http://bugs.winehq.org/show_bug.cgi?id=16461
Summary: Using the checkbox crashes the application (Registax4)
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: g.verduci(a)gmail.com
This problem is related to the software Registax4.
This software work only if I don't use the checkbox, but this affect the final
result because I can not use some features.
My Linux OS is Ubuntu 8.04.
To reproduce the bug:
1. Open Registax;
2. Click, for example, the checkbox "Show Frame List".
This problem is not present in wine 0.9.59.
View this link to the AppDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7097
Thanks for this great "not emulator"!
Giuseppe
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http://bugs.winehq.org/show_bug.cgi?id=10939
Summary: Mackie Tracktion gui is very cpu hungry
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ireneshusband(a)gmail.com
The audio output of Mackie Tracktion is extremely choppy when (and only when)
the GUI is visible. The choppiness is much worse at lower latencies (using
jack/wineasio), so I presume that this means the cpu is under very heavy load.
To reproduce this:
Go to http://www.mackie.com/products/tracktion3/index.html and download and
install the demo. You'll also need to have wineasio for this.
Start Jack and then Tracktion. Play the demo track "Spiralling".
What you will probably hear will be very choppy indeed. You will probably also
see a huge number of xruns.
Now switch from X to a virtual console (ctrl-alt-F1). The choppiness
disappears. On my machine (a 2.8GHz P4) when I run top from a virtual console I
find that Tracktion uses between 45% and 70% cpu time while playing
"Spiralling" at 10ms latency. However when the gui is visible it stutters badly
even with a project containing nothing but a single wav file or a single
undemanding vsti plugin.
I have experienced this problem both on an Ubuntu Gutsy system and a on
recently installed Gentoo system.
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http://bugs.winehq.org/show_bug.cgi?id=10307
Summary: mono-1.2.5 quoting problem somewhere...
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Found this while trying http://www.mono-project.com/GtkSharp:_Hello_World
$ wget http://kegel.com/wine/winetricks
$ sh winetricks mono12
$ cd ~/".wine/drive_c/Program Files/Mono-1.2.5.2"
$ rm -f x.cs
$ touch x.cs
$ wine cmd /c bin/mcs.bat x.cs -pkg:gtk-sharp-2.0
fails with
error CS2001: Source file
`Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll' could not be found
(On Windows, it correctly complains that there's no entry point.)
The file "~/.wine/drive_c/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll"
exists.
+relay shows a few clues.
000e:Call msvcrt.fopen(00153588 "C:\\Program
Files\\Mono-1.2.5.2\\lib\\pkgconfig\\gtk-sharp-2.0.pc",004059fa "r")
ret=00405ae3
...
000e:Call ntdll.strlen(001510e8 "Libs:
-r:${libdir}/mono/gtk-sharp-2.0/pango-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/atk-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/gdk-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/gtk-sharp.dll") ret=00403d73
...
000e:Call ntdll.strlen(00151698 "-r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/atk-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/gdk-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/gtk-sharp.dll") ret=00409aa7
...
000e:Call ntdll.strlen(001518c0 "-r:C:/Program") ret=00403d73
...
000e:Call ntdll.strlen(001518ce
"Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll") ret=00403d73
Somehow when ${libdir} was expanded, some quotes were left off,
or something.
It kind of looks like the variable expansion is happening inside mono.
+all shows
000e:Call ntdll.strcmp(00155a30 "libdir",00155b78 "libdir") ret=672f5c28
000e:Ret ntdll.strcmp() retval=00000000 ret=672f5c28
000e:RET libglib-2.0-0.g_str_equal() retval=00000001 ret=672d181e
000e:RET libglib-2.0-0.g_hash_table_lookup() retval=00155bd0 ret=004033bf
000e:CALL libglib-2.0-0.g_strdup() ret=004033c7
000e:Call ntdll.strlen(00155bd0 "C:/Program Files/Mono-1.2.5.2/lib")
ret=672f3670
so presumably it's mono that is screwing up here.
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http://bugs.winehq.org/show_bug.cgi?id=9471
Summary: OpenZelda Quest Designer Rendering issues.
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://openzelda.thegaminguniverse.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=7813)
--> (http://bugs.winehq.org/attachment.cgi?id=7813)
Screenshot of the example rendering bug.
This is a fairly major rendering error that makes some of the main features of
OpenZelda unusable, when it comes to having the quest designer used.
Errors and fixme's left on this application:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f58c,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x133560) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->(0x1002a,00000008)
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x174530,0x34f9e8,0),stub!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->((nil),00000008)
note: here is an example of how the Quest Designer is supposed to Render.
http://openzelda.thegaminguniverse.com/images/screenshot3.PNG
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http://bugs.winehq.org/show_bug.cgi?id=17934
Summary: Freelancer will quit after splash screen
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20270)
--> (http://bugs.winehq.org/attachment.cgi?id=20270)
Application log
Freelancer after splash screen will throw popup box that there was an error and
won't continue loading.
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http://bugs.winehq.org/show_bug.cgi?id=19973
Summary: Freelancer Trial Bugs
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Prometheus90(a)aol.com
Odd video glitches durning install (Txt was wrong color)
Music in game was playing only 2 sec in and looping
Crashed when i attempted to accept/take a mission.
Crashed when i attempt to launch my "ship"
Crached at boot when Progress was saved
Thanks guys, just seeing the game boot was awesome... i look forward to the
next release
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http://bugs.winehq.org/show_bug.cgi?id=10251
Summary: 1cv77 on platform 25 page fault
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtualprotoss(a)yahoo.com
Created an attachment (id=8878)
--> (http://bugs.winehq.org/attachment.cgi?id=8878)
1cv77_platform25
When start the 1cv7s.exe, normally starting, then open any configs - 1-3
seconds, and crash with Unhandled exception: page fault on read access to
0x0fa43720 in 32-bit code (0x0041d2b7).
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http://bugs.winehq.org/show_bug.cgi?id=20007
Summary: Wine won't start Winamp 5's exe-file.
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khisbra(a)hotmail.com
Description of problem: I recently installed Winamp 5 with wine & when I tried
to run Winamp.exe with wine. The result? No opened program, and no crash.
Version-Release number of selected component (if applicable): 1.1.27
How reproducible: This happens everytime I want to start it.
Steps to Reproduce:
1. Open a Terminal.
2. Go to the location of the winamp.exe-file.
3. Run Winamp with wine by typing wine winamp.exe.
4. It doesn't start.
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http://bugs.winehq.org/show_bug.cgi?id=19947
Summary: Desktop windo fullscreen directx application focus
problem
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
I'm running wine in desktop window mode. I'm running a fullscreen game (Hearts
of Iron III).
There is also Wine System Tray window visible.
When I change focus to another X window, I'm unble to restore focus to Wine
desktop window by clicking anywhere in the fullscreen game. (the game recives
mouse clisk messages and reacts on them, there is some problem with keyboard
events, but they go away after a while).
To restore focus to the Wine window, I have to click on Wine System Tray -
thats the only way.
Wine should restore Desktop windo focus when I click on it, no matter where.
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http://bugs.winehq.org/show_bug.cgi?id=19861
Summary: Sonic Heroes crashes on user input (keyboard/mouse)
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.sega.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
If you start the game, the game window will be on focus, and the mouse will go
to the center of the window. Any user input, like moving the mouse or pressing
a key will instantly crash the game.
If right after start you quickly move the mouse out the game window, you'll see
the Sega logo. Then the game says: "Press enter to continue...", but you
shouldn't! If you keep the mouse out of the window, then after about two
minutes you press Enter, the game will work.
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