http://bugs.winehq.org/show_bug.cgi?id=17975
Summary: rendering problem in both oblivion and fallout3
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anarchic.teapot(a)gmail.com
rendering problem in both oblivion and fallout3 (see attached screenshot)
environement:
OS: ubuntu jaunty
arch: intel quad core extreme
gfx: geforce 9600 gt
driver: nvidia 180.44
wine: 1.1.18
regedit settings:
Current_user/Software/Wine/Direct3D
"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"SoftwareEmulation"="enabled"
"UseGLSL"="enable"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"
applyed fallout d3d patch (the updated version) here:
http://bugs.winehq.org/attachment.cgi?id=20312
both game install and run fine but while indoors (dungeon, shops, ..) are fine,
outdoors (in both cyrodiil and wasteland) have corrupted area:
missing floor and terrains and corrupted trees.
it's not always true though, i just need to walk for a little while 1 or 2min
and i will encounter such area.
if i save and exit the game, and then reload the are is displayed correctly,
then i walk around for a while and then i find another corrupted area.
(see screenshot)
tnx for your attention
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http://bugs.winehq.org/show_bug.cgi?id=17333
Summary: Irisu syndrome: Many graphical elements not rendered
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bdonlan(a)gmail.com
Created an attachment (id=19357)
--> (http://bugs.winehq.org/attachment.cgi?id=19357)
screenshot on wine
With latest git (revision 8496db4976a9e068361b8e4737d085fbe37b98e0), the
freeware game irisu syndrome fails to render many graphical elements (see
attached screenshots). To be specific, only "activated" pieces - ie, those with
a glow effect applied - seem to be rendered. Changing locale to Japanese
(LC_ALL=ja_JP.UTF-8) does not seem to have any effect.
The game in question can be downloaded from
http://www.vector.co.jp/soft/dl/win95/game/se463417.html - click the
ダウンãƒãƒ¼ãƒ‰ button.
I am using ubuntu intrepid with 64-bit kernel and userspace (32-bit wine) with
the binary nvidia video driver.
Note: I'm selecting directdraw because a component is required in the
bugreport, but for all I know it might be direct3d instead...
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http://bugs.winehq.org/show_bug.cgi?id=17788
Summary: DirectDraw graphics shown at wrong position
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
I'm using 1600x1200 desktop resolution and XF86VidMode. Any DirectDraw
applications have their graphics appear on the lower left part of the screen,
while mouse input is taken from the upper left part. This is apparently
because the fullscreen window that Wine creates gets stretched to really be
fullscreen, and Wine then proceeds to use glViewport(0, 0, width, height) width
the original dimensions to blit 2D graphics on the screen. Since OpenGL's
origin is in the lower left, the graphics are mispositioned.
In many games this game be fixed either using the game's own settings to use
1600x1200, some window manager trickery, or running the game in Wine's desktop
window. However, I've found Syberia to be impervious to all these methods.
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http://bugs.winehq.org/show_bug.cgi?id=11697
Summary: Total Annihilation runs very slowly
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.vanderessen(a)student.uclouvain.be
Total Annihilation works already very fine, but it uses way too much CPU,
it runs ok on my intel core-duo 1.7 (at 100%CPU), but is almost unplayable on a
athlonxp 1Ghz
Since I remember playing it on 266Mhz with 64Mo Ram, I suppose that there is an
issue somewhere.
Thank you,
- Fred.
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http://bugs.winehq.org/show_bug.cgi?id=10166
Summary: HTML Help (CHM) not working
Product: Wine
Version: 0.9.47.
Platform: Other
URL: http://www.stationplaylist.com/LV_Checkboxes.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-help
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross(a)stationplaylist.com
The Help button does nothing in the executable included in the zip above. It
works fine under Windows and loads the included CHM file. Delphi source code
is included.
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http://bugs.winehq.org/show_bug.cgi?id=14092
Summary: Move Media Player Plugin installed on Firefox2/3
cripples system graphics
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jlowork(a)sbcglobal.net
Problem occurred on two different pcs.
1. AMD-4200 (dual core), GeForce 7300, Fedora 9.
2. AMD-3000 (single core), GeForce Fx-5500, Fedora 9 and Ubuntu-8.04
Steps to reproduce:
1. Install win32 Firefox 3.
2. Install Flash.
3. Go to a site like http://abc.go.com/ . Select full episode. Install the Move
Media Player plugin when prompted. Try to watch a full episode.
Result:
It will totally mess up the system graphics.
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http://bugs.winehq.org/show_bug.cgi?id=16007
Summary: Footbal Manager 2009 demo doesn't run in Mandriva 2009
32 bit
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxliscia(a)gmail.com
Created an attachment (id=17213)
--> (http://bugs.winehq.org/attachment.cgi?id=17213)
output of WINEDEBUG=+ALL wine fm.exe
Football Manager 2009 demo doesn't run in Mandriva Linux 2009 32 bit:
kernel: 2.6.27.4-desktop-2mnb
cpu: Intel(R) Pentium(R) 4 CPU 3.20GHz
Ram: 2 Gb
Wine: 1.1.8
Xorg video driver: I tried both "ati" open source driver and "fglrx"
proprietary driver ver. 8.522
In the attachment you can see the output of wine in the console, the command
line was WINEDEBUG=+ALL wine fm.exe
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http://bugs.winehq.org/show_bug.cgi?id=20471
Summary: MS Word 2007 crashes on scroll
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: utkarsh2012(a)gmail.com
Created an attachment (id=24357)
--> (http://bugs.winehq.org/attachment.cgi?id=24357)
Sample document
MS Word 2007 crashes when I scroll down to the 2rd page of the attached sample
file.
I am using Ubuntu 9.04 and WINE 1.1.32
This is somewhat similar to bug: http://bugs.winehq.org/show_bug.cgi?id=17700
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http://bugs.winehq.org/show_bug.cgi?id=22000
Summary: Gallium + Indexed rendering = Null pointer dereference
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MostAwesomeDude(a)gmail.com
Created an attachment (id=26727)
--> (http://bugs.winehq.org/attachment.cgi?id=26727)
Failed device.ok test in d3d9
First off, I *am* upstream (Mesa/Gallium), so assume they've been contacted. :3
Gallium and indexed rendering are not very happy with each other. I get some
fairly solidly reliable segfaults with both a d3d9 DLL test (device.ok) and
Civ4 (Steam version). Hardware is a Radeon R580 (X1900), driver is r300g from
Mesa git.
I'm attaching four logs. The first two are the original test and Civ4 logs; the
second two are the same, but edited to show the juicy bits.
My current guess, based on the Mesa debug info I dumped, is that the indexed
rendering code is slightly baked and maybe trusting the underlying GL driver a
bit too much.
get_arrays_bounds: Handling 2 attrs
attr 0: stride 16 size 12 start (nil) end 0xfffffffc
attr 1: stride 16 size 4 start 0xc end (nil)
buffer range: (nil) 0xfffffffc range -4 max index 4294967295
So right here (from device.ok) we have interleaved userspace VBO, that is being
prepped inside core Mesa. Two delightful things here; the first attr seems way
off-base, it shouldn't dare be giving us bad pointers, and the second attr's
pointers don't even line up! Compare to a sane program (Mesa's drawarrays):
get_arrays_bounds: Handling 2 attrs
attr 0: stride 16 size 12 start 0x8087020 end 0x808705c
attr 1: stride 16 size 4 start 0x808702c end 0x8087060
buffer range: 0x8087020 0x8087060 range 64 max index 3
r300g doesn't really care. The kernel drops the rendering on the floor for a
variety of reasons, not least being the ridiculous max_index.
But then it segfaults, and I have zero idea why. I'd guess it's something to do
with tossing around NULL pointers like candy, but I'm honestly not sure and I
haven't really dug into the DLL code yet.
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http://bugs.winehq.org/show_bug.cgi?id=21751
Summary: Wine locks the initial executable
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
When wine first loads the main executable it leaves a 'shared read' lock
against the executable. A (deliberatly unnamed) application I was debugging
does a consistency check by opening itself using SHARE_NONE in the CreateFile
API. This works on windows but fails under wine. I've cut the problem down to a
simple testcase, where test (1) shows the failure.
The problem is I (a) dont know how to fix it and (b) cant add tests to wine
itself for it as it has to be a native executable (as thats where the bug
lies).
I reported it on wine-devel:
--------------------------------------------------------
I have cut this down to a 2 line test program, which basically fails
because a native executable called eg. test.exe subsequently calls
CreateFile(".\\test.exe", GENERIC_READ, 0 /* no share*/ - ie it's
opening itself for read access and non-shared access. It suffers a
sharing violation on wine whereas it works fine on windows
Diagnosing the wine side, we are in trouble here - the act of loading
a module ends up in load_dll which call find_dll_file which in turn
calls NtOpenFile for GENERIC_READ access. This returns a file handle
which is then used to create the in memory file mapping for the
executable code, and the handle returned from the NtOpenFile is then
closed.
However, when we come along to the application code and try the open
we end up checking the sharing and there are 3 things on the
inode->open chain:
The original open, with access of read
The mapping, with access of mapping
The open in progress (which is ignored for sharing checks) which does
not want to SHARE_READ,and hence the sharing violation occurs. For
reference we are failing in the 3rd (last) case of check_sharing
returning STATUS_SHARING_VIOLATION, ie existing access if for read
purposes, but the requested sharing doesnt allow this.
What I dont understand is why the NtClose for the handle does not
remove it from the 'open' list - I think from my reading of the
fd_destroy code it will put it onto the closed list if there are other
references to the same inode, although thats where my debugging will
head next.
--------------------------------------------------------
Alexander replied:
Loading a dll keeps a reference to the file object, because it needs to be
returned in debug events. Probably it would be possible to reference the
mapping object instead and reopen the file from it.
--------------------------------------------------------
I've got stuck and am out of my depth so leaving this for someone as a bug
report.
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