http://bugs.winehq.org/show_bug.cgi?id=9863
Summary: Pro Evolution Soccer 2008 (PES 7) bugs
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevi55(a)gmail.com
Created an attachment (id=8343)
--> (http://bugs.winehq.org/attachment.cgi?id=8343)
1) Running PES with fglrx drivers on r3xxx
Those are some reports after testing the free-downloadable demo of PES 2008
under wine.
The game installs well and runs if well configured as mentioned in Application
DB (briefly enabling "UseGLSL" and setting an audio engine), but it has some
problems in some hardware I think:
1) Running it with ATi fglrx drivers (free radeon ones aren't usable at all) on
my rv350 card (mobility radeon 9700) there are resolution errors (if I set it
to 640x480 the size is something like 400x450).
See attachment for a shot.
2) In some cards (nvidia from my tests) it freezes while loading some textures
(both in menus and/or in game) with these errors (tracked on low/medium/high
quality runs):
err:ntdll:RtlpWaitForCriticalSection section 0x7e8aee90 "d3d9_main.c: d3d9_cs"
wait timed out in thread 000e, blocked by 001a, retrying (60 sec)
wine: Critical section 7e8aee90 wait failed at address 0x7bc39050 (thread
000e), starting debugger...
Unhandled exception: wait failed on critical section 0x7e8aee90 d3d9_cs
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc39050
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:win:RegisterDeviceNotificationA (hwnd=0x20024,
filter=0x34fd9c,flags=0x00000000),
returns a fake device notification handle!
err:seh:setup_exception stack overflow 84 bytes in thread 0015 eip 7d969b06 esp
7c8affac stack 0x7c8b0000-0x7c9c0000
err:ntdll:RtlpWaitForCriticalSection section 0x7e42b740 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0009, blocked by 0015, retrying
(60 sec)
wine: Critical section 7e42b740 wait failed at address 0x7bc39050 (thread
0009), starting debugger...
Unhandled exception: wait failed on critical section 0x7e42b740
thread_data_tls_index+0x40
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc39050
err:seh:setup_exception stack overflow 12 bytes in thread 0015 eip 7e7cb5ae esp
7c8b2ff4 stack 0x7c8b3000-0x7c9c3000
err:ntdll:RtlpWaitForCriticalSection section 0x7e42e740 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0009, blocked by 0015, retrying
(60 sec)
wine: Critical section 7e42e740 wait failed at address 0x7bc39050 (thread
0009), starting debugger...
Unhandled exception: wait failed on critical section 0x7e42e740
thread_data_tls_index+0x40
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc39050
Complete logs are attached.
A workaround to this problem is setting "OffscreenRenderingMode" Direct3D
setting to "fbo"
3) Using fbo OffscreenRenderingMode some scenes (Replays, Corners,
GoalKicks...) can't be seen using Medium or High quality (no problems using low
quality, instead). Durning these moments, in fact, I can see only a light-blue
screen with a small square in, showing a part of the game.
Some relevant (I think) logs are:
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode
found(1280x800x32)! (XRandR)
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,15,15) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d_surface:IWineD3DSurfaceImpl_LoadTexture Reading back render target but
SFLAG_INDRAWABLE not set
fixme:d3d:IWineD3DQueryImpl_GetData >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetQueryObjectuivARB(GL_QUERY_RESULT)
@ query.c / 203
err:d3d_surface:IWineD3DSurfaceImpl_LoadTexture Reading back render target but
SFLAG_INDRAWABLE not set
fixme:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glReadPixels @ surface.c / 526
You can see the attached shot for understanding in a better way.
4) Freezes on closing: when exiting from PES the screen becomes black, but the
application doesn't terminate (it seems an audio problem, since util I kill the
process my sound-card emets a vibrant sound).
Sorry but I can't take a log...
6) Gamepads can't be used inside the game... Also if wine finds my pads (and
they works with other games [i.e. FIFA 08]), I can't use them in menus.
I don't know if this is a wine or PES bug btw...
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http://bugs.winehq.org/show_bug.cgi?id=18181
Summary: Error on game Project torque on Suse 11.1
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: costa.o.diego(a)gmail.com
CC: costa.o.diego(a)gmail.com
Hi,
I've a new installation of SUSE 11.1 and istalled the latest wine version with
no errors, soon after that i've installed the Project Torque (game) and
installed the package that was requested to look on the net for the requested
updates for the game.
When i start the game and it tries to go to the net for updates i got this
error.
Error in update de file: ProjectTorque.exe (Error code: 2)
I don't really know what this error point at.
Thanks All
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http://bugs.winehq.org/show_bug.cgi?id=17283
Summary: Steam crashes by loging in into the Steam Community with
Gecko
Product: Wine
Version: 1.1.3
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matteo.hausner(a)gmail.com
If you click on Community in the Steam main window, and enter your username and
password Steam crashes after a few seconds. This is a new and didn't happen in
older versions of wine.
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http://bugs.winehq.org/show_bug.cgi?id=18813
Summary: /usr/bin/../lib32/../share/wine/wine.inf not found
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
After update to wine v1.1.23 i killed the $HOME/.wine directory and than I run
wine rundll32 setupapi.dll,InstallHinfSection DefaultInstall 128
/usr/share/wine/wine.inf
to create a new $HOME/.wine dir. The first line of the messages in the console
window is:
wine: failed to update /<home>/.wine with
/usr/bin/../lib32/../share/wine/wine.inf: No such file or directory
It works - but is weird.
The folder $HOME/.wine is created also the subfolders.
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This is debian 64bit - sidux. I use the Ubuntu-Package from Scott Ritchie.
This procedure described above I did several times after update.
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http://bugs.winehq.org/show_bug.cgi?id=18138
Summary: Mahjong Quest 3 crashes on startup
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gilap(a)gmx.net
Created an attachment (id=20597)
--> (http://bugs.winehq.org/attachment.cgi?id=20597)
this is the log of the game crashing
I have the following winetricks packages installed:
directx9, msxml3, vcrun2003, vcrun2005, dotnet11 and corefonts
The game (Mahjong Quest 3) installs without any problems. Creates icons, etc.
When I start it, I get a black screen and the game exits.
You can download the game here:
http://www.bigfishgames.com/download-games/3616/mah-jong-quest-iii-balance-…
Thank you for taking the time to sort it out.
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http://bugs.winehq.org/show_bug.cgi?id=19458
Summary: Regression: Anarchy Online is drawn several pixels too
high
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.anarchy-online.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=22609)
--> (http://bugs.winehq.org/attachment.cgi?id=22609)
The current incorrect behaviour
Regression testing shows this as the culprit:
2c71b853345b07ccc4ae476a212ed32040ce7314 is first bad commit
commit 2c71b853345b07ccc4ae476a212ed32040ce7314
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jul 24 10:44:15 2009 +0200
wined3d: Explicitly pass the context to get_drawable_size().
:040000 040000 8f2af876abed8a743a03be7ba8a3e9114144e389
8b618e708fa82475dd9b83506eff444d417dc4a7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=19367
Summary: EverQuest 2 crashes in third-person
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)walkingriver.com
Created an attachment (id=22444)
--> (http://bugs.winehq.org/attachment.cgi?id=22444)
Terminal output after EQ2 finished loading.
If you leave first-person view, the game immediately crashes. The game is
playable in first-person. However, many times the game starts in third-person
and it crashes on login.
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http://bugs.winehq.org/show_bug.cgi?id=19145
Summary: etax help program crashes in gecko file js3250.dll
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robbak(a)gmail.com
Created an attachment (id=22122)
--> (http://bugs.winehq.org/attachment.cgi?id=22122)
full program run and debuger output.
When you attempt to view help documents in the Australian Etax software for
2009, the help program crashes with an "Invalid floating point operation" in
js3250.dll. Error message is "Exception: EInvalidOp in module js3250.dll at
00024D9D: invlaid floating point operation"
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http://bugs.winehq.org/show_bug.cgi?id=18965
Summary: Build Wine 1.1.23 from source fails on Red Hat WS 4.6
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom.dalton(a)eds.com
I tried to build Wine 1.1.23 from the wine-1.1.23.tar.bz source package.
'configure' and 'make depend' seemed to work ok. The regular 'make' then fails
when trying to build the dll .so files.
Looks like a bug in winegcc or winebuild, that isn't handling the resource file
parameters properly.
See this forum post for original description:
http://forum.winehq.org/viewtopic.php?p=26302
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http://bugs.winehq.org/show_bug.cgi?id=18838
Summary: DirectInput axis mapping does not work
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simotsa(a)gmail.com
According to http://wiki.winehq.org/UsefulRegistryKeys, it is possible to map
axis by creating a registry key in HKCU\Software\Wine\DirectInput.
Using the following command,
WINEDEBUG="+dinput" wine program.exe 2>&1 | grep joydev_enum_device
I can obtain the name of my joystick, which is "USB Joystick USB
Joystick " in my case. I wanted to map axis 2 and 3 to axis 0 and 1.
So I tried adding the following key:
"USB Joystick USB Joystick "="rX,rY,X,Y,Rz,Z"
To verify where the mapping worked, I ran the following command:
WINEDEBUG="+dinput" wine program.exe 2>&1 | grep "changing axis"
and it returned:
changing axis 0 => 0
changing axis 1 => 1
changing axis 2 => 2
changing axis 3 => 3
changing axis 4 => 4
changing axis 5 => 5
In the other word, axis mapping does not work.
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