http://bugs.winehq.org/show_bug.cgi?id=19565
Summary: Guitar Hero World Tour does not produces any sound
(except videos)
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://worldtour.guitarhero.com/uk/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
After overriding builtin secur32 (bug 19564), we will notice there is no sound
menu,ingame only in videos (binkw32).
Look at attached +dsound trace.
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http://bugs.winehq.org/show_bug.cgi?id=19564
Summary: Guitar Hero World Tour crashes in secur32
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://worldtour.guitarhero.com/uk/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=22798)
--> (http://bugs.winehq.org/attachment.cgi?id=22798)
crash
After get trough bug 19563, we get another problem, game will crash in 30 sec,
because of wine's secur32 failure. It works with native secur32.
See attached image.
Backtrace:
=>0 0x7e007cb4 schan_free_handle+0x24(handle_idx=2116197184,
type=SCHAN_HANDLE_CTX) [/home/andras/src/wine/dlls/secur32/schannel.c:169] in
secur32 (0x0209b9d0)
1 0x7e008994 schan_DeleteSecurityContext+0x74(context_handle=<register ESI
not in topmost frame>) [/home/andras/src/wine/dlls/secur32/schannel.c:1099] in
secur32 (0x0209ba00)
2 0x7e01059e DeleteSecurityContext+0x4e(phContext=0x2be3724)
[/home/andras/src/wine/dlls/secur32/wrapper.c:465] in secur32 (0x0209ba30)
3 0x00319d0e in xmassiveadclientdyn (+0x9d0e) (0x0209ba78)
4 0x00324d63 in xmassiveadclientdyn (+0x14d63) (0x0209bac0)
5 0x00325297 in xmassiveadclientdyn (+0x15297) (0x0209baec)
6 0x00321ca5 in xmassiveadclientdyn (+0x11ca5) (0x0209bb2c)
7 0x006df923 in ghwt (+0x2df923) (0x00000001)
8 0x00000000 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=20457
Summary: Elevated demo crashes in system.drv16 on startup
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://bugs.winehq.org/attachment.cgi?id=23049
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=24325)
--> (http://bugs.winehq.org/attachment.cgi?id=24325)
Elevated 1.1.32 backtrace
With 1.1.32, the Elevated demo from bug 19724 crashes on startup even after
installing d3dx9 from winetricks, whereas in 1.1.27 the application
successfully ran with the d3dx9 redist. A regression test indicated:
55b5e3a727a6a7d108fbbc3ebefe22ec84d70f7e is first bad commit
commit 55b5e3a727a6a7d108fbbc3ebefe22ec84d70f7e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Sep 28 19:56:10 2009 +0200
kernel32: Make system.drv into a stand-alone 16-bit module.
:100644 100644 f439b356d3dfcd102c2c57bfdd305aec7e51e08d
45362c3aaa3ee2292c809b845576e8ee05c17be2 M .gitignore
:100755 100755 2c8e4e53ec5fd43b17064ff2f85d8e3cb5b468b0
b2cbd87943088b685827ff6ada8882bc4fd42b4b M configure
:100644 100644 b77357371a3dc24a5f040b425af44e04ec8fc0ef
5fb8e9b22583d5e5b401cb5bde63cf096d2e5e2f M configure.ac
:040000 040000 d50aaa2baf3c590383d2e1c5a058c505567e26a2
2d56eb1c21f6a43941a212664a1564c76345951c M dlls
The complete backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19981
Summary: Not all keys are recognized with dinput
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.ganzhorn(a)googlemail.com
Running Far Cry (1) I noticed I was unable to open the in-game console using
the "^" key.
First I assumed there was a problem with the keyboard layout as the keys "z"
and "y" were swapped in Far Cry as well (I am using a German keyboard).
Running wine-notepad the "z" and "y" keys are NOT swapped, and "^" works
perfectly.
Going through the output when running Far Cry I found out the German keyboard
layout was detected correctly, so that is not the problem.
Changing the keyboard layout in xorg.conf and gnome to the standard USA-layout
did not help at all.
Then I tried installing a native dinput8 DLL with winetricks, as the output
told me Far Cry has a CryInput.dll which uses Direct Input.
With the native dinput8 the keys work perfectly good, but there's another
issue:
The mouse can only be moved within a rectangle much smaller than the game
window itself. With the wine-dinput this works perfectly.
I tried setting options like "Allow DirectX apps to stop the mouse leaving
their window", changing from full-screen to windowed mode and changing the
resolution of the game.
Still, the rectangle in which the mouse can be moved stays in the same relative
size. In windowed mode when the mouse is allowed to leave DirectX windows, the
cursor jumps from the border of that rectangle to outside the game window and
when moved back, straight back into that rectangle on all sides.
Since this strange mouse behaviour occurs with a native dinput8, I guess that
doesn't cound as bug.
So in a nutshell the bug is that my keys aren't correctly recognized with the
built-in dinput of wine.
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http://bugs.winehq.org/show_bug.cgi?id=21450
Summary: Broken Sword 3 Crashes on launch
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=25831)
--> (http://bugs.winehq.org/attachment.cgi?id=25831)
Debug Backtrace (terminal output)
After launching Broken Sword 3 the screens goes black for a second then returns
to the desktop with a debug log in the terminal.
Running: Ubuntu 9.10 amd64 with a nVidia GTS 250 using nVdia drivers version
185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=17327
Summary: Error when launch a game
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samant.ua(a)mail.ru
Created an attachment (id=19350)
--> (http://bugs.winehq.org/attachment.cgi?id=19350)
When I launch a game, this error appears.
Game Pilots Brothers - The Revirse Side of the Earth don't want to launch. An
error, that appears attached.
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http://bugs.winehq.org/show_bug.cgi?id=12006
Summary: ForceBindIP crashes
Product: Wine
Version: 0.9.56.
Platform: Other
URL: http://www.r1ch.net/stuff/forcebindip/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://www.winehq.org/pipermail/wine-users/2008-March/029930.html
maci at satgnu.net writes:
" ForceBindIP http://www.r1ch.net/stuff/forcebindip/ does exactly what i need.
unfortunally it doesnt work in wine"
In a later message he said
--- snip ---
$ wine ForceBindIP.exe 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
err:ntdll:RtlpWaitForCriticalSection section 0x7efec884 "loader.c:
loader_section" wait timed out in thread 0012, blocked by 0011, retrying (60
sec)
wine: Critical section 7efec884 wait failed at address 0x7ef96f90 (thread
0012), starting debugger...
Unhandled exception: wait failed on critical section 0x7efec884 loader_section
No process loaded, cannot execute 'echo Modules:'
--- snip ---
and
--- snip ---
$ wine ForceBindIP.exe -i 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
fixme:advapi:SetSecurityInfo stub
Unhandled exception: page fault on write access to 0x81fffcc8 in 32-bit code
(0x7ee68c50).
Backtrace:
=>1 0x7ee68c50 LocalReAlloc16+0x10() in kernel32 (0x7d44da28)
2 0x7efc6852 call_thread_func+0x42() in ntdll (0x7d44dac8)
3 0x7efc6aef in ntdll (+0x56aef) (0x7d44e3c8)
4 0xb7e9e162 start_thread+0xd2() in libpthread.so.0 (0x7d44e4b8)
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=16241
Summary: Call of duty 5 World at War : Fails to initialize
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=17502)
--> (http://bugs.winehq.org/attachment.cgi?id=17502)
+seh report
Contrarily to the test report, my installation went flawless. When I launch the
game, I get an unhandled exception. After the first attempt I installed DX9 and
the Offscreenrenderingmode, directdrawrenderer and videomemorysize registry
keys, the result remains the same. I have attached a +seh output. Should you
need more, tell me.
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http://bugs.winehq.org/show_bug.cgi?id=20314
Summary: wine loader doesn't work on Debian/kFreeBSD
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.debian.org/ports/kfreebsd-gnu/
OS/Version: FreeBSD
Status: NEW
Keywords: download, source
Severity: critical
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found out about the debian/FreeBSD port, so I gave it a spin. Wine mostly
compiles, with a couple warnings (I'll send a patch in a bit), but the killer
is loader/preloader.c. It's disabled on FreeBSD normally, by configure.ac:
case $host_cpu in
*i[[3456789]]86*)
case $host_os in
linux* | k*bsd*-gnu)
AC_SUBST(EXTRA_BINARIES,"wine-preloader") ;;
esac
;;
esac
but the k*bsd*-gnu enables it here. The problem is, preloader.c has some linux
specific stuff:
static inline int wld_prctl( int code, int arg )
{
int ret;
__asm__ __volatile__( "pushl %%ebx; movl %2,%%ebx; int $0x80; popl %%ebx"
: "=a" (ret) : "0" (SYS_prctl), "r" (code), "c" (arg)
);
return SYSCALL_RET(ret);
}
The SYS_prctl is Linux specific, see:
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=550435
I tried removing the k*bsd*-gnu from configure.ac, but the loader still doesn't
work:
wine: failed to initialize: /usr/local/lib/wine/ntdll.dll.so: failed to map
segment from shared object: Cannot allocate memory
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http://bugs.winehq.org/show_bug.cgi?id=15423
Summary: mIRC enters deadlock after a second playback attempt
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.mirc.com/get.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16285)
--> (http://bugs.winehq.org/attachment.cgi?id=16285)
mIRC thread backtrace
With current Git (wine-1.1.5-207-gc425c8a), when using the splay mIRC command
to play back a WAV file, the first playback attempt succeeds, but a second
attempt causes mIRC to lose all responsiveness. A bit of investigation seemed
to indicate that the first playback thread blocks inside WAVE_mciPlayWaitDone()
in line 853 of dlls/mciwave/mciwave.c after exiting the playback loop:
WAVE_mciPlayWaitDone(wmw); /* to balance first buffer */
which does not allow the code after it to run. When mIRC tries to close the
device, it ends up waiting on
while (wmw->dwStatus != MCI_MODE_STOP)
Sleep(10);
in WAVE_mciStop() in the process of closing the device, thus resulting in a
deadlock. Removing the line in mciwave.c eliminates the deadlock, although the
resulting mciwave behavior when attempting to play back another stream in mIRC
while a stream is playing does not match the behavior on Windows. Backtraces
and winmm/mciwave traces are attached.
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