http://bugs.winehq.org/show_bug.cgi?id=24789
Summary: Nintendulator: Doesn't respond to keyboard input
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussi.timperi(a)gmail.com
Created an attachment (id=31342)
--> (http://bugs.winehq.org/attachment.cgi?id=31342)
Huge log with "WINEDEBUG="dinput" wine nintendulator.exe"
OS: Arch Linux
Package: wine-1.3.5-1
Nintendulator 0.970 from http://www.qmtpro.com/~nes/nintendulator/ is useless
currently with wine as you can't configure any keys for it. The program waits
for input but nothing happens when pressing the keys.
Steps to Reproduce:
1) Select "Setup" from "Input". Change "Controller Port 1" to "Standard
Controller" and press "Config"
2) "Wine keyboard" selected press one of the "????" buttons and "Press a key.."
window pops up.
Actual Results:
Nothing. Program keeps waiting for input and needs to be terminated.
Expected Results:
Program should receive the keypress and map it to the correct button.
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http://bugs.winehq.org/show_bug.cgi?id=25626
Summary: wine windows not have real window type
Product: Wine
Version: 1.3.10
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
For example: dropdown menu is recognize as a normal window, and fullscreen
window as a normal window again. I think it can solve some problem about
fullcreen window.
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http://bugs.winehq.org/show_bug.cgi?id=23980
Summary: Sudden Strike 2 crashes after mission briefing
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Sudden Strike 2 crashes after displaying the mission briefing, and before
anything of the actual mission can be seen.
Hardware:
AMD Athlon 64 X2
GeForce 7900 GS
Software:
nvidia-drivers-195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=24987
Summary: codebook: application produces sound-related error and
dies
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marek.kuczynski(a)gmail.com
Created an attachment (id=31657)
--> (http://bugs.winehq.org/attachment.cgi?id=31657)
screenshot of the error given by wine 1.2 and wine 1.3.6
I've attempted to run binaries from the "Codebook CD"
{{http://www.simonsingh.net/The_Code_Book.html}} using both Wine 1.3.6 and Wine
1.2 on Ubuntu 10.04 x86 and Ubuntu 10.10 x64 installations.
In both cases, I receive the following error on the CLI and the attached error
message on my display;
<code>marek@mini:/media/1TB/Codebook$ wine --version
wine-1.3.6
marek@mini:/media/1TB/Codebook$ wine codebook.exe
fixme:hook:SetWindowsHookEx16 hook type 6 broken in Win16</code>
The interesting thing is that Wine 1.0 will run this application
out-of-the-box, even though the same error seems to appear in the logging;
<code>marek@mini:/media/1TB/Codebook$ wine codebook.exe
err:menubuilder:WinMain unknown option -a
err:menubuilder:WinMain unknown option -r
fixme:system:SetProcessDPIAware stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x7d7a39b8, overlapped 0x7d7a399c):
stub
fixme:shell:DllCanUnloadNow stub
fixme:hook:SetWindowsHookEx16 hook type 6 broken in Win16</code>
I've added the 'winedbg' result as well, see it in the attachments.
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http://bugs.winehq.org/show_bug.cgi?id=16959
Summary: Export to pdf doesn't work.
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuser86(a)o2.pl
Created an attachment (id=18734)
--> (http://bugs.winehq.org/attachment.cgi?id=18734)
Some fixme.
When I trayed export guitar pro file to PDF. Program shows Messagebox with
"Debordement inferieur flattant" in Frensh and wine shows some fixme.
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http://bugs.winehq.org/show_bug.cgi?id=24282
Summary: Fallout 2 support broken in wine-1.3.1 (still unfixed
in 1.3.2)
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: filejunkie(a)gmail.com
Trying to start Fallout 2 in wine-1.3.1 fails (1.3.0 is OK). Regression test
shows that 6120d7cc14522983fbc38026ab4fcb6e4a68cdf0 is the first bad commit,
but I couldn't test it - applying a reverted patch to wine-1.3.2 fails.
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http://bugs.winehq.org/show_bug.cgi?id=22742
Summary: System cursor doesn't disappear when game starts
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=28038)
--> (http://bugs.winehq.org/attachment.cgi?id=28038)
Image showing the problem
The problem is showed in attachment. System cursor stays in the centre of the
screen and oscillates while game cursor makes real move. Problem is that system
cursor shouldn't be visible as it is in Wine 1.1.43. Regression test did give
git bisect bad
git bisect bad
git bisect good
git bisect good
git bisect gad
git bisect good
git bisect good
Wine compiled but game failed to start with following in terminal
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x4e0008a
Serial number of failed request: 8
Current serial number in output stream: 14
So i made
git bisect skip
Wine compiled but game failed to start with following in terminal
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x5400026
Serial number of failed request: 8
Current serial number in output stream: 14
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x4e0008a
Serial number of failed request: 8
Current serial number in output stream: 14
So i made
git bisect skip
Wine compiled but game failed to start with following in terminal
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x5400026
Serial number of failed request: 8
Current serial number in output stream: 14
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x4e0008a
Serial number of failed request: 8
Current serial number in output stream: 14
At the end the problem still stayed so I made
git bisect bad
The result is
There are only 'skip'ped commits left to test.
The first bad commit could be any of:
3044d734b1cd84746cc57ace8b79a156ea9391b1
776527f38f2ff89f354e49aa8df795440677376a
cd28e2be7c79644e02babb509247a453e0153390
eed9c63ac7650293523da5c8d067c74258568ba8
We cannot bisect more!
After first git bisect skip I get
[cd28e2be7c79644e02babb509247a453e0153390] server: Return the current cursor
when queuing a hardware message.
After second git bisect skip I get
[776527f38f2ff89f354e49aa8df795440677376a] winex11: Move creation of an empty
cursor to a separate helper function.
After third git bisect skip I get
[eed9c63ac7650293523da5c8d067c74258568ba8] winex11: Update the cursor from the
thread input status instead of caching it per-thread in x11drv.
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http://bugs.winehq.org/show_bug.cgi?id=22463
Summary: mouse cursor display broken
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jimportal(a)gmail.com
CC: julliard(a)winehq.org
In current git (after wine-1.1.43) the mouse cursor is not shown correctly
while playing Prey. Prior to the regression, while the game was loading the
cursor was changed to an hour glass. When the menu screen came up, the cursor
was changed to a game specific cursor. While playing the game the mouse cursor
was hidden hidden altogether.
With the regression in place, the mouse cursor does not change to an hour glass
while loading (it retains the one that matches my KDE theme). At the menu
screen, two mouse cursors are shown. One is the game provided cursor which
moves around the screen as you'd expect and the other is the one from KDE which
moves slightly but snaps back to the center when you move the mouse. When
playing the game, the same cursor remains on the screen and is not hidden.
A git bisect leaves us with:
776527f38f2ff89f354e49aa8df795440677376a is the first bad commit
commit 776527f38f2ff89f354e49aa8df795440677376a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 20 21:23:00 2010 +0200
winex11: Move creation of an empty cursor to a separate helper function.
:040000 040000 fdea68ef055bcd049a0865d0a3d77a177ad08162
3694c600bca7911d3713cfe9913c04cf421a279f M dlls
I note that some compiles near the above commit lead to the game crashing. I
answered with 'git bisect bad' in those cases.
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http://bugs.winehq.org/show_bug.cgi?id=21972
Summary: The Bat! v4.2.35.0 (beta) shows some icons in menu in
black
Product: Wine
Version: 1.1.31
Platform: x86
URL: http://www.ritlabs.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=26676)
--> (http://bugs.winehq.org/attachment.cgi?id=26676)
'The Bat!' menu-icons of darkness...
This is a regression in the wine v1.1.31 (in v1.1.30 was ok): some (!) icons
inside the menu are showed dark close to black.
This is a regression. Unfortunately I cannot do a regression test. (I know how
to do it, because I did it for The Bat! more than twice in the past). wine
crash after compilation and I didn't reach the section of the bisection with
the wrong patch. So I installed wine v1.1.30 from archive, whre The Bat! was
working and than wine v1.1.31, where The Bat! show this behaviour. (And yes: I
use always an new ~/.wine).
Sorry for this late report: this bug is shown since the version v1.1.31 up to
now (v1.1.40).
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