http://bugs.winehq.org/show_bug.cgi?id=20026
Summary: Metal Fatigue crashes when I attempt to change
skirmish map
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmatra(a)citromail.hu
Created an attachment (id=23568)
--> (http://bugs.winehq.org/attachment.cgi?id=23568)
Backtrace from Wine 1.0.1
In newer Wine versions I can't get back traces, because Wine hags with a system
error dialog(the send or don't send error report one if under Windows). I can't
click anywhere so I have to kill the process and I won't get the back trace.
However, I know this issue is very old so I installed a Wine (1.0.1) which
didn't have that error dialog yet. Now it simply crashes, but I get back
trace...
Clicking to change the map will immediately make an unhandled exception and the
debugger will start.
The Demo do not have any skirmish maps.
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http://bugs.winehq.org/show_bug.cgi?id=17923
Summary: No music in X-COM: UFO Defense
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: afffect(a)gmail.com
No music playing in X-COM: UFO Defense Collectors Edition. Sound is ok. Older
Wine versions are affected too.
The only output is those 3 lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f644,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13af28,0x13ae28): stub
Probably has something to do with the SetVolumePan stub, I've tried to dig in
the code to implement it, but failed. I guess it shouldn't be too difficult to
implement for someone familiar with wine sound stuff.
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http://bugs.winehq.org/show_bug.cgi?id=18631
Summary: regedit
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Based off bug 18622, regedit pops up the wrong error when recasing a file. To
preproduce:
$ wine regedit
insert a new key 'foobar'
right click, rename 'foobar' to 'FOOBAR'
Error 'File exists'.
On windows 2K, it gives:
'Error Renaming Value'
'Cannot rename foobar: The specified value name already exists. Type another
name and try again'
'OK'
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http://bugs.winehq.org/show_bug.cgi?id=18688
Summary: Ventrilo crashes on startup
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://pastey.net/115072
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vhaarr+wine(a)gmail.com
This is a weird one for me.
If Ventrilo 3.0.x is the first application to start under WINE (1.1.22), it
works fine.
If, however, you start another application first, say World of Warcraft, and
then try to start Ventrilo, it crashes with the following debug output:
http://pastey.net/115072
Note that this only happens with WINE 1.1.22, NOT 1.1.21 or earlier. So it is a
recent regression.
Hopefully that should lead to a speedy fix.
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http://bugs.winehq.org/show_bug.cgi?id=16581
Summary: Actual progress is not shown within progress bars for
Nullsoft installers
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://sc2.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.c.ddcc(a)gmail.com
It seems that Nullsoft installers don't show the actual progress within a
progress bar when fetching online packages. This was with the setup for Ur-Quan
Masters 0.6.2, built with Nullsoft Install System v2.22.
The only item that appears in the terminal is:
fixme:shell:SHAutoComplete SHAutoComplete stub
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http://bugs.winehq.org/show_bug.cgi?id=20399
Summary: Wine systematic crash running MPLAB 8.40
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tritemio(a)gmail.com
Running MPLAB 8.40 under wine I have a crash selecting the "watch" item in the
menu "View".
I attached the last 1000 lines of
export WINEDEBUG=+relay
env WINEPREFIX="/home/anto/.wine" wine "C:\\Programmi\\Microchip\\MPLAB
IDE\\Core\\MPLAB.exe" 2>&1 | tee winelog.txt
The crash backtrace is at line 502.
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http://bugs.winehq.org/show_bug.cgi?id=19826
Summary: .Net 2.0 Listview isn't updated properly and causes
program to hang
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.talkington(a)insightbb.com
CC: bunglehead(a)gmail.com
Created an attachment (id=23225)
--> (http://bugs.winehq.org/attachment.cgi?id=23225)
Commit e8846b7c78b008bbd5deb7d9f9c7a7793db32c68
A .NET program I use recently started to hang while it was populating it's
listviews. I've run regression tests and determined that commit
e8846b7c78b008bbd5deb7d9f9c7a7793db32c68 is the patch that causes the hangs. I
have attached this patch as well. Reversing this patch in lasted git causes
the program to function as expected.
>From the looks of it, this may mean the program is written improperly.
Unfortunately though, this DOES run as expected on windows so having the
developer 'fix' it is not an option.
Program: GamParse
Download link: http://gambosoft.com/Pages/Downloads.htm
Requirements: .Net 2.0
Description: This program reads in a log file generated from EverQuest (a
MMORPG) and reports various statistics, mainly the DPS (damage) of various
characters.
I will also attach a small log file that can be used to test.
Normal operation would be opening the log file from within the program, waiting
for it to load and then selecting the various fights in the leftmost list and
seeing the stats on the different tabs.
Latest operation in git wine is the file never completes loading.
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http://bugs.winehq.org/show_bug.cgi?id=17563
Summary: Crash when using TTM_GETTEXT + LPSTR_CALLBACK
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gamezelda2(a)gmail.com
Created an attachment (id=19718)
--> (http://bugs.winehq.org/attachment.cgi?id=19718)
Test application: Pressing the button crashes the program under Wine (the text
shows correctly if you go over the button). Source included.
Any program crashes when the message TTM_GETTEXT is sent to a ToolTip that has
lpszText set to LPSTR_CALLBACK.
The problem seems to be in dlls/comctl32/tooltips.c, in the functions
TOOLTIPS_GetTextA and TOOLTIPS_GetTextW.
The crash happens when Wine tries to copy lpszText, which is 0xFFFFFFFF.
Test application included.
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http://bugs.winehq.org/show_bug.cgi?id=15833
Summary: TreeView control don't save item's state
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iwarmouse(a)gmail.com
Created an attachment (id=16963)
--> (http://bugs.winehq.org/attachment.cgi?id=16963)
patch that i offer to fix this bug
Hi.
BUG:
TreeView sends TVS_GETDISPINFO notifycation. Main application catch it and
change "mask","state" and "stateMask" in a TVITEM structure. After returning
from message handler, item's state don't changed. TreeView don't save new item
state in function TREEVIEW_UpdateDispInfo after calling
TREEVIEW_SendRealNotify.
This is Delphi code sample, TMyTreeView inherits from TCustomTreeView
//-----------------------------------------------------------------
procedure TMyTreeView.CNNotify(var Message: TWMNotify);
var
hNode: Integer;
begin
with Message do
case NMHdr^.code of
TVN_GETDISPINFO:
with PTVDispInfo(NMHdr)^ do begin
hNode := item.hItem;
with PTVDispInfo(NMHdr)^.item do begin
mask := mask or TVIF_STATE or TVIF_HANDLE;
stateMask := stateMask or TVIS_STATEIMAGEMASK;
state := (state and not TVIS_STATEIMAGEMASK)
or UINT(IndexToStateImageMask(MyGetItemImageIndex(hNode)));
end;
end;
end;
inherited;
end;
//-----------------------------------------------------------------
This's link to MSDN page, where described how it must work:
http://msdn.microsoft.com/en-us/library/bb773456(VS.85).aspx
I'm offer this patch (attached) to fix this bug.
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http://bugs.winehq.org/show_bug.cgi?id=13064
Summary: AfterEffects 7 tryout crashes on startup, needs
GDI32.dll.CreateFontIndirectExW
Product: Wine
Version: CVS/GIT
Platform: Other
URL: ftp://ftp.adobe.com/pub/adobe/aftereffects/win/7.x/After
_Effects_7_0_Tryout.zip
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing the tryout works now (modulo one missing image,
see bug 10003). Starting it was a trial, though.
First, it crashed straight off, can't recall what it said, but there
was an error dialog. Rerunning it with +module got past that ?!
Then it put up the normal "continue trial" dialog box -- but transparant!
Probably has to do with this warning:
err:bitmap:X11DRV_DIB_SetImageBits Out of memory!
Then it crashed with
wine: Call from 0x7ee118b0 to unimplemented function
gdiplus.dll.GdipCreateFontFamilyFromName, aborting
winetricks gdiplus worked around that.
Then it crashed with the present bug,
wine: Call from 0x9cecd7 to unimplemented function
GDI32.dll.CreateFontIndirectExW, aborting
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