http://bugs.winehq.org/show_bug.cgi?id=18264
Summary: AutoCAD 2008: QuickCalc doesn't show up
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20789)
--> (http://bugs.winehq.org/attachment.cgi?id=20789)
How should it looks like
I'm using Wine 1.1.20 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386. I've got installed corefonts dotnet20
gdiplus gecko msxml3 vcrun2003 through winetricks.
The problem is with "QuickCalc" in AutoCAD 2008. It doesn't show up. It does
hang AutoCAD when i try to run it from toolbar but doesn't hang AutoCAD when i
run it from popup menu.
In terminal there were:
err:listview:LISTVIEW_WindowProc unknown msg 2008 wp=00000000 lp=00000000
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http://bugs.winehq.org/show_bug.cgi?id=18183
Summary: Crazy Machines with CD-ROM: no mouse, no exit
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Some testers in AppDB already mentioned broken exit behaviour with Crazy
Machines:
"Quit the game takes some times very long or don't work at all"
"Exiting the game can only be achieved with Ctrl + C. The Quit Game ingame
option does not work."
"Even the quit-bug in wine 1.1.3 vanished for me"
The exact behaviour depends on whether wine pretends there is a CD-ROM drive.
What's even weirder is that failure to exit the application correlates with an
invisible mouse pointer.
Two version of Crazy Machines I can test present similar behaviour:
- CM Inventor's Workshop (Erfinderwerkstatt, retail)
- CM Operation Brainstorm (sequel aka. New Challenges, demo)
In Inventor's workshop (IW), when the game does not exit, the info screen (with
2 exit+cancel buttons) disappears, returning to the main menu. In Operations
Braintorm (OB), the trailer screen remains in place.
The invisible mouse pointer makes it tough to select objects, but they still
highlight and react when the mouse passes over them.
The following table lists some of my findings.
* "poi" means whether the mouse pointer is visible or not.
* "mou" HW or SW inside the app's option menu.
* "exi" whether the app exists when asked to.
* "full." winecfg fullscreen or desktop window. The app's own option is always
fullscreen, to avoid an ugly border.
* "music" off, CD or game's own .ogg files, see options menu
* "DOS" the one important point: what kind of drives does wine declare?
poi/exi full. window mou ver OS wine music DOS
ok/yes desktop 800x600 HW IW Intrepi 1.1.19 HD C+Z
ok/yes yes 800x600 HW IW Intrepi 1.1.19 HD C+Z
ok/yes desktop 800x600 HW OB Intrepi 1.1.19 HD C+Z
ok/yes yes 800x600 HW OB Intrepi 1.1.19 HD C+Z
ok/yes desktop 800x600 HW OB Intrepi 1.1.19 HD C+Z+D(link)
no/no desktop 800x600 HW OB Intrepi 1.1.19 HD C+Z+D(defd, empty)
no/no desktop 800x600 HW IW Intrepi 1.1.19 HD C+Z+D(defd, empty)
ok/no desktop 800x600 SW IW Intrepi 1.1.19 HD C+Z+D(defd, empty)
no/no desktop 800x600 HW IW Hardy 1.1.19 HD C+Z+D(defd, empty)
no/no desktop 800x600 HW IW Hardy 1.1.19 CD C+Z+D(data)
ok/yes desktop 800x600 HW IW Intrepi 1.1.19 CD C+Z+D(mus)
froze desktop 800x600 HW OB Intrepi 1.1.19 CD C+Z+D(mus)
no/no desktop 800x600 HW OB Intrepi 1.1.19 CD C+Z+D(mix)
ok/yes desktop 800x600 HW IW Hardy 1.1.19 CD C+Z+D(mus)
froze desktop 800x600 HW IW Hardy 1.1.19 CD C+Z+D(mix)
* "link" means a sole symbolic link without further action:
ln -s /media/cdrom ~/.wine/dosdevices/d:
* "D" means d: -> /media/cdrom0 and d:: -> /dev/scd0
winecfg can create this for you when it detects a CD-ROM in a drive.
* "defd" (defined) means an entry like follows in system.reg:
[Software\\Wine\\Drives] 1240505086
"d:"="cdrom"
You need not mess with the registry. Use winecfg, then check the result in
system.reg.
* "mus" means a music CD is inserted.
* "mix" means a data CD-ROM with additional music tracks is inserted.
A link dosdevices/d:: -> /dev/scd0 alone does not cause trouble. (It produces
interesting results with wine cmd dir d: -- serial number and label are listed,
but no contents).
Both registry entry and dosdevices/d: (not d::) must be set for the bug to show
up. I choose /media/cdrom above as an example, but the bug also shows up when
you declare a directory from your HD as a CD-ROM in winecfg.
With a CD-ROM in the drive, this effect mostly disappears.
A distinct issue is that Intrepid froze shortly after the CD-ROM was accessed
(repeatably). The caps_lock light went on. Hardy froze while in the initial
screen (Die Völker CD-ROM); no caps_lock. I need to investigate this further
before reporting it, as I have some other wine apps that freeze Linux, and most
of these also can use mcicda -- maybe that's the clue.
Using Ubuntu Intrepid and Kubuntu Hardy, ALSA without pulseaudio (pactl exit),
Intel AC'97 audio.
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http://bugs.winehq.org/show_bug.cgi?id=18134
Summary: Drawing artifact in Lotus Notes 5.0.10
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gliporace(a)gmail.com
Created an attachment (id=20592)
--> (http://bugs.winehq.org/attachment.cgi?id=20592)
Lotus Notes main window with drawing artifacts
Hi,
when compositing is enabled (with compiz, kwin or xfce window manager) there
are artifacts in Lotus Notes windows.
This with wine 1.1.19 and ubuntu 9.04 beta.
Attached a screenshot about this bug.
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http://bugs.winehq.org/show_bug.cgi?id=18112
Summary: Long time play of Assasine's Creed Ver. 1.02
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Xwarman(a)gmx.de
Created an attachment (id=20551)
--> (http://bugs.winehq.org/attachment.cgi?id=20551)
cuts from AC Console messages before different crashes
That extract are some errors occoured by playing Assasine's Creed with latest
wine versions and only mods discriped in wine HQ --> Assasine's Creed. Game
works fine, but it crashes servail times especially when trying main missions
of the game. Whenever I try to succeed the main story line (most of all killing
some targets and get back to base) the game crashes without any information or
hint before. Hope that can help you.
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http://bugs.winehq.org/show_bug.cgi?id=18092
Summary: DirectX: Surface not rendered correctly
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20521)
--> (http://bugs.winehq.org/attachment.cgi?id=20521)
Image shownig the problem
I'm using wine-git (1.1.19) downloaded in 18.04.2009 (compiled using gcc
version 4.3.2 20081105 (Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is that surfaces on cars in Race Driver: GRID (patched to v.1.2)
aren't rendered correctly. The car in the attachment should be painted white
but has got many black polygons on surface. Other cars in background also have
got the same problem. Game uses pixel shaders 3.
graphic card: GF 9600M GT
drivers: 185.19 (default configuration)
OffscreenRenderingMode: backbuffer (doesn't work with fbo)
Multisampling: enabled (not set in game)
VideoMemorySize: 512
Overrides: d3dx9_36.dll (3.6 MiB), xinput1_3.dll (67.3 KB), openal32.dll (43.0
KB)
In output there are
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2398
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE) @ surface.c / 2400
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE) @ surface.c / 2402
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_R,
GL_CLAMP_TO_EDGE) @ surface.c / 2404
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER,
GL_NEAREST) @ surface.c / 2406
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER,
GL_NEAREST) @ surface.c / 2408
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ surface.c / 417
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 1047
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http://bugs.winehq.org/show_bug.cgi?id=17412
Summary: oleaut32/tmarshal tests fail with +heap enabled
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://test.winehq.org/data/6a1537c4b5037be5253c33021fda
3a02430533f7/wine_xp_ae-ub-810-
heap/oleaut32:tmarshal.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@austin-desktop:~/wine-git/dlls/oleaut32/tests$ wineserver -k ; make
testclean ; rm -rf ~/.wine ; WINEDEBUG=+heap make tmarshal.ok 2> /dev/null
rm -f olefont.ok olepicture.ok safearray.ok tmarshal.ok typelib.ok
usrmarshal.ok varformat.ok vartest.ok vartype.ok
../../../tools/runtest -q -P wine -M oleaut32.dll -T ../../.. -p
oleaut32_test.exe.so tmarshal.c && touch tmarshal.ok
tmarshal.c:600: Test failed: Struct parameter passed by value corrupted
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http://bugs.winehq.org/show_bug.cgi?id=17034
Summary: IBExpert hung up with wine gecko 0.9.0
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_pradelli(a)yahoo.com
Created an attachment (id=18834)
--> (http://bugs.winehq.org/attachment.cgi?id=18834)
console debug messages
If wine_geko is installed, ibexpert hung-up when displaying messages from
ibexpert direct.
http://www.ibexpert.com/download/setup_trial.exe
I attached the console output messages
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http://bugs.winehq.org/show_bug.cgi?id=16939
Summary: NASA WorldWind renders everything black, unless ran with
native oleaut32.
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://worldwind.arc.nasa.gov
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
The title says it all, the window where the world should show up, is completely
black. When you run with native oleaut32 it all works fine, see for example
http://bugs.winehq.org/attachment.cgi?id=15340
There was nothing really interesting in the console worth attaching here i
think
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http://bugs.winehq.org/show_bug.cgi?id=16688
Summary: tests/rsaenh: array size smaller than bound length
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: source, testcase
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
bash-3.2$ make
ccache gcc -c -I. -I. -I../../../include -I../../../include -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wwrite-strings -Wpointer-arith
-I/usr/local/include -g -O2 -o rsaenh.o rsaenh.c
rsaenh.c: In function `test_block_cipher_modes':
rsaenh.c:462: warning: array size (23) smaller than bound length (24)
OpenBSD 4.4, gcc 3.3.5 (propolice)
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http://bugs.winehq.org/show_bug.cgi?id=16202
Summary: Counter-Strike 1.6 fully loads processor even in menu
mode
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Counter-Strike 1.6 fully loads processor even in menu mode.
Minimizing the application into the taskbar reduces load to minimum.
Maximizing again switches load on. This continues through all gameplay in all
game modes.
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