http://bugs.winehq.org/show_bug.cgi?id=19094
Summary: Regression on OS X, may not be able to load dll
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gellule.xg(a)free.fr
Hi,
(wine, almost latest git, on OS X)
With a recent git, I stumbled on the following:
"wine client_ryzom_rd.exe" crashes with the following.
DBG 9 dynloadlib.cpp 211 NLMISC::CLibrary::loadLibrary client_ryzom_rd.exe
: Loading dynamic library 'nel_drv_opengl_win_r.dll'
dyld: lazy symbol binding failed: lazy pointer not found at address 0x303d17af
in image /opt/local/libexec/wine/wine
dyld: lazy pointer not found at address 0x303d17af in image
/opt/local/libexec/wine/wine
WRN 9 dynloadlib.cpp 45 NLMISC::nlLoadLibrary client_ryzom_rd.exe : Load
library 'nel_drv_opengl_win_r.dll' failed: ????????
WRN 9 dynloadlib.cpp 222 NLMISC::CLibrary::loadLibrary client_ryzom_rd.exe
: Loading library nel_drv_opengl_win_r.dll failed: Verify DLL existence
The application cannot load the native library 'nel_drv_opengl_win_r.dll'.
winecfg also exhibit these two lines, the first time it was run, but without
crashing:
dyld: lazy symbol binding failed: lazy pointer not found at address 0x303d17af
in image /opt/local/libexec/wine/wine
dyld: lazy pointer not found at address 0x303d17af in image
/opt/local/libexec/wine/wine
I checked out a few revisions and narrowed down the issue to be between:
"kernel32: Add call frame annotations in x86 assembly code." (which works) and
"loader: Reserve some more memory to cover the native ole32 addresses." (which
does not work).
I'm ready to do some more testing if somebody could guide me. I could already
start bisecting through:
loader: Reserve some more memory to cover the native...
ntdll: Release some address space after the process...
ntdll: Don't try to decommit a heap past its initial...
ntdll: Compute the free lists address at run-time inste...
Best regards,
-Gellule
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http://bugs.winehq.org/show_bug.cgi?id=17616
Summary: TntMPD gives mapi32.dll error on startup
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewroth(a)gmail.com
When attempting to run TntMPD, the program gives
"This program requires Windows Messaging (mapi32.dll)"
and exits. Only
fixme:reg:GetNativeSystemInfo (0x75f0ac) using GetSystemInfo()
is output.
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http://bugs.winehq.org/show_bug.cgi?id=20204
Summary: MacOS: enhanced metafile retrieval fails and crashes
clipboard test
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: huw(a)codeweavers.com
Huw Davies' post 1.1.24 commit 7490f922e0adaacbf5396cf8afdc90e33bc1a808
"test for enhanced metafile retrieval" fails on MacOS.
After a variable amount of output about getdata and next, I see
clipboard.c:1356: Test failed: got 80004005
clipboard.c:1358: Test failed: got 0
Alas, the testsuite randomly crashes afterwards, because ReleaseStgMedium() is
not called only if(SUCCEEDED(hr)). In fact, n-1 occurrences of
ReleaseStgMedium in that file are not guarded. Therefore, the actual error was
not spotted until now.
Curiously, gcc -O0 tests/clipboard.c tends to crash less or show no crash
dialog at all. That may explain why using winetest.exe did not spot this
defect earlier. Sometimes test runs report no failure, it's just the missing
summary line that reveals the problem.
With the guard in place, the testsuite always runs to completion (with the
above 2 errors out of 381 tests).
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http://bugs.winehq.org/show_bug.cgi?id=15712
Summary: Lego Star Wars II installer crashes
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaziniho(a)gmail.com
Created an attachment (id=16796)
--> (http://bugs.winehq.org/attachment.cgi?id=16796)
Apple Problem Reporter crash log
After the initial few screens of the Lego Star Wars II installer are stepped
through, a further stage in the installation processes is started. In the Wine
Log window it appears that a large number of in game sound files are being
converted from the OGG format. Each file would count up the percentage complete
in the log window. This was taking a significant amount of time, so I left this
running whilst out. On return Wine had crashed and the log window was closed.
No one had interfered with the machine in the mean time.
I currently only have the OS X crash output as the WineLog window itself
closed. I will make a clean install of wine this evening and read up on how to
get full wine debug information output to a file and hopefully post this
information in the next day or two.
The machine is a 2.1GHz Intel Mac with 4GB RAM and ample hard disk space.
Further details on operating system version etc can be found in the log.
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http://bugs.winehq.org/show_bug.cgi?id=18190
Summary: Pointer not visible in 'Windows' application
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avdgeijn(a)xs4all.nl
While using the application ColorImpact, and I want to drag and drop a color IN
the application, the pointer disappears.
Win Log:
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
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http://bugs.winehq.org/show_bug.cgi?id=17753
Summary: Cannot compile Wine 1.1.17 from source on Mac OS X
Product: Wine
Version: 1.1.17
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rwoodsmall(a)mac.com
Attempting to compile Wine 1.1.17 from source on an Intel Mac running 10.5.6
results in a premature exit. Using the same "configure" options I've used in
past versions (1.0.1, 1.1.15 and 1.1.16 recently), the build exists out when
building DLLs - I first see the error in dlls/acledit, and the error message is
"'stdcall' not supported for Win16" reported at acledit.spec lines 4 and 5.
Win16 has been explicitly disabled via the "--disable-win16" configure option.
I recompiled 1.1.16 and 1.1.15 both from source using the same configure
options, and they completed successfully, so this seems like a new issue in
1.1.17. Currently looking through the 1.1.16 to 1.1.17 diff to see what's
changed, but I'll attach the captured output of "configure && make depend &&
make" and the generated config.log and config.status files when the bug is
filed.
Couldn't find if this had been reported previously, and I'm not using MacPorts
or Fink - just compiling straight from tar.bz2 file. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=17915
Summary: Watchtower Library 2008 : crashes when opening maps
Product: Wine
Version: 1.1.18
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.burckel(a)gmail.com
Created an attachment (id=20240)
--> (http://bugs.winehq.org/attachment.cgi?id=20240)
The terminal output
When I try to open Maps on Watchtower Library 08, Wine crashes.
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http://bugs.winehq.org/show_bug.cgi?id=14020
Summary: OpenGL conflicts: ./configure didn't say it was
disabled: only on runtime of programs
Product: Wine
Version: 1.0.0
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfman.ncsu2000(a)gmail.com
Created an attachment (id=14210)
--> (http://bugs.winehq.org/attachment.cgi?id=14210)
Logs of me trying to run two programs.
I have Wine 1.0 on Mac OS X Leopard, Intel chips. I was able to compile the
code successfully, and OpenGL was found. However, when I tried running two
programs, I was given the following message:
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL
support !
My steps in more detail were as follows:
1) Download Wine 1.0, configure. I'm warned of missing features: I install at
least libxml and libxslt. I tried installing libjpeg, and while I got that
installed, Wine didn't recognize it. I probably found the wrong version.
2) Make depend, make, and make install all worked.
3) I tried XVI32 first (website here:
http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm ). It's a
simple Hex Editor. It ran, but not that great. See the attached file up to
when the program closes. That is the first instance of the error message given
above of disabling OpenGL support.
4) I then tried a beta version of Zelda Classic (think Zelda 1 simulator with
enhancements: main website here: http://www.zeldaclassic.com with beta
locations here: http://shardstorm.com/ ). After having to rename/copy a dll
file, I tried running the program, only to get...well, see the attached log
file. For those that don't: program doesn't even run (hence, critical
priority).
I am unsure as to why I wasn't warned of OpenGL problems on ./configure here.
On the older versions, I was told if OpenGL wasn't found. Here, ./configure
claimed it found it, and yet it gets disabled on runtime.
If there is anything else you guys want me to test with this, let me know.
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