http://bugs.winehq.org/show_bug.cgi?id=17927
Summary: Morrowind: Massive texture flickering
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mehdi.yousfi(a)gmail.com
Created an attachment (id=20260)
--> (http://bugs.winehq.org/attachment.cgi?id=20260)
NPC's head flickering
Most (if not all) textures flicker.
This only happens in outside areas.
It also looks like a Z-fighting issue.
It can be best seen on NPCs (cf attached screen shot taken from JMS who first
reported the bug here: http://appdb.winehq.org/appview.php?iVersionId=3383).
Then gersen and Christian Beckhaeuser confirmed the bug in this thread.
The bug seems to require a motion to be seen as the flickering is constant on
NPCs (and also on me when in 3rd person view), but requires me to move or turn
my character in order to see it on still elements like doors, windows, trees,
ground...
On big elements, it can be best seen on texture intersections.
Note that the closer I am from a considered element, the less I see this bug:
when close to a NPC, only its articulations flicker, but from a further
distance, the whole head (or even arms, legs, armor...) flickers.
If it can help: I also noticed this bug on Cedega versions from 6.1.1 to 7.1.1
(current). However the bug disappear with Cedega 6.1.0. And the game simply
doesn't run with versions below 6.1.0.
This bug is *really* bothering, and I'm very well motivated to do anything
which could help fixing it.
My configuration: Wine 1.1.18, Ubuntu Intrepid 64, Morrowind GOTY 1.6.1820
(French), laptop Sager NP2096 / GPU NVidia 9600M GT 512Mo, drivers
x86_64-180.44 / CPU Intel P9600
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http://bugs.winehq.org/show_bug.cgi?id=8854
--- Comment #57 from Mehdi Yousfi-Monod <mehdi.yousfi(a)gmail.com> 2010-03-02 13:04:37 ---
Applying (manually) Reimar Döffinger's patch on 1.1.39 source worked for me
(Morrowind GOTY 1.6.0.1820 French, Ubuntu Karmic 64).
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http://bugs.winehq.org/show_bug.cgi?id=21909
Summary: Compiling error: undefined reference to
`__wine_exception_handler'
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam.spragg(a)octaltelecom.co.uk
Created an attachment (id=26573)
--> (http://bugs.winehq.org/attachment.cgi?id=26573)
Output from "make" compiling wine 1.0.1
If I untar a pristine 1.0.1 source tree, and issued the following commands:
$ ./configure --prefix=/home/adam/
$ make depend
$ make
I get compile errors of the form:
undefined reference to `__wine_exception_handler'
The only reference I can find to this error message on the net are bug #13299
and the mailing list/forum discussion leading up to it[0], which appears to be
related to trying to build wine under a 64-bit environment.
I'm running SuSE 10/x86-32. (No, I can't upgrade the core system.)
$ uname -a
Linux localhost 2.6.16.21-0.8-bigsmp #1 SMP Mon Jul 3 18:25:39 UTC 2006 i686
i686 i386 GNU/Linux
$ lsb_release -a
LSB Version: core-2.0-noarch:core-3.0-noarch:core-2.0-ia32:core-3.0-
ia32:desktop-3.1-ia32:desktop-3.1-noarch:graphics-2.0-ia32:graphics-2.0-
noarch:graphics-3.1-ia32:graphics-3.1-noarch
Distributor ID: SUSE LINUX
Description: SUSE Linux Enterprise Server 10 (i586)
Release: 10
Codename: n/a
$ cat /etc/SuSE-release
SUSE Linux Enterprise Server 10 (i586)
VERSION = 10
$
I get similar errors when trying to compile 1.1.39.
[0]
http://forum.winehq.org/viewtopic.php?p=5196&highlight=&sid=52a9b6ae54dfef6…
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http://bugs.winehq.org/show_bug.cgi?id=21897
Summary: Link created by wine are not display if it's been
deleted once
Product: Wine
Version: 1.1.39
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ikus060(a)gmail.com
It's seams wine doesn't edit the application.menu file to ensure the menu item
created are displayed. If for some reason you delete the menu item from a tool
like alacarte, you're not able to see those item never again.
Step to reproduce :
1. Install an application which create a link in the application menu. e.g.:
DVDFab6
2. Ensure the link is properly created.
3. Uninstall DVDFab6
4. The menu item is not remove by the uninstall opperation, so use 'alacarte'
to remove the item.
5. Reinstall DVDFab6
6. Notice the menu item doesn't appear in the menu or in alacarte.
Workarround :
To make it appear again, wine need to remove the <delete/> tag in the
application.menu othersiwe it's doesn't appear.
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http://bugs.winehq.org/show_bug.cgi?id=21905
Summary: Missing some registry keys for Video Mixing Renderer
Filter 9
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgandrey(a)yandex.ru
Created an attachment (id=26566)
--> (http://bugs.winehq.org/attachment.cgi?id=26566)
missing registry keys
Devil May Cry 3 display in console such an error:
err:ole:CoGetClassObject class {51b4abf3-748f-4e3b-a276-c828330e926a} not
registered
err:ole:CoGetClassObject no class object {51b4abf3-748f-4e3b-a276-c828330e926a}
could be created for context 0x1
I've found out that it is Video Mixing Renderer Filter 9. So, if it is not
rrgistered, I've searched in windows registry for missing keys, exported them
and than applied them to wine. The error is disappeared.
if using native quartz.dll, such new errors appears:
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {51b4abf3-748f-4e3b-a276-c828330e926a}
could be created for context 0x1
if using quartz.dll from Windows:
fixme:ole:CoCreateInstance no instance created for interface
{56a86895-0ad4-11ce-b03a-0020af0ba770} of class
{51b4abf3-748f-4e3b-a276-c828330e926a}, hres is 0x80040273
Reg files are attached here. Can black screen in game be result of this error?
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http://bugs.winehq.org/show_bug.cgi?id=21902
Summary: DirectX error in random places and times
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Created an attachment (id=26552)
--> (http://bugs.winehq.org/attachment.cgi?id=26552)
Backtreace for Wine, which invoked dxdregg.dll error message
This error occurs when I try to run NHL 2009 ( PlayOnLinux, WIne and WIne
Backtrace posted in NHL09 Database Entry ) or some other applications.
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http://bugs.winehq.org/show_bug.cgi?id=21886
Summary: Impossible to remove dublicate of howto
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
I can't remove dublicate howto on this page:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=17209.
I made howto for two pages. After this I edit it and changed "Show this in
pages 1.0 and Demo" to "Show in all versions". Now I see two Howto's and it's
impossible to remove it.
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http://bugs.winehq.org/show_bug.cgi?id=21904
Summary: Sonic CD installer crashes
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: julliard(a)winehq.org
Created an attachment (id=26565)
--> (http://bugs.winehq.org/attachment.cgi?id=26565)
Terminal output w/ backtrace
In Wine 1.1.39, the installer for Sonic CD crashes just after producing a
dialog box with the title "DirectX install". In 1.1.38, it was able to progress
past this point. Messages about being unable to load some DLLs have also
appeared in terminal output. Regression testing shows:
0e0b704f5b48d1c0bba1f1e0b1e37fd77839c725 is first bad commit
commit 0e0b704f5b48d1c0bba1f1e0b1e37fd77839c725
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Feb 8 17:44:23 2010 +0100
user32: Do not load 16-bit user.exe by default.
:040000 040000 efe35dc6ec566d8677b01e142290dde76d0d73c6
e0a08872768ea3f142cd2d1fedeb8dafa167c05b M dlls
Reverting this patch fixes the problem.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #331 from Plague <4plague(a)gmail.com> 2010-03-01 13:59:27 ---
I know this is not a forum, but I just have to say this...
Yes, the only proper way to fix this bug is using XInput2, no doubt. But the
patch creating a new option "force-box" for MouseWarpOverride IS A PROPER
SOLUTION also. Why? Because wine already has a MouseWarpOverride option that is
there to go around some problems and it also breaks other applications. This
patch only creates a solution for other apps (and breaks some other). So it
should be part of wine main tree.
This issue should remain open until proper XInput2 is in wine, but "force-box"
option should be added to main branch also.
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #321 from James Huk <Huk(a)wine.x.pl> 2010-03-01 13:33:38 ---
Thanks, now it works ;]
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