http://bugs.winehq.org/show_bug.cgi?id=9610
Summary: Non-Windows(XP) behaviour for using themes in apps
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
DVD Profiler takes information from Windows XP and higher to determine
different themes within the program; specifically a choice between Blue,
Silver, and Olive (mapping to NormalColor, Metallic and Homestead
respectively). In addition, my standard XP install gives DVD Profiler some more
options, including Obsidian.
Attached are XP and Linux comparisons for Blue, Olive, and Obsidian (XP on top,
Linux below). When taking shots from each OS, ONLY the theme from within the
application was changed (under the view menu item) - I made no change to the
actual themes in display properties (Window XP) or Winecfg.
Also attached is a screen shot of the application when it originally opens with
the 'blue' theme (its welcome screen). Note how the welcome screen displays the
correct colours, which change appropriately when you change the theme in DVD
Profiler.
I also copied the contents of the Resources/Themes directory from XP to Wine to
see the effect. It gave additional Theme options in Winecfg, but made no
difference when the same test was performed within DVD Profiler.
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http://bugs.winehq.org/show_bug.cgi?id=14367
Summary: revise stack-frame relay code never to touch other side
of stack pointer
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jreiser(a)BitWagon.com
Created an attachment (id=14664)
--> (http://bugs.winehq.org/attachment.cgi?id=14664)
always avoid memory on wrong side of stack pointer
The code which relays stack frames from one calling sequence to another can be
written never to touch memory that lies on the undefined side of the current
stack pointer. Even though in normal cases there may be no danger in
referencing below the stack pointer (because of precautions with alternate
signal stack, etc.), it is more robust to avoid this. Debuggers (both code and
human) and other tools may be unaware of the special precautions, or may find
it impossible to comply.
Patch is attached, and will be sent to wine-patches(a)winehq.org.
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http://bugs.winehq.org/show_bug.cgi?id=16039
Summary: configure does not support detection of (n)cursesw
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)liebenowstudios.com
Created an attachment (id=17264)
--> (http://bugs.winehq.org/attachment.cgi?id=17264)
Proposed fix for configure script - not well tested
Some systems only provide wide character versions of the curses libraries.
This is the default on LFS and a few others. The built in AC macros are
correctly detecting the curses header files but the WINE_CHECK_SONAME macro
misses the actual libs.
On my system I fixed configure.ac the behavoir as shown in the attached diff
and then ran autoconf
I don't know if this is clean or would break detection of non-wide libraries.
The error stating that curses functionality will be disabled is no longer in my
configure logs but I don't know if I actually have curses support now.
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http://bugs.winehq.org/show_bug.cgi?id=12717
Summary: Europa Universalis III: Borders drawn corrupted
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cja(a)gmx.net
The borders of the countries and provices are corrupt. I have attached a wine
screenshot and a windows screenshot so you can see the differences.
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http://bugs.winehq.org/show_bug.cgi?id=17403
Summary: Uru - Ages Beyond Myst + Expansion Packs: Decompressing
sounds produces faulty output
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
This is a problem with Uru - Ages Beyond Myst with the expansion packs To D'ni
and The Path of the Shell. This game saves all the sounds in ogg format, but
most of them are decompressed to one or two wav files (sometimes mono/joined
stereo, sometimes one for the left and one for the right speaker). These wav
files will then be used in game. The decompressing is done by a dedicated app
called "SoundDecompress.exe" which is called by the installer after
installation finished. This app generally works fine in wine, it decompresses
the right ogg files to the right wav files, and the wav files can be played by
aplay or kaffeine. However, the game itself is unable to use the wav files, I
hear nothing in game. If I use the files which were created by running
SoundDecompress on Windows, everything works fine, so I think the fault occurs
while running the decompress, but I wouldn't know how to check that. The files
created on Windows are bigger than the ones which were created on wine.
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http://bugs.winehq.org/show_bug.cgi?id=22102
Summary: Bully Patch 1.2 Fails with "Error: -1603 Fatal error
during installation"
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)xnode.org
Created an attachment (id=26943)
--> (http://bugs.winehq.org/attachment.cgi?id=26943)
Bully Patch Log +msi
Trying to run the patch starts but then fails shortly afterwards with "Error:
-1603 Fatal error during installation".
Will test with 1.1.41 later (rolled back to 1.1.40 due to the InstallShield
breaks in current).
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http://bugs.winehq.org/show_bug.cgi?id=21531
Summary: Ultima IX crashes on start
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cybrgen(a)yandex.ru
Created an attachment (id=25940)
--> (http://bugs.winehq.org/attachment.cgi?id=25940)
Backtrace of Ultima IX crash
Subj. Backtrace in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=11069
Summary: Mavis Beacon Teaches Typing 16 sound skips when typing
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://appdb.winehq.org/appview.php?appId=308
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To repeat, set 16 bpp mode or run in virtual desktop,
else you'll hit bug 3556.
Typing exercises are responsive, but each time
I press a key, the music skips. Log shows lots
of dsound in use.
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http://bugs.winehq.org/show_bug.cgi?id=22163
Summary: Cities XL 1.1.0.457-B4 fails to run
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaakko.nissi(a)helsinki.fi
Created an attachment (id=27046)
--> (http://bugs.winehq.org/attachment.cgi?id=27046)
wine CitiesXL.exe 2> normalrun.log
The launcher fails with error: Error click ok to terminate program.
Running the game with -nolauncher flag fails with the normal Program error
dialog.
Strangely enough the game can be run with wine from either ntfs or fat32, but
is unplayably sluggish. Getting to the login screen takes about 15 minutes on a
heavy duty rig.
Wine is self compiled git head from this morning.
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http://bugs.winehq.org/show_bug.cgi?id=20784
Summary: Artweaver drop-down menu behind parent window
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.artweaver.de/home-en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
In Artweaver 1.07, the drop-down menus are drawn behind the window that
contains the drop-down widget. Example: In the Brush tool window (Ctrl-9 to
show it), the widget which selects the type of brush when clicked draws the
menu window/items behind the Brush window.
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