http://bugs.winehq.org/show_bug.cgi?id=19152
Summary: SimCity 3000 Unlimited Black Main Menu
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim(a)timothyb89.org
When trying to run SimCity 3000 Unlimited, the main menu shows nothing more
than a black screen (after playing a short intro video), although the
background music plays fine.
The terminal output has many (thousands of) lines with:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_A8R8G8B8 to WINED3DFMT_X8R8G8B8
My best guess is that this problem is somehow preventing anything from being
drawn.
I get the same errors when running in windowed mode (virtual desktop), and
fullscreen.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=20127
Summary: Empty note in .Net 3.5 entry
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=10166
OS/Version: Linux
Status: NEW
Keywords: source
Severity: trivial
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
In the AppDB page for the MS .Net 3.5 entry, there is an apparently empty note.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10166
Clicking on EDIT gives the following error:
Fatal error: Call to a member function AddTextCell() on a non-object in
/home/winehq/opt/appdb/include/objectManager.php on line 1654
Could this be an orphaned note?
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http://bugs.winehq.org/show_bug.cgi?id=17347
Summary: Evil Islands - game crashed with enabled sound.
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bourelom(a)mail.ru
After work with enabled sound in Evil Islands v. 1.03 (russian) game crashed
with error
err:seh:setup_exception_record nested exception on signal stack in thread 001a
eip 7bc6e500 esp 7ffdbc7c stack 0x2420
If sound disabled game working normal.
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http://bugs.winehq.org/show_bug.cgi?id=19960
Summary: NtQuerySystemInformation(
SystemProcessorPerformanceInformation returns stale
and incorrect values
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
CC: ray(a)pobox.co.uk
NtQuerySystemInformation( SystemProcessorPerformanceInformation, ...) has the
following issues:
1) DpcTime, IntTime, IntCount not zeroed, they need to be rather then returning
random values.
2) KernelTime should include IdleTime. This is the case on Windows as the per
CPU Idle threads run in Kernel mode.
3) the numbers returned should be 100ns ticks, not clock ticks as this is what
Windows returns.
I have worked round all 3 of these issues in my SIV (http://rh-software.com/)
program (4.01 and later). If they get fixed then please tell what will be
returned by the fixed version.
Both the __APPLE__ and the default sections need fixing starting from around
line 982 in dlls\ntdll\nt.c. The first 2 fixes are trivial and I can't imagine
the last one being too dificult. The current code seems also very strange in
that loads values into heap space when it would be much simpler and faster to
write them directly back to the user buffer.
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http://bugs.winehq.org/show_bug.cgi?id=14343
Summary: Bigfishgames "Play My Games" Crashes With "Unhandled
page fault"
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://www.bigfishgames.com/download-games/3355/airport-
mania-first-flight/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vik(a)catalyst.net.nz
Created an attachment (id=14640)
--> (http://bugs.winehq.org/attachment.cgi?id=14640)
Debug dump of bigfishgames crash.
After installing the game installer from above, attempts to run the "Play My
Games" application link on the desktop or from the command line result in a
crash. The command line command is:
vik@kereru:~/.wine/dosdevices/c:/Program Files/bfgclient$ env
WINEPREFIX="/home/vik/.wine" wine "C:\Program Files\bfgclient\bfgclient.exe"
Immediate results are:
wine: Unhandled page fault on read access to 0x003a0043 at address 0x40d5d3
(thread 0009), starting debugger...
Full version attached.
vik@kereru:~$ wine --version
wine-1.0
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http://bugs.winehq.org/show_bug.cgi?id=20998
Summary: Anarchy Online starting up slowly and KDE panel shown
fullscreen
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wagnermaik(a)web.de
Created an attachment (id=25178)
--> (http://bugs.winehq.org/attachment.cgi?id=25178)
Anarchy Online Logs
I am trying to run "Anarchy Online" from Funcom using Wine 1.1.33 on Mandriva
2010.0 Linux. Patching works fine and when I am starting up the game the KDE
panel is still shown when going fullscreen.
The screen remains black for a long time, after that the startup logo is shown
and music can be heard (I have Pulseaudio off). As it takes a while to load up
I always become disconnected. Switching back to the original screen resolution
works fine though. I have attached my logs and hope they can be of help.
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http://bugs.winehq.org/show_bug.cgi?id=13387
Summary: Crysis patcher fails
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Trying to apply the 1.2.0 Patch for Crysis fails. It starts, but trying to
apply the patch results in:
"The wizard was interrupted before Crysis could be completely installed"
Console output at the relevant moment:
fixme:msi:ControlEvent_HandleControlEvent unhandled control event L"Reinstall"
arg(L"ALL")
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"DisableRollback"
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"SetODBCFolders"
err:msi:ITERATE_Actions Execution halted, action L"ChangeConfigPropCA" returned
1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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http://bugs.winehq.org/show_bug.cgi?id=15304
Summary: Running any Half-Life based game in "Windowed Mode"
corrupts mouse movement
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: someprogr(a)yahoo.com
I have tried many steam games with this and many versions of Wine ranging from
0.9.48-1.1.4. For testing purposes try this with Counter-Strike Source.
To replicate:
1. Start Steam.
2. Edit parameters for Counter-Strike: -windowed
2.5 Also add any additional resolution parameters needed
3. Start Counter-Strike
4. Join server. When you spawn, or are spectating in freemode, the mouse will
automically and slowly start moving toward the top left.
To worsen this, if you move the Counter-Strike window to another location and
then go back to the game, the mouse will move at an even faster rate. This will
definately replicate it if it couldn't be replicated in the previous step.
This is reproducable every time. The in-game crosshair will always start moving
toward the top left.
NOTE: When you press escape (which takes you to the menus/etc) the mouse is
still. This problem only occurs in game when you are playing.
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