http://bugs.winehq.org/show_bug.cgi?id=21490
Summary: Debug build of Chromium aborts on startup because
GdiInitializeLanguagePack() returns failure
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This was mentioned in passing in bug 20671.
You can run a debug build of Chromium on Wine with --no-sandbox,
but you have to get GdiInitializeLanguagePack to return success
first, or it will abort early with
[41:42:5571:FATAL:render_process.cc(62)] Check failed: gdi_init_lpk.
The patch attached to bug 20671 does the trick.
http://m-a-tech.blogspot.com/2009/04/emf-buffer-idiocracy.html
explains why Chrome calls that function; it's needed to make native behave.
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http://bugs.winehq.org/show_bug.cgi?id=13481
Summary: ChangeDisplaySettings can't set *only* BPP
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rolf(a)neuberrosoft.de
Created an attachment (id=13402)
--> (http://bugs.winehq.org/attachment.cgi?id=13402)
Test case, w Makefile and full NetBeans project tree
Given an "incomplete" DEVMODE structure, with no fields set except for
dmBitsPerPel, and the corresponding flag in dmFields (i.e.
dmFields=DM_BITSPERPEL), ChangeDisplaySettings as implemented in Wine doesn't
replicate the behaviour of a real Windows system correctly.
A real Windows system happily executes the call and returns
DISP_CHANGE_SUCCESSFUL. Display bit-depth will be adjusted, if it was different
to begin with, while the remaining parameters stay as they were. After the
call, resolution and refresh are still whatever the user selected as the
desktop resolution. Even on 2k/XP, which are sometimes happy to drop the
refresh rate to 60Hz, the refresh rate remains constant, which is one of the
reasons I found this type of call to be useful sometimes.
I've tested this today with a MingW-built executable, and found the above to be
accurate for Windows 98SE, Windows 2000 SP4 and Windows XP SP2, irrespective of
whether the initial desktop bit depth is 16 bit or 32 bit.
On Wine (wine-1.0-rc2 on Ubuntu 8.04), the very same call to
ChangeDisplaySettings, made from the same executable, will fail with a return
code of -2 (DISP_CHANGE_BADMODE).
I've attached my test case. It will make the call and pop up a message box with
the results of the call.
I used the i586-mingw32msv-gcc compiler provided by the "mingw32" package in
the official Ubuntu repositories.
The project was set up in NetBeans 6 so the Makefile is somewhat convoluted,
but it doesn't appear as if the build process requires NetBeans. Just
navigating to the directory and running make seems to work. The executable ends
up in dist/Debug/GNU-Windows/.
Priority of the bug isn't high. I've used it in some graphics-library code, but
only in debug builds for my own testing purposes. I'm not aware of publically
available shipping programs that hit on this. Reported anyway, for
correctness's sake.
The app-level workaround is to query the current desktop mode and fill in the
DEVMODE structure more completely. Beyond the scope, but you get the idea.
I'm new to this Bugzilla stuff, so if I forgot some vital piece of info, please
be gentle. I want to be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=21349
Summary: Python.exe crashes
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jackson+winehq-bugzilla(a)jacksonc.com
Created an attachment (id=25706)
--> (http://bugs.winehq.org/attachment.cgi?id=25706)
Wine debug output
When Python 2.6.4 runs a packaging application called "PyInstaller" it crashes.
It's been working fine, except this is the first time it's been using the audio
libraries listed. eg. Phonon/Quartz. I tried running this in Windows 7, and it
works fine.
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http://bugs.winehq.org/show_bug.cgi?id=13347
Summary: dogfood: skype only works in "Win95" mode
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
The windows Skype in win XP mode crashes with
trace:seh:raise_exception code=c0000005 flags=0 addr=0x593ad1
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=ffffffff
trace:seh:raise_exception eax=000000ad ebx=000000ad ecx=000007c8 edx=0033fcd0
esi=00000000 edi=01ca0460
trace:seh:raise_exception ebp=00000000 esp=0033fcd0 cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00210202
trace:seh:call_stack_handlers calling handler at 0x48bd29 code=c0000005 flags=0
wine: Unhandled page fault on read access to 0xffffffff at address
0xffb4a51e:0x00593ad1 (thread 0009), starting debugger...
and the instruction there is a int 0x2e, which is not handled.
When setting the Windows version to Win95, Skype.exe works wonderful (buyt
displays other warnings).
=> Skype Should work in XP mode too.
=> Or we should set the default cversion for Skype.exe to Win95 in our registry
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http://bugs.winehq.org/show_bug.cgi?id=18101
Summary: when trying to start a new game, a file called
"default.tot" starts to grow in size arbitrarily
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simulcra(a)uchicago.edu
CC: simulcra(a)uchicago.edu
"default.tot" is a generally problematic file in various infinite engine games
(there are various bugs out there, generally related to character creation).
For example, for baldur's gate 2, sometimes you can have a problem trying to
save a game because of a presence of a 0-byte file called "default.tot" in the
tempsave/ directory. Deleting it will allow a save, though the game will
create a new 0-byte default.tot file almost immediately (a more permanent hack
to fix this is to mkdir tempsave/default.tot).
Icewind Dale 2 has a problem with default.tot in which in previous versions of
wine, tryign to create a party with more than 1 character at the start will
result in a crash, related to a defaul.tot issue (in some versions of wine, an
actual error message would pop up).
Starting with 1.1.18, the issue has become drastically more severe. *Any*
attempt at creating a new party will result in the game creating a default.tot
file, and instead of leaving it at 0-bytes, it will begin to grow it
arbitrarily while the game is stuck at the loading screen. I've seen it go up
to 500 megabytes in size before finally doing a wineserver -k to quite the
Icewind Dale 2 process. Doing the Baldur's Gate 2 hack (creating an empty
default.tot/ directory to block the reation of the file) lets the game get past
its original lock point, but then will lock up anew after the loading screen
finishes.
I'm currently running some regression tests to see when this bug got
introduced, so stand by.
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http://bugs.winehq.org/show_bug.cgi?id=15723
Summary: A text error for Content Composer
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neil.mulcahy(a)gmail.com
After loading content composer the text was invisible and it came into view
when highlighted and also the word wrap was not working.
the error i was getting is this one.
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
i used winetricks to get riched20 and it did not fix anything. then i used
winetricks to get riched30 and the text came into view and the word wrap
started working but the right click menu has now gone away.
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http://bugs.winehq.org/show_bug.cgi?id=18389
Summary: Registering after installing Roblox doesn't work
Product: Wine
Version: 1.1.20
Platform: Other
URL: http://wiki.roblox4linux.co.cc
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After doing 'winetricks pdh' to work around bug 18388,
it takes you to a web page; clicking Register and then Over 13
takes you to a nice page where you put in your desired userid
and password. Clicking "Sign Up!" does nothing. On the log one sees
fixme:mshtml:nsUploadChannel_SetUploadStream Unsupported aContentType argument:
"application/json; charset=utf-8"
fixme:mshtml:nsUploadChannel_SetUploadStream Unsupported aContentType argument:
"application/x-www-form-urlencoded; charset=utf-8"
'winetricks ie6' doesn't work around the problem - it shows a blank web page.
Workaround is to go to http://www.roblox.com/ in Firefox and register there;
then you can log in in the iexplore window roblox opened up.
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http://bugs.winehq.org/show_bug.cgi?id=10332
Summary: Irfanview crashes in thumbnail mode when previewing
certain text file
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malte(a)cornils.net
Created an attachment (id=8998)
--> (http://bugs.winehq.org/attachment.cgi?id=8998)
file in folder makes irfanview's thumbnail browser crash
Normal thumbnail browse mode is fine. However, when I enter a directory with a
certain file in it (attached as nautilus-debug-log.txt), IrfanView crashes.
Other files (images, text files) are fine. I have been unable to get a
backtrace; gdb won't let me since the application exits with 01 status, and
winedbg doesn't return to its shell after I typed "run" once. It's an X error,
so maybe wine catches the error condition and "gracefully" shuts down.
The X error output is also attached.
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http://bugs.winehq.org/show_bug.cgi?id=17856
Summary: JFlothows Wuerfel crashes with BAD_DRAWABLE "Cannot get
FB Config for iPixelFormat 0"
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://download.jflothow.de/fvstein/WuerfelWIN.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
The program linked here should open up a window and display a unit cube to
demonstrate the effects of a transformation-matrix.
The application crashes right after opening the window. There is no OpenGL-cube
drawn. Here's a log: http://pastebin.com/f1c718e52
---
fixme:richedit:ME_HandleMessage WM_STYLECHANGING: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGED: stub
err:wgl:internal_SetPixelFormat Invalid iPixelFormat: 0
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 128 (GLX)
Minor opcode of failed request: 11 (X_GLXSwapBuffers)
Serial number of failed request: 936
Current serial number in output stream: 936
Locking assertion failure. Backtrace: [...]
---
GFX card: Geforce 8800GTX, prop. driver version 177.82, one display.
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http://bugs.winehq.org/show_bug.cgi?id=20414
Summary: Crash in Tales of Monkey Island
Product: Wine
Version: 1.1.31
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
Created an attachment (id=24221)
--> (http://bugs.winehq.org/attachment.cgi?id=24221)
log info/traceback
Sometime between release of chapter 20 (27/8 iirc) and chapter 3 (29/9), wine
has started to crash when trying to play Tales of Monkey Island for me.
I've tried various clean .wine dirs / using native dlls, but nothing seems to
help. Crash log is attached
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