http://bugs.winehq.org/show_bug.cgi?id=24714
Summary: Unhandled marshal type 7
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: astukalov(a)gmail.com
When trying to run proteowizard
(http://sourceforge.net/projects/proteowizard/files/) for Win32 under wine to
convert RAW files, I've got the following error
err:ole:CoInitializeEx Attempt to change threading model of this apartment
from multi-threaded to apartment threaded
err:ole:marshal_object object doesn't expose interface
{00000126-0000-0000-c000-000000000046}, failing with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
err:ole:serialize_param Unhandled marshal type 7.
err:ole:deserialize_param No handler for VT type 7!
This software uses vendor COM component to read RAW files
(http://sjsupport.thermofinnigan.com/public/detail.asp?id=624) via .NET
interop.
System is ArchLinux x86-64, wine 1.3.4 running with WINEARCH=WIN32, dotnet20
and vcrun2008 installed.
I can provide a log file, but this particular example of marshalling error is
pretty field-specific, whereas the problem is very generic.
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http://bugs.winehq.org/show_bug.cgi?id=24627
Summary: ProPresenter 4.0.0.1 for Windows doesn't startup
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
Created an attachment (id=31114)
--> (http://bugs.winehq.org/attachment.cgi?id=31114)
console-20101004.txt
when trying to run ProPresenter 4.0.0.1, it crashes on startup.
steps to reproduce:
- clean wine
- install using winetricks:
winetricks winxp dotnet30
- download ProPresenter & install it from:
http://www.renewedvision.com/downloads/pc/ProPresenter_Windows_4.0.0.1.zip
when trying to run from console, it crashes (want's to send notification to M$)
see attached console output in file console-20101004.txt
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http://bugs.winehq.org/show_bug.cgi?id=21096
Summary: utorrent drops error 12157 when using a https tracker
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: howl.nsp(a)gmail.com
CC: howl.nsp(a)gmail.com
utorrent fails to connect through https protocol. It's connection system fully
relies on the iexplorer implementation. This error shown up in versions
previous to the 1.1.14 but since 1.1.14 to 1.1.34 the ssl connection problem
was solved. Now with 1.1.35 appears again.
¿Could be related to "Better certificate checking on secure connections." in
1.1.35?
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http://bugs.winehq.org/show_bug.cgi?id=24773
Summary: It is possible to click behind certain modal dialogs
in Worms Armageddon, leading to loss of focus and
crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thecybershadow(a)gmail.com
Created an attachment (id=31310)
--> (http://bugs.winehq.org/attachment.cgi?id=31310)
Proposed patch
Problem description:
It is possible to click behind modal dialogs displayed in e.g. the Weapon
Options screen. This causes the modal pop-up window to lose focus and go behind
the Weapon Options screen. It continues to be drawn in front on the Weapon
Options screen, however input events go to the Weapon Options screen instead.
Attempting to close the Weapon Options screen causes the game to crash.
Analysis:
1. It is possible to click behind certain modal dialogs because they are not
disabled.
2. The reason why they are not disabled, is that the MFC code which brings up a
new modal dialog disables the wrong window.
3. The reason for which the wrong window is disabled, is because the Wine
implementation of GetLastActivePopup, which is used by MFC to find the active
dialog to disable, returns an incorrect value in certain cases. Specifically,
it doesn't work correctly with nested popups.
4. The reason for that is that a new popup of an owned window doesn't update
the root window's "last active" window. As seen in Wine's make_window_active,
only the immediate owner is updated.
Attached patch + test (will send to wine-patches).
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http://bugs.winehq.org/show_bug.cgi?id=25349
Summary: Civilization 4: Colonization crashes on game starting
a game without native msxml3
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
With Wine 1.3.8 Colonization no longer crashes on load without winetricks
msxml3 -- it gets to the menu and you can setup a game. However, now it
crashes while launching a game.
winetricks msxml3 fixes the issue.
Attached is a console output during the run. I tried a +msxml trace but it
resulted in a 1.6 gigabyte file (37 megs compressed) -- I can provide it if
wanted.
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http://bugs.winehq.org/show_bug.cgi?id=22427
Summary: After 22400 was fixed thief 2 still hangs if
offscreenrendering mode is fbo
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
My hardware/drivers haven't changed from bug 22400
If offscreenrendering mode is changed to backbuffer it runs, very, very slowly.
Apparently the only error that isn't related to the movies is:
trace:d3d:set_blit_dimension glMatrixMode(GL_PROJECTION) call ok context.c /
1554
trace:d3d:set_blit_dimension glLoadIdentity() call ok context.c / 1556
trace:d3d:set_blit_dimension glOrtho call ok context.c / 1558
trace:d3d:set_blit_dimension glViewport call ok context.c / 1560
err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBindFramebuffer() @ context.c / 83
trace:d3d:dump_color_fixup_desc X: CHANNEL_SOURCE_X
trace:d3d:dump_color_fixup_desc Y: CHANNEL_SOURCE_Y
trace:d3d:dump_color_fixup_desc Z: CHANNEL_SOURCE_Z
trace:d3d:dump_color_fixup_desc W: CHANNEL_SOURCE_W
err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawBuffer() @ context.c / 1926
Log:
http://rapidshare.com/files/377789425/patch3_result.tar.gz.html
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http://bugs.winehq.org/show_bug.cgi?id=22400
Summary: Thief 2 crashing on start of 3d level apparently not
because of movies
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Created an attachment (id=27418)
--> (http://bugs.winehq.org/attachment.cgi?id=27418)
glxinfo
After managing to put thief 2 running by manually installing the invideo
codecs,
the introduction movies run, (so i guess the briefing movies would run too),
but
the 3d world crashes. There are errors from the quartz dll (from running the
introduction, but the crash comes before the briefing movies run, but as the
stack trace indicates, in wine3d.
paulo@AIVAS:~/Games/Pc/Wine Games/Thief2$ uname -a
Linux AIVAS 2.6.32-21-generic #32-Ubuntu SMP Fri Apr 16 08:09:38 UTC 2010
x86_64 GNU/Linux
paulo@AIVAS:~/Games/Pc/Wine Games/Thief2$ wine --version
wine-1.1.42
Thief was executed as:
taskset -c 1 wine ./thief2.exe 2> errorT2.txt
in its directory.
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http://bugs.winehq.org/show_bug.cgi?id=25001
Summary: Age of Empires III - The Asian Dynasties Trial - No
music/narrator at runtime
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=31671)
--> (http://bugs.winehq.org/attachment.cgi?id=31671)
WINEDEBUG=+module log of game start, to the point where music should be heard
Game installs and runs well enough, and with regular sound effects but there is
no music where there should be and the narrator voice cannot be heard.
Have tried winetricks quartz, dsound, directmusic, directx9, and combinations
of the overrides to no avail. Also tried directly copying l3codecx from
directx9 pkg and overriding. Perhaps there's a certain sequence or something
that I am missing.
Video movies also seem to skip through, as there is no narrator voice
explaining the scenario.
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http://bugs.winehq.org/show_bug.cgi?id=8978
--- Comment #21 from Austin English <austinenglish(a)gmail.com> 2010-11-30 17:08:07 CST ---
*** Bug 25001 has been marked as a duplicate of this bug. ***
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |shannon.vanwagner(a)gmail.com
--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2010-11-30 17:07:53 CST ---
*** Bug 24911 has been marked as a duplicate of this bug. ***
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