http://bugs.winehq.org/show_bug.cgi?id=22153
Summary: Pegasus Mail 4.52 closes when sending a message
Product: Wine
Version: 1.0.1
Platform: x86
URL: http://www.pmail.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
Pegasus Mail 4.52 works very well :) except it closes when you send a message
(either to "queue" the message or send it over SMTP) - fortunately the message
sends successfully, despite the program closing. I sent a few messages to my
own e-mail address and they arrived fully intact, including one with an
attachment.
As I'm new to Linux, please bear with me. I cannot take part in expert
testing. I'm posting bug reports voluntarily to help improve Wine.
Thank you for reading.
PS I'm already aware that a separate bug report has been posted about the
secure ("SSL", "STARTTLS" or "STLS") mode not working for POP3 and SMTP under
Wine. I don't know if I need to install a beta version of Wine for the secure
sending/receiving modes to work?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22112
Summary: X3 Terran Conflict: crashes after startup screen
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Enrico_m(a)gmx.de
Created an attachment (id=26960)
--> (http://bugs.winehq.org/attachment.cgi?id=26960)
+d3d,+d3d_surface,+seh,+debugstr
X3 Terran Conflict always crashes after startup screen in fglrx_dri.so. After
regression testing I found the following bad commit:
af7dfcd378739127c50aa95ce40b13eb3d1950cf is the first bad commit
commit af7dfcd378739127c50aa95ce40b13eb3d1950cf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 3 18:17:58 2010 +0100
wined3d: Do not preload surfaces when attaching them to an FBO.
Since AppDB states that other are able to run X3-TC with wine 1.1.40, here some
specs from my system:
ATI HD4890 with fglrx drivers 10.2 (also tested 9.9)
OS: 2.6.31-gentoo-r10
compiz disabled
xserver 1.6.5
I own the Steam version of this game. Steam in-game overlay is disabled.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22105
Summary: AutoCAD 2008: Buttons with images are black in Layer
Properties Manager
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=26946)
--> (http://bugs.winehq.org/attachment.cgi?id=26946)
LPM on Wine 1.1.37 and 1.1.38
This bug happens when I open "Layer Properties Manager" window in AutoCAD 2008.
You can see regression in attachment. I located wrong commit without regression
test, it is:
commit db3d756c1e4b03b0fb33f2863ab3d2275dcf00c2
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Sun Jan 24 15:18:46 2010 -0600
gdiplus: Prefer the builtin version.
After opening "Layer Properties Manager" window i see
fixme:shell:SHAutoComplete stub
fixme:gdiplus:GdipCreateHalftonePalette
fixme:gdiplus:GdipImageForceValidation 0x50cd1b8
fixme:gdiplus:GdipImageForceValidation 0x9435040
fixme:gdiplus:GdipCreateHalftonePalette
fixme:gdiplus:GdipImageForceValidation 0x945c248
fixme:gdiplus:GdipImageForceValidation 0x946b038
fixme:gdiplus:GdipCreateHalftonePalette
fixme:shell:SHAutoComplete stub
fixme:gdiplus:GdipCreateHalftonePalette
fixme:gdiplus:GdipGetFamilyName No support for handling of multiple languages!
fixme:gdiplus:GdipGetFamilyName No support for handling of multiple languages!
fixme:gdiplus:GdipCreateHalftonePalette
I cut out fixme:gdiplus:GdipCreateHalftonePalette because there were many of
those lines.
To fix this bug I need to set "gdiplus.dll" to "native,built-in" in winecfg.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22044
Summary: Builtin msvcr80 not sufficient for running WoW and
SCII Beta, missing about 19 functions
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Now that we have a spiffy new msvcr80, I tested it on two
real apps: World of Warcraft and Starcraft II Beta, by
removing their bundled copies of msvcr80 (or equivalently
by marking msvcr80 as builtin only). This failed with
wine: ... unimplemented function msvcr80.dll._initterm_e, aborting
(imported by Battle.net.dll).
_initterm_e is supposedly a version of _initterm that returns 0 on
success, and adding a version that simply calls _initterm and returns 0
gets us on to the next problem.
wine: ... unimplemented function msvcr80.dll._encode_pointer, aborting
(imported by Battle.net.dll).
This is probably just a cdecl version of EncodePointer; implementing
_encode_pointer and _decode_pointer as simple cdecl wrappers gets us to
the next problem,
wine: ... unimplemented function msvcr80.dll._controlfp_s, aborting
(imported by d3dx9_41.dll)
That function's actually documented in msdn, and is probably easy to
fake-implement as a wrapper around control87, but needs tests.
That's where I stopped adding wrappers, and started using winedump
to see if I could get a more complete list of missing functions.
winedump -j import Battle.net.dll plus a little text munging shows
that file imports the following additional functions listed as stubs
in msvcr80.spec:
?_open@@YAHPBDHH@Z
?_type_info_dtor_internal_method@type_info@@QAEXXZ
@_malloc_crt@4
__clean_type_info_names_internal
__sys_nerr
_create_locale
_crt_debugger_hook
_encoded_null
_except_handler4_common
_free_locale
_iswalpha_l
_malloc_crt
_strtoi64
_strtoui64
strnlen
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21932
Summary: Elder Scrolls III: Morrowind slowed down to < 1 fps
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.berndt.scheper(a)xs4all.nl
After the update from 1.1.37 to 1.1.38 (I am using the ubuntu ppa repository) I
have found that Elder Scrolls III: Morrowind slowed down to < 1 fps on my ASUS
X70 laptop with ATI HD3470 graphics and fglrx.
I have tried to follow the steps for regression testing (I may have missed
something; my first steps using git and building wine from source...) and I
have found that the following commit causes this for me:
---------------
git bisect bad
ce42470138a4805dce509a1fa806c8880530f324 is first bad commit
commit ce42470138a4805dce509a1fa806c8880530f324
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Jan 27 20:19:40 2010 +0100
wined3d: Ensure draw ordering across contexts.
---------------
Reverting this patch from the current HEAD was problematic so I reverted to the
patch before the one above using
git reset --hard b2e511f3918a83211eb577fa3c15bff931522d01
CC="ccache gcc" ./configure --verbose --disable-tests && make depend && make
Retrying this reverted Morrowind to its original and very playable state as in
Wine 1.1.37.
If you need any more information then please let me know.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21874
Summary: Aztaka fails to run
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: m.b.lankhorst(a)gmail.com
Aztaka installs, but fails to run in wine-1.1.39 (wine shows a crash dialog).
Wine-1.1.39 (compiled from source)
Fedora 12 x86
Nvidia driver 190.53
Here you can find the demo version of game (in case of testing), ~890 Mbyte in
size: http://aztaka.citeremis.com/?page_id=292
Note #1: The installer (using NSIS's installer) installs DirectX Runtimes,
there is no option NOT to install it, finishing the setup process takes a very
long time (because of DX installation) but finally it succeeded.
Note #2: The game needs "winetricks vcrun2008" to run.
The last wine version I was able to run the game was 1.1.35, so I made a
regression test that ended up with the following:
3410ab8b7ce434bfbccb1429c0d802c2e53bb8ce is the first bad commit
commit 3410ab8b7ce434bfbccb1429c0d802c2e53bb8ce
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Mon Dec 14 16:04:04 2009 +0100
mmdevapi: Add stubs for MMDevEnum with tests.
:040000 040000 53fa1d417b1d28b955cbec3795516c507b738c7d
956437108a6638a74c1f2ea2698d68cb85ba3536 M dlls
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21782
Summary: StarCraft 2 initializes slowly and falls back into
fail safe graphics with builtin d3d
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=26336)
--> (http://bugs.winehq.org/attachment.cgi?id=26336)
Log with built in d3d
The game initializes very long.
In game i get the following warning:
"Your computer has run out of paged pool memory. Visual quality may degrade.
Your graphics settings have been lowered to help, but performance may still be
poor."
This output is spammed continuously, so i suppose it's in the render loop:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the
format lookup table
The interesting thing is that this does not occur during the login screen in,
where graphics are rendered with game engine settings. I can even
set the options to Ultra and the framerate does not drop.
The initialisation process is a lot of faster with native d3d9 from winetricks.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21725
Summary: Bonzai3D - menu icons are not visible
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)lasventajas.com
Created an attachment (id=26254)
--> (http://bugs.winehq.org/attachment.cgi?id=26254)
Log
Bonzai3D is a 3D modelling package not unlike SKetchUp but which can handle
nurbs. Bonzai runs and appears to be stable but no menu icons are drawn.
An evaluation copy of Bonzai3D can be downloaded here :
http://formz.com/products/bonzai3d/bonzai3dDownloadTrial.html
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21519
Summary: Mass Effect 2 crashes after start
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://masseffect.bioware.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
CC: hverbeet(a)gmail.com
Created an attachment (id=25919)
--> (http://bugs.winehq.org/attachment.cgi?id=25919)
output without any extended debug option
If you start Mass Effect 2, it will crash with newest wine. It's a regression,
because somebody reported, it is working with version 1.1.21 of wine.
I did a bisect, that shows the problematic commit is:
--
author Henri Verbeet <hverbeet(a)codeweavers.com>
Thu, 11 Jun 2009 08:24:30 +0000 (10:24 +0200)
committer Alexandre Julliard <julliard(a)winehq.org>
Thu, 11 Jun 2009 09:53:55 +0000 (11:53 +0200)
commit 5fbf895da683c21a89ad6a5e1433279c241b564f
tree 6b606159d92bb69e8c186440d4e6d1f63f592c31 tree | snapshot
parent da12ac05a4a5fe857fa317fbdbbb2ccce12b838a commit | diff
wined3d: Use the format info to calculate compressed surface pitch in
IWineD3DBaseSurfaceImpl_GetPitch().
--
I reverted this patch manually, and game started. I can confirm the problem is
the new pitch calculation.
CCing Henri Verbeet.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21392
Summary: No mouse in Harbinger
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=25756)
--> (http://bugs.winehq.org/attachment.cgi?id=25756)
Run log for Harbinger
Game installs and loads normally but no mouse available on the main menu. This
is the patched version (1.10), and using a no CD patch to bypass safedisc.
Game exits without complaint in windowed mode. If the mouse was on screen when
the menu loads, it displays the mouse icon, but it is unresponsive. If the
icon loads over a hotspot, the hotspot reacts, but can't be clicked.
I've attached the log from the load, but there doesn't seem to be much of an
error.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.