http://bugs.winehq.org/show_bug.cgi?id=17447
Summary: Another slideshow with MP3 breaks PowerPoint
Product: Wine
Version: unspecified
Platform: PC
URL: http://media.codeweavers.com/pub/crossover/office/suppor
t/PPView97.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
As in bug 17446, this slideshow causes PowerPoint viewer 97 (and PowerPoint
2000) to crash. However this time there is no backtrace and it does not look
like the problem happens in the same place, which is why I'm reporting it
separately. But the following traces show that this is related to the mp3
decoding.
fixme:mpeg3:III_dequantize_sample mpg123: Can't rewind stream by 13 bits!
trace:mpeg3:mp3_horse before 0 put 750 during 528 after 240
trace:mpeg3:MPEG3_DriverProc (00000001 0x161b68 604f 006d047c 0016b038);
fixme:mpeg3:decode_header Layer 1 not supported!
fixme:mpeg3:decode_header Layer 1 not supported!
fixme:mpeg3:decode_header Layer 1 not supported!
fixme:mpeg3:III_get_side_info_2 big_values(303) too large!
The traces end there.
I am not attaching the slideshow because it's quite big (2.8MB). But it can be
downloaded from:
http://fgouget.free.fr/tmp/winehq_chutes.pps
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http://bugs.winehq.org/show_bug.cgi?id=19443
Summary: Wine itself segfaults when running Geneforge
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wanderer(a)fastmail.fm
Past versions of Wine (1.0.1 and earlier, and I think some later but I haven't
confirmed that) were able to run the demo of Spiderweb Software's "Geneforge"
with only cosmetic problems. I have now purchased the full version (which
should be binary identical to the demo except for being registered), and
updated Wine to the current latest git version. The install went fine, but now
when I try to run the actual game, Wine itself dies with a segmentation fault
no later (and sometimes earlier) than the moment of loading the actual game
world.
I've been trying to get useful debugging information, but nothing I've done so
far has been at all fruitful. The instructions on using the Wine debugger don't
help in this case, as it doesn't seem to be the Windows program which is
crashing, but rather the wine executable itself; my normal course in this type
of situation is to fall back on gdb, but 'gdb wine Geneforge.exe' produces
esoteric errors and (when those seem to be dealt with) complains that
Geneforge.exe is not an ELF binary, which naturally it isn't.
What can I do to get useful debugging information to figure out why Wine is
crashing?
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http://bugs.winehq.org/show_bug.cgi?id=18545
Summary: Condor: graphic errors
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsierkkis(a)gmail.com
In flight more in cockpit view graphical errors are seen. PDA screen is
invisible after few seconds of flight and looking into right side of cockpit
shows a vertical shape. These have not been observed with previously tested
wine versions. Broken PDA makes the game in practice unplayable in any serious
manner.
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http://bugs.winehq.org/show_bug.cgi?id=21079
Summary: Manga Studio 4.0 EX does not display icons or toolbar
correctly.
Product: Wine
Version: 20050930
Platform: x86
URL: http://www.corp5.com/sell/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scottf(a)q.com
When I load Manga Studio 4.0 EX under Wine, everything works right. Except
that everything is not visible. So I could potentially use the application as
normal, given that I had memorized where everything that is not visible was
located at. So I'm having a hard time getting this fixed given the fact that I
can't solve the problem with font changes or what have you.
So I'd like it if you could download a demo copy of Manga Studio 4.0 debut or
EX from the mysmithmicro.com site and check it out to see if the problem is on
my end or is a real bug in wine.
Again, There was only a general error message, so I don't think it's a dll
problem.
thanks,
Scott M. Forbes
scottf(a)q.com
http://www.corp5.com/
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http://bugs.winehq.org/show_bug.cgi?id=19545
Summary: GraFit 5 unhandled page fault on read access when
saving file
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlinsky(a)gmail.com
Created an attachment (id=22764)
--> (http://bugs.winehq.org/attachment.cgi?id=22764)
Log/backtrace for page fault
Steps to reproduce:
Open GraFit 5
Add data table
Add X-Y scatter plot
Save file
Close GraFit
Open GraFit
Open file
make a small change and save the file
Program should crash with the messages attached
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http://bugs.winehq.org/show_bug.cgi?id=17356
Summary: Starcraft Crashes while attempting to access Battle.net
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurisukun(a)gmail.com
Created an attachment (id=19401)
--> (http://bugs.winehq.org/attachment.cgi?id=19401)
Crash log from Terminal (1.0.1)
System Setup:
I'm running off a bootable USB drive, with the latest version of Starcraft
Broodwar installed in wine. It is installed in a drive mapped to the 2 gig
section of the USB alloted for Ubuntu to store files.. (not the install
partition, but 2 gigs of extra storage space)
(tested in both 1.0.1 and 1.1.14)
Problem:
Starcraft installed and patched with no problems. Single player functions as
it should. However, when selecting Multiplayer, and going into Battle.net, a
problem occurs.
Everything checks out okay. There are minor graphical glitches, where the
loading screen (checking versions, connecting to server, etc.) Does not
display correctly. It then goes to the battle.net Login screen. It, also does
not display correctly, missing most, if not all, of the graphics. A cursor
appears, assumed to be in the username box.
At this point, the program exits.
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http://bugs.winehq.org/show_bug.cgi?id=12648
Summary: With 16 bit display, Qtracker crashes just after it puts
up GUI
Product: Wine
Version: 0.9.59.
Platform: Other
URL: http://qtracker.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Bug 5671 was about a similar crash in 32 (24) bit mode
which is now fixed.
The app runs fine on Wine on 32 bit graphics screens,
and on Windows XP in both 16 and 32 bit graphics screens,
but it crashes with a divide by zero error on wine with
16 bit graphics screens.
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http://bugs.winehq.org/show_bug.cgi?id=12051
Summary: Max Payne 2 - rendering bug, looks like wrong shadow
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=11410)
--> (http://bugs.winehq.org/attachment.cgi?id=11410)
screenshot with bug visible
When playing Max Payne 2, a strange visual artifact often appears. It isn't
visible all the time and doesn't interfere much with gameplay, but clearly this
is something wrong. It's like a shadow is being drawn of some object or a frame
of something, see screenshot (narrow L shaped shadow in front of character).
When it does appear it rotates/moves quickly then disappears as the character
moves forward.
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http://bugs.winehq.org/show_bug.cgi?id=18128
Summary: Sniper Elite: Player falls through floor
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonej4(a)mcmaster.ca
Created an attachment (id=20582)
--> (http://bugs.winehq.org/attachment.cgi?id=20582)
Debug output from Sniper Elite
When playing Sniper Elite, there is a clipping issue in certain consistent
parts of the map where the floor allows the player as well as AI opponents to
fall through and keep falling infintely below the map seeing nothing but the
skybox of the map. Because oppenents fall through the floor and are not killed
this makes the game unplayabe beyond the first level. Debug output attached.
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http://bugs.winehq.org/show_bug.cgi?id=13965
Summary: Can't change resolution in RTHDRIBL
Product: Wine
Version: 0.9.60
Platform: PC-x86-64
URL: http://www.daionet.gr.jp/~masa/rthdribl/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ns03ja(a)brocku.ca
CC: thunderbird2k(a)gmx.net
Between Wine 0.9.60 and 0.9.61, it became no longer possible to open the
"Config Display" dialog in RTHDRIBL, the application simply hangs indefinitely.
A bisect reveals:
628e4eece3b9bc724f8873aa3c078f545da887cc is first bad commit
commit 628e4eece3b9bc724f8873aa3c078f545da887cc
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Mon Apr 28 21:44:21 2008 +0000
wined3d: Add multisampling support.
:040000 040000 7864ad7f4c0aeaa2235255e8d9065edb796f70d2
0b014ba64337d75aba8298596be87e6c9d3066b3 M dlls
:040000 040000 d5eaaeeaa515f68aa03ecf10c3be9f2fbfa6c182
5e8b0f59abb7bec2c8af2c010b673bfb4b1b9801 M include
This is still an issue in 1.0-rc5 and current git.
To reproduce, hit F2 after the application starts.
Curiously enough, multisampling appears to work (with an expected drop in
performance and loss of jagginess), and can be toggled without invoking the
problematic dialog.
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