I don't know if the changes from "wrong scaling" to "correct scaling" and
vice-versa are always the same but I'm going to check that again.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=13070
Summary: Deus Ex - Invisible War fails to launch new game
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=12826)
--> (http://bugs.winehq.org/attachment.cgi?id=12826)
Default debug log
The named game is starting with intro movies and main menu. But when I want to
start a new game then it end's up with this message.
err:dbghelp:SymCleanup this process has not had SymInitialize() called for it!
The sound got repeated endless (OSS selected, full, 44800 Hz, 16 Bit. I guess
it is not the sound, more that error message. Attached is the full console
output (default WINEDEBUG)
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http://bugs.winehq.org/show_bug.cgi?id=12053
Summary: User32: msg test fails
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11419)
--> (http://bugs.winehq.org/attachment.cgi?id=11419)
+msg trace in git
User32's msg.c test fails for me consistently in git. +msg log attached. This
is on a fresh install of Ubuntu Hardy on an few years old toshiba laptop.
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http://bugs.winehq.org/show_bug.cgi?id=17300
Summary: openlp.org output/preview scrambled.
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.openlp.org/en/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: online(a)patrick-brueckner.de
Created an attachment (id=19313)
--> (http://bugs.winehq.org/attachment.cgi?id=19313)
screenshot
with wine1.1.14 the output of openlp.org is scrambled in the preview aswell as
in the main window, see attached screenshot.
last time i had it working was with 1.1.10 or 1.1.11, but I don't use the
program to often on my linux machine.
it should be easy to reproduce the bug, since the program is foss.
if you would like to get any logs, please let me know - i will gladly provide
them.
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http://bugs.winehq.org/show_bug.cgi?id=12446
Summary: Call of Cthulhu: overall low performance compared to
Vista
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vkojouharov(a)gmail.com
The wine version for this bug is actually 0.9.59, but as of the time of
writing, this version is not available from the select box.
This bug is about the overall slow game performance of Call of Cthulhu (
http://appdb.winehq.org/objectManager.php?sClass=application&iId=3981
), compared to the same game with the same settings under Windows Vista.
Overall, the game is at least twice as slow, as compared to Vista, maybe more.
The test machine is a core 2 duo @ 2.20 GHz, with an 8400M GS video card, with
an nvidia driver version of 100.14.19. The same settings are used on both wine
and vista. The the resolution is set to 1600x1200, and the other graphics
related setting, the AA, is set to None.
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http://bugs.winehq.org/show_bug.cgi?id=18232
Summary: Touhou 11 and Touhou 12 drop to below 10 fps after
launching
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
The games are unplayable, but Touhou 10 and below work fine.
Here's the output of Touhou 10, 11, and 12. I interrupted each after about 20
seconds.
eric@kingfisher:~/th10$ wine th10e.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f87c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
eric@kingfisher:~/th10$
eric@kingfisher:~/th11$ wine th11e.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus (0x14d528) : stub (once)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
eric@kingfisher:~/th11$
eric@kingfisher:~/th12$ wine th12.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus (0x14d338) : stub (once)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:win:WINNLSEnableIME hUnknown1 (nil) bUnknown2 1: stub!
eric@kingfisher:~/th12$
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http://bugs.winehq.org/show_bug.cgi?id=19158
Summary: The Bat! 4.2.6 doesn't start because of Themida on OS
X
Product: Wine
Version: 1.1.24
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: domiman(a)gmail.com
When you run The Bat! version 4.2.6 it won't start because of a security lib
Ritlabs uses for The Bat! 4.1x upwards from Themida. The error message is
Themida - "Cannot open oreans.vxd driver. Make sure that oreans.vxd is not open
by another program"
This happens with my self compiled Wine 1.1.24 and prebuilt versions of
(Dar)Wine 1.1.21 and 1.1.23. Googling seems to show that this is only an issue
for Wine on OS X and the Themida/Oreans stuff.
This bug is related to bug #18918 and has also been reported to the forum at
http://forum.winehq.org/viewtopic.php?p=26132&sid=46f54a257a527a985869d8f82…
The download link to The Bat! is
http://www.ritlabs.com/en/products/thebat/download.php (Home or Professional
versions are the same, only the extras are different, so no matter which
version you choose)
My system: Intel iMac, OS X 10.5.7, XQuartz 2.3.3.2
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http://bugs.winehq.org/show_bug.cgi?id=19374
Summary: Rumble Fighter Login
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dude_exe(a)hotmail.com
This is my first time using Wine, and it works great for just about everything.
But the original reason I downloaded it was to play one of my favorite MMOs,
Rumble Fighter, which I got from here:
http://rf.ogplanet.com/downloads/game.asp
It downloaded, installed, updated, and ran perfectly right up to the login
screen. The login button doesn't work. I noticed that it says "This service
is for North America users only. Thanks for your interest." at the top of the
window. I don't know why, as I live in Shoreline Washington, and my computer
is set to US time. I have the most recent version of Wine.
Hardware Overview of my computer:
Model Name: MacBook
Model Identifier: MacBook5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MB51.007D.B00
SMC Version (system): 1.40f2
Serial Number (system): W891715P8QR
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http://bugs.winehq.org/show_bug.cgi?id=19128
Summary: UseGLSL=disabled stops FIFA WM 2006 with vertex shader
error
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: stefandoesinger(a)gmx.at
With UseGLSL="disabled", FIFA WorldCup 2006 freezes with a black screen as a
zillion GL_INVALID_OPERATION scroll by.
Noteworthy log messages at the beginning are:
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 28: missing comma (hint: '[')"
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 50
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 33: missing comma (hint: '[')"
Later, it is this exactly this fixme:drawStridedFast >>>>>>>>>>> which scrolls
by continuously. I've used wine-1.1.24, although Stefan added a few patches
since. I prefer to stick to releases for tests.
Hmm, I already encountered that drawStridedFast message (with GLSL) in
2weistein Demo in wine-1.1.21 (there it was "only" reported ~ thousand times).
BTW, 2weistein Demo works great with or without UseGLSL -- even better without
it in the main menu, but that's another issue.
With (default) GLSL, FIFA WC 2006 works flawlessly on the MacOS -- the children
have totaled hours of game play. (Alas, I'd need to perform a full install
prior to submitting AppDB results about the Mac).
Using nVidia "early 2009" Mac Mini with OS X 10.5.7 and XQuartz 2.3.3.2
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