http://bugs.winehq.org/show_bug.cgi?id=11285
Summary: Static characters on Nvidia 7xxx cards in Witcher
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://img299.imageshack.us/img299/4263/screenshot24kn4.
png
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zbigniew.braniecki(a)gmail.com
It came out during the discussion about The Witcher 1.2 version that the game
works well for Nvidia 8xxx users, and does not for Nvidia 7xxx users.
see:
http://appdb.winehq.org/commentview.php?iAppId=6019&iVersionId=10468&iThrea…
Known "rag dolls" cards:
7600GT
7800GT
7800GTX
7900GS
Known "noproblem" cards:
8600GTS (two different people!)
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http://bugs.winehq.org/show_bug.cgi?id=17398
Summary: Giants: Citizen Kabuto - shadows appear as flickering
pixel patterns
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.giantswd.org/?file=2
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
Object shadows flicker a lot to a point of being distracting because they are
drawn as semi-transparent meshes of pixels instead of solid blobs. The
flickering occurs because the mesh patterns keep changing whenever the player's
camera rotates or moves. See this image for a static view of a sample shadow
mesh: http://plouj.com/blinking-mesh-shadow.png
I'm using a relatively old Wine version because that is what is the latest for
Fedora 9. I'm using Fedora 9 x86_64.
My Giants installation has been patched to version 1.4 and it includes the
"Graphical Revision Mod v1.01" from http://www.giantswd.org/?file=2 .
Additionally, I get a lot of repeated messages in the console saying: "Zero
length vector"
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http://bugs.winehq.org/show_bug.cgi?id=21214
Summary: cmd: "if" blocks are echoed only once; body shouldn't
be echoed again
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Wine, commands like
if exit foo.dat echo "blah"
are echoed like
c:\dir> if exit foo.dat echo "blah"
c:\dir> echo "blah"
blah
but on Windows, one sees instead
c:\dir> if exit foo.dat echo "blah"
blah
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http://bugs.winehq.org/show_bug.cgi?id=15586
Summary: Introscreen is drawn mostly off screen
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Mac OS X 10.0
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mellery(a)gmail.com
Created an attachment (id=16588)
--> (http://bugs.winehq.org/attachment.cgi?id=16588)
Screenshot showing the problem
When starting the game the introscreen is about 66% outside the window. I've
attached a screenshot showing what I mean.
I get flooded with tons of the following fixme
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0xa093780)->(1,(nil)): Stub
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x32fc5c/0x32fc6c
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http://bugs.winehq.org/show_bug.cgi?id=21338
Summary: cmd needs to set COMSPEC, PATHEXT, and PROMPT
environment variables
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)gmail.com
In Windows XP, if I start "cmd /c set" with an empty environment, I always get
these variables:
COMSPEC=C:\WINDOWS\system32\cmd.exe
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.JS;.WS
PROMPT=$P$G
In Wine, however, cmd prints nothing. (I guess Wine sets those variables only
on startup, while Windows sets them in every instance of cmd.)
I tested it by running this Python script:
import subprocess
subprocess.Popen(["cmd", "/c", "set"], env={}).communicate()
(It just runs CreateProcess with "\0" as the environment, as far as I
understand.)
The problem I'm running into is: I run SCons, which starts a new Python script
in a mostly empty environment. The Python script calls os.popen, which relies
on COMSPEC to find "cmd.exe", and therefore fails.
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http://bugs.winehq.org/show_bug.cgi?id=13666
Summary: Cannot start TurboCAD v14
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: louie928(a)gmail.com
Created an attachment (id=13655)
--> (http://bugs.winehq.org/attachment.cgi?id=13655)
Returned when starting TurboCAD v14 with WINEDEBUG=+loaddll
OS is Linux Mandriva 2008.1 Spring x86_64
Wine version 1.-rc3
Windows program IMSI TurboCAD v14 Pro
Free trial of TCv15 is available at
http://activate.imsisoft.com/freeen.aspx?Product=TCP15
Problem:
TurboCAD installs normally but will not start.
Starting from terminal shows an ole error of not loading IMSICTRL.TLB
Wine is using all builtin DLLs.
I find this statement from the Wine Users Guide confusing.
++++++++++++++
3.1.2.1. DLL Overrides
It's not always possible to run an application on builtin DLL's. Sometimes
native DLL's simply work better. After you've located a native DLL on a Windows
system, you'll need to put it in suitable place for Wine to find it and then
configure it to be used. Generally the place you need to put it is in the
directory you've configured to be c:\windows\system32 (more on that in the
drives section). There are four DLL's you should never try to use the native
versions of: kernel32.dll, gdi32.dll, user32.dll, and ntdll.dll. These
libraries require low-level Windows kernel access that simply doesn't exist
within Wine
+++++++++++++++
On one hand it says to use native (Windows) DLLs for some DLLs, presumably
these 4 DLLs, but then says to never try to use native DLLs for these 4, but
also says the builtin DLLs aren't adequate either. Which is it for these DLLs?
This is my first bug report. If I did not get it correct, please educate me.
The log file for trying to start TC14 with WINEDEBUG=+loaddll is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12384
Summary: Appdb's google search fails on Konqueror 4.0.x
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
The search functionality of appdb fails on Konqueror 4.0.x. The search results
page stays blank. I have no idea whether it is a website or browser bug.
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http://bugs.winehq.org/show_bug.cgi?id=17975
Summary: rendering problem in both oblivion and fallout3
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anarchic.teapot(a)gmail.com
rendering problem in both oblivion and fallout3 (see attached screenshot)
environement:
OS: ubuntu jaunty
arch: intel quad core extreme
gfx: geforce 9600 gt
driver: nvidia 180.44
wine: 1.1.18
regedit settings:
Current_user/Software/Wine/Direct3D
"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"SoftwareEmulation"="enabled"
"UseGLSL"="enable"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"
applyed fallout d3d patch (the updated version) here:
http://bugs.winehq.org/attachment.cgi?id=20312
both game install and run fine but while indoors (dungeon, shops, ..) are fine,
outdoors (in both cyrodiil and wasteland) have corrupted area:
missing floor and terrains and corrupted trees.
it's not always true though, i just need to walk for a little while 1 or 2min
and i will encounter such area.
if i save and exit the game, and then reload the are is displayed correctly,
then i walk around for a while and then i find another corrupted area.
(see screenshot)
tnx for your attention
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http://bugs.winehq.org/show_bug.cgi?id=17333
Summary: Irisu syndrome: Many graphical elements not rendered
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bdonlan(a)gmail.com
Created an attachment (id=19357)
--> (http://bugs.winehq.org/attachment.cgi?id=19357)
screenshot on wine
With latest git (revision 8496db4976a9e068361b8e4737d085fbe37b98e0), the
freeware game irisu syndrome fails to render many graphical elements (see
attached screenshots). To be specific, only "activated" pieces - ie, those with
a glow effect applied - seem to be rendered. Changing locale to Japanese
(LC_ALL=ja_JP.UTF-8) does not seem to have any effect.
The game in question can be downloaded from
http://www.vector.co.jp/soft/dl/win95/game/se463417.html - click the
ダウンãƒãƒ¼ãƒ‰ button.
I am using ubuntu intrepid with 64-bit kernel and userspace (32-bit wine) with
the binary nvidia video driver.
Note: I'm selecting directdraw because a component is required in the
bugreport, but for all I know it might be direct3d instead...
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http://bugs.winehq.org/show_bug.cgi?id=17788
Summary: DirectDraw graphics shown at wrong position
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
I'm using 1600x1200 desktop resolution and XF86VidMode. Any DirectDraw
applications have their graphics appear on the lower left part of the screen,
while mouse input is taken from the upper left part. This is apparently
because the fullscreen window that Wine creates gets stretched to really be
fullscreen, and Wine then proceeds to use glViewport(0, 0, width, height) width
the original dimensions to blit 2D graphics on the screen. Since OpenGL's
origin is in the lower left, the graphics are mispositioned.
In many games this game be fixed either using the game's own settings to use
1600x1200, some window manager trickery, or running the game in Wine's desktop
window. However, I've found Syberia to be impervious to all these methods.
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