http://bugs.winehq.org/show_bug.cgi?id=18833
Summary: Fullscreen behavior constrains virtual desktops to
leftmost Monitor when using Twinview
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Skiri-ki(a)gmx.de
I have a dual-monitor setup using nvidias twinview to combine two monitors with
a resolution of 1280x1024 each summing up to 2560x1024 total resolution. Some
Fullscreen applications only receive the total resolution, try to use it, and
get restricted to one monitor. Therefor only half of the application is
rendered while the rest gets cut of (e.g. Portal). Alternately the application
fails to start entirely (e.g Oblivion).
This isn't a problem if the application also has a list of common
screen-resolutions along with the Twinview-resolution and can also be fixed by
using a Virtual Desktop which works fine save for one tiny detail.
Since Bug 14985 (http://bugs.winehq.org/show_bug.cgi?id=14985) was fixed these
desktops are constrained to the leftmost monitor.
In my case this is my "secondary" monitor, and using it for primary purposes
instead of assisting, secondary purposes causes me to rearange things on my
desk. Yes this is merely an inconvenience for me but might be creating more
trouble for others.
This could be fixed by either using the designated(by twinview) primary
display, the display the application was launched on or through a configurable
option.
If it's a to complex problem to efficiently solve, I wont mind if it's not
implemented though.
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http://bugs.winehq.org/show_bug.cgi?id=13767
Summary: Lightning Warrior Raidy : In game text not displayed
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://jastusa.com/raidy/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=13802)
--> (http://bugs.winehq.org/attachment.cgi?id=13802)
Terminal output
When playing Lighting Warrior Raidy, in game text is not displayed except for
character names and the interface itself.This would seem to indicate a missing
or broken font, but my font configuration works fine with other games.While I
shouldn't need to do this I also tried copying fonts into
~/.wine/drive_c/windows/Fonts including japanese fonts from a windows
installation (which might be needed) and installing windows truetype fonts with
winetricks.Neither of these fixed the issue.I tried forcing a japanese local
with LC_ALL=ja_JP too (but again, this is probably not needed)
Terminal output is attached both with and without WINEDEBUG=+font
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http://bugs.winehq.org/show_bug.cgi?id=16350
Summary: firefox ignores cursor blink rate setting
Product: Wine
Version: 1.1.8
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=11541
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Windows XP can be set to not blink cursors using the Keyboard control panel.
Wine has a similar setting in win.ini (see bug 10106).
Setting the blink rate to None on Windows stops the cursor from blinking in
Firefox, but in Wine it does not affect Firefox.
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http://bugs.winehq.org/show_bug.cgi?id=14673
Summary: Eudemons Online: In-game graphics rendered outside of
virtual desktop
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P1
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fatalitycomix(a)gmail.com
Overview:
After successful login to a game server, while emulating a virtual desktop (the
only known way to produce in-game graphics at all), the in-game graphics are
displayed 100% to the left of the virtual desktop. The input area remains the
same (within the virtual desktop).
See attached screenshot for an example of this glitch.
Steps to reproduce:
1) Set a built-in dll override for "MFC42.DLL" for both "play.exe" and
"soul.exe"
1a) Copy a recent Windows XP version of MFC42.DLL to wine's system32 folder.
2) Set graphics overrides for "play.exe" that include emulating a virtual
desktop of 1024x768 pixels @ 96 DPI.
3) Run "Play.exe" using wine.
4) Log in to a game server.
Actual Results:
The application ran and its in-game graphics were displayed outside of the
virtual desktop.
Expected Results:
The in-game graphics should be displayed within the virtual desktop, matching
the input area.
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http://bugs.winehq.org/show_bug.cgi?id=21152
Summary: Tomb Raider AOD: MPEG movies aren't played
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=25393)
--> (http://bugs.winehq.org/attachment.cgi?id=25393)
terminal output on Wine 1.1.35
I'm using Wine-1.1.35 compiled from source on 32 bit Fedora 12 [gcc (GCC) 4.4.2
20091027 (Red Hat 4.4.2-7)]
The problem is that movies in this game aren't played. When movie should be
played the screen is black and there is no music. I have to press any key to go
forward.
All movies are stored in "MAINDIRECTORYOFTHEGAME/data/FMV" in mpg format. Their
resolution is 640x480 with 30 or 25 fps. Audio is coded with MPEG 1 Audio,
Layer 2 in stereo with Sample rate 44100 or 48000 Hz with 192 kbps.
I tried to override:
-quartz.dll: nothing changed
-quartz.dll and devenum.dll: game displayed that it cannot found movie file
-mciqtz32.dll: game hanged on the beginning with black screen
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http://bugs.winehq.org/show_bug.cgi?id=18966
Summary: Trackmania United Forever freezes at random when
playing online
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
Trackmania United Forever freezes seemingly at random when playing online,
sometimes for several minutes at a time. Whenever these freezes happen, this
line appears several times in the console:
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
Most other people doesn't seem to run into this problem for some reason, but
I've tried changing all kinds of settings in both trackmania and wine, and the
freeze problem persists. I did notice an old comment for United (not forever)
that describes the same problem, here (search for freeze):
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7252&iTestingI…
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http://bugs.winehq.org/show_bug.cgi?id=17710
Summary: Monopoly 2 unhandled exception
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=9390
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=19909)
--> (http://bugs.winehq.org/attachment.cgi?id=19909)
wine 1.1.16 +tid +loaddll +seh
Hasbro Interactive's Monopoly causes a page fault followed by an exception and
exits immediately.
"winetricks directx9" does not help.
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http://bugs.winehq.org/show_bug.cgi?id=21354
Summary: Ankh: inventory items are not displayed at the top of
the screen
Product: Wine
Version: 0.9.32.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Among the dozen versions of Wine which I tested (ranging from 0.9.32 to 1.1.36,
versions >0.9.43 with work-around described in bug #21351), none displayed
correctly in the top row of the screen the items that the player collects in
the adventure. The oldest versions tend to display strange patterns loosely
related to some inventory items, the newer ones typically display nothing.
Moving the mouse over the item's position still describes them, but it would be
a PITA to play the game this way.
Using Ubuntu Intrepid with Intel i915 onboard graphics.
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http://bugs.winehq.org/show_bug.cgi?id=14066
Summary: Emergency 4 crashes at startup
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oliver.deisenroth.foren(a)online.de
After running 'wine Em4.exe', Emergency 4 crashes
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http://bugs.winehq.org/show_bug.cgi?id=11583
Summary: Neverwinter Nights 2: outdoors textures sometimes all
white/gray
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Simetrical+wine(a)gmail.com
When playing Neverwinter Nights 2, version 1.11.1153 (no expansion pack),
sometimes in outdoors environments all textures are white or gray, making
navigation fairly hard. Apparently this occurs only during the daytime. I've
attached a debug log from me starting the game, loading a saved game exhibiting
the problem, wandering around for a minute, and then exiting, with debug
options: warn+all,debug+all,err+all,+trace.
Some relevant-looking lines that are repeated very frequently are:
warn:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Swizzled attribute
validation required an expensive comparison
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3226
Especially the second. But what do I know. :) If there's anything else I can
do to help (screenshot? different debug options?) please say.
See also comment at
<http://appdb.winehq.org/objectManager.php?sClass=version&iId=10531>:
"The outdoor setting that was used in many of the towns and villages had light
problems. The problem seemed to arise at daytime, and seemed to be a result of
incorrectly handled light effects. It resulted in a screen that was too bright,
often so bright that nothing at all could be seen. The only remedy was either
to wait for the night to kick in or to try to navigate using the map which was
really annoying."
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