http://bugs.winehq.org/show_bug.cgi?id=10633
Summary: Per Pixel Lightning is drawn wrong
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://neuron.tuke.sk/~mizanin/eng/dx/020_Stencil_Shadow
.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
In this program the light on the wall is not drawn correctly if Per Pixel
Lightning is on. If it is off, all is shown like in windows.
My system: Fedora7, Geforce 8800GTS, Driver 100.14.23.
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http://bugs.winehq.org/show_bug.cgi?id=16731
Summary: Missing 'msvcirt' from Component list
Product: WineHQ Bugzilla
Version: 3.0.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dasnyderx(a)yahoo.com
I filed the bug, #16572, in regards to a missing component in the
'msvcirt.dll'. However, while looking over the bug, I noticed that the
'Component' selected is incorrect. Currently, the component indicated as being
at fault with the bug is 'msvcrt.dll'. The component at fault -- and not
selectable in the 'Component' dropdown -- is 'msvcirt'. As this is the correct
component at fault for the bug I reported and a DLL of the same name is shipped
with Wine, I would suggest this DLL name, msvcirt, be added to the components
selectable on the 'Components' dropdown.
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http://bugs.winehq.org/show_bug.cgi?id=16915
Summary: Sven Coop 4 beta install fails due to: Unhandled page
fault on write access
Product: Wine
Version: 1.1.12
Platform: All
URL: http://www.svencoop.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanbach(a)adelphia.net
Created an attachment (id=18667)
--> (http://bugs.winehq.org/attachment.cgi?id=18667)
Page fault write access details
It uses Mindvision VISE for the installer, the URL is
http://www.mindvision.com/
I have included the URL link to the file, it is somewhat large ~400M.
See attached logfile or the error logs.
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http://bugs.winehq.org/show_bug.cgi?id=12724
Summary: 3D Studio MAX 7.0 cannot render 3D windows in program
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://usa.autodesk.com/adsk/servlet/index?siteID=123112
&id=5659302
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
Created an attachment (id=12376)
--> (http://bugs.winehq.org/attachment.cgi?id=12376)
Output from terminal (I broke it down to show what I saw, when I saw it
happen).
After using ProcessExplorer to figure out what it used, I used a few DLL
overrides and got the program to load it's window. After that, it locks up and
simply can't load the 3D panels in the program for some reason. I've tried all
I know so I figure it would be a good idea to tell about the bug on here (I
also submitted my test data recently, and at this current moment is yet to be
accepted).
My WINE version is 0.9.59
This is the list of DLL overrides I had to use. You will likely have to tweak
them to try getting DirectX rendering to work.
avifil32 (native)
comctl32 (native)
comdlg32 (native)
dcap32 (native)
dciman32 (native)
ddrawex (native)
imagehlp (native)
kernel32 (native)
lz32 (native)
msacm32 (native)
msvfw32 (native)
msxml3 (native)
ole32 (native)
oleacc (native)
oleaut32 (native)
oledlg (native)
opengl32 (native, built-in)
regapi (native)
riched20 (native)
riched32 (native)
shdocvw (native)
shell32 (native)
shfolder (native)
shlwapi (native)
You can remove the opengl32 override from the list if you want to try DirectX
rendering. I also observed that unlike trying it in OpenGL mode, the only time
that the window loads properly under DirectX rendering mode is after first
selecting that mode, but trying to run the program again, it renders garbage
for the window.
There may be some dll's in there that are unecessary, but I grabbed the ones
that processexplorer said 3D Studio MAX was using during the time, and a few
that I thought might also be necessary for the DLL's listed to work properly.
Also, Software rendering failed, too. :(
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http://bugs.winehq.org/show_bug.cgi?id=17525
Summary: make test fails on wininet:http
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
The test fails for me every time.
http.c:354: Test succeeded inside todo block: expected status 10
(INTERNET_STATUS_RESOLVING_NAME) 1 times, received 1 times
http.c:355: Test succeeded inside todo block: expected status 11
(INTERNET_STATUS_NAME_RESOLVED) 1 times, received 1 times
http.c:757: Test failed: expected status 50
(INTERNET_STATUS_CLOSING_CONNECTION) 0 times, received 1 times
http.c:758: Test failed: expected status 51 (INTERNET_STATUS_CONNECTION_CLOSED)
0 times, received 1 times
I've noticed that all the people who have this succeed for them it says
"received 2 times" for the first two at the end.
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http://bugs.winehq.org/show_bug.cgi?id=11709
Summary: The regression of Titan Quest game
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: barafu.albino.cheetah(a)gmail.com
People in AppDB claim that they have managed to run Titan Quest game nearly
flawless. However, with Wine 0.5.56 it fails after changing the resolution,
saying that
wine: Call from 0x7b843ad0 to unimplemented function
d3dx9_36.dll.D3DXAssembleShaderFromFileA, aborting
though the app was told to use OpenGL instead.
I guess it is a bug in DirectX implementation.
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http://bugs.winehq.org/show_bug.cgi?id=17804
Summary: Sim City 3000 +NoCD fails to load
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20037)
--> (http://bugs.winehq.org/attachment.cgi?id=20037)
Wine 1.1.17 +loaddll +tid +seh
NoCD required to work around Bug 219 (Safedisc).
Sim City 3000 fails to load with the following error in the console
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 73 (X_GetImage)
Serial number of failed request: 519
Current serial number in output stream: 519
The game is started in a virtual desktop but resizes it and exits.
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http://bugs.winehq.org/show_bug.cgi?id=20042
Summary: Wine does not build on amd64 when linking to 32-bit
libmpg123
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
I'm not 100% sure this isn't a distribution issue, however I couldn't think of
anything else to do so I'm reporting it here in case there's something obvious
in Wine I've missed.
Essentially, I've added libmpg123-dev to the build depends in the latest Wine
package, and it seems to build fine on i386:
http://launchpadlibrarian.net/31760091/buildlog_ubuntu-karmic-i386.wine1.2_…
However, doing the same thing on amd64 generates a build failure, even after
I've added a 32 bit version of libmpg123-0 to the ia32-libs package (and thus I
have /usr/lib32/libmpg123.so, /usr/lib32/libmpg123.so.0, and
/usr/lib32/libmpg123.so.0.14.3)
Configure detects /usr/include/mpg123.h as usable, however build later fails
with: mpegl3.o: In function `MPEG3_Reset':
/build/buildd/wine1.2-1.1.29/dlls/winemp3.acm/mpegl3.c:401: undefined reference
to `mpg123_feedseek'
You can see the build log here (compare with the first one above) -- search for
mpg123 to get to the relevant stuff:
http://launchpadlibrarian.net/31759796/buildlog_ubuntu-karmic-amd64.wine1.2…
If it's relevant, the libmpg123 version is 1.7.2
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http://bugs.winehq.org/show_bug.cgi?id=19616
Summary: showing notes for a list of versions broken after
editing (duplicated entries)
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
the following commit breaks notes display:
--- snip ---
Module: appdb
Branch: master
Commit: 68b9a2b69e9341086f37407fe6775b838b446c8f
URL:
http://source.winehq.org/git/appdb.git/?a=commit;h=68b9a2b69e9341086f37407f…
Author: Alexander Nicolaysen Sørnes <alexander <at> linux-xqqm.(none)>
Date: Thu Aug 6 02:02:36 2009 +0200
note: Allow showing notes for a list of versions
--- snip ---
Entries are now getting duplicated after edit (only one version checked).
Attention: if you try to delete one duplicate, both entries disappear *argh*
Example: http://appdb.winehq.org/objectManager.php?sClass=version&iId=9828
Regards
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http://bugs.winehq.org/show_bug.cgi?id=19676
Summary: Settings window of Gates of Andaros is blank
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sense(a)qense.nl
Created an attachment (id=22969)
--> (http://bugs.winehq.org/attachment.cgi?id=22969)
Gates of Andaros console output
When loading the settings window of the MMORPG Gates of Andaros it takes a long
time to load, during which the application is unresponsive. When it's loaded
it's mostly white space and only the check-boxes and the'System Settings' and
quit buttons are shown.
Attached are a screenshot that shows the problem, and the console output.
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