http://bugs.winehq.org/show_bug.cgi?id=18677
Summary: Attempting to install Steam
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmanfffreak(a)hotmail.com
Created an attachment (id=21384)
--> (http://bugs.winehq.org/attachment.cgi?id=21384)
Backtrace of when the program is run.
Attempting to install Steam on Wine, compiled myself from source. This has been
going on for quite sometime, no matter if I try to compile myself, or install
from pkg-add or aptitude.
The attached happens during installation, and then the steam.exe crashes when
you try to run it (with the error message "Steam.exe has encountered a problem
and needs to close.)
Details:
jguy@jguy-desktop:~$ wine --version
wine-1.1.22
jguy@jguy-desktop:~$ uname -a
Linux jguy-desktop 2.6.28-11-generic #42-Ubuntu SMP Fri Apr 17 01:58:03 UTC
2009 x86_64 GNU/Linux
jguy@jguy-desktop:~$
This IS 64-bit Ubuntu 9.04.
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http://bugs.winehq.org/show_bug.cgi?id=18498
Summary: Valve Hammer Editor, Viewports are black
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailRoxas(a)gmail.com
Valve Hammer Editor what comes with Source SDK(Steam), Viewports are black and
tho mapping is unusable.
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http://bugs.winehq.org/show_bug.cgi?id=19259
Summary: Battleforge installer quits unexpectedly
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: startaq(a)gmail.com
Created an attachment (id=22300)
--> (http://bugs.winehq.org/attachment.cgi?id=22300)
Log with WINEDEBUG=+msi
The Battleforge installer (when run from the Battleforge DVD), quits with the
error message:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
after selecting the destination directory and clicking on next.
A logfile with WINEDEBUG=+msi is attached, I hope this helps.
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http://bugs.winehq.org/show_bug.cgi?id=19244
Summary: Mavis Bacon crashes wine and enabling +relay works as
a workaround
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quintin(a)last.za.net
Created an attachment (id=22264)
--> (http://bugs.winehq.org/attachment.cgi?id=22264)
Crash log where WINEDEBUG=+relay is omitted
I am trying to run Mavis Bacon Teaches Typing Platinum 20.
I can successfully run it on my office PC, using the same distro (Ubuntu
Desktop 8.10) with it's default wine installation (1.1.25). I have to change my
resolution to 1024x768 though.
I tried the same here, though it doesn't help. The crash message is different
also (see attached).
When trying to generate the debugging information, however, the application
suddenly started running. It's running very slowly (has 3D rendering and seem
unresponsive, typing keys feels like it take about 100-200 ms to respond).
So running this command crashes:
wine MavisBeacon.exe > crash.log 2>&1
And running the following command works:
WINEDEBUG=+relay wine MavisBeacon.exe > crash.log 2>&1
I attached crash.log for the former command (the one that crashes). Also, I
don't know if the log is complete, because after I receive the crash dialog
wine freezes, and I have to press Ctrl+C. It seems to be incomplete, since it
ends at Backtrace:
Further, disabling sound simply causes a Segmentation fault. Not sure if this
is related. I think it's rather a rendering problem, since I had problems with
the rendering on my office machine as well (where the 1024x768 workaround
helped).
Any requests on what I should try to help find the problem?
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http://bugs.winehq.org/show_bug.cgi?id=19243
Summary: WebSlingPlayer Firefox remote doesn't work
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.sling.com/sling_player
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22263)
--> (http://bugs.winehq.org/attachment.cgi?id=22263)
Screenshot of remote
To get this far:
Run "winetricks firefox3 flash9 wmp9"
Override quartz.dll and qcap.dll with natives.
Go to http://www.sling.com/sling_player and install the Firefox plugin.
Restart Firefox and go back to http://www.sling.com/sling_player
On connecting to the Slingbox, a remote control should load, but it is
basically just a white box. Some remote have numbers but they are not
functional.
The remote is required to control what is being viewed.
The only clue in the console is a fixme when I mouseover where the buttons
should be:
fixme:gdiplus:GdipIsVisibleRegionPointI (0x9b0ae58 -40 -27 (nil) 0x32ea34):
stub
Same in latest git.
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http://bugs.winehq.org/show_bug.cgi?id=19131
Summary: GNU Emacs 22.3 multiple graphical glitches
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://ftp.gnu.org/gnu/emacs/windows/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b0ntrict0r(a)yandex.ru
GNU Emacs 22.3 compiled for Windows works well on wine but looks quite odd.
Attached screenshot illustrates the problem. Emacs is running on its default
configuration now.
1. Two thin blue lines shows real window borders. As you can see there are
misdrawn vertical transparent strips at the right and bottom window borders.
2. There is a gap between menu bar and unfolded menu.
3. When scrolling buffer with C-n/C-v/C-p, or with PgUp/PgDn, or with arrows
buttons, the lower half of the buffer is not rendered at all. Moving text
cursor on symbols which should be shown in this part of the buffer makes them
visible.
I'm also in doubt whether toolbar is filled with right colour.
The other problem is that moving Emacs window to the different workspace or
switching current workspace makes Emacs window to complely disappear but I
don't know is this problem WM-specific (I'm using dwm 5.4.1).
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http://bugs.winehq.org/show_bug.cgi?id=19012
Summary: Thief 2 demo crashes on new game
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Created an attachment (id=21910)
--> (http://bugs.winehq.org/attachment.cgi?id=21910)
Log of Thief 2 Demo crash
Running a recent wine build (git update shortly before 1.1.24 release, but
after including recent fixes to repair breakage of Thief 2), the Thief 2 Demo
crashes with the attached backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=18917
Summary: Star Trek Armada 2: Graphic's initiation failed.
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ville_lumiere(a)gmx.net
I installed Star Trek Armada 2 with the patch 1.1. The installation worked out
fine, but when I want to play the game I receive the following error
(approximate translation).
Graphic's initiation failed. No compatible Direct3D graphic acceleration card
was found.
The terminal tells me the following:
wine ./Armada2.exe
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=24
fixme:cursor:SetSystemCursor ((nil),00007f00),stub!
fixme:cursor:SetSystemCursor ((nil),00007f02),stub!
fixme:cursor:SetSystemCursor ((nil),00007f01),stub!
fixme:cursor:SetSystemCursor ((nil),00007f8a),stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f090,0x00000000), stub!
fixme:gl_compat:add_gl_compat_wrappers GL implementation supports
GL_ARB_fragment_program but not GL_EXT_fog_coord
fixme:gl_compat:add_gl_compat_wrappers The fog coord emulation will most likely
fail
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=24
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=24
My ATI Mobility Radeon HD 2300 is ready for 3D acceleration. What's the
problem?
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http://bugs.winehq.org/show_bug.cgi?id=18387
Summary: Oblivion doesn't quite make it all the way down
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
When you quit Oblivion, it never actually closes the window and shuts down. It
just seems to kind of hang in memory, with a screen in your face. This becomes
a significant issue if you were playing the game full screen and go to quit,
now you have to switch out to a terminal and manually kill the game.
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http://bugs.winehq.org/show_bug.cgi?id=18317
Summary: Flash CS3 crash due to unimplemented function
gdiplus.dll.GdipSetPathGradientPresetBlend
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prahal(a)yahoo.com
Created an attachment (id=20862)
--> (http://bugs.winehq.org/attachment.cgi?id=20862)
GdipSetPathGradientPresetBlend stub implementation
Attach patch fix the crash which happens when on test the animationi
(ctrl+enter) or open the "actions" panel. This is a cut n paste from
GdipSetPathGradientBlend.
Note that one have to dll overrides gdiplus to use wine version. Flash CS3
ships its own version of gdiplus and loads it otherwise (which segfaults).
I managed to install this software by adding the change told in :
http://bugs.winehq.org/show_bug.cgi?id=8945#c4
that is add CoInitialize(NULL); and CoUninitialize(); into dlls/msi/custom.c.
Don't know why this change was lost (too hackish ?). And thanks to recents
changes in jscript it completed while it was not in previous wine (I am running
1.1.20 + git until 66d04f8eb6ee0d9a1bdbc3f2c364126d8bb52010.
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