http://bugs.winehq.org/show_bug.cgi?id=19212
Summary: secur32.SECUR32_initNegotiateSP() is unused
Product: Wine
Version: 1.1.25
Platform: All
OS/Version: All
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
secur32.SECUR32_initNegotiateSP() is unused.
See this thread:
http://www.winehq.org/pipermail/wine-devel/2008-December/071368.html
Kai Blin said:
> This function would (and at some point did) register
> the Negotiate security provider. It's not called right
> now because the provider is not implemented and
> registering it broke some applications. The better
> solution here would be to completely remove negotiate.c
> and readd it once it's implemented.
But removing negotiate.c entirely would make it harder to work around bug
16905.
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http://bugs.winehq.org/show_bug.cgi?id=18785
Summary: tsMuxeR GUI not working
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
A simple GUI application (tsMuxer GUI 1.10.6:
http://www.smlabs.net/tsmuxer_en.html) doesn't show any text throughout all the
application.
O/S: Ubuntu Karmic alpha 1
HW: Dell XPS 1530
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http://bugs.winehq.org/show_bug.cgi?id=17955
Summary: Eve online hanhs during random action
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20302)
--> (http://bugs.winehq.org/attachment.cgi?id=20302)
Console log with wine git
Eve online hangs from time to time for no apparent reason, one time it is while
moving stuff to cargo hold, other when i open transation window and other when
i try to fit my ship. I can't really reproduce it beside waiting for it to
crash.
Also wine doesnt throw proper backtrace, only that its starting debugger but
doesn't really do anything after that.
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http://bugs.winehq.org/show_bug.cgi?id=17853
Summary: EQ2 Particle errors
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dhess31(a)comcast.net
In Everquest II, the particle effects do not draw correctly. Most of the time
they don't show up at all, however, occasionally they are drawn and the screen
look correct for a split second.
This actually causes some of the important game features to not function
correctly. Playing with any GFX setting doesn't seem to fix it, including the
setting of ComplexShaderDistance to -1.
Using Ubuntu 8.10 x86 with nvidia 177 drivers.
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http://bugs.winehq.org/show_bug.cgi?id=17633
Summary: Zoner Photo Studio has broken computer tree
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petr.sumbera(a)sun.com
Created an attachment (id=19816)
--> (http://bugs.winehq.org/attachment.cgi?id=19816)
patch
Zoner Photo Studio has broken computer tree (instead directory names just
strange/empty characters/boxes). This is regression after:
---
cf164785afac461a84e23d1e370205c28de73e0a is first bad commit
commit cf164785afac461a84e23d1e370205c28de73e0a
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Mon Nov 3 10:14:53 2008 -0600
shell32: Do not automatically fail in SHGetFileInfo if the flag
SHGFI_USEFILEATTRIBUTES is combined with SHGFI_ATTRIBUTES, SHGFI_EXETYPE, or
SHGFI_PIDL.
:040000 040000 6d94577d69fa143f0911de5fa1336c4d6c698d63
81a41666dac7553414bff76b73f986f7b15580ab M dlls
---
It seems that szFullPath is needed even for SHGFI_PIDL and
SHGFI_USEFILEATTRIBUTES flags combination (ZPS uses flags=0x20e18).
See attached patch which fixes this.
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http://bugs.winehq.org/show_bug.cgi?id=17149
Summary: HOMM 5: Invalid pointer error makes game crash
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=19013)
--> (http://bugs.winehq.org/attachment.cgi?id=19013)
Console output
This bug appears randomly, non regarding for how long I have been playing the
game. At some point, the game crashes with the following main line in the
console output:
*** glibc detected *** H5_Game.exe: free(): invalid pointer: 0x78f4cab7 ***
I played the game previously under Ubuntu and the first releases after wine
1.0, and I do not remember the game crashing so often at the time. Hence this
might be a regression, but I do not remember a particular milestone however as
for when it began to crash. I tested this with the latest wine-git (1.1.13)
under Gentoo X64. The rest of the console output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=17060
Summary: Eve Online graphical glitch
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alanluth(a)gmail.com
Created an attachment (id=18870)
--> (http://bugs.winehq.org/attachment.cgi?id=18870)
wine output
The screen turns white for a few seconds before turning to normal textures.
This only happens when running the eve premium client with the Cache turned off
in the game.
See the attachment for the output.
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http://bugs.winehq.org/show_bug.cgi?id=17057
Summary: Dragon NaturallySpeaking 8 installs but does not run.
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=18859)
--> (http://bugs.winehq.org/attachment.cgi?id=18859)
DNS 8 first run
Dragon NaturallySpeaking 8 installs very well but then does not run. I have
attached the log.
Please ignore the alsa errors. I have them all the time.
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http://bugs.winehq.org/show_bug.cgi?id=16896
Summary: There is also an issue, that has occured previously and
not been reported. Using CTRL+TAB or CTRL+SHIFT+TAB to
move forwards or backwards through the document tabs
works, but there is a flashing of the screen.
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lm_hamilton(a)yahoo.com
There is also an issue, that has occurred previously and not been reported
here. Using CTRL+TAB or CTRL+SHIFT+TAB to move forwards or backwards through
the document tabs works, but there is a flashing of the screen. If the user
clicks the desired tab, there is no flashing.
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http://bugs.winehq.org/show_bug.cgi?id=16501
Summary: Some moving objects in Myst IV - Revelation turn black
on most camera angles
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eiffel56(a)gmail.com
Created an attachment (id=17923)
--> (http://bugs.winehq.org/attachment.cgi?id=17923)
The needed patch to run Myst IV - Revelation
Hello,
the game Myst IV - Revelation offers some "special effects". That means that
more objects in the world are animated. Revelation is completely based on
pre-rendered images, and everything that moves is done through a video.
On some places, with many moving objects, these moving objects get black in
specific camera angles(you can rotate the camera free by 360°), and normal in
other angles. Most of the time during game that objects are just flickering or
black, since the "right" camera angle is very small. Regardless if the objects
are black or normal, they are moving correctly. I will attach 2 screenshots
which show the situation.
I will also attach a "hack" patch, which is needed to start Revelation. Without
it, the game just crashes.
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