http://bugs.winehq.org/show_bug.cgi?id=5729
--- Comment #38 from Jaime Rave <jaimerave(a)gmail.com> 2009-09-14 21:53:42 ---
Hi Stefan, Well this game works perfectly with the same card on windows at the
highest level.
In wine it shows a lot of
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4293
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glDrawElements @ drawprim.c /
50
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT
(0x8cdd)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x10bfa6d8)
WINED3DFMT_A8R8G8B8 1024x512
fixme:d3d:context_check_fbo_status Depth attachment: (0xab367d8)
WINED3DFMT_D24S8 1024x512
If you want a can attach a log just for you to take a look, and if you think is
an Intel Driver error i'll report it with them.
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--- Comment #23 from Dylan Taylor <aliendude5300(a)gmail.com> 2009-09-14 21:44:02 ---
I just noticed some weird behavior... although it is still present in 1.1.29,
if you manually maximize the window, and then restore it, the window is
displayed exactly the same as it is in Microsoft Windows XP.
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--- Comment #22 from Dylan Taylor <aliendude5300(a)gmail.com> 2009-09-14 21:41:33 ---
Confirming in 1.1.29
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Dylan Taylor <aliendude5300(a)gmail.com> changed:
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--- Comment #21 from Dylan Taylor <aliendude5300(a)gmail.com> 2009-09-14 21:03:50 ---
Confirming in 1.1.28
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http://bugs.winehq.org/show_bug.cgi?id=19900
Summary: iTunes installer hangs in first phase of the install
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rob(a)torenware.com
Running the iTunes Windows installer version 8.2.1.6, the installer hangs when
the installer gets to the message "Installing Bonjour...". The key message
seems to be:
>fixme:advapi:SetNamedSecurityInfoW L"C:\\windows\\profiles\\rtoren\\Local Settings\\Application Data\\Apple Computer\\QuickTime\\QuickTime.qtp" 1 4 (nil) >(nil) (nil) (nil)
>err:ntdll:RtlpWaitForCriticalSection section 0x7e53a4c0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0023, blocked by 0047, retrying (60 sec)
Wine 1.0.1 (Ubuntu 8.10) calls the wine debugger, and the app just sits there.
Don't know if a newer version of wine would be happier, but it isn't happy with
this one.
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http://bugs.winehq.org/show_bug.cgi?id=5729
--- Comment #37 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-09-14 16:43:48 ---
This game is working quite well(including shadows and water reflection) on
Nvidia and ATI cards(binary drivers on both), on both Linux and OSX. If it
fails on Intel cards I am tempted to blame this on the driver, especially
considering that the game fails on Intel cards on Windows as well.
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Jaime Rave <jaimerave(a)gmail.com> changed:
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--- Comment #36 from Jaime Rave <jaimerave(a)gmail.com> 2009-09-14 13:36:15 ---
This is still a problem for me in Wine 1.1.29
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http://bugs.winehq.org/show_bug.cgi?id=6795
Saulius K. <saulius2(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=8336
Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com> changed:
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--- Comment #35 from Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com> 2009-09-14 11:48:16 ---
http://www.winehq.org/pipermail/wine-patches/2009-September/078476.html lets it
run on steam online for me (ie lets it connect to relic).
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http://bugs.winehq.org/show_bug.cgi?id=8951
--- Comment #16 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2009-09-13 17:36:51 ---
I'm running with an 8800 GTX with 768 MB graphics memory, using the latest
stable Nvidia drivers, 185.18.31. Using a clean .wine with just the game, no
native DirectX installed.
I'll play around with patching the game, the latest beta Nvidia drivers and
installing DirectX.
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