http://bugs.winehq.org/show_bug.cgi?id=21069
Summary: 16 bit apps crashes on exit
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.arcelectronicsinc.com/testinfo/kpnl1tester.
zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=25267)
--> (http://bugs.winehq.org/attachment.cgi?id=25267)
console log
During testing & helping with bug 21063 i discovered another regression.
1. Easily reproducible - when you run KPNL1.EXE it will crash on exit.
2. Did a regression test between 1.1.34 and 1.1.35:
fc0244cb32b5db1b075fd008a23e3c35324b9a96 is first bad commit
commit fc0244cb32b5db1b075fd008a23e3c35324b9a96
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 15 20:11:16 2009 +0100
user32: Store the 16-bit winproc in a different array from the 32-bit A/W
ones.
:040000 040000 1425d416c9ac20628c63e33a3a37e3d746fa9ffc
a5454e27aa45eea0ad05a7502218ec13e1378baa M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch after git checkout makes that problem goes away.
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=21063
Summary: 16 bit apps won't start
Product: Wine
Version: 1.1.34
Platform: x86
URL: http://www.arcelectronicsinc.com/testinfo/kpnl1tester.
zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgr(a)arcelectronicsinc.com
Created an attachment (id=25261)
--> (http://bugs.winehq.org/attachment.cgi?id=25261)
Console log of crash
I saw a lot of 16 bit changes and did a fresh pull. I tested a few and some
seem not to run. BC++4.5 ide is one and one of my test applications used for
several other bugs.
www.arcelectronicsinc.com/testinfo/kpnl1tester.zip It contains instruction on
installing and running. It does messaging between a C win16 program and Delphi
1 program and delphi 1 Dll using the DLL to share data.
I will run a regression test but it will be a few days until I have the time.
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http://bugs.winehq.org/show_bug.cgi?id=21025
Summary: Game seikus (Game Maker) does not receive keybord
input
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi, i wanted to help with bug 21022 and during that, i discovered a regrension
in today's git (wine-1.1.34-469-g33a1934).
1. The problem here is, that keyboard is not working. Game asks for pressing S
(start), Q (quit) etc. but there is no reaction.
2. Did a regression test between 1.1.34 and 1.1.34-469-g33a1934:
c24e48d937cfd0000a22af555a920ea7fab71d7b is first bad commit
commit c24e48d937cfd0000a22af555a920ea7fab71d7b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Dec 14 20:49:53 2009 +0100
wined3d: Filter window messages generated by switching to fullscreen and
back.
:040000 040000 4cd0938c1bf4a1e0f3bb09ba258447f0fe5a98ed
0b78d24d9ff77e030eac2e39d3822ba28da2e6ff M dlls
3. No other bug report suffers from this commit, but this commit help a lot in
bug 20960.
4. Revert of this patch on top of wine-1.1.34-469-g33a1934 makes that problem
goes away.
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=20933
Summary: Emperor Rise Of the Middele Kingdom fails to start on
Wine 1.1.33 used to work ok on 1.0.1
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keskinvib(a)gmail.com
Emperor - Rise Of the Middele Kingdom fails to start on Wine 1.1.33.
After starting the game images showing that the game is loading appear. Then an
error message
Program Error
The program Emperor.exe has encountered a serious problem ...
Used to work normally on Wine 1.0.1
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http://bugs.winehq.org/show_bug.cgi?id=20744
Summary: Mordor - the depths of Dejenol installer puts window
into background
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: julliard(a)winehq.org
Installer of Mordor (game) asks for installation path. When you click
"continue" it should offer you window with "Install options", but this window
is put behind background wallpaper...
1. Please consider UNCONFIRMED->NEW and KEYWORDS: +REGRESSION, +DOWNLOAD,
+INSTALLER
2. Did a regression test between 1.1.27 and 1.1.28:
e3720c2810dda3895d6734c55117b0a355223b1a is first bad commit
commit e3720c2810dda3895d6734c55117b0a355223b1a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Aug 13 18:18:22 2009 +0200
winex11: Use the Globally Active focus model with take focus.
:040000 040000 d1fb1709094e60472024b78cf46f7e4c8a451b47
d7b2f829e9cd01101173cc4e65c4e6ff0bb7c6c0 M dlls
3. There are another bug report suffering from this commit, see bug 19818 and
bug 20301.
4. Revert of this patch on top of wine-1.1.28 makes that problem goes away.
5. Adding author of this patch to CC.
--private keyword: bisected
Download and unzip into one directory, then run SETUP.EXE:
http://decklinsdomain.net/DemDev/archives/Mordor1/MORDOR1A.ZIPhttp://decklinsdomain.net/DemDev/archives/Mordor1/MORDOR1B.ZIP
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http://bugs.winehq.org/show_bug.cgi?id=20733
Summary: installation of yahoo messenger fails
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikescony1(a)ameritech.net
Created an attachment (id=24792)
--> (http://bugs.winehq.org/attachment.cgi?id=24792)
terminal output of installation.
yahoo messenger does not install an run properly. I have performed a new
install of messenger on a fresh prefix per the instructions of one of your
tech's named louis.
Installation appears to finish and gives a false message that it was successful
but in the middle of the installation wine gives an error and after
installation the application does not work.
I have enclosed a copy of the terminal output of this install per instructions
of vitallity.
Please let me know if further information is needed.
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http://bugs.winehq.org/show_bug.cgi?id=20731
Summary: Crash for Winterm (regression)
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.delectron.it/pub/Winterm_6.90.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
The application in the latest wine crash on the splash screen
...
fixme:ole:OLEPictureImpl_get_hPal unimplemented for type 3. Returning 0
palette.
fixme:ole:OleLoadPictureEx
(0x16d58e4,3134,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32d8b4),
partially implemented.
X Error of failed request: RenderBadGlyphSet (invalid GlyphSet parameter)
Major opcode of failed request: 155 (RENDER)
Minor opcode of failed request: 24 (RenderCompositeGlyphs16)
GlyphSet id in failed request: 0x0
Serial number of failed request: 19021
Current serial number in output stream: 19067
wine 1.1.33 -> broken
wine 1.1.32 -> broken
wine 1.1.31 -> ok
An error on the latest changes on winex11.drv?
NOTE: Acrobat reader it's not requested
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http://bugs.winehq.org/show_bug.cgi?id=20711
Summary: Flatout2 demo crashes on exit
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.gamershell.com/download_16702.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24746)
--> (http://bugs.winehq.org/attachment.cgi?id=24746)
Console diff between crashing and non-crashing (reverted) wine-1.1.33
Flatout2 demo crashes on exit and this is caused by Markus Stockhausen's
commit...
1. Please consider KEYWORDS: +REGRESSION, +DOWNLOAD
2. Did a regression test between 1.1.31 and 1.1.32:
70ae1ba4b552be732a5f627f62ec3521c4234988 is first bad commit
commit 70ae1ba4b552be732a5f627f62ec3521c4234988
Author: Markus Stockhausen <markus.stockhausen(a)collogia.de>
Date: Wed Oct 14 19:47:45 2009 +0200
dinput8: Ensure balance of CoInitialize/CoUninitialize.
:040000 040000 dc187bed5354bf26855c8698f49f66b8c93aa5ce
3ff8bf3680dd13dde00639352dbd026f94db1861 M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of wine-1.1.33 makes that problem goes away.
5. I'm not able to add author (markus.stockhausen(a)collogia.de) to CC!
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=20709
Summary: [Regression] 16-bit application page faults on startup
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Created an attachment (id=24739)
--> (http://bugs.winehq.org/attachment.cgi?id=24739)
The console output when executing 'wine ./setup.exe'
This application works in Windows and worked in Wine 1.1.29.
The logs from the crash are attached. They start like this:
wine: Unhandled page fault on read access to 0xffffffff at address
0x1727:0x00000dbb (thread 001e), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 16-bit code
(1727:0dbb).
In 16 bit mode.
The application in question is the game "Mordor - the depths of Dejenol",
http://appdb.winehq.org/objectManager.php?sClass=version&iId=8673&iTestingI…
Although it did not fully work with previous Wine versions, it was more
functional than now (wine 1.1.33).
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http://bugs.winehq.org/show_bug.cgi?id=20703
Summary: ACDSee crashing after creating new folder
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.oldversion.com/download_ACDSee_3.10.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lahmbi5675(a)gmx.de
Created an attachment (id=24734)
--> (http://bugs.winehq.org/attachment.cgi?id=24734)
Console output ACDSee crasing after creating new folder
I'm using quite old versions of ACDSee, 2.45 and 3.1, German version. Wine
version is 1.1.33, mode is win98.
Steps to reproduce:
Start ACDSee, left-click on the listview control, a context menu will appear,
click on "New folder". You will see a "New folder" item in the listview, which
is editable and has text cursor on it. Press Enter, ACDSee crashes.
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http://bugs.winehq.org/show_bug.cgi?id=20653
Summary: Warcraft 3 freezes after successful login into
Battle.net
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24658)
--> (http://bugs.winehq.org/attachment.cgi?id=24658)
Working version has two extra line of console output.
Hi, when trying to help with recent bug 20616, i found out, that there is
recent regression. So because it does not happen in wine-1.1.32 and wine-1.1.33
is still not released, i left version as unspecified. Please correct if
wrong...
So when you enter Battle.net's user name and password it should show you next
screen with battle net news, ladder, creating games etc. In this point the
whole game freeze and cpu is 100%. After 3 minutes of waiting patience gone...
1. Please consider KEYWORDS: +REGRESSION
2. Did a regression test between 1.1.32 and wine-1.1.32-499-gffb2cfc
9059892ec1da79567279aaeb96f46791718bc7a1 is first bad commit
commit 9059892ec1da79567279aaeb96f46791718bc7a1
Author: Juan Lang <juan.lang(a)gmail.com>
Date: Wed Oct 28 09:17:30 2009 -0700
crypt32: Implement CertVerifyCertificateChainPolicy for
CERT_CHAIN_POLICY_SSL.
:040000 040000 08257a2cfdbe7eac90f8a0f1304a31e9938f1836
6579870626e4e52d16109f75404e9f0fdb67f2e7 M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of wine-1.1.32-499-gffb2cfc fails due to other
code changes.
5. Adding author of this patch to CC and normally i vote at this point, but if
memory serves me well, i think i read in other bug report: "don't vote for own
bug report". Although i did not noticed/read any prohibition of this behavior.
Adding console diff between working and freezing Warcraft 3 Region of Chaos.
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http://bugs.winehq.org/show_bug.cgi?id=20607
Summary: Machines Demo: loading screen has is too dark
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyorokpeter(a)freemail.hu
When starting Machines Demo, the loading screen image is almost invisible
except for the progress bar and a dark blue silhouette of the image.
The demo can be downloaded here:
http://sloik.ezwebtogo.com/downloads/Machines/machinesdemo.exe
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http://bugs.winehq.org/show_bug.cgi?id=20522
Summary: Graphic Glitcheson Game Maker games with 1.1.31 and
1.1.32
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
Graphic Glitches for transparent objects appear in Wine 1.1.31 and 32. (1.1.30
is unaffected and runs perfectly.)
Particularly affected is RockMan: Mega Man in Paradise, where transparent
objects appear as being bright green, rendering the game unplayable.
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1f5bae8,0x1f5ba70): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f528,0x00000000), stub!
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag
right now.
fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=0
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x16a618)->(1,(nil)): Stub
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http://bugs.winehq.org/show_bug.cgi?id=20233
Summary: [regression] NFS Underground's installer choke/looks
like frozen
Product: Wine
Version: 0.9.23.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: truiken(a)gmail.com
Created an attachment (id=23870)
--> (http://bugs.winehq.org/attachment.cgi?id=23870)
Diff between console output: 1.1.15 and 1.1.16
Hi,
when running setup.exe of Need for Speed Undercover under wine-1.1.30, i
noticed that installer looks like frozen, but after a long time (more than cca
15min) the game was installed.
Quick bisection between wine-1.1.15 and wine-1.1.16 gives following commit:
34eccc80b93fab59aec8ee1cf3c47bf31ce7c1b6 is first bad commit
commit 34eccc80b93fab59aec8ee1cf3c47bf31ce7c1b6
Author: James Hawkins <truiken(a)gmail.com>
Date: Thu Feb 19 12:04:09 2009 +0100
fusion: Implement the IAssemblyEnum interface.
:040000 040000 9fd55a0bfcf54132c529be0a839bcfe917d8178f
a49a95e545084b869c0c407666ae8e440f82030f M dlls
There is also attached console diff between wine-1.1.15 and wine-1.1.16.
_Maybe_ because of this behavior people report it as progress bar issue - like
a link between NFS Undercover and bug 12116 (it's not a dupe because wine 1.1.7
works for NFS Undercover unlike bug 12116 has still a problem with this
version). I think this is bugzilla's lack, that people don't have to leave a
comment under a bug report when creating a link between application and bug
report. At least i could see who made such link and ask him closer whether it's
the same issue, what app/game version etc...
PS: Hope, that marking wine's version like 1.1.16 is correct (or 1.1.30?)
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http://bugs.winehq.org/show_bug.cgi?id=19762
Summary: RollerCoaster Tycoon: Rename dialog for attractions
not shown (but usable).
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
In RollerCoaster Tycoon (here with installed Loopy Landscapes add-on) you can
rename attractions. When clicking the rename button a standard Windows text-box
dialog should pop up (a label telling you to enter the new name, an input line
and two buttons (ok and cancel)). The dialog is only visible for the briefest
moment and disappears then. If you start typing the new name, each key stroke
makes the text line visible for a very short time frame. Pressing enter then
applies the name. So the box seems to be generated and usable, but isn't shown.
Important note: the dialog is really a standard Windows dialog and not themed
for the game. It's a rectangular grey box with the above mentioned properties
(label, input field and buttons) and the blue window caption line at the top.
Testsystem:
- AMD Athlon XP (1.2 GHz)
- 1.5 GB RAM
- ATI Radeon R300 (with the radeon driver, v.6.12.2)
As nothing is logged to the console and I don't know which part of WINEDEBUG
would show something meaningful, I don't attach a log (WINEDEBUG=+all generates
a 800MB log). But if you tell me with what options I should try, I'll provide
the log ASAP.
Kind regards,
Kai Wasserbäch
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http://bugs.winehq.org/show_bug.cgi?id=17503
Summary: Diablo 2 refuses to detect D3D device
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=19604)
--> (http://bugs.winehq.org/attachment.cgi?id=19604)
Diablo's Videotest own log
A regression: Since July '08 (according to last comment stating that he uses
D3d), Diablo 2 seems to have become unable to properly detect D3d in its Video
Test. Only DDraw is offered. D3d however has the advantage that perspective
Rendering can be used. I'm sure this mode would work just fine if it actually
let me select it aswell.
See attachments for further info. Yes, I tried setting
VideoPci[Vendor|Device]ID in the registry to no avail.
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http://bugs.winehq.org/show_bug.cgi?id=20325
Summary: Month calendar control does not send MCN_SELCHANGE
when changing month
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
testcase -
run http://www.cendio.com/~astrand/wine/62-tab-size/CmnCtrl1.exe
choose CMonthCalCtrl tab, and switch the month.
Original windows comctl32.dll displays MCN_SELCHANGE notification, while wine
internal does not
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http://bugs.winehq.org/show_bug.cgi?id=20341
Summary: pcsx2 beta: crashes when exiting LilyPad configuraiton
dialog
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://pcsx2.net/files/21514
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miegalius(a)gmail.com
Created an attachment (id=24071)
--> (http://bugs.winehq.org/attachment.cgi?id=24071)
Crash backtrace
Pcsx2 beta r1888 crashes when exiting LilyPad r1853 configuraiton dialog (OK or
Cancel buttons). Plugin manages to try and get result of PropSheet_IndexToHwnd
when passed handle is already invalid because window is beeing destroyed.
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http://bugs.winehq.org/show_bug.cgi?id=20553
Summary: Invalid read in LISTVIEW_NCDestroy in chromium
unit_tests.exe in TableViewTest.Sort?
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Valgrinding the chrome unit tests yields the warning
Invalid read of size 4
at is_valid (imagelist.c:85)
by ImageList_Destroy (imagelist.c:695)
by LISTVIEW_NCDestroy (listview.c:9676)
by LISTVIEW_WindowProc (listview.c:11017)
by ??? (library.h:159)
by call_window_proc (winproc.c:469)
by CallWindowProcW (winproc.c:2321)
by views::TableView::TableWndProc (table_view.cc:744)
by ??? (library.h:159)
by call_window_proc (winproc.c:469)
by WINPROC_call_window (winproc.c:2214)
by call_window_proc (message.c:1635)
Address 0x7f052de8 is not stack'd, malloc'd or (recently) free'd
Line 9676 is
ImageList_Destroy(infoPtr->himlSmall);
Is himlSmall not properly initialized?
To repeat:
mkdir demo
cd demo
wget -c http://kegel.com/wine/chromium/chromium-tests.tar.bz2
tar -xjvf chromium-tests.tar.bz2
valgrind --trace-children=yes wine
src/chrome/Debug/unit_tests.exe --gtest_filter=TableViewTest.Sort
(That download is a doozy, sorry...)
It's possible this is a chromium bug, but we've been running
purify on the chromium tests for a while, and they're probably fairly clean.
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http://bugs.winehq.org/show_bug.cgi?id=20696
Summary: Regression: PAF5 with Wine 1.1.33 crashes when leaving
'Individual' tab for another tab.
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rm.riches(a)verizon.net
Created an attachment (id=24723)
--> (http://bugs.winehq.org/attachment.cgi?id=24723)
first log of crash
PAF (Personal Ancestral File) 5 and Wine 1.1.33 crash with an unhandled page
fault when an attempt is made to switch from the Individual tab to either the
Family tab or the Pedigree tab. This application function has worked fine for
many Wine versions up to and including 1.1.32.
To duplicate,
1) Install PAF5 into a fresh prefix area.
2) Bring up PAF5.
3) Click on 'New'.
4) Browse somewhere and enter a file name.
5) Click 'Cancel' in the two dialogs that will follow.
6) Click on the 'Individual' tab.
7) Click on either the 'Family' tab or 'Pedigree' tab.
8) Observe the crash.
For me, the symptom happens 100% of the time. I will attach log files from two
runs.
I doubt I will have time to do a Git regression run, but I will try to make
time to do it.
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http://bugs.winehq.org/show_bug.cgi?id=20700
Summary: ACDSee crashing when trying to edit file names in
Listview
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.oldversion.com/download_ACDSee_3.10.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lahmbi5675(a)gmx.de
Created an attachment (id=24732)
--> (http://bugs.winehq.org/attachment.cgi?id=24732)
Console output after ACDSee crashed
I'm using quite old versions of ACDSee, 2.45 and 3.1, German version. Wine
version is 1.1.33, mode is win98.
Steps to reproduce:
Start ACDSee, you will see a Treeview Control listing directories, a Listview
Control listing the files in the current directory, and a preview window.
Click on some file name. The file name will become selected. Click another
time, the file name will become editable, with text cursor etc.
Click with the mouse cursor on another file name, some dialog will pop up,
telling you that a fatal error happend.
Result: ACDSee crashes, console output tells you something about an unhandled
exception.
I tried to use winetricks comctl32, but that made my wine generally instable,
even wincfg refused to start, I had to edit system.reg with vi to reset the dll
overrides. Winetricks version was 20091022, from opensuse, maybe I should try a
newer version.
I'm seeing another minor bug in the Treeview Control, If I click on a
directory, until it becomes editable, then click on another directory, the
focus and text cursor will remain on the first clicked directory, which remains
editable. The Treeview Control isn't properly updated anymore, preview window
not working anymore, too, until I press Escape. This is not the windows
behaviour, if you edit a treeview entry and click on another element, focus
will be changed, editing of the first clicked entry will be stopped.
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http://bugs.winehq.org/show_bug.cgi?id=20742
Summary: Sorted list view control always inserts at the end
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nakamoto2(a)users.sourceforge.net
In a sorted list view control, in report mode, InsertItemA always inserts at
the end instead of the correctly sorted location.
In my test case, the values being sorted always start with the same character,
such as:
0010
0020
0030
0040
If 0025 is inserted, it will be inserted at the end. It doesn't matter if the
list is sorted ascending or descending.
I think it's because this line of code is comparing the internal wide-char
string with the passed in single-width char string without converting it:
on line 7221 of dlls\comctl32\listview.c
cmpv = textcmpWT(item_s->hdr.pszText, lpLVItem->pszText, TRUE);
shouldn't TRUE be changed to isW?
cmpv = textcmpWT(item_s->hdr.pszText, lpLVItem->pszText, isW);
It was working correctly in version 1.1.20 and 1.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=21065
Summary: Up-Down Controls appearance is broken since 1.1.34
Product: Wine
Version: 1.1.34
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.8.11
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=25263)
--> (http://bugs.winehq.org/attachment.cgi?id=25263)
Miranda 0.8.10 options in Wine 1.1.35
Wine 1.1.33 didn't have this problem, it was first introduced in wine 1.1.34
and still observable in wine 1.1.35.
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http://bugs.winehq.org/show_bug.cgi?id=21141
Summary: Notepad++ crashes on startup
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
rebar.c:263: REBAR_GetBand: Assertion `i >= 0 && i < infoPtr->uNumBands'
failed.
This computer was down while I was moving, but it worked last week, so it's a
fairly recent regression. I'll do the test this afternoon, if Nikolay needs it.
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http://bugs.winehq.org/show_bug.cgi?id=21260
Summary: Memory leak in comctl32/listview
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
CC: dank(a)kegel.com
This is a memory leak from running the Chromium unit_test.exe. I still need to
narrow down which test case causes this.
16 bytes in 2 blocks are definitely lost in loss record 672 of 5,709
at 0x47100EA: RtlAllocateHeap (heap.c:247)
by 0x481A4BA: HeapAlloc (heap.c:276)
by 0x481A8B7: GlobalAlloc (heap.c:369)
by 0x481AA92: LocalAlloc (heap.c:969)
by 0x4E305DC: Alloc (comctl32undoc.c:74)
by 0x4E4A86E: ranges_add (listview.c:3116)
by 0x4E53DCB: set_main_item (listview.c:1102)
by 0x4E521B9: LISTVIEW_SetItemT (listview.c:4325)
by 0x4E52696: LISTVIEW_SetItemState (listview.c:8591)
by 0x4E606EB: LISTVIEW_WindowProc (listview.c:11176)
by 0x4A24EB9: ??? (in /usr/local/wine-1.1.35/lib/wine/user32.dll.so)
by 0x4A254B4: call_window_proc (winproc.c:242)
by 0x4A26D2F: CallWindowProcW (winproc.c:980)
by 0x95BDBDB: views::NativeControlWin::NativeControlWndProc
(native_control_win.cc:202)
by 0x4A24EB9: ??? (in /usr/local/wine-1.1.35/lib/wine/user32.dll.so)
by 0x4A254B4: call_window_proc (winproc.c:242)
by 0x4A26D2F: CallWindowProcW (winproc.c:980)
by 0x95DB270: views::NativeTableWin::TableWndProc (native_table_win.cc:854)
by 0x4A24EB9: ??? (in /usr/local/wine-1.1.35/lib/wine/user32.dll.so)
by 0x4A254B4: call_window_proc (winproc.c:242)
by 0x4A281E9: WINPROC_call_window (winproc.c:899)
by 0x49EEB00: call_window_proc (message.c:1634)
by 0x49F30A8: send_message (message.c:2481)
by 0x49F35A5: SendMessageW (message.c:2604)
by 0x95D8BFF: views::NativeTableWin::SetSelectedState (native_table_win.cc:158)
(native_table_win.cc is part of Chromium, in src/views/controls/table/)
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http://bugs.winehq.org/show_bug.cgi?id=21379
Summary: File open dialog is extremely slow since wine 1.1.34
Product: Wine
Version: 1.1.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: filejunkie(a)gmail.com
File open dialog becomes extremely slow in wine 1.1.34 (clicking "Open file" or
"Save file" in applications hangs them for a long period of time which depends
on file count in current directory). 1.1.35 and 1.1.36 have this bug, 1.1.33
does not.
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http://bugs.winehq.org/show_bug.cgi?id=21592
Summary: ResTrax: Up-down common control doesn't process arrow
keys the same as mouse clicks
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.cockrumpublishing.com/rttrial
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rickcockrum(a)gmail.com
Using stock Wine 1.1.37 on Ubuntu 9.10.
I have several dialogs in my application which create an up-down control and
set it's buddy to a static control. The up-down control has an acceleration of
25, with a time interval of 0. The up-down control also has the UDS_ARROWKEYS
style set.Under Windows clicking the up-down control's arrows with the mouse,
or pressing both change the position of the up-down control by 25. Under Wine,
using the mouse changes the position by 25. If I use the arrow keys, the
position only changes by 1.
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http://bugs.winehq.org/show_bug.cgi?id=21665
Summary: Heavy Metal Pro pagefaults when opening load screen
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://www.heavymetalpro.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=26164)
--> (http://bugs.winehq.org/attachment.cgi?id=26164)
output
When trying to open the "load" screen in the program, it pagefaults. This
pretty much makes the program worthless.
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http://bugs.winehq.org/show_bug.cgi?id=21898
Summary: uTorrent 2.0 redraws the listview torrent progress
indicator incorrectly
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.utorrent.com/downloads
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: bunglehead(a)gmail.com
Created an attachment (id=26545)
--> (http://bugs.winehq.org/attachment.cgi?id=26545)
uTorrent 2.0 +listview trace
In wine-1.1.39-163-g583f0f0, when moving the horizontal scrollbar of the
torrent listview in uTorrent 2.0, the torrent progress indicator doesn't move
correctly along with the other listview elements, but is instead redrawn in the
same location over the other elements. Regression testing indicated:
3cd15e5db5b9b89abbc3d5a7a16b62ce28eed153 is first bad commit
commit 3cd15e5db5b9b89abbc3d5a7a16b62ce28eed153
Author: Nikolay Sivov <bunglehead(a)gmail.com>
Date: Fri May 29 01:35:36 2009 +0400
comctl32/listview: Don't offset subitem rectangles with item padding
returned by LVM_GETSUBITEMRECT.
:040000 040000 85aa1a9ccb92f30e8cc33386dfed7e48549f35ec
bd2bace8bb5080b042ea33b0271bf1db4cedc36f M dlls
A +listview trace when moving the horizontal scrollbar is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22001
Summary: datetime.c test fails when LC_CTYPE="ru_RU.UTF-8"
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Here's the output:
comctl32_test.exe.so datetime.c && touch datetime.ok
datetime.c:679: Test failed: Expected 3/10/2010, got 10.03.2010
make[1]: *** [datetime.ok] Error 1
If i set LC_CTYPE=en_US, the test passes.
Here are my locale settings:
$ locale
LANG=en_US
LC_CTYPE=ru_RU.UTF-8
LC_NUMERIC="en_US"
LC_TIME="en_US"
LC_COLLATE="en_US"
LC_MONETARY="en_US"
LC_MESSAGES="en_US"
LC_PAPER="en_US"
LC_NAME="en_US"
LC_ADDRESS="en_US"
LC_TELEPHONE="en_US"
LC_MEASUREMENT="en_US"
LC_IDENTIFICATION="en_US"
LC_ALL=
"3/10/2010" is en_US format, while "10.03.2010" is ru_RU, this means that it's
the test bug since it expects a string in other format than LC_CTYPE specifies.
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http://bugs.winehq.org/show_bug.cgi?id=22045
Summary: VirtualDub: cannot edit text informations
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t0p0linik(a)yahoo.it
I'm actually unable to edit the file information in any file.
Here is what happens: I open VirtualDub, I open an AVI file, clic con `File'
menu, select `Set text information...' and the dialog pops up. Then if I clic
on the information area (either `Text' or `Field') the box closes. Nothing
changes and no message appears on the command line so I don't know what goes
wrong.
Of course I can navigate the dialog box using tab keys and cursor keys but I
cannot edit the informations.
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http://bugs.winehq.org/show_bug.cgi?id=22822
Summary: Utorrent progress bars regression in 1.2rc1
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psyclonejack(a)hotmail.com
Karmic, utorrent 2.0.2
With wine 1.2rc1 the progress bars stop show the percentage of the torrent
downloaded. They other say 100% and are all blue, or just 100%. The bar should
show the percentage downloaded and the blue moves to the right the higher the
percentage.
The bars worked in 1.1.44 and version before.
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http://bugs.winehq.org/show_bug.cgi?id=22857
Summary: Starcraft 2 Editor crashes when the "Data Editor" gets
opened.
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
To be able to load only the "Data Editor" module set the following registry
key:
"HKEY_CURRENT_USER\Software\Blizzard
Entertainment\StarCraft II Editor Beta\Preferences\StartupModules" to 0
This will make a small window show up in which you can choose a module to load.
If you choose "Data Editor" the editor will crash silently without showing the
error report dialog of blizzard.
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http://bugs.winehq.org/show_bug.cgi?id=22744
Summary: Incoming: missing textures, blocky characters
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://download.cnet.com/Incoming-demo/3000-7563_4-100
18278.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=28039)
--> (http://bugs.winehq.org/attachment.cgi?id=28039)
console log
Incoming (also known as Incoming: The Final Conflict) is a good old 3D shooter
from 1998. It doesn't render textures correctly: characters in the menu are
just colored blocks, in the main game whole textures are missing etc.
Appdb link: http://appdb.winehq.org/objectManager.php?sClass=version&iId=6534
The demo also shows the same issues.
According to Appdb the game rendered textures correctly around 0.9.15. That's a
very old version.
0.9.38: the game doesn't even start for me,
0.9.61: the game shows the same problems as in the current 1.1.44.
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http://bugs.winehq.org/show_bug.cgi?id=22977
Summary: SDP Downloader 2.3.0: No longer working on Wine 1.1.41
up to 1.2-rc2
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=10959&iTestingId=53420
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
SDP Downloader 2.3.0 doesn't longer work on Wine 1.1.41 up to Wine 1.2-rc2.
Not even a program window appears anymore. Just an SDP entry in the task bar is
the only thing where you can see that the program is running. In earlier
versions of Wine (< ~1.1.40) most functions of SDP worked properly.
The command for the attached gigantic WINEDEBUG logfile was
WINEDEBUG=+relay wine C:\\Programme\\SDP\ Multimedia\\SDP\ Downloader\\SDP.exe
> test.log 2>&1
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=22167
Summary: SDP Downloader 2.3.0 doesn't start any longer on Wine
v1.1.40
Product: Wine
Version: 1.1.40
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=2144
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
I've just experienced a problem regarding the latest version 2.30 of the SDP
Downloader. I'm using Wine 1.1.40 on Ubuntu 9.10 x64 with Compiz window
manager. Last time I maximized the main window of SDP Downloader to full screen
and after some work I was closing the application. From this time on the SDP
Downloader didn't start any longer and never displayed any error message. The
entire program was like dead. In the end I removed Wine 1.1.40 and went back to
version 1.1.31, where SDP Downloader works properly.
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=22711
Summary: Dungeon Keeper 2: X11 cursor is not hidden in-game
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.filefront.com/10592819/Dungeon-Keeper-2-MP-
Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
Created an attachment (id=27999)
--> (http://bugs.winehq.org/attachment.cgi?id=27999)
Screen showing the X11 cursor in-game
When playing Dungeon Keeper 2, I have the X11 cursor sitting at the
same position all the time (can't be moved or anything) in the game. It's as if
the game doesn't properly hide the X11 cursor. The type of cursor shown in-game
is dependent on what cursor was used when the game was launched and at what
position it was at. In my case it's the caret because I was in console.
Attached a picture of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18554
Summary: Regedit import.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergeikrivonos(a)gmail.com
Export HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSDTC\Security\XAKey under
windows.
Try import it under WINE by regedit - it fails because of key value.
Maybe file should be opened in binary format.
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http://bugs.winehq.org/show_bug.cgi?id=15594
Summary: photosynth client won't present login dialog without
native msxml3
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://photosynth.net
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Noticed somebody at
http://alexeysmirnov.name/blog/?p=230
saying Photosynth didn't work with Wine, so I gave it a shot.
The installer went fine. The client app launches ok, too.
Clicking on the log in text gives the error
XPath error : Undefined namespace prefix
xmlXPathEval: evaluation failed
exception LiveID.cpp(65) hr(0x80004005)
and doesn't bring up a login dialog.
You can work around this with
winetricks msxml3
(To try online viewing, you have to do 'winetricks firefox flash'
and go to photosynth.net with windows firefox. Didn't work for me
on my Compaq Presario R3000, it said "Required number of texture blend stages
(4) not supported". This affects a lot of graphics cards, see
http://getsatisfaction.com/livelabs/topics/required_number_of_texture_blend…
so perhaps that's not a wine problem.)
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http://bugs.winehq.org/show_bug.cgi?id=15146
Summary: Touhou 10, 11 dialogue text transparent, difficult to
read
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://www16.big.or.jp/~zun/ht
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=15860)
--> (http://bugs.winehq.org/attachment.cgi?id=15860)
Mountain of Faith run with wine 1.1.4 and on XP, windows XP to the right
When running Touhou 10: Mountain of Faith, or Touhou 11: Subterranean Animism
with wine 1.1.4, the in-game dialogue is transparent, making it nearly
impossible to read. This is also present in the "Music Room" selection.
This is with a standard wine install, except for running with a native
d3dx9_36.dll (necessary to get the games to run, see bug 13297)
Graphics card is NVIDIA Geforce 6200SE, with drivers 169.12
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http://bugs.winehq.org/show_bug.cgi?id=21914
Summary: Can not Use Windows MS Office Workspace
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.harrison(a)baroni-limited.com
I am running Ubuntu 9.10
I also use, before changing, Windows Office Workspace that I store many files
on and share with a number of organisations.
Using IE7 with WINE 1.1.31 I can access the site and view documents. I can
also add documents, but I am unable to download or edit any.
I have reported on the forum, but users suggest it is a bug.
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http://bugs.winehq.org/show_bug.cgi?id=16129
Summary: Beyond TV Link - Error when entering server IP address
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve.trelease(a)sbcglobal.net
Created an attachment (id=17365)
--> (http://bugs.winehq.org/attachment.cgi?id=17365)
log file output
This is a client program to the server application (Beyond TV) running on a
Windows XP PC on the LAN. The application prompts for the server IP address,
and promptly returns a "Couldn't get BTVServerAddress" error. The text of this
message is found within the application library FSGuiScreens.dll.
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http://bugs.winehq.org/show_bug.cgi?id=10870
Summary: New DirectDraw hardware acceleration slow on nvidia
driver 100.14.19 in Starcraft
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
Created an attachment (id=9763)
--> (http://bugs.winehq.org/attachment.cgi?id=9763)
Outfrom from glxinfo using nvidia-drivers 100.14.19.
As I understand it, Wine can use a new way of accelerating DirectDraw, using
OpenGL, since version 0.9.47, which can be activated by setting
DirectDrawRenderer to opengl, and RenderTargetLockMode to "readtex". When I
still used Nvidia drivers 87.something, StarCraft (which uses 8 bit color) ran
perfectly smooth. However, now that I've upgraded to 100.14.19, it runs
extremely slow, but only when selecting an Overmind or an Egg. When selecting
any other building or unit, it runs as smooth as before.
When running with GDI, the game also runs slower with an Overmind selected.
However, not as slow as in OpenGL mode.
Specs:
- Gentoo Linux.
- Wine: 0.9.51 (also tested 0.9.50, which was the version I used together with
the older nvidia drivers).
- Video card: GeForce 6600 LE.
- nvidia-driver: 100.14.19
- CPU/RAM: AMD Athlon X2 3800+/2GB RAM.
- Glibc: 2.6.1.
- GCC: 4.1.2.
- Kernel: 2.6.22-gentoo-r5.
Output from glxinfo is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22407
Summary: Star Wars DroidWorks severe graphical glitch
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)mattmccutchen.net
I am running Star Wars DroidWorks on Fedora 12 with the nvidia proprietary
video driver and Wine 1.1.43 installed from the upstream source. Most of the
UI suffers a severe graphical glitch in which the screen flips back and forth
between two images several times per second. Typically, one image is of the
correct screen contents and the other is from several seconds ago. Moving the
cursor while one image is visible leaves a trail copied from the other image.
The glitch is a severe annoyance, but the only game feature to actually become
effectively unusable is the "Part Info" box in the workshop, when it is
flipping between text about two different parts. Luckily, the actual missions
do not exhibit the glitch.
The log in attachment 27425 is applicable to this bug. The crash in that log
happens upon exit from the game.
It makes no difference whether I enable the "virtual desktop" in winecfg.
I read that Wine has a "desktop double buffering" feature and it sounds like it
could be causing the phenomenon, but recent Wine versions do not seem to
provide a way to disable desktop double buffering.
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http://bugs.winehq.org/show_bug.cgi?id=22154
Summary: steam + flash crashes?
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Recently, I added a steam verb to winetricks (it installs flash, too,
since that's needed for scrolling or something).
Shortly thereafter, some change to wine caused this to regress -
steam as installed by winetricks now crashes after putting up its main
window, possibly while displaying some flash content.
I had some trouble bisecting, but it looks like the first bad commit is
commit 89fef0e669dcf323b6eeb481edfe9c91f68f4840
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 16 19:02:22 2010 +0100
ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC().
Reverting it makes the problem go away (though because of
X bugs like
xcb_io.c:378: _XAllocID: Assertion `ret != inval_id' failed
I sometimes have to try several times. I hear this is fixed in Lucid.)
(Note that the steam verb uses ie6, so this isn't really supported, but it'd
be nice if it didn't regress.)
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http://bugs.winehq.org/show_bug.cgi?id=11698
Summary: Baldurs Gate 2: libglcore division by zero when right-
click on inventory items
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
Created an attachment (id=10918)
--> (http://bugs.winehq.org/attachment.cgi?id=10918)
wine crash log
Tested in wine 0.9.55 and 0.9.56
Steps to reproduce:
1. start a new game.
2. get weapons hidden in table next to the golem
3. try to get info about mace (right click on mace in inventory menu)
debugger output attached
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http://bugs.winehq.org/show_bug.cgi?id=10520
Summary: Sanitarium - bottom surface moving too fast
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wpk(a)culm.net
Created an attachment (id=9263)
--> (http://bugs.winehq.org/attachment.cgi?id=9263)
Screen after moving a little bit to the right - bottom surface too far to the
left
See attached screenshots, nothing is wrong with moving up/down, but when moving
to the left/right bottom surface seems to be 'faster' (about 2x) than all other
objects on screen
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http://bugs.winehq.org/show_bug.cgi?id=17086
Summary: Wonderland Online 3.0.1 crashes after agreeing to the
user agreement.
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://wl.igg.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: just.berg(a)aggiemail.usu.edu
Start Program
click -> Enter Game
pick update source ("download point")
click -> confirm
click -> begin update (successful for me)
click -> start game
click -> agree
Error message
Title: alogin
Message : You are unable to reset the default data. Please check your
information.
I have tested this in 24 bit color mode and will test in 16 bit color mode.
Using nvidia accelerated graphics driver 177.
Geforce 7600 GS
AMD Athlon 64 x2 dual core processor 5000+
2 gb ram
Ubuntu inside windows.
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http://bugs.winehq.org/show_bug.cgi?id=10027
Summary: Zoo Tycoon crashes when starting up
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoshifan1(a)gmail.com
Created an attachment (id=8556)
--> (http://bugs.winehq.org/attachment.cgi?id=8556)
Output from wine
Crashes during the now loading screen on startup.
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http://bugs.winehq.org/show_bug.cgi?id=9281
Summary: Characters in Sacred Demo are not being displayed
because of Specular Lighting not being supported yet
Product: Wine
Version: 0.9.42.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)gamesplace.info
Characters are not being displayed in Sacred Demo because of Specular Lighting
not being supported yet.
Following errors are being displayed:
err:ddraw:set_render_state Specular Lighting not supported yet.
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http://bugs.winehq.org/show_bug.cgi?id=16399
Summary: Theocracy say "create Directdraw Failed"
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.download.com/Theocracy-demo/3000-7562_4-
10042277.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxm60(a)gmail.com
wine theocracy.exe
MAX XXXXXXXXXXXXXXX:======= 60
GetMax: : : : :::60
MAX XXXXXXXXXXXXXXX:======= 120
GetMax: : : : :::120
MAX XXXXXXXXXXXXXXX:======= 96
GetMax: : : : :::96
MAX XXXXXXXXXXXXXXX:======= 80
GetMax: : : : :::80
MAX XXXXXXXXXXXXXXX:======= 74
GetMax: : : : :::74
MAX XXXXXXXXXXXXXXX:======= 110
GetMax: : : : :::110
AddReceiver: 1(1)
WM_ACTIVATE
WM_ACTIVATE
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http://bugs.winehq.org/show_bug.cgi?id=14460
Summary: Arx Fatalis crashes after "New Game"
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)freenet.de
Created an attachment (id=14779)
--> (http://bugs.winehq.org/attachment.cgi?id=14779)
arx_crash_backtrace
Arx Fatalis (Return to the Underground) crashes in game menu when
selecting/starting a new game.
Wine Direct3D:
OffScreenRenderingMode=backbuffer/fbo/pbuffer
UseGLSL=enabled
VideoMemorySize=256
See encl. backtrace.
Add. system info:
Athlon64 3800+ (single core) - Fedora 8 / kernel-2.6.25.9-40
Geforce 7600GT/256Mb - nvidia-driver 173.14.09
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http://bugs.winehq.org/show_bug.cgi?id=16502
Summary: InstallAnywhere (java) just displays en empty canvas
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aelschuring(a)hotmail.com
CC: stefan(a)codeweavers.com
This is related to bug #11603. InstallAnywhere is Java-based installation
software used in Football Manager 08. After extracting, the installer is
started with the following command line (shortened for brevity):
cwd: C:\windows\temp\I1229269847\Windows
cmd: ".\resource\jre\bin\javaw.exe" -Xms16777216 -Xmx50331648 -classpath "..."
com.zerog.lax.LAX "./setup.lax" "C:/windows/temp/lax6771.tmp"
The installer window appears, but is all grey. The screen should display an
image and a language selection menu. Clicking in the area where the menu should
be, a box is shown, but again it is all grey.
There are multiple separate issues with this installer (one is that
confirmation dialogs are spawned infinitely). This bug will make it very hard
to bisect the other bugs, but I'll see what I can do.
Bisection results follow. I'm a little surprised to see a d3d commit, I had
expected to find a ddraw or a gdi patch. Is this plausible or did I mess up?
34b37fe2411d83f1a6f3e11a7a1e4d28bd9b36ba is first bad commit
commit 34b37fe2411d83f1a6f3e11a7a1e4d28bd9b36ba
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:24:10 2008 -0500
d3d: Remove IWineD3DDevice::SetHwnd.
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http://bugs.winehq.org/show_bug.cgi?id=11984
Summary: Xinerama Fullscreen Broken
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: etaoins(a)gmail.com
Red Alert 2 no longer correctly handles full screen using TwinView (Nvidia
specific Xinerama-like hack) in Wine 0.9.57
In Wine 0.9.56:
-Specifying the resolution of one monitor in RA.INI would fail with no matching
mode found
-Specifying the total resolution of the desktop would result in Red Alert
spanning both monitors. This was the intended behaviour
In Wine 0.9.57:
-Specifying the resolution of one monitor in RA.INI still fails
-Specifying the total resolution of the desktop will result in Red Alert only
appearing in one monitor and being "cut off" halfway through. The unobscured
Gnome desktop appears in the second window and is usable as normal.
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http://bugs.winehq.org/show_bug.cgi?id=20310
Summary: DirectDraw transparency
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: radzio.cool(a)gmail.com
I found game Original War doesn't look well because of broken transparency in
DDraw.
The function in DDraw, that should ignore the specific (currently blue) color
and paint the rest, paints everything so the effect isn't nice as you get blue
panels where you should see the background.
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http://bugs.winehq.org/show_bug.cgi?id=9826
Summary: OpenGL rendering in C&C TS/RA2 not working for newer
GeForce cards
Product: Wine
Version: 0.9.45.
Platform: PC
URL: ftp://ftp.westwood.com/pub/tiberiansun/previews/demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
While setting DirectDrawRenderer = 'opengl' gives great speed improvements for
GeForce FX cards, it renders the game unstable with GeForce 6 or 7 cards, and
makes the drawing even slower.
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http://bugs.winehq.org/show_bug.cgi?id=15129
Summary: Tibia.exe: "The App is requesting a D3D device, but a
non-OpenGL surface type was choosen. Prepare for
trouble!"
Product: Wine
Version: 1.1.3
Platform: PC
URL: https://secure.tibia.com/account/?subtopic=downloadclien
t
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=15838)
--> (http://bugs.winehq.org/attachment.cgi?id=15838)
Error log
Tibia runs, but has a terribly crippled display in DirectX 5.0 mode, giving a
bit of information and then a continuous error line. The error log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=9843
Summary: Gothic crashes when entering old mine
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d1m1(a)gmx.ch
Created an attachment (id=8312)
--> (http://bugs.winehq.org/attachment.cgi?id=8312)
wine stderr, no WINEDEBUG set
This bug shows the same behaviour (from the players view, the game window, not
the console output (which looks similar too, but i didn't compare)) as this
bug, which is already fixed, with the exception that it doesn't freeze very
long.
(but i did neither test on ati-cards nor did i wait over 7 minutes in the world
until the game crashes, if it does)
http://bugs.winehq.org/show_bug.cgi?id=6142
and at the same time has the same regression as this bug:
http://bugs.winehq.org/show_bug.cgi?id=8835
which is fixed too:
summary:
When entering the old mine, gothic freezes for a while and then quits (crash)
e7578dca3612ebf8c549718ae659284e64797749 is first bad commit
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http://bugs.winehq.org/show_bug.cgi?id=21860
Summary: Warhammer: Dark Omen requires an explicit Backbuffer
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
The game Warhammer Dark Omen crashes upon loading with the error message:
Application tried to create an explicit front or back buffer.
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http://bugs.winehq.org/show_bug.cgi?id=17544
Summary: Gothic does not start (black screen) due to ddraw error
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)freenet.de
Created an attachment (id=19693)
--> (http://bugs.winehq.org/attachment.cgi?id=19693)
wine_crashlog
"Gothic1" game starts then hangs with a black screen due to ddraw error, see
enclose log.
My system info:
Mobile Intel GM965 Core2Duo(T8300) 2.4Ghz with integrated GMA X3100(256MB
shared memory)
Debian 5.0 (Lenny)
Xorg-7.3
xserver-xorg-intel-2:2.3.2-2+lenny6
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http://bugs.winehq.org/show_bug.cgi?id=12723
Summary: LEGO Island Xtreme Stunts: always wants to install
DirectX8.1
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Georg.Klug(a)gmx.net
Created an attachment (id=12375)
--> (http://bugs.winehq.org/attachment.cgi?id=12375)
Log of the starting with "WINEDEBUG=+ddraw,+d3d7"
The game installs fine at first, but wants to install DirectX 8.1 also.
Starting the application after that shows up a menu. This menu does NOT allow
the actual game playing, but only offers an option to install DirectX 8.1.
Conclusion might be that the game cannot detect a DirectX Version 8.1. See
log.
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http://bugs.winehq.org/show_bug.cgi?id=11051
Summary: Grand Thef Auto windows version hangs on start
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Created an attachment (id=10057)
--> (http://bugs.winehq.org/attachment.cgi?id=10057)
trace output with +relay
In Grand Theft Auto (the original, and best version), running "GRAND THEFT
AUTO.EXE" the game hangs without starting.
Attached a ~relay trace.
Any more appropriate traces?
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http://bugs.winehq.org/show_bug.cgi?id=15368
Summary: HMM IV game now crashes somewhere in DirectX since WinE
1.1.4 or so.
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t3st3r(a)mail.ru
Kubuntu 8.04.1 x64, Wine 1.1.5 (latest available).
Release 1.1.4 and above have some changes in DirectX which lead to crash when
trying to play Heroes of Might and Magic IV. Before these changes this game
basically worked but there were some issues with full screen and window menu.
Now however there is just crash instead. Attempted to roll back to 1.0 - then
HMMIV works again.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=10979
Summary: Descent FreeSpace Retail and Demo hang in
IDirectDraw2Impl_SetDisplayMode
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
Created an attachment (id=9935)
--> (http://bugs.winehq.org/attachment.cgi?id=9935)
WINEDEBUG=relay wine FS.exe 2>FS.exe.txt ; bzip2 FS.exe.txt
Descent FreeSpace the Great War Retail and Demo appear to hang in
IDirectDraw2Impl_SetDisplayMode. Tested with 800x600 virtual desktop.
Attached relay log of wine-0.9.52 - I don't think this application has been
working under wine before.
The demo version can be obtained from here:
http://www.pxo.net/files/fsdemo10.exe - 26MB
The hang occurs regardless of whether software or hardware acceleration is used
in the settings. I interrupted wine after several minutes of this behavior
which is where the log terminates.
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http://bugs.winehq.org/show_bug.cgi?id=19933
Summary: KISS Psycho Circus The Nightmare Child game: User
interface broken
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dd9k(a)aol.com
When playing the game, any pop-up parts of ingame Heads-up-Display give the
flickering garbage for the time of being present, taking the whole screen and
preventing normal gameplay. Game is based on LithTech 1.x / 2.x engine. It uses
Direct3D 7. Tried both native libs and Wine's. The wine log is full of the same
errors related to texture (No need to attach the log - there is the one and
only error over and over again). The game stores textures in PCX format.
Here it is how the error looks like:
err:d3d7:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state
setup, returning D3DTBLEND_MODULATE - likely erroneous
In 5 minutes of gameplay I get a 380Mib wine log containing this error.
Video is GeForce 9400GT, using proprietary nvidia driver.
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http://bugs.winehq.org/show_bug.cgi?id=15000
Summary: wine 1.1.3 stops me from playing Fallout Tactics
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arjann(a)gmail.com
Fallout Tactics is no longer functional with wine 1.1.3, a fatal error stops
the game from being played. The game was working on platinum level with wine
1.1.2 so i think its what you call a regression?!
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http://bugs.winehq.org/show_bug.cgi?id=14946
Summary: Aliens vs Predator exits while starting game engine -
regression
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Aliens vs Predator exits when starting the game engine from the startup menu.
Regression caused by commit c1bbab7c (draw: Send the ddraw output to the
clipper window, if any.)
http://source.winehq.org/git/wine.git/?a=commit;h=c1bbab7c54618935d74b7d2b7…
Other dx7 games have problems caused by this commit too:
Thief/Thief2 exit when swtching out of game's 3d engine, using the esc key to
go to in-game menu.
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http://bugs.winehq.org/show_bug.cgi?id=12138
Summary: Screenshots black or sheared for DirectX games
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)ibboard.co.uk
Originally posted at http://forum.winehq.org/viewtopic.php?t=298 as a request
for whether it could be fixed through config etc.
I'm trying to take screenshots of the Dawn of War game through Wine. The game
runs fine with Wine and under Windows it has a built-in screenshot function
that dumps a JPEG to a sub-folder.
Under Wine the game never gets the print screen request because Compiz or
Metacity hijack the signal first and start Gnome-Screenshot. Sometimes the
screenshot is okay, but other times the screenshot has shearing/artifacting it
in, presumably because the trooper in the game moved before the screenshot app
could copy the whole image buffer.
If I change the key bindings so that nothing is intercepting the print screen
then I do get a screenshot in the folder as expected, but it is pure black and
so isn't very useful.
Apparently this is a bug that has been fixed before. I've assumed it is some
form of DirectX issue.
Graphics: Radeon X800XL with FGLRX v8.3 using AIGLX on XOrg server 7.3
OS: Fedora 8
Wine: 0.9.56 from Fedora repos
Tested under: Compiz-Fusion and Metacity
Success rate: Occasional for Gnome-Screenshot. Some screenshots only have minor
shearing/artifacting and are usable, others are terrible.
Example screenshots can be provided if necessary.
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http://bugs.winehq.org/show_bug.cgi?id=14917
Summary: Ddraw Realizepalette regression
Product: Wine
Version: CVS/GIT
Platform: Other
URL: ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95de
mo.zip
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Hi,
As of commit e178ddd9e1e16d1a3f52492799692e289eefcf8c wined3d its
RealizePalette function doesn't work anymore in the DirectX Conformance test
(palette fading in fnddraw_dct) and Red Alert in case of the default GDI mode.
RealizePalette itself seems to receive the correct palette (the entries have
been updated correctly) but somehow the changes don't lead to a new image in
x11_copy_to_screen.
The patch that caused the regression is huge (1000+ lines), so debugging it is
time consuming.
Regards,
Roderick
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http://bugs.winehq.org/show_bug.cgi?id=12842
Summary: Ddraw: visual test fails
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12533)
--> (http://bugs.winehq.org/attachment.cgi?id=12533)
+ddraw in git
Ddraw's visual.c test fails for me consistently in git. +ddraw log attached.
This is on a fresh install of Ubuntu Hardy on an few years old Toshiba laptop.
ATI Mobility radeon 7000.
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http://bugs.winehq.org/show_bug.cgi?id=12110
Summary: Regression in Starfleet Command game since 0.9.57
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=11491)
--> (http://bugs.winehq.org/attachment.cgi?id=11491)
Output from command line
Since the release of 0.9.57, the Starfleet Command game no longer runs (it had
Platinum status in previous releases). Attempting to run the game now brings up
a a dialog box entitled "Win 95 Interpret..." with text "DirectDraw Init
FAILED", and spews out errors regarding d3d to the command line (see
attachment). Changing the Windows version in winecfg does not appear to help.
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http://bugs.winehq.org/show_bug.cgi?id=14068
Summary: Blade Runner not drawing overlays
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcid-fire(a)gmx.net
When playing the game Blade Runner there are objects drawn above the normal
screen. When these objects are shootable and of a certain type (police officer,
training target) they are not drawn.
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http://bugs.winehq.org/show_bug.cgi?id=12382
Summary: Touhou games don't show backgrounds at startup
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dkeehl(a)gmail.com
Created an attachment (id=11878)
--> (http://bugs.winehq.org/attachment.cgi?id=11878)
Eiyashou with wine 0.9.50
With wine 0.9.50 and later, including the latest 0.9.59, Touhou games dont show
their backgrounds at startup.
Wine 0.9.49 dosent have this porblom.
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http://bugs.winehq.org/show_bug.cgi?id=15913
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kukuninse(a)gmail.com
Created an attachment (id=17094)
--> (http://bugs.winehq.org/attachment.cgi?id=17094)
Wine output
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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http://bugs.winehq.org/show_bug.cgi?id=22754
Summary: Rollercoaster Tycoon crashes on wine 1.1.41 and
following.
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=28056)
--> (http://bugs.winehq.org/attachment.cgi?id=28056)
Error log from wine-1.1.41
Possible regression from wine 1.1.40: Rollercoaster Tycoon, patched to version
1.08.187 (US English) crashes on wine 1.1.41 and onward, with a custom error
message regarding an "Exception being raised on Access Violation".
with WINEDEBUG=warn+all, on wine 1.1.40 it shows no peculiar messages, but on
wine 1.1.41 it shows the following error:
warn:d3d_surface:IWineGDISurfaceImpl_LockRect (0x158e90) Surface already locked
warn:ddraw:IDirectDrawSurfaceImpl_BltFast Source rectangle is invalid,
returning DDERR_INVALIDRECT
in any case, both logs are attached.
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http://bugs.winehq.org/show_bug.cgi?id=16549
Summary: Chuzzle causes page fault
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://downloads.popcap.com/www/popcap_downloads/Chuzzle
Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=18027)
--> (http://bugs.winehq.org/attachment.cgi?id=18027)
ddraw errors?
Chuzzle installs but immediately causes a page fault.
Tried "winetricks directx9" bu the result is the same.
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http://bugs.winehq.org/show_bug.cgi?id=11931
Summary: Patrician3: Implement
IDirectDrawImpl_WaitForVerticalBlank
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
Patrician3 asks for
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x142238)->(1,(nil))
In any case, it does not hang but the log has lots of calls to this
unimplemented function.
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http://bugs.winehq.org/show_bug.cgi?id=17791
Summary: SetPixelFormat error running NetTV
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tf(a)noto.de
Created an attachment (id=20018)
--> (http://bugs.winehq.org/attachment.cgi?id=20018)
Wine output
Hello Wine-Team,
I try to use "netTV" program that belongs to 7LINKS IPTV (device like slingbox)
http://www.pearl.de/a-PX4265-1601.shtml
Program can be downloaded here:
ftp://ftp.pearl.de/treiber/PX4265_12_77216.zip
I'm running latest Wine 1.1.17 on Ubuntu 8.10. System has a onboard Intel
chipset (24 bpp).
Additionally I used winetricks to install directx9, vcrun2005, gdiplus and
wmp10
I can successfully install the program, it's starting afterwards, but when
trying to open a *.mp4 file I receive message, that file type is not supported.
(Example *.mp4 file is available here:
http://rapidshare.com/files/148370589/mp4-Datei.rar )
There are several error messages indicating a problem with SetPixelFormat:
-----------------------
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:CreateContext SetPixelFormat failed on HDC=0x1e0c for iPixelFormat=8
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x1738d0) Something's still
holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x169f40) call to
IWineD3DDevice_CreateSwapChain failed
err:d3d9:device_parent_CreateSwapChain (0x169f44) CreateAdditionalSwapChain
failed, returning 0x8876086a
[...]
err:ddraw:PixelFormat_DD2WineD3D Invalid dwRGBBitCount in Pixelformat structure
err:ddraw:IDirectDrawImpl_CreateNewSurface Unsupported / Unknown pixelformat
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed
with 88760091
-----------------------
Also error about missing interface:
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
-------------------------
I checked google and old bugs here, but could not find the root-cause. I also
tried to different settings (like virtual screen).
I notice winetricks installs some of the directx libs as "build in". If I
change to native, then wine is crashing.
Additionally I changed from opengl to GDI rendering in users.reg that removed
one of the errors about problem with OpenGL, but didn't resolve error.
Direct Rendering is (glxinfo) is activated. I can use compiz fusion without
problem (but I run this tests without compiz!)
I attached the complete output.
As I run out of ideas what I can do, I'm thankful for any feedback.
Best regards,
Thomas
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http://bugs.winehq.org/show_bug.cgi?id=10083
Summary: Inverted colours in C&C RA demo exit screen
Product: Wine
Version: 0.9.47.
Platform: PC
URL: ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95de
mo.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
CC: stefandoesinger(a)gmx.at
The exit screen of the Red Alert demo is displayed in inverted colours. This
appears to be a consequence of the DirectDraw rewrite, adding Stefan Dösinger
to the CC list.
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http://bugs.winehq.org/show_bug.cgi?id=10339
Summary: Sonic & Knuckles Collection games display wrong in
windowed mode
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9008)
--> (http://bugs.winehq.org/attachment.cgi?id=9008)
Picture of symptoms
All three games in the Sonic and Knuckles Collection display wrong in windowed
mode. (Looks fine in fullscreen) The graphics are in black and white and are
smooshed to the left side of the screen. (See attached picture)
A downloadable demo is available at:
http://www.sega.com/support/support.php?item=support_games#pc
To work around the game crashing at startup, follow this procedure found by
Louis Lenders:
"I did however get the game running by doing wine RUNSONIC.EXE, then under
options select the checkbox "No background music". Then the game window is
responsive (still displays graphics wrong) After selecting "full screen" in the
menu, it looks rather ok, but the speed of the game seems way to high to me. "
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http://bugs.winehq.org/show_bug.cgi?id=10659
Summary: Regression: X-Wing Vs. Tie Fighter fails to run
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whispersbreath(a)hotmail.com
Xwing vs Tie Fighter fails to run, gives the warning "DirectDraw Init FAILED at
2"
This is a regression in .9.50, since in earlier versions it worked perfectly
for me. I know this is an older game and not many people are actively playing
it in WINE but its one of my favorites. What more info do i need to provide?
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http://bugs.winehq.org/show_bug.cgi?id=20020
Summary: Metal Fatigue hangs on intro movies if audio is
enabled
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grsfdhj(a)tiscali.it
I'm running wine 1.1.29 on a Slackware64 13.0 (multilib) machine, equipped with
an Athlon 64 FX 55, 1GB of RAM, ATI Radeon X800 XT PE AGP (radeon open-source
drivers version 6.12.2). I installed Metal Fatigue in a clean wine prefix.
If I start Metal Fatigue with sound enabled (either ALSA or OSS) and game CD in
drive, intro movies are played, but game crashes after little time. A window
titled "Program error" appears, but I can't click on close, so I have to
shutdown wine "the hard way".
If I completely disable sound in wine, game starts successfully and intro
movies are played at their full extent, however it seems as keyboard and mouse
are disabled because I can't skip them (and I remember they're skippable).
No meaningful messages are printed to console during game execution.
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http://bugs.winehq.org/show_bug.cgi?id=14561
Summary: Outlaws window shrinked to 1/4 of screen
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/outdemo_v2.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When exiting a screen that has standard Win32 controls & look, Outlaws is
shrinked to the upper left 1/4 of the screen; the rest is black. I believe
this is a regression, but I'll have to check. IN that case it is probably
quite old.
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http://bugs.winehq.org/show_bug.cgi?id=10712
Summary: LieroX direct draw error
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pleasedontspamme(a)mail2mycell.com
trying to run lierox, I get the error:
Failed to set the video mode 640x480x16
ErrorMsg: DirectDrawSurface:Release: Unknown DirectDraw error: 0x1
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http://bugs.winehq.org/show_bug.cgi?id=10167
Summary: sacred: Sacred crashes randomly after several actions in
game
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.sacred-game.com/index.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.spies(a)fuceekay.com
CC: daniel.spies(a)fuceekay.com
Created an attachment (id=8753)
--> (http://bugs.winehq.org/attachment.cgi?id=8753)
Console output of Crash
Sacred crashes randomly if you do several things ingame.
Some examples:
- clicking on a portal (similar to Diablo 2 town-portals)
- opening the quest log (key "L")
- opening the overview map (key "M")
- pressing escape to get the game menu
Sometimes the game crashes without doing anything.
I will submit several crash logs...
Regarding the logs I assume this is an wine-directx-ddraw issue.
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http://bugs.winehq.org/show_bug.cgi?id=9330
Summary: application related Directdraw memory overflow- versions
after 0.9.35
Product: Wine
Version: 0.9.41.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doom3d(a)atw.hu
Heroes of Might and Magic III. Complete crashed before first screen saying
directdraw error. My system is Ubuntu 7.04+ wine 0.9.41.
***
DirectDraw Error(14):
"DDERR_OUT OF MEMORY"
File: 'C:\Dev\Heroes3 Exp2\Game\Wingraph.cpp
line 154
***
Full cross-check:
- reinstalling heroes III.- no change
- reinstalling wine 0.9.41- no change
- switching back wine to 0.9.35- game runs propely
- installing wine 0.9.41 again- original error reproduced
Winecfg shows "missing libjack.so". This file is still missing after
reinstalling jack. Don't know how to get libjack.so ?
This problem was present with all wine versions. (0.9.23-0.9.41)
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http://bugs.winehq.org/show_bug.cgi?id=17215
Summary: Regression in Sid Meier's Alpha Centauri
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.gill(a)gmail.com
Starting Sid Meier's Alpha Centauri, the title screen is garbage.
A regression test says that fd0e60180a1979e3dd8730bd4922556a73353ea6 is first
bad commit
commit fd0e60180a1979e3dd8730bd4922556a73353ea6
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Thu Aug 21 20:51:18 2008 +0000
wined3d: Fix window rewrite regression.
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http://bugs.winehq.org/show_bug.cgi?id=11297
Summary: RosenkreuzStilette fails to acquire a DirectDraw object
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suikun(a)suikun.de
Created an attachment (id=10387)
--> (http://bugs.winehq.org/attachment.cgi?id=10387)
Relevant part of the warn+all output
The MegaMan doujin clone RosenkreuzStilette fails to acquire a DirectDraw
object and subsequently refuses to start up. I've attached the relevant part of
the log of WINEDEBUG=warn+all with the appropriate translations from Japanese.
A trial version of the game is availible at
http://kurotama.sakura.ne.jp/product/rks/ under downloads, further down the
page (below the warning to not use a download accelerator).
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http://bugs.winehq.org/show_bug.cgi?id=12580
Summary: JewelQuest crashes/loops while starting
Product: Wine
Version: 0.9.41.
Platform: PC
URL: http://www.reflexive.com/JewelQuest2.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12167)
--> (http://bugs.winehq.org/attachment.cgi?id=12167)
+relay,+seh,+tid log in git, rzip -9'ed
When trying to start JewelQuest, the game pops up a little buy me now screen.
Press play game, then the screen closes, and relaunches the same screen.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
fixme:d3d:IWineD3DDeviceImpl_Release (0x151a10) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x154f30 with type
1,WINED3DRTYPE_SURFACE
Loops infinitely.
+relay,+seh,+tid attached (ran the game, pressed play game once, then closed)
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http://bugs.winehq.org/show_bug.cgi?id=12890
Summary: Menu doesn't render in Thief The Dark Project in readtex
mode
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.thief-thecircle.com/download.asp?fid=293
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
When going to menu by pressing ESC from the actual game level, menu doesn't
render (neither in full screen or desktop mode) when RTL mode is readtex.
Screen is not updated at all despite you can hear menu music and sound effects
as mouse passes clickable menu items. I get it on Geforce 2 mx and Geforce6100
and reportedly it also happens on some other nvidia cards.
Also happens immediately if directdrawrenderer is set to opengl (without it
menu works before starting level, apparently because it's rendered by gdi).
In other games readtex seems to work fine for me, so probably this indicates
some bug in wined3d triggered by readtex mode.
Demo is available.
Also affects system shock 2 (also Looking Glass Studio, probably shares engine
code) and, probably also Thief 2 - The Metal Age (I didn't check but it has
almost same engine).
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http://bugs.winehq.org/show_bug.cgi?id=12976
Summary: ZDaemon flickers
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: x86xlat(a)gmail.com
Latest ZDaemon (http://zdaemon.org/) with Wine (0.9.59-0.9.61, maybe some
earlier version too, I missed some) flickers in fullscreen mode while picking
item or taking damage. If you try to turn on "Direct Draw Palette Hack" option
from video options menu it begins flicker right away. There was no such problem
with 0.9.50.
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http://bugs.winehq.org/show_bug.cgi?id=10133
Summary: After successful installation, Pool of Radiance 1.4 does
not start
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
Created an attachment (id=8709)
--> (http://bugs.winehq.org/attachment.cgi?id=8709)
WINEDEBUG=+relay captured stderr
After successfully installing Pool of Radiance 1.4,
and using the nocd patch as suggested in the appdb comments,
the game does not start.
Running wine por2Main.exe opens a black window in the top left corner
of the screen for a very brief moment,
and then the program quits.
I attach the stderr of WINEDEBUG=+relay as a gzipped text file.
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http://bugs.winehq.org/show_bug.cgi?id=21878
Summary: Sonic R produces a blank screen in Direct3D mode
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=26517)
--> (http://bugs.winehq.org/attachment.cgi?id=26517)
Terminal output from 1.1.39
Sonic R has an option to use DirectDraw or Direct3D, and while DirectDraw mode
works fine, Direct3D mode just produces a blank screen. If I blindly navigate
to the character selection screen, I can see textureless character models, but
that's it.
Older AppDB tests for this game show that Direct3D mode worked ages ago, but
this bug appeared sometime between 0.9.35 and 0.9.38. After much reverse
regression testing, I confirmed this and tracked down the problematic commit:
d9fef10b71b9add27cfaeffa6d7e3ab42342bba7 is first bad commit
commit d9fef10b71b9add27cfaeffa6d7e3ab42342bba7
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed May 9 11:49:27 2007 +0200
ddraw: Some caps fixes.
Cards at DirectX7 times did not support non power of 2 textures, and
some games check the capatiblity flags incorrectly. Rollcage expects the
D3DPTEXTURECAPS_POW2 (limitation) flag set and fails with the reference
rasterizer which support NP2 textures and doesn't have the cap set.
:040000 040000 1013c4b33687335d59f27ceb09eece1453c41f27
f06bfc86b0a1bfa5c37b1b46819019018d57d770 M dlls
Since I doubt the patch would still revert cleanly after all this time, I tried
the first version with it included (0.9.37). Vanilla 0.9.37 shows a blank
screen in Direct3D mode; with the patch reverted, the game can be seen, albeit
with graphical bugs (apparently from an even older regression).
My video hardware is Intel GMA 950, driver version 2.9.0.
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http://bugs.winehq.org/show_bug.cgi?id=14955
Summary: Master of Orion 2: wine crashes after quitting the game
Product: Wine
Version: 1.1.3
Platform: Macintosh
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunk(a)stusta.de
Created an attachment (id=15563)
--> (http://bugs.winehq.org/attachment.cgi?id=15563)
complete log
Backtrace:
=>1 0x00000000 (0x0033fb78)
2 0x7e8899e4 IDirectDrawSurfaceImpl_BltFast+0xf4() in ddraw (0x0033fbb8)
3 0x7e88c36c IDirectDrawSurface3Impl_BltFast+0x5c() in ddraw (0x0033fbe8)
4 0x00527110 in orion95 (+0x127110) (0x0033fd74)
5 0x7ea66247 call_window_proc+0x67() in user32 (0x0033fdb4)
6 0x7ea6a3a2 WINPROC_call_window+0xf2() in user32 (0x0033fdf4)
7 0x7ea2b5e6 DispatchMessageA+0x96() in user32 (0x0033fe34)
8 0x005278f2 in orion95 (+0x1278f2) (0x7ea2b550)
9 0x6ce85356 (0x57e58955)
10 0x00000000 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=9686
Summary: Zork: Nemesis and Zork: Grand Inquisitor seem to have
applied incremental filter over static parts of screen
image
Product: Wine
Version: 0.9.45.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=6034
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vit.hrachovy(a)sandbox.cz
Created an attachment (id=8106)
--> (http://bugs.winehq.org/attachment.cgi?id=8106)
Screen after few seconds of rendering
Hello
using the following Direct3D options, I've finally managed to run Zorks:
DirectDrawRenderer=opengl
RenderTargetLockMode=readdraw
However, the screen render still is not 100%, it looks like there is some sort
of incremental filter for static parts of picture.
See the attached pictures for more info, see the link below for demo installer
and Installation HOWTO.
Demo download and Howto install:
http://wood.sandbox.cz/zork-grand-inquisitor/
Regards
Vit
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http://bugs.winehq.org/show_bug.cgi?id=20712
Summary: Starting Diablo wine crashes
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon.dufresne(a)gmail.com
Wine 1.1.33
When starting Diablo 1.09, wine crashes immediately. Debug output to follow.
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http://bugs.winehq.org/show_bug.cgi?id=17117
Summary: Chicken Tournament: needs ComputeSphereVisibility
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
CT needs ComputeSphereVisibility function. A implementation found here:
http://www.nabble.com/ComputeSphereVisibility:-a-patch-td20506949.html
does not work very well, sometimes it's totally wrong, then the upper and lower
quarter of the screen seems not to be checked correctly, everything in here is
"invisible" and not rendered therefore.
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http://bugs.winehq.org/show_bug.cgi?id=10821
Summary: System Shock 2 not loading up
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: webmaster(a)knad.co.uk
Created an attachment (id=9687)
--> (http://bugs.winehq.org/attachment.cgi?id=9687)
Error report
I have System Shock 2 installed corrently (no-cd etc, runs fine on windows).
But in Ubuntu 7.10 on the latest wine (wine repository) it does not load (error
attached).
I am using NVIDEA graphics driver.
The error is from running the command: wine c:/Sshock2/shock2.exe
I have also tried running via: schedtool -a 0x2 -e wine c:/Sshock2/shock2.exe
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http://bugs.winehq.org/show_bug.cgi?id=19146
Summary: The ClueFinders Reading Adventures Ages 9-12 crashes
on startup
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22124)
--> (http://bugs.winehq.org/attachment.cgi?id=22124)
ClueFinders Reading Adventures backtrace
With today's Git (wine-1.1.24-421-ga3dbe3c), when trying to start the
ClueFinders Reading Adventures game, the application crashes instead of
starting normally as expected. Some fixmes of possible interest prior to the
crash were:
fixme:d3d_surface:surface_init Trying to create a render target that isn't in
the default pool.
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
fixme:d3d_surface:surface_init Trying to create a render target that isn't in
the default pool.
Backtrace and +d3d,+d3d_surface log are attached.
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http://bugs.winehq.org/show_bug.cgi?id=11416
Summary: Left or upwards scrolling in Traffic Giant corrupts
Display
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
The game seems playable, and scrolling by moving the mouse to the right hand
side or bottom of the screen works as well as right click-dragging mouse the to
scroll downwards or rightwards it works. When you try to scroll left or upwards
the graphics get corrupted.
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http://bugs.winehq.org/show_bug.cgi?id=20898
Summary: Rayman 2: wine does not render "transparent color"
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yradenac(a)free.fr
Created an attachment (id=25045)
--> (http://bugs.winehq.org/attachment.cgi?id=25045)
Screenshots of the bug
It looks like Wine 1.1.33 do not render transparency in Rayman 2.
It seems to be a regression: it used to work with Wine 1.1.24, but Wine 1.1.25
broke it and no recent version of Wine (including the current last 1.1.33)
fixes that bug.
I attach some screenshots to this report that show the bug: the right side is
1.1.24 with a correct rendering (notice the text and transparent water and
transparent sparks) whereas the left side shows the rendering of version 1.1.25
to 1.1.33 (notice the squares replacing the text and non transparent water and
black shadows and non transparent sparks).
The configuration tool that comes with the game (wine GXSetup.exe) shows the
following information:
- Renderer: "3 DirectX6 (1.0.0) DirectX 6 Driver"
- Driver: "DirectDraw HAL (display)"
- Device: "Wine D3DDevice using WineD3D and OpenGL (Direct3D HAL)"
selecting "RGB Direct3D emulation (Direct3D HEL)" for the Device do not "fix"
the bug.
I also attach the output of wine 1.1.33 when running Rayman2.exe.
Here is my configuration:
- up to date Ubuntu Karmic Koala 9.10
- NVidia GeForce FX 5600
- up to date driver nvidia 173.14.20
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http://bugs.winehq.org/show_bug.cgi?id=14745
Summary: wined3d BltOverride - blits from non-pow2 surfaces cause
issues without GL_ARB_texture_non_power_of_two
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=15241)
--> (http://bugs.winehq.org/attachment.cgi?id=15241)
testcase in form of a patch to ddraw visual test
If there is a blit from non-pow2 surface (e.g. 128x72) to screen which is
followed by a blit from pow2 surface (e.g. 128x128) to screen, then second blit
is rendered incorrectly. Presumably in the second blit the first texture is
used somehow, instead of second. So, for example, in the testcase instead of
red and green quads, both quads will be red. Also happens in a real game
(forsaken), where there are also blits from surfaces 128x72 and 128x128.
This only appears when there is no GL_ARB_texture_non_power_of_two. Probably
related to GL_TEXTURE_RECTANGLE_ARB. Affects cards like geforce 2 mx, and also
reproduced on geforce 6100 by disabling GL_ARB_texture_non_power_of_two in
directx.c. Tobias Jakobi kindly tested this on geforce fx with positive result
(bug observed).
This is as if somehow GL_TEXTURE_RECTANGLE_ARB stays selected, which may be
possible because blits do not apply states and so (afaict)
texture_activate_dimensions isn't called and GL_TEXTURE_RECTANGLE_ARB may stay
enabled in such case (again afaict, so far i couldn't find a place where it
would be disabled in case of consecutive blits). Yet, strangely, adding
glDisable(GL_TEXTURE_RECTANGLE_ARB) in BltOverride doesn't seem to help.
On geforce fx and geforce 6100 this is worked around by using orm=fbo (on
geforce 2 there is no fbo). Didn't verify that myself but Stefan said on irc in
fbo mode GL_TEXTURE_RECTANGLE_ARB is always used so this could explain why it
works (if it indeed is related to failure to "switch" from
GL_TEXTURE_RECTANGLE_ARB to GL_TEXTURE_2D).
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http://bugs.winehq.org/show_bug.cgi?id=10866
Summary: In-game text slows down SimCopter
Product: Wine
Version: 0.9.51.
Platform: PC
URL: http://www.5star-shareware.com/Windows/Games/Flight/simcopter.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baby.lueshi(a)gmail.com
When playing SimCopter, the game slows down every time you get mission-related
updates in the top left corner of the screen. The more lines of text on the
screen at a time, the more the game lags. After doing a trace, it seems that
SimCopter calls DrawTextA for those messages, and the calls are constantly
repeated while the message is on the screen. I'm thinking this is because
DirectDraw might render over the text and the text gets redrawn every time the
DirectDraw window does, but that's just a wild guess, and doesn't really
explain the slowdown.
This bug is in both the demo and retail version of the game.
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http://bugs.winehq.org/show_bug.cgi?id=21949
Summary: Verbose the d3d vertices processing code
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dd9k(a)aol.com
As of Wine 1.1.40, the vertices processing is still not perfect (See bug
19888). Thus, it may be reasonable to make the output more verbose for
unhandled cases.
Related code is located in:
./dlls/ddraw/executebuffer.c:492
named
ERR("Unhandled vertex processing !\n");
That is definitely not enough in order to debug. A good start is to add the
output of "ci->dwFlags" in there as well. It is surely a minor enhancement, but
it is really annoying to recompile the whole Wine because of a small line.
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http://bugs.winehq.org/show_bug.cgi?id=15142
Summary: Diablo - The Hell & Hellfire: DirectX issues
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=15851)
--> (http://bugs.winehq.org/attachment.cgi?id=15851)
Screenshot
As mentioned on the Mod's AppDB page. I have added a screenshot of the message
as well as the log I managed to pull out. Please tell me if you need anything
else.
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http://bugs.winehq.org/show_bug.cgi?id=18016
Summary: Sub Culture: Software rendered version crashes right
away
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
My installed wine version is
http://www.lamaresh.net/apt/dists/lenny/main/binary-i386/wine_1.1.18~winehq…
on Debian Testing ("Squeeze"). My sound system is OSS 4.1 (b 1052/200903241228)
(0x00040100).
1. I moved my ~/.wine2 to a backup location and started winecfg. Set the sound
system to OSS and did not touch anything else.
2. I installed the game Sub Culture:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=4349
from an ISO mounted to ~/tmpmnt/
3. I added ~/tmpmnt/ as drive D: to Wine since Sub Culture has a CD check and
also CD music (which as I found out later, won't work anyways).
4. I launch "wine sc.exe" (the software rendered version of the game), it
crashes right away. See attachments.
I played around with the virtual desktop settings in Wine as well as with
different Windows versions but always got the same error.
It worked "more" when using 1.0.1 (wine-1.0.1-174-gc4039bd) earlier, the game
started, I could use the menu (sound was working there) but once I started a
game it crashed with a sound-related error ("../../../dlls/dsound/mixer.c:336:
DSOUND_MixToTemporary: Assertion `writepos + len <= dsb->buflen' failed.").
I could play when I disabled sound in winecfg though.
I updated to 1.1.18 to get around this problem.
A full regression test is beyond my capatibilities but I could offer sharing a
copy of the game. I do actually own two CDs of it so I guess "lending" an iso
for testing it would be ok. If it is not just ignore this paragraph.
The other versions (D3D, 3dfx using a GlideWrapper) have their own problems
(D3D needs the desktop to be at 640x480x16bit or it crashes on Windows already,
3dfx worked fine for me earlier with http://www.zeckensack.de/glide/ but now it
does not anymore for an unknown reason), but that's another bug if I find the
patience.
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http://bugs.winehq.org/show_bug.cgi?id=20184
Summary: eXperience112 don`t work
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=23787)
--> (http://bugs.winehq.org/attachment.cgi?id=23787)
Console output
I try to run game, but it didn`t work
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http://bugs.winehq.org/show_bug.cgi?id=12271
Summary: DirectX 6 SDK ddraw memtime sample program fails
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Outputs err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
320x240x8 @0! (desktop)
the page faults.
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http://bugs.winehq.org/show_bug.cgi?id=9799
Summary: Textures on vehicles are too dark in GTA Vice City!
Product: Wine
Version: 0.9.45.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elwario91(a)gmail.com
Textures on vehicles are too dark in GTA Vice City!
Because I'm not a great wine debugger and patcher I don't know why this bug
occurs but I've attached a log in the hope someone can help and resolve it.
After that the game would run perfectly!
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http://bugs.winehq.org/show_bug.cgi?id=15186
Summary: Grand Theft Auto crashes on game engine start
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
When starting the first (2D) grand theft auto game, after going through the
menu system, the game dies a slow lingering death (crashes after a few seconds
of hanging)
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http://bugs.winehq.org/show_bug.cgi?id=15056
Summary: Graphical glitches in the menu of The longest journey
demo
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.longestjourney.com/download/demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
There are graphical glitches in the menu of the longest journey demo. This is a
regression. Here is the first bad commit
git-bisect good
eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52 is first bad commit
commit eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Wed Jul 30 10:01:08 2008 -0500
wined3d: Rework surface Blt a bit to only lock the part of the destination
surface being drawn to.
:040000 040000 d649467eb949d63e2b9b77c323b32303a74c9790
a528f360d6ed826afdab80fda5260ba5c245efe7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=13526
Summary: Wine Ableton Live ddraw regression bug
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.ableton.com/free-trial?product_key=D_00_70
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kkutzko(a)teksavvy.com
CC: kkutzko(a)teksavvy.com
Created an attachment (id=13457)
--> (http://bugs.winehq.org/attachment.cgi?id=13457)
WINEDEBUG +ddraw output
As soon as the application starts, a window pops up that (normally under
windows) would say "this is a trial version demo, click okay to start the
trial", or something along those lines.
The window is blank and clicking randomly on it (to find the "ok") does not
work either.
I have also attached WINEDEBUG +ddraw output in an attempt to better illustrate
this problem. This is potentially a ddraw bug, and actually a regression AFAIK.
According to other people who tested Ableton Live some time ago, the window
shows up fine in versions <wine-0.9.15. During the ddraw rewrite something
broke here.
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http://bugs.winehq.org/show_bug.cgi?id=9506
Summary: One-line Java program causes screen to go black
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Hey, kids, try this! (Works with any JVM, but let's use a recent one.)
1. Create the file bug.java containing
import java.awt.Frame;
public class bug {
public static void main(String[] args) {
Frame f = new Frame(); // causes whole screen to go black in wine!
}
}
2. Compile it using any java compiler:
javac bug.java
3. Download a JDK from java.sun.com and install it in Wine
4. Use it to run bug.class, e.g.
cd '.wine/drive_c/Program Files/Java/jre1.6.0_01'
cp ~/bug.class .
wine bin/java.exe bug
5. Note that entire primary display goes black (second display, if any,
doesn't).
This is really annoying - you have to move your other windows around
to get them to redraw.
This may be the same as bug 4902, but this seems simpler to reproduce.
Next step would be the corresponding trivial C file...
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http://bugs.winehq.org/show_bug.cgi?id=10117
Summary: Mpeg2Schnitt doesn't display video since wine v. 0.9.16
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussaar(a)mbnet.fi
Created an attachment (id=8682)
--> (http://bugs.winehq.org/attachment.cgi?id=8682)
Full output of wine when running Mpeg2Schnitt
Since wine version 0.9.16, Mpeg2Schnitt (a program for cutting mpeg2-files) has
stopped showing video. This of course makes choosing the right cut points
virtually impossible.
When the program should display the video, wine prints out the following
errors:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f544,0x00000000), stub!
err:ddraw:IDirectDrawImpl_SetDisplayMode Width=0, Height=0, what to do?
I have tested both multiple versions of wine (including the newest
0.9.47-version) and Mpeg2Schnitt (versions 0.71, 0.80 and 0.87).
Mpeg2Schnitt is distributed under GPL2 license and available for download at
http://www.mdienert.de/mpeg2schnitt/
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http://bugs.winehq.org/show_bug.cgi?id=14992
Summary: Diablo 2 crash introduced in 1.1.3
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaronwcurtis(a)gmail.com
Created an attachment (id=15612)
--> (http://bugs.winehq.org/attachment.cgi?id=15612)
copy-paste of git bisect output from the regression testing procedure.
Followed the regression testing procedure and
c1bbab7c54618935d74b7d2b70421253018f5594 is first bad commit.
Diablo 2 window opens momentarily, then crashes.
running in virtual desktop, or full screen, same crash.
game runs fine when switched to 2d (ddraw mode), crashes on 3d (d3d mode).
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http://bugs.winehq.org/show_bug.cgi?id=17628
Summary: ddraw:visual test failing in a virtual desktop
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://test.winehq.org/data/3db77ce50b9dfa811966afe15604
ce2ee3e20c8e/wine_ae-ub904-virtdesktop/ddraw:visual.html
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@midna:~/wine-git/dlls/ddraw/tests$ make testclean ; make visual.ok
rm -f d3d.ok ddrawmodes.ok dsurface.ok overlay.ok refcount.ok visual.ok
../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p ddraw_test.exe.so
visual.c && touch visual.ok
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f60c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
Segmentation fault (core dumped)
make: *** [visual.ok] Error 139
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http://bugs.winehq.org/show_bug.cgi?id=12162
Summary: Heroes of Might & Magic IV awful frame rate
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dendron2000(a)mail.ru
Created an attachment (id=11559)
--> (http://bugs.winehq.org/attachment.cgi?id=11559)
Heroes IV wine output
Heroes IV game launches with no problem but has an awful frame rate, especially
during combat. Wine does print some errors while the game is loading, but
during gameplay it stays silent.
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http://bugs.winehq.org/show_bug.cgi?id=14242
Summary: Unreal Tournament crashes on startup
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bob(a)dest-unreach.be
CC: thunderbird2k(a)gmx.net
Created an attachment (id=14531)
--> (http://bugs.winehq.org/attachment.cgi?id=14531)
crash screenshot
I cannot start Unreal Tournament in D3D mode on my system.
Specs:
Radeon 7500 (open source radeon driver)
Kubuntu 8.04
wine 1.1.0
I did a regression test:
feb753c98d82e18b6dd1b1df7730c882974b643b is first bad commit
commit feb753c98d82e18b6dd1b1df7730c882974b643b
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Thu May 1 23:46:03 2008 +0000
ddraw: Enable EnableAutoDepthStencil to receive depth support.
:040000 040000 39a37f0e7b5e2666ba72ae3971ed79daaa194120
fe5c3389709e215f7f0cc86e4f2446b73ed65594 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=12658
Summary: Brothers In Arms - Road To Hill 30: wrong colors in game
compass
Product: Wine
Version: 0.9.59.
Platform: PC
URL: ftp://ftp.ubi.com/emea/brothersinarms/demo/BIA_PC_Demo.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
During gameplay two square appears, one rendering wrong colors over game
compass (bottom left corner) most of time, the second one (semi-transparent)
appearing sometimes on top left corner of the screen (please check downloadable
demo).
On the other side you cannot make the character make a full turn around using
the mouse and also the pointer seems to get locked in some areas in the menus
but I guess these are related to bug 6971.
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http://bugs.winehq.org/show_bug.cgi?id=10998
Summary: Sum of All Fears crashes after splash screen
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.cutone(a)rogers.com
Created an attachment (id=9966)
--> (http://bugs.winehq.org/attachment.cgi?id=9966)
Terminal output for SOAF crash.
When the program is executed the splash screen is displayed. Soon after the
screen goes black with just the mouse pointer visible. A lengthy terminal
output is then produced.
See attached file for terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=15553
Summary: Interstate 76: scrambled screen when running in d3d
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dr_costas(a)yahoo.com
Created an attachment (id=16549)
--> (http://bugs.winehq.org/attachment.cgi?id=16549)
screenshot
This is an old game that runs in software mode, 3d3 and glide.
It can run in software, d3d and glide mode.
In wine 1.0 all modes run perfectly apart from 2 cursors not showing in the car
management screen
In wine 1.1.5 software mode runs perfectly with the cursors showing as normal
but the d3d or glide version show a scrambled intro screen where you choose
play, options etc. and in between levels screen is scrambled at parts. In game
though everything works as expected (all cars scenery etc dont show any
important glitches)
tried with a clean install, game patched to latest
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http://bugs.winehq.org/show_bug.cgi?id=13225
Summary: Sacrifice Demo: black sqare behind the mouse
Product: Wine
Version: 0.9.61.
Platform: PC
URL: http://downloads.gamezone.com/demosfiles/t1699.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jb.faq(a)gmx.de
If you start Sacrifice you get a masking problem with the mouse. You have a
black square behind it.
In this bug
http://bugs.winehq.org/show_bug.cgi?id=201
we find out, that this is not the same problem. (Have a special look at the
comments 36 up to 40).
It seems that this is a problem of the (opengl?) rendering:
With the vesa driver (or using (export) LIBGL_ALWAYS_INDIRECT=1) this bug
doesn't exists, but it is present with the nvidia drivers.
I test this with the demo (link in URL above).
My system Set-Up:
Software:
Gentoo, Kernel 2.6.24-gentoo-r8
vesa-driver (in this test-case, usually nvidia-drivers-96.43.05)
git yesterday
Hardware:
lspci:
01:00.0 VGA compatible controller: nVidia Corporation NV17 [GeForce4 440 Go
64M] (rev a3)
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http://bugs.winehq.org/show_bug.cgi?id=20451
Summary: Cannot attach flipping surface
(DDERR_CANNOTATTACHSURFACE)
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timmazid(a)hotmail.com
CC: timmazid(a)hotmail.com
Created an attachment (id=24314)
--> (http://bugs.winehq.org/attachment.cgi?id=24314)
wine 7k2.exe 2> log
Screen goes black, and the dialog box with that message comes up.
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http://bugs.winehq.org/show_bug.cgi?id=16867
Summary: Issues with DD_STRUCT_COPY_BYSIZE
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spam(a)graph-ix.net
DD_STRUCT_COPY_BYSIZE does not properly copy all DDraw structs or is not
properly called in at least one location of the Wine code. The example I found
is in IDirectDrawImpl_GetCaps, where the ddsCaps within DDCAPS are not
correctly copied. There are possibly more occurrences.
DD_STRUCT_COPY_BYSIZE is defined in ddraw_private.h
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http://bugs.winehq.org/show_bug.cgi?id=10065
Summary: MSN Messenger Doesn't Show New Conversation Windows
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=CF49C56C-8B3E-4EAE-9904-9505F47BED45&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=8623)
--> (http://bugs.winehq.org/attachment.cgi?id=8623)
This is what the console shows when the error happens.
When someone talk to you and you haven't open a window whit that person, the
window is not showed. You had to open a window with all your contacst until you
find the one who write you.
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http://bugs.winehq.org/show_bug.cgi?id=22773
Summary: VLC Media Player doesn't show fullscreen videos
correctly
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.videolan.org/vlc/download-windows.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: stefandoesinger(a)gmx.at
Created an attachment (id=28092)
--> (http://bugs.winehq.org/attachment.cgi?id=28092)
Terminal output
After starting a video and double-clicking it to enter fullscreen mode, it
usually blanks part of the screen while leaving a transparent "window" where
other apps or the desktop can be seen instead of the video. Sometimes there's
no "window" and the screen goes completely black except for the video
controller at the bottom. This worked in 1.0.1, so I did a regression test:
c1bbab7c54618935d74b7d2b70421253018f5594 is first bad commit
commit c1bbab7c54618935d74b7d2b70421253018f5594
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Aug 7 14:09:19 2008 -0500
ddraw: Send the ddraw output to the clipper window, if any.
:040000 040000 4a60a1c2a59103c9cad3185898bbc59553289b35
f18be73670fd3c5b13d36a1b959fde64c8808fe7 M dlls
Reverting this patch from wine-1.1.44-322-g5cc00e8 works around the problem.
Intel GMA 950; tested with driver versions 2.9.0 and 2.9.1.
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http://bugs.winehq.org/show_bug.cgi?id=9913
Summary: Blue Wish Resurrection: crashes when loading program
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
URL: http://www004.upp.so-
net.ne.jp/x_xgameroom/Works/works.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 07067514(a)brookes.ac.uk
Created an attachment (id=8413)
--> (http://bugs.winehq.org/attachment.cgi?id=8413)
console output
When loading Blue Wish Resurrection the program displays a black rectangle,
then crashes. Attached is the console output.
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http://bugs.winehq.org/show_bug.cgi?id=20554
Summary: Populous 3 fails to start
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
CC: thunderbird2k(a)gmail.com
Created an attachment (id=24514)
--> (http://bugs.winehq.org/attachment.cgi?id=24514)
Console output with the bad commit
Populous 3 begins qith wine 1.1.39 but fails with wine 1.1.32. I hav3e made a
regression test and I have found out that
6b8753185f30197047773af6a26eafd34d45367c is first bad commit
commit 6b8753185f30197047773af6a26eafd34d45367c
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Sat Sep 26 14:52:46 2009 +0200
winex11: Add support for 16-bit/32-bit DIB sections.
:040000 040000 f2d2821909d152a1d37ae2932bf6017d7b622344
74221a3bdd0b8be716ed4c7900a58fddc93a2f08 M dlls
Find attached the console output of populous 3 with the bad commit.
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http://bugs.winehq.org/show_bug.cgi?id=20410
Summary: NHL 2002 won't launch
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
NHL 2002 installs, but game crashes right away after "Safedisc"-logo is shown.
All compatibility modes have been tested.
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http://bugs.winehq.org/show_bug.cgi?id=22406
Summary: Star Wars DroidWorks crashes on exit
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)mattmccutchen.net
Created an attachment (id=27425)
--> (http://bugs.winehq.org/attachment.cgi?id=27425)
Log showing the crash
I'm running Star Wars DroidWorks on Fedora 12 using the nvidia proprietary
video driver and OpenGL library. When Star Wars DroidWorks exits, it crashes
inside libglcore. This is a minor annoyance and does not impact playing the
game.
I'm not sure if the crash is Wine's fault, but it did not occur when I played
the game on Windows 95 many years ago, so I'm entering a bug. Unfortunately,
the game doesn't run on Windows Vista at all, even in compatibility mode, so it
isn't possible to do a comparison on a modern Windows system.
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http://bugs.winehq.org/show_bug.cgi?id=15245
Summary: Graphics in Age of empires II are either black or buggy
Product: Wine
Version: 1.1.3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=147
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dx(a)dxzone.com.ar
Created an attachment (id=16024)
--> (http://bugs.winehq.org/attachment.cgi?id=16024)
Default debug output (errors/fixme) in wine 1.1.3
Since wine 1.1.3 a "IWineD3DDeviceImpl_SetupFullscreenWindow" error appears in
console when switching to full screen mode / 8bpp and the graphics are buggy,
either:
- don't render (black background and nothing else, not even text, but the
buttons are still there, making a sound on mouseover).
- render misaligned / in grey as if it were reading 24 bits per pixel instead
of 8 (see screenshots). Text renders in this one, **and with the right color**,
not in black, which means that bug #2666 is not present here. Colors in video
sequences are wrong
These symptoms switch randomly on each restart, but the console output is the
same. The second one is less frequent, and it turns to be the first one when I
start a game (when it changes resolution/depth again). Both real full screen
and virtual desktop are affected.
Wine versions <= 1.1.2 are not affected (tested with 1.1.0 and 1.1.2). The
latest release, 1.1.4, is still affected.
Arch linux x86_64, (using these packages:
http://repo.archlinux.fr/x86_64/oldpackages/), NVIDIA drivers 173.14.12, X.org
server 1.5.0, age of empires II (both the age of kings and expansion - without
no-cd crack - using latest patch from microsoft site). Windows version set
globally to 2000. Native DLLs: dplayx, dpnet, dpnhpast, dpwsockx. (the ones
suggested in the appdb for multiplayer)
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http://bugs.winehq.org/show_bug.cgi?id=11231
Summary: Regression since 0.9.49: glibc double free crashes all
directx programs
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
Between 0.9.48 and 0.9.49, something broke DirectX(?)/DDraw rendering.
As a result, *all* tested games that use scalable or vector graphics now crash,
or even their installer crashes, e.g. VideoSetup.exe (Max&Mario,
Syberia2, BeetleCrazy etc.) with an error from glibc. Old games using
bitmap graphics are not affected. GUI programs (regedit, notepad,
depends.exe) are not affected either.
This regression not only affects games, even wine's own testsuite
shows the exact same symptoms:
cd dlls/d3d8/tests; make test
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
device.c && touch device.ok
*** glibc detected *** double free or corruption (!prev): 0x0013d100 ***
wine: Assertion failed at address 0xffffe410 (thread 0041), starting
debugger...
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
surface.c && touch surface.ok
*** glibc detected *** free(): invalid next size (normal): 0x0013d108 ***
wine: Assertion failed at address 0xffffe410 (thread 0009), starting
debugger...
err:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xffffe410
Fail: 0.9.49, .50, .51, .52, .53
Work: 0.9.47, 0.9.48 (and older), urlmon/tests/
Both d3d8/tests and d3d9/tests fail.
I'm using Ubuntu 6.06 LTS (aka. Dapper) with packages:
freeglut 2.4.0-4
libgl1-mesa 6.4.1-0ubuntu8 (has /usr/lib/libGL.so.1.2)
libglu1-mesa 6.4.1-0ubuntu8 (has /usr/lib/libGLU.so.1.3.060401)
libglibb2.0-0 (2.10.3-0ubuntu1) (has /usr/lib/libglib-2.0.so.0.1000.3)
kernel 2.6.15-29-686 (sometimes also 2.6.15-28-686)
gcc (GCC) 4.0.3 (Ubuntu 4.0.3-1ubuntu5)
getconf GNU_LIBPTHREAD_VERSION -> NPTL 2.3.6
This does not seem to be the infamous "winecfg crashes in winecfg audio tab"
bug http://bugs.winehq.org/show_bug.cgi?id=5826
Researching this bug, I found a message about
"an old C++ error" export MALLOC_CHECK_=0
That did not help.
Starting with a vanilla .wine/ doesn't help either:
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
d3d8_main.c && touch d3d8_main.ok
wine: creating configuration directory '/home/hoehle/.wine'...
ALSA lib seq_hw.c:456:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
Could not load Mozilla. HTML rendering will be disabled.
wine: '/home/hoehle/.wine' created successfully.
... [same as before]
I can exclude that the bug is caused by a change in my laptop
configuration. I have several source trees of wine, newly configured &
make'd, any only 0.9.49 and up fail the tests.
BTW, why does wine say "starting debugger..." yet no one appears? The
line about "err:seh:raise_exception" appears only approx. half a
minute after the "starting debugger..." line -- sometimes never and wine just
hangs.
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=10236
Summary: Jazz Jackrabbit 2: Access Violation at 7DFC3B16h
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmetal88(a)sbcglobal.net
Jazz Jackrabbit 2 installs beautifully, but after the splash screen at the
beginning of the game, it crashes with an error. In the most recent version of
Wine (obtained via WineCVS.sh, changelog last dated 2007-10-26) the error
reads:
Jazz Jackrabbit 2 has caused an access violation at address 7DFC3B16h by
attempting to "read" from address 000006F8h.
In 0.9.47:
Jazz Jackrabbit 2 has caused an access violation at address 7E176AB6h by
attempting to "read" from address 000006F8h.
In 0.9.46:
Jazz Jackrabbit 2 has caused an access violation at address 7E216856h by
attempting to "read" from address 000006F8h.
In 0.9.45:
Program runs as it should.
In 0.9.44:
Jazz Jackrabbit 2 has caused an access violation at address 00000000h by
attempting to "read" from address 00000000h.
In 0.9.43:
Program runs as it should.
In 0.9.42:
Program runs as it should.
So, something broke it in 0.9.44, fixed it in 0.9.45, and broke it again in
0.9.46 through the current version. Also, the address at which the access
violation occurs changes each time I run the program (in 0.9.46 and after) and
doesn't seem to actually have anything to do with which version of Wine is
installed.
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http://bugs.winehq.org/show_bug.cgi?id=17207
Summary: Runaway 2: some animations too slow
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.gamershell.com/download_17706.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=19122)
--> (http://bugs.winehq.org/attachment.cgi?id=19122)
Runaway 2 demo log
This can also be checked in the Demo (see download link). Some cinematics and
game screens show dead slow movement. For instance, in the game demo and in
retail version snow falling cause the game animations speed to drop
dramatically.
Also fading-in/out transitions between cinematics show wrong (or at least
garbage) colors.
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http://bugs.winehq.org/show_bug.cgi?id=15077
Summary: Myth II 1.6 fails with Wine 1.1.3 (regression from
1.1.2)
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skandalfo(a)gmail.com
Created an attachment (id=15752)
--> (http://bugs.winehq.org/attachment.cgi?id=15752)
Output of Myth II Soulblighter 1.6 correct execution in Wine 1.1.2
Myth II Soulblighter 1.6 (http://projectmagma.net/downloads/myth2_16/) in
classic mode worked correctly in Wine 1.1.2.
After upgrading to 1.1.3 it doesn't start anymore.
I attach the output of running it up to the menu and exiting successfully in
Wine 1.1.2, and the output of trying to run it (crashing) in Wine 1.1.3.
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http://bugs.winehq.org/show_bug.cgi?id=22482
Summary: Baldur's Gate 2: starting up fails
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://www.brothersoft.com/games/baldur-s-gate-ii-shad
ows-of-amn.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27543)
--> (http://bugs.winehq.org/attachment.cgi?id=27543)
terminal output
Terminal gets filled with:
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
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http://bugs.winehq.org/show_bug.cgi?id=10914
Summary: jedit crashes on startup in ddraw
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://jedit.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running real Java apps under the latest Sun win32 JRE on Wine
seems like a fine stress test, even though in many
cases users should run with the Linux JRE instead.
The Sun JRE and jEdit install ok, but jedit has many startup problems.
The first one was bug 10913.
Here's the second one. Start it up like jedit.bat would have,
but without using start:
$ wine 'c:\windows\system32\javaw.exe' -Xms64M -Xmx192M -jar 'C:\Program
Files\jEdit\jedit.jar' -reuseview
This fails with
java.lang.IllegalArgumentException: Noncontiguous red mask (300a7
at java.awt.image.PackedColorModel.createBitsArray(Unknown Source)
at java.awt.image.PackedColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at sun.awt.Win32GraphicsDevice.makeColorModel(Native Method)
at sun.awt.Win32GraphicsDevice.getDynamicColorModel(Unknown Source)
at sun.awt.Win32GraphicsConfig.getDeviceColorModel(Unknown Source)
at sun.awt.windows.WComponentPeer.getDeviceColorModel(Unknown Source)
at sun.java2d.windows.Win32SurfaceData.createData(Unknown Source)
You can bypass this and get to the next problem (I think) by adding the flag
-Dsun.java2d.noddraw=true
After a few tries, Java gets smart and starts running with that flag
set by default, I think. Removing ~/.wine and reinstalling them
lets you get the error back.
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http://bugs.winehq.org/show_bug.cgi?id=20672
Summary: GetDC change causes black screen in Seven Kingdoms
Product: Wine
Version: 1.1.30
Platform: PC
URL: http://www.7kfans.com/
OS/Version: Linux
Status: NEW
Keywords: regression, source
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the3dfxdude(a)gmail.com
CC: stefan(a)codeweavers.com
The following patch causes a black screen upon running Seven Kingdoms:
e1469961d42d0eb077d3fa0236de17b56bc51a56 is the first bad commit
commit e1469961d42d0eb077d3fa0236de17b56bc51a56
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Sep 5 16:37:19 2009 +0200
wined3d: Test and fix ddraw and d3d9 GetDC differences.
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC.
The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
:040000 040000 50563852d85b047d42d3ff67801850c834b63244
e64032236cf06c87a6d12bf361cb94417db71efa M dlls
Running the ddraw dsurface test seems to indicate that ddraw wants opengl
enabled in the registry as the DirectDrawRenderer. Then when enabling opengl,
a full-screen Seven Kingdoms draws the screen partially offscreen incorrectly.
When virtual desktop is enabled, the game is visible correctly.
Also note, Seven Kingdoms uses an 8-bit color depth.
It is expected that GDI mode should not produce a black screen.
Bug 20327 is similar, but I question whether it is the same problem as it is a
D3D game.
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http://bugs.winehq.org/show_bug.cgi?id=11590
Summary: Graphics regression
Product: Wine
Version: 0.9.54.
Platform: Other
URL: http://www.introversion.co.uk/laughingman/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)mail.widener.edu
When I try to play the Uplink Laughing Man demo, it has many graphical
glitches, including one which makes it impossible to get past the second
screen, which I can only quit by using Alt-F4 or wineserver -k. I had reported
a similiar, but not nearly as bad issue as 4889.
I'd really like to provide screenshots, but I don't know how to get screenshots
from a full screen app.
The graphics (non-buttons) seem to be cut in half.
The buttons are much worse off. The first button on the first screen you see
is visible- but to click it, you have to go up to the third sentence of text-
then the button is highlighted and can be clicked. It can also be pushed by
using the enter key.
On the second screen, the buttons are not there: there should be two buttons
identical to those of the previous screen, but they are not there, and so you
can not proceed any further in the demo.
I'm not sure what logging needs to be done, and the only thing that shows on
the console is this:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 800x600x0
@0! (XRandR)
I'm running Kubuntu 7.10 and Wine 0.9.54
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http://bugs.winehq.org/show_bug.cgi?id=15540
Summary: Majesty Regression
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
Between 1.1.2 and 1.1.3 a change in Wine resulted in Majesty no longer running
correctly. After the change, the application simply aborts following the four
intro video windows. Prior to this change everything but the videos played
fine.
Results of regression testing:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e
cd47edc30230bb50f87896c3a7220b7a628683e5 M dlls
:040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4
405e4687c093ec5c082507ce0195a7958799b4bf M include
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http://bugs.winehq.org/show_bug.cgi?id=12705
Summary: Openal 1.1 installer license not shown
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.openal.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlarhices(a)gmail.com
Openal 1.1 installation does not show the license instead there is an empty
white box.
Scrolling makes the license appear but the scrolling can only show the
beginning or the end of the text and can't be used for a median position.
Note: The openal SDK use another kind of installer and doesn't have this bug.
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http://bugs.winehq.org/show_bug.cgi?id=14988
Summary: Strange rendering in Colin McRae 2005
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
Created an attachment (id=15599)
--> (http://bugs.winehq.org/attachment.cgi?id=15599)
Complete log (WINDEBUG=warn+all)
This bug is the only withstanding item for this title to get "Platinum" rating.
There are 3 issues:
1. At 640x480 cars in the menu show up as grey objects.
--- Please see http://bugs.winehq.org/show_bug.cgi?id=14971 for a screenshot
2. During gameplay, the car as well as extra objects (grass, bushes etc..) are
rendered only on the right half of the screen
--- Please see http://bugs.winehq.org/show_bug.cgi?id=14971 for a screenshot
3. After game has quit, a message keeps appearing on the console (perhaps
wineserver related)
--- See attached log
I am also attaching a WINEDEBUG=warn+all during which i will launch the game,
start a challenge, play a few seconds, take some screenshots, and quit properly
through the menu.
Game is played in Virtual Desktop 1024x768, Default Graphics settings.
The log is bzipped because it is too big to upload.
(How the hell do you upload more than 1 file at a time?)
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http://bugs.winehq.org/show_bug.cgi?id=21212
Summary: Notepad fonts do not display correctly after
re-opening program
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Registry settings that affect font display in Notepad are ineffective after
Notepad has been closed and re-opened.
To Reproduce.
winetricks fontfix and fontsmooth-gray (So fonts display nicely.)
open notepad, change font to FreeSerif 14.
Open Dragon NaturallySpeaking.
Dictate some text. Fonts display properly.
Save text and close Notepad.
Re-open Notepad.
Fonts display poorly, as if the registry settings were not being used.
This also affects font display in e.g. notepad2, geany.
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http://bugs.winehq.org/show_bug.cgi?id=16616
Summary: Wine's D3DXOF rises an out of memory
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Created an attachment (id=18175)
--> (http://bugs.winehq.org/attachment.cgi?id=18175)
+d3d only fixme
Hi,
i've an application 'soldner gold edition' using d3dxof. When i use the native
dll, the game loads, but with wines d3dxof, it ends up in an out of memory.
I have attached logfiles, one with standard output, one with WINEDEBUG=+d3dxof
and another one with WINEDEBUG=+d3d (only the lines with 'fixme' otherwise it
would be too big).
The WINEDEBUG=+d3d logfile is not complete, i aborted because the debug
messages are iterating in a loop.
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http://bugs.winehq.org/show_bug.cgi?id=13364
Summary: Firefox 3 rc1 displays ROS Explorer FAQ poorly
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.sky.franken.de/explorer/index.html
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The todo list in the ROS Explorer FAQ
is displayed in some odd symbol font.
"View source" shows it's very normal
text, with two css styles: indent list.
http://www.sky.franken.de/explorer/explorer.css
shows that those two styles are
.indent {text-indent: -18.0pt; margin-left: 18.0pt}
.list {font-family: MS Sans Serif; font-size: 80%}
Something makes Firefox pick a very wrong font
in that case.
This is on Gutsy without native msttcorefonts
nor wine corefonts installed.
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http://bugs.winehq.org/show_bug.cgi?id=21271
Summary: python's test_socket test hangs
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.python.org
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=25575)
--> (http://bugs.winehq.org/attachment.cgi?id=25575)
test output
Install python and run:
wine 'c:\Python31\python.exe' -m test.test_socket
the test will hang. On Windows XP, passes fine. No terminal output. Python's
output is:
testFamily (__main__.NetworkConnectionAttributesTest) ...
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http://bugs.winehq.org/show_bug.cgi?id=17487
Summary: Stage Studio displays a black screen
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.smashboards.com/showthread.php?t=217759
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: k04jg02(a)gmail.com
The community made level editor for Smash Brother's Brawl, Stage Studio, only
shows a black screen, and prints this to the console over and over:
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
I know it's labeled as a fixme, so someone is aware support is missing, but if
you were waiting for an app as a use case, here you've got one. The app is
free, just follow the URL and download it.
Let me know if any particular traces or logs would be useful.
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http://bugs.winehq.org/show_bug.cgi?id=12917
Summary: Finale 2008 (& Notepad) curly braces and ties not drawn
correctly
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Created an attachment (id=12642)
--> (http://bugs.winehq.org/attachment.cgi?id=12642)
Finale 2008 comparative screenshots
Software affected: Finale 2008 family of musical notation products
(http://www.finalemusic.com). The bug has been confirmed with Finale 2008, the
2008a update, and Notepad 2008. This bug most likely affects Printmusic 2008
as well.
Free version: Notepad 2008 can be downloaded for free from
http://www.finalemusic.com/notepad/
Bug report: Curly braces and ties are not properly drawn when running under
Wine. The glitch is also rendered when printing. See the attached
screenshots:
finale2008-wine.png - This is how it renders in Wine
finale2008-winxp.png - This is how it should look
Resolution attempts: I have tried both Windows XP and Vista modes in Wine, and
I have tried running it in "virtual desktop" mode, none of which made any
difference. I also deleted the .wine folder in my home directory, which didn't
help either.
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http://bugs.winehq.org/show_bug.cgi?id=18158
Summary: Approach thinks Samba Read Only databases are in a
foreign language
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20623)
--> (http://bugs.winehq.org/attachment.cgi?id=20623)
trace on foreign language pop up
Hi All,
I am am the OP on 15088. Now that I can actually get into Approach, I have
been using it all day. I have five bugs to report. (I am presuming you want
them on different reports.) I am running the native msvcrt.
sh -c "cd /home/wine/drive_c/lotus/approach; WINEDEBUG=+loaddll
WINEDLLOVERRIDES=msvcrt=n /usr/local/bin/wine ./approach.exe"
Bug number four: the open dialog box thinks Samba read only (0544) databases
are in an unsupported language. Samba maps the Windows read only bit to owners
"write" bit. 0544 would be seen in Windows as Read Only=on, Archive=on,
Hidden=off, System=off
An smb.conf example (in the share section):
; map archive owner execute bit must include 0100
; map system group execute bit must include 0010
; map hidden world execute bit must include 0001
; Note: after doing all the above map stuff, it is a good idea to do
; a mass chmod to 2766 (Read Only=off, Archive=on, Hidden=off).
; And, you definately want hidden to be turned off!!!
force create mode = 0000
create mode = 0777
force directory mode = 0000
directory mode = 0777
map archive = yes
map system = yes
map hidden = yes
Bug number four:
To reproduce:
1) mark all the of files associates with your test database to 0544 (chmod 0544
*)
2) open Approach with the native msvcrt
3) open the database you just tagged with 0544
Here is a sample database to play with:
ftp://www.xpertss.com/pub/outgoing/invcalcs.zip
-T
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http://bugs.winehq.org/show_bug.cgi?id=19709
Summary: FeedDemon cannot sync feeds
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.filehippo.com/download_feed_demon/4159/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucak3(a)gmail.com
Created an attachment (id=23015)
--> (http://bugs.winehq.org/attachment.cgi?id=23015)
FD log on first run
Version wine-1.1.27-63-g862bd3c
Priority set to normal because of total loss of functionality: a feed reader
that can't sync feeds is useless.
Steps to reproduce:
1- clean wine prefix, download app from URL, install it
2- on first run, skip account check to work around bug 19693
3- make it import default feeds
As soon as the wizard ends and FeedDemon tries to sync the feeds, it crashes.
After closing the error messagebox, it reappears suddenly, probably because of
second attempt. But that's the last and after this, it doesn't crash anymore.
The error messagebox doesn't seem to report anything useful.
Attached is the log created following the steps.
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http://bugs.winehq.org/show_bug.cgi?id=18353
Summary: Twelve Sky 2 page faults on start
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Created an attachment (id=20906)
--> (http://bugs.winehq.org/attachment.cgi?id=20906)
Stderr log
As the description says. Hitting "Game Start" on the launcher results in a page
fault. Stderr log attached.
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http://bugs.winehq.org/show_bug.cgi?id=16691
Summary: Parkan2 crashes on start
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=18342)
--> (http://bugs.winehq.org/attachment.cgi?id=18342)
console output
Parkan 2 game crashes on start. Error log attached.
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http://bugs.winehq.org/show_bug.cgi?id=15091
Summary: fMA is unable to get list of serial ports
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitriy.geels(a)gmail.com
I managed to run floAt's Mobile Agent in wine, but it is still not usable,
because is doesn't detect any serial port.
Serial ports from ~/.wine/dosdevices/ are visible in wine (tested with echo
"ATZ" > comX from cmd).
dmig@dmig-desktop:~$ ll .wine/dosdevices/
итого 0
lrwxrwxrwx 1 dmig dmig 14 2008-08-29 17:02 a: -> /media/floppy0
lrwxrwxrwx 1 dmig dmig 10 2008-07-02 13:57 c: -> ../drive_c
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:11 com1 -> /dev/ttyS0
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:11 com2 -> /dev/ttyS1
lrwxrwxrwx 1 dmig dmig 12 2008-08-29 17:11 com3 -> /dev/rfcomm0
lrwxrwxrwx 1 dmig dmig 12 2008-08-29 17:12 com4 -> /dev/ttyUSB0
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:02 d: -> /home/dmig
lrwxrwxrwx 1 dmig dmig 13 2008-08-29 17:02 e: -> /media/cdrom0
lrwxrwxrwx 1 dmig dmig 8 2008-08-29 17:11 lpt1 -> /dev/lp0
lrwxrwxrwx 1 dmig dmig 1 2008-07-02 13:57 z: -> /
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http://bugs.winehq.org/show_bug.cgi?id=17698
Summary: E Sky flight simulator installees but crashes when run
Product: Wine
Version: 1.0-rc3
Platform: PC-x86-64
URL: http://www.twf-sz.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harterc1(a)comcast.net
Created an attachment (id=19897)
--> (http://bugs.winehq.org/attachment.cgi?id=19897)
wine command line log
crashes on first running it
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http://bugs.winehq.org/show_bug.cgi?id=19522
Summary: Team Fortress 2 (TF2) missing menu fonts
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kris(a)pcbsd.org
Created an attachment (id=22722)
--> (http://bugs.winehq.org/attachment.cgi?id=22722)
Screenshot of Missing Fonts / menus in TF2
I've been seeing this bug in TF2 on FreeBSD for as long as I can remember. When
you enter the game, the menu fonts appear to be missing, but some show up in
the game browser. I've tried the obvious stuff, like installing various fonts,
such as Arial, Tahoma, etc, but nothing seems to make a difference. When
playing the game, fonts show up just fine for in-game chat and such, its only
the menus which are effected.
I've also tested this on different systems, with nvidia, and intel cards, and
the issue is the same, which makes me suspect it's a wine issue, not drivers.
Here's a list of extra fonts in my .wine/drive_c/windows/Fonts folder:
Arial.ttf
Ariali.ttf
cour.ttf
couri.ttf
georgiai.ttf
tahomabd.ttf
timesbi.ttf
trebucbd.ttf
verdana.ttf
verdanaz.ttf
Arialbd.ttf
comic.ttf
courbd.ttf
georgia.ttf
georgiaz.ttf
times.ttf
timesi.ttf
trebucbi.ttf
verdanab.ttf
webdings.ttf
Arialbi.ttf
comicbd.ttf
courbi.ttf
georgiab.ttf
tahoma.ttf
timesbd.ttf
trebuc.ttf
trebucit.ttf
verdanai.ttf
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http://bugs.winehq.org/show_bug.cgi?id=21795
Summary: sPlan schematic drawing software imports with all text
on an angle.
Product: Wine
Version: 1.1.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john6520(a)comcast.net
sPlan schematic drawing software. Drawings from previous versions import with
all text on an angle.
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http://bugs.winehq.org/show_bug.cgi?id=21743
Summary: ?
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stevie1401(a)web.de
I can not load code in GFA Basic since Wine Version 1.33
When I try to load code, GFA Basic crashes and a Wine-Message say: a fatal
error is commig.
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http://bugs.winehq.org/show_bug.cgi?id=21401
Summary: Star Trek Online crashes during loading screen
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim(a)timburrell.net
Created an attachment (id=25770)
--> (http://bugs.winehq.org/attachment.cgi?id=25770)
Star Trek Online crash -- mini log (+relay,+seh,+tid)
Star Trek Online is able to install, and launch fine. The login window also
appears fine, and the login procedure is successful.
After logging in, there is a "Cryptic Studios / Atari" loading screen. The
progress bar makes it to about 75%, then the program crashes and a separate
process "CrypticError.exe" is launched which is meant to report the crash to
Cryptic.
The full log, from program start, to crash is about 2.8 gigs in size, so I've
attached a small portion of the log (last 8700 lines) ending with the loading
of the CrypticError process, generated with WINEDEBUG channels
+relay,+seh,+tid.
Just let me know if I can provide any further information, such as another log
with more (or less) detail.
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http://bugs.winehq.org/show_bug.cgi?id=18781
Summary: Whizlabs SCJP 5.0 crash & close
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chino6910(a)hotmail.com
Created an attachment (id=21552)
--> (http://bugs.winehq.org/attachment.cgi?id=21552)
Screenshot Error
When I go to Learning Mode, set Randomly option in "Create your test" to 15 of
15 questions, then set the time and click over the "Start Exam" button, the
application crash and close.
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http://bugs.winehq.org/show_bug.cgi?id=18698
Summary: TeamViever_Service.exe
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mparera(a)esliceu.com
The program TeamViewer_Service.exe has encountered a serius problem and needs
to close. we are sorry for the inconvenience.
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http://bugs.winehq.org/show_bug.cgi?id=18619
Summary: Problem in module ntdll
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: renetf77(a)yahoo.com
CC: renetf77(a)yahoo.com
Created an attachment (id=21306)
--> (http://bugs.winehq.org/attachment.cgi?id=21306)
bug report
Hi there!!
I'm trying a program wrote in delphi that use BDE Borland to access a SQL
Server by unixodbc.
Well, the program start ok, but after put the login and password a receive the
problems attached.
This is a bug or a problem in my configuration?
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=18605
Summary: Counter-strike 1.6 crashes when key is pressed if
plugin DLLs are loaded.
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)michaelmarley.com
When I am playing a game of Counter-Strike on Wine, if I start my own server,
the game crashes as soon as I try to use any keyboard input. The mouse works
fine. Keyboard input works fine in the menus, but it crashes the program
during a game. I will attach the console output that is produced when the
crash occurs.
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http://bugs.winehq.org/show_bug.cgi?id=17081
Summary: Medieval Lords: Black buildings float over landscape
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: notlee(a)gmail.com
Created an attachment (id=18906)
--> (http://bugs.winehq.org/attachment.cgi?id=18906)
Screenshot of the problem
When playing a campaign game, there is a black outline of all the buildings
floating around in addition to the actual buildings and landscape.
Using NVIDIA 8800GTS, tried using 180.11 and 177.82 drivers with the same
result.
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http://bugs.winehq.org/show_bug.cgi?id=18372
Summary: Sym For Windows: Crash while trying to log into unix
host (telnet)
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juanoleso(a)gmail.com
Created an attachment (id=20944)
--> (http://bugs.winehq.org/attachment.cgi?id=20944)
Text file with console log of SFW.exe
Sym For Windows (SFW.exe or just SFW) is proprietary banking software provided
by JackHenry for a GUI interface to connect to a banking database and perform
teller transactions. It requires a middleware program, RemoteAdminServer.exe
(RAS), to hide the telnet backend for the SFW GUI front end. RAS installs and
seems to run just fine. RAS then downloads from the unix host and installs the
SFW frontend. At the end of the installation it throws up some R6034 runtime
errors. The SFW program then starts fine and displays an initial http based
web page splash with a login link, but trying to login to a unix host it either
crashes or loops back to the web page.
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http://bugs.winehq.org/show_bug.cgi?id=22005
Summary: Touch Mouse application for iPod touch not working
with Ubuntu 9.10 64 but addition
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pkunal.parmar(a)gmail.com
Touch Mouse application from Logitech for iPod touch is not working with wine
1.2
I installed Touch Mouse application server form following location for windows
xp, 32 bit edition.
http://www.logitech.com/index.cfm/494/6367&hub=1&cl=us,en?section=downloads
After installation and i connected client application Touch Mouse from iPod to
Touch Mouse server installed on my machine.
After connection i was able to move mouse cursor using this application but
when i press left or right button. Server is considering those button press.
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http://bugs.winehq.org/show_bug.cgi?id=21942
Summary: NeoTrace program error on run
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenitra(a)terra.es
wine 1.1.40 on ubuntu 9.10 Karmic Koala... install NeoTrace Professional
version 3.25 (A tracert program) perfectly on wine... the interface program
accept perfectly IP for searching but error on run ...
Spanish
Wine 1.1.40 sobre UBUNTU 9.10 Karmic Koala... Neo Trace Professional version
3.25 instala perfectamente (abriendo el setup con wine)... la interface del
programa acepta perfectamente la IP para hacer el tracert ... pero da error al
comenzar a buscar el Path de la IP
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http://bugs.winehq.org/show_bug.cgi?id=21908
Summary: Critical Error with Twincat System Manager V2.11
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hubertrohrer(a)gmx.at
Twincat V2.11 System Manager break with an critical error.
It works on Win Xp without any Problems.
OS: OpenSUSE 11.2
Wine: 1.1.39
I don't where the problem is.
Another component of this Program works fine (Twincat PLC Control).
The Problem only happens at Twincat System Manager.
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http://bugs.winehq.org/show_bug.cgi?id=21263
Summary: Colin McRae Rally 2005 doesn't start up and corrupts
the screen
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
Colin McRae Rally 2005 doesn't start up and corrupts the screen. After
launching the game, resolution stays 640x480 and everything goes very colorful.
Logging out and back in cures that. Game is only playable on virtual desktop
using a certain resolution.
This problem doesn't appear on Wine 1.0.1.
All tests from Wine 1.1.18 to Wine 1.1.35 have produced this problem.
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http://bugs.winehq.org/show_bug.cgi?id=18420
Summary: No possibility to get ingame @Archlord-startup
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto2112(a)web.de
When starting Archlord.exe the startupmanager (Archlord Patch Client) appears.
There is a list of errors in the console (see attachment) and the buttons
"Setup" and "Game Start" are disabled. So you can not get in the game.
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http://bugs.winehq.org/show_bug.cgi?id=21760
Summary: Metatrader 4 Crashes on scroll in Experts Tab of the
Terminal Section
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam(a)gallantfx.com
When Metatrader 4 has an additional DLL (Any external DLL from Any EA) it will
crash when the user attempts to scroll through the Experts list view in the
terminal section of the program.
Please follow this URL for the crash log generated by MT4:
http://dpaste.org/19AO/
At the same time wine will output the following and quit:
err:listview:LISTVIEW_WindowProc unknown msg 0400 wp=00000000 lp=00000000
I have been searching for over 12 hours trying to find similar reports as it
would seem to me that it should have come up before no luck.
Note that the bug will not cause the crash unless there are enough items in the
list view to allow scrolling and you may need to scroll up and down a few
times before this happens.
I have reproduced this both on x86-64 and x86 only systems
Ubuntu Karmic x86-64
Ubuntu Jaunty x86-64 and x86
Clean wine installation with the winehq repo with winetricks corefonts vcrun6
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http://bugs.winehq.org/show_bug.cgi?id=21640
Summary: adsltv screen disappears when dragging its window
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epistemepromeneur(a)free.fr
mandriva 2010.1a2
kde 4.3.98
when i drag the window of adsltv
then
the window disappears under the screen !
see
https://qa.mandriva.com/show_bug.cgi?id=57510
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http://bugs.winehq.org/show_bug.cgi?id=18737
Summary: Sternenfahrer von Catan runs to slow to being playable
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=16783
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stray_child(a)gmx.net
When starting Sternenfahrer von Catan, also when loading the main menu, or when
beginning a game the game first takes ages to even load the first frame and
then takes some minutes until it begins to react to the users input.
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http://bugs.winehq.org/show_bug.cgi?id=18733
Summary: Crashday: Backlight of cars are covered by white
squares
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fn65j24kqrgxys7(a)thisisnotmyrealemail.com
Created an attachment (id=21483)
--> (http://bugs.winehq.org/attachment.cgi?id=21483)
Screenshot
If you press the down button in order to slow the car down, it often displays
these squares over the light. Usually they are fully covering them, but
sometimes like on the screenshot just transparent.
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http://bugs.winehq.org/show_bug.cgi?id=18446
Summary: PDF-XChange Viewer 2.0: Menus get corrupted when mouse
pointer is moved
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: uhkeller(a)web.de
Created an attachment (id=21050)
--> (http://bugs.winehq.org/attachment.cgi?id=21050)
Screenshot showing menu corruption
The Menus in PDF-XChange Viewer 2.0 (Build 41.5) get corrupted when I move the
mouse over them (see attached PNG). This happens with the menus at the top of
the window (File, Edit etc.) and with context menus. Some entries become
garbled, some disappear altogether. Everything is still functional though.
Wine 1.1.21, Ubuntu 9.04 i686.
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http://bugs.winehq.org/show_bug.cgi?id=16517
Summary: Ryzom: Ingame UI messed up if window is minimized
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuxnet(a)gmail.com
Running Ryzom FV 1.2.0.904 in windowed mode:
If the Ryzom window is minimized or the virtual desktop is switched, the ingame
UI will be messed up (UI items are somehow "reordered"). This does not happen
when I switch through the windows using Alt+Tab.
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http://bugs.winehq.org/show_bug.cgi?id=16223
Summary: Unable to connect to MSSQL the native way
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dit(a)enpc.fr
Created an attachment (id=17461)
--> (http://bugs.winehq.org/attachment.cgi?id=17461)
wine +winsock from odbcad32.exe
I read this page
http://www.winehq.org/site/docs/wineusr-guide/misc-things-to-configure
at chapter 3.3.6.2.
I can launch odbcad32.exe and create my DSN but each time I want to test my DSN
or connect I get a winsock erro (fixme:winsock:WSAIoctl unsupported WS_IOCTL
cmd (98000004)).
Maybe it's due to x86-64, maybe I didn't follow exactly all the steps, maybe
the doc is too old. I don't know.
I join the +winsock.
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http://bugs.winehq.org/show_bug.cgi?id=18866
Summary: I can't see the characters inside Nortel IP Softphone
2050 V. 2.02.0264 screen
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=21685)
--> (http://bugs.winehq.org/attachment.cgi?id=21685)
Screenshot of the Nortel IP Softphone 2050 V. 2.02.0264
I can't see the characters inside Nortel IP Softphone 2050 V. 2.02.0264 screen
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http://bugs.winehq.org/show_bug.cgi?id=16051
Summary: LOTRO launcher fails on startup
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
URL: http://download.lotro.level3.turbine.com/largecontent/lo
tro/book14/downloader/live/standardres/LOTRO-US-Book14-
Downloader-StandardRes.exe
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hans(a)meelstraat.net
Created an attachment (id=17279)
--> (http://bugs.winehq.org/attachment.cgi?id=17279)
console messages
Steps to reproduce:
0. rm -rf ~/.wine
1. download lotro installer from URL above
2. run the installer, it should run a subinstaller for dotnet 1.1
3. run TurbineLauncher.exe from the directory where lotro was installed
This will pop up a dialog saying:
"Fatal execution engine error".
And if you click that away you'll get another one:
"Failed to load resources from resource file"
"Please check your Setup"
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http://bugs.winehq.org/show_bug.cgi?id=22073
Summary: Unreal Tournament GOTY Fails Startup
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johndoe32102002(a)gmail.com
Created an attachment (id=26893)
--> (http://bugs.winehq.org/attachment.cgi?id=26893)
Unreal GOTY BackTrace
I have freshly installed the latest version of wine, wine-1.1.40, and Unreal
Tournament fails to last more than one second (with graphics and sound working
fine) before it segmentation faults in wine. I have tried software rendering
and other graphics modes, different resolutions, running in a wine window, etc.
with no avail.
Attached is the log/back trace.
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http://bugs.winehq.org/show_bug.cgi?id=20528
Summary: Newest spotify crashes when trying to run
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jari.h.kuusisto(a)gmail.com
Created an attachment (id=24465)
--> (http://bugs.winehq.org/attachment.cgi?id=24465)
Log taken from command line, shows wine output when trying to run spotify
Please see attachment
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http://bugs.winehq.org/show_bug.cgi?id=19752
Summary: Integrate support for v86-64?
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://sourceforge.net/projects/v86-64/
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The error
wine: Cannot start DOS application "foo.exe" because vm86 mode is not supported
on this platform.
pops up when trying to run 16 bit dos apps in wine on x86_64 systems
(e.g. bug 16037, or trying to run win16test).
This is a kernel limitation for which a patch seems to be available:
http://sourceforge.net/projects/v86-64/
That kernel patch also comes with a wine patch.
We may want to support it sometime.
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http://bugs.winehq.org/show_bug.cgi?id=22505
Summary: Facebook Connect dont work due to persistent cookies
not handled
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)startwars.org
When trying the new Facebook Connect feature of Spotify (www.spotify.com), the
"connect with facebook" never finishes
The terminal shows what seems to be the problem:
fixme:wininet:IsHostInProxyBypassList STUB: flags=4 host=login.facebook.com
length=18
fixme:wininet:InternetSetOptionW INTERNET_OPTION_COOKIES_3RD_PARTY; STUB
fixme:wininet:InternetSetOptionW Option 53 STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_REQUEST_PRIORITY (0):
STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CODEPAGE (65001): STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_ERROR_MASK(11): STUB
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDebugFlags
fixme:wininet:set_cookie httponly not handled (L"httponly")
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Thu,
26-Apr-2012 10:56:24 GMT; path=/; domain=.facebook.com")
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Thu,
26-Apr-2012 10:56:24 GMT; path=/; domain=.facebook.com; httponly")
fixme:wininet:set_cookie httponly not handled (L"httponly")
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Sat,
21-Aug-2010 04:43:04 GMT; path=/; domain=.facebook.com; httponly")
fixme:wininet:set_cookie httponly not handled (L"httponly")
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Mon,
27-Apr-2009 10:56:23 GMT; path=/; domain=.facebook.com; httponly")
fixme:wininet:set_cookie httponly not handled (L"httponly")
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Sat,
21-Aug-2010 04:43:04 GMT; path=/; domain=.facebook.com; httponly")
fixme:wininet:set_cookie httponly not handled (L"httponly")
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Mon,
27-Apr-2009 10:56:23 GMT; path=/; domain=.facebook.com; httponly")
fixme:wininet:set_cookie httponly not handled (L"httponly")
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Mon,
27-Apr-2009 10:56:23 GMT; path=/; domain=.facebook.com; httponly")
fixme:wininet:set_cookie httponly not handled (L"httponly")
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Thu,
27-May-2010 10:56:24 GMT; path=/; domain=.facebook.com")
fixme:wininet:set_cookie httponly not handled (L"httponly")
fixme:wininet:InternetSetOptionW INTERNET_OPTION_COOKIES_3RD_PARTY; STUB
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDebugFlags
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Tue,
04-May-2010 10:56:25 GMT; path=/; domain=.facebook.com")
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Mon,
27-Apr-2009 10:56:24 GMT; path=/; domain=.facebook.com; httponly")
fixme:wininet:set_cookie httponly not handled (L"httponly")
fixme:wininet:CreateUrlCacheEntryW dwReserved 0x000021b0
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http://bugs.winehq.org/show_bug.cgi?id=16892
Summary: Yahoo Messenger 8.1 crashes after it puts up the instant
message window
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.freecreed.com/downloads/yahoo!/ymsgr810_421_u
s.exe
OS/Version: other
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Download (e.g. http://www.freecreed.com/downloads/yahoo!/ymsgr810_421_us.exe)
and install. To get past bug 14794, also do 'winetricks comctl32'.
Then start the app, add somebody to your list of contacts
(maybe they have to accept, too), and double-click on them.
The instant message window will appear, but will crash almost
immediately in xul.
This is a regression, probably from the new gecko; the crash does not
occur in 1.1.11.
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http://bugs.winehq.org/show_bug.cgi?id=22309
Summary: X-trap don't work
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shyningcrow(a)yahoo.it
Created an attachment (id=27277)
--> (http://bugs.winehq.org/attachment.cgi?id=27277)
First attach
The problem I'm going to explain is in a game called "S4 League". I don't know
surely what it is but when x-trap run few second later it exits.
I attach 2 documents (one with normal wine [1] and one with
WINEDEBUG=fixme-all,+loaddll [2])
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http://bugs.winehq.org/show_bug.cgi?id=22164
Summary: Extra scrollbars in Langenscheidt e-Dictionaries
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thuerrschmidt(a)gmail.com
Langenscheidt e-Dictionaries is a reference application that is mainly used in
German-speaking countries, where it is called "Langenscheidt e-Wörterbücher".
It works rather well with Wine, so much so that it has currently Gold status in
the AppDB
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=10360).
However, a few issues remain that need to be sorted out.
One of these issues are the extra scrollbars around the main application area.
These can be seen clearly in the AppDB screenshot
(http://appdb.winehq.org/screenshots.php?iAppId=10360&iVersionId=). The
outermost horizontal and vertical scrollbars are not present when the
application runs in any version of Windows, and they have no useful purpose in
Wine. All they do is shift the main application area by one single pixel in
upward/downward or right/left direction, respectively. I find them distracting
when working with the application, and they take up valuable screen space on my
portable computer.
>From a few experiments that I have done, my guess is that there may be a
rounding error of some kind deep down in one of Wine's core libraries, possibly
a ceil() where native Windows uses a floor() or the other way round. This would
explain why the application has one pixel left over in each dimension when
calculating the geometry of this part of its application window and, as a
result, needs those extra scrollbars.
Another oddity, probably closely related, is that the publisher logo for the
current book, which is displayed in the upper right corner of the main
application area (in the screenshot it's a red and white Collins logo) is
partly outside the visible screen area and also outside the scrollable area.
This, however, changes as soon as the application window's initial maximized
state changes. In the de-maximized window the full logo becomes visible, and it
stays so even after the window is maximized again. This strange behavior too
does not occur in Windows, only in Wine.
Langenscheidt e-Dictionaries is currently available in version 4.0, revision
20.1 (whatever that means). It can be downloaded gratis (i.e. free-as-in-beer)
at http://www.langenscheidt.de/service/service_2784.html. Judging from the
libraries it comes with, it is written in Visual C++ 8.0 and heavily MFC-based.
The application functions as a front-end for a number of commercial electronic
dictionaries published by Langenscheidt and a few other German publishers.
These dictionaries come in a proprietary, closed format on CD-ROM or via paid
download and have to be installed locally into the e-Dictionaries application,
where they can be searched and accessed one at a time or all at once. There is
also limited support for custom dictionaries. Langenscheidt e-Dictionaries is
derived from its older, simpler (and in my view, better) predecessor
application called PC-Bibliothek (or PC-Library in English), which also runs
fine under Wine, but shows the exact same issues as described above. (To
complicate matters further, there's a third member in this family of
applications, called Office-Bibliothek, but that's not really relevant for this
bug.)
Setting up Langenscheidt e-Dictionaries in Wine can be a bit tricky. The
installer does not currently work (which is a separate issue that I won't go
into here), so the application has to be installed manually by extracting all
the right files from the unpacked installer exe to the right places. The
interface language is German by default, but you can switch it to English via
the menu (if you happend to find the right option among all the German). To see
the scrollbar bug in action you need to have at least one dictionary installed,
which you can get by creating a "user dictionary" and adding a few dummy
entries to it.
If there's a Wine developer who wants to try and fix this bug, you shouldn't
have to go through all this. Just give me a shout, and I'll provide you with a
fully functioning test kit that you can simply unpack and fire up immediately.
This shouldn't be a problem copyright-wise as the application itself is legally
downloadable for anybody from Langenscheidt's website (see link above) and I
won't share any actual dictionary content.
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http://bugs.winehq.org/show_bug.cgi?id=16609
Summary: kde 4 drag&drop not working (xdnd failure)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anwetli(a)hotmail.com
Created an attachment (id=18154)
--> (http://bugs.winehq.org/attachment.cgi?id=18154)
Wine log for xdnd
Operating System: Kubuntu 8.10 with KDE 4.1 / i386 / nvidia grafics
While running any wine-application its impossible to drag & drop files to. For
exampe: Starting up 'notepad.exe' from the wine package. Then drag&drop a text
file from konqueror or dolphin (both doesn't work) to the notepad-window. But
the file won open up in notepad; but then I got the message from notepad >"
could not be found<.
So what happened? On my old system with KDE 3.5.10, everything is working
fine... so i looked a bit closer and logged the output of wine for xdnd (see
attachement). The problem can be isolated to the following lines:
KDE 3.5.10 wine notepad.exe trace of xDND reveals:
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x1002a)
0x1e524c(Z:\home\gizmo\test.txt)
But in KDE 4.1:
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x1002a)
0x2454354() <= here missing target !!!
The bug occurs because the target (file) is missing at WM_DROPFILES.
See also
http://bugs.kde.org/show_bug.cgi?id=36297
Please someone fix this, because i concerns all wine application and leaves
them without drag&drop support on KDE 4. Thanks :-)
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http://bugs.winehq.org/show_bug.cgi?id=22917
Summary: CDBurnerXP 3.0.x is not shown in the taskbar
Product: Wine
Version: 1.2-rc1
Platform: x86-64
URL: http://cdburnerxp.se/downloads/releases/3.0.x/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: julliard(a)winehq.org
The main program window for CDBurnerXP 3.0 no longer appears in the taskbar
with today's git (wine-1.2-rc1-179-gdd09205). Tested with KWin/Metacity/Openbox
on KDE 4.3.2. Regression testing indicated:
61e50e15ba45ad54655f98619f5ef33917033165 is first bad commit
commit 61e50e15ba45ad54655f98619f5ef33917033165
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri May 28 12:14:43 2010 +0200
winex11: Map zero-size windows and set an empty window region for them.
:040000 040000 0cd582f85f7d71a7d4e30cb8b72960adb21d1b45
ea860ce19c87870924dd968c600191b0c088cff0 M dlls
Reverting fixes the problem. Terminal output hasn't changed (attachment 28041).
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http://bugs.winehq.org/show_bug.cgi?id=21442
Summary: Visual C++ 2010 beta 2 web installer aborts when
starting download
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.microsoft.com/visualstudio/en-us/try/defaul
t.mspx#download
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer goes fine until you ask it to start installing.
When it tries to download the first component, it exits abruptly.
The last few lines on the console were
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),1,3,(nil),0,(nil)) - stub!
fixme:qmgr:BITS_IBackgroundCopyJob_SetCredentials Not implemented
fixme:qmgr:BITS_IBackgroundCopyJob_SetCredentials Not implemented
fixme:qmgr:BITS_IBackgroundCopyJob_AddFile Check for valid filenames and
supported protocols
fixme:qmgr:BITS_IBackgroundCopyJob_Cancel Not implemented
fixme:advapi:ControlTraceW (0, (null), 0xad33554, 1) stub
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl 0x00000003, 0xad3698c
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
The qmgr lines are from a service, so they don't show up in the attached
relay log. To get a relay log at all, I had to add
KERNEL32.lstrcmpW;KERNEL32.SetLastError;KERNEL32.GetLastError;KERNEL32.TlsGetValue;KERNEL32.FlsGetValue;ntdll.RtlAllocateHeap;KERNEL32.MultiByteToWideChar;ntdll.RtlFreeHeap
to RelayExclude, or it took forever.
Even so, the relay log is huge. I'm attaching the last million lines,
compressed with rzip.
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http://bugs.winehq.org/show_bug.cgi?id=18587
Summary: dplaysvr crashes suddenly
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dan_500(a)web.de
I'm using "Anno 1602 KE" with Microsoft DirectPlay from Windows 98 SE. If I use
version 1.1.21, the directplay server crashes suddenly during the multiplayer
game. It shows the new dialog on application crashes. The main application is
frozen than and I have to kill it by hand. Seems to be an regression. No
problems with 1.0 or earlier 1.1.x releases.
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http://bugs.winehq.org/show_bug.cgi?id=21130
Summary: 'cmd/c echo.' should give a newline
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows:
'cmd /c echo.' should give a newline (notice that there is no space between
echo and '.'. On wine, it gives:
>echo.
File not found
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http://bugs.winehq.org/show_bug.cgi?id=14704
Summary: Stronghold 1.4.1 crashes with unhandled page fault
immediately upon execution
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saellaven(a)gmail.com
Created an attachment (id=15190)
--> (http://bugs.winehq.org/attachment.cgi?id=15190)
debugger info of crash
I just did a fresh install of Stronghold 2 and then patched to version 1.4 and
then 1.4.1.
wine Stronghold.exe immediately fails with the following:
wine: Unhandled page fault on read access to 0x83e58955 at address 0x36eecc8
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x83e58955 in 32-bit code
(0x036eecc8).
See attachment for the rest of the debugger output
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http://bugs.winehq.org/show_bug.cgi?id=19693
Summary: FeedDemon wizard cannot check NewsGator account
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.filehippo.com/download_feed_demon/4159/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucak3(a)gmail.com
Created an attachment (id=22992)
--> (http://bugs.winehq.org/attachment.cgi?id=22992)
log of the first run of FeedDemon
Version is wine-1.1.27-40-g0c862de
Steps to reproduce:
1- clean wine prefix;
2- download FD 2.7 from URL above
3- install it (it finishes with few unimportant fixmes);
4- registrate an account on NewsGator;
5- run FD.
At the first run, you will be shown a wizard that checks your account and syncs
with its feeds, but it fails showing the err:ntlm:SECUR32_initNTLMSP and the
others.
I don't know which is the fatal error so i couldn't decide between secur32 or
wininet components.
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http://bugs.winehq.org/show_bug.cgi?id=18874
Summary: corruption of text in text windows in DAoC
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justicezero(a)mailsnare.net
Created an attachment (id=21703)
--> (http://bugs.winehq.org/attachment.cgi?id=21703)
screen shot of corrupted display
No idea how I would find if this is duplicated elsewhere, alas, as it doesn't
give me much to go on.. if so, perhaps some of the data is useful.
In Dark Age of Camelot, 1.98 Labyrinth, text displays (chat, combat window,
inventory screen, mouseovers, entry window, info splashes, but interestingly
NOT dialogue boxes that i've seen) become corrupted, seemingly at random though
using the mouse wheel to scroll the chat bar triggers the issue within a second
or two. each of the listed items is separate. The corruption in the inventory
window is distinctive involving miniature copies of the window contents.
No error in terminal screen associated with the bug, so I don't know enough to
diagnose it well enough to check what the bug status is.
Tested in Ubuntu 9.04 in 1.1.18,21,and 22 (I was unable to pass the login
screen with 1.1.23 - different bug)
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http://bugs.winehq.org/show_bug.cgi?id=18580
Summary: "Fancy shadows" don't render correctly
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eiffel56(a)gmail.com
Created an attachment (id=21246)
--> (http://bugs.winehq.org/attachment.cgi?id=21246)
Ingame screenshot showing floating shadows
It is possible to activate that "fancy shadows"(well, they are rendered in
realtime in contrast to the old ones) with latest Wine.
Sadly, they won't render correctly. The shadows are there, but not displayed
under the objects that should get the shadows. They are just floating in the
air. It gets even worse if you set the shadows to the maximum, enabling
building's shadows.
Attached is a screenshot showing the situation. The red circle shows my
character's one.
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http://bugs.winehq.org/show_bug.cgi?id=18883
Summary: Ubuntu 8.04.2 (64bit), WINE 1.1.23 not opening any
apps, attached crash report from one app
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom(a)capi7.ca
After upgrading to 1.1.23, wine seemed to not work at all. I only use it for a
couple of applications, specifically a game for my wife called Scrubbles.
When trying to start the game, nothing happened, then a series of crash reports
started showing up on the desktop in ~1 minute intervals. I could not read the
contents at all, but you might be able to, so i ahve attached a copy of one.
I tried other wine-dependant apps and could not run them either so I
uninstalled 1.1.23 and installed the last good (for me) version 1.1.22 and
everything seems fine now.
Let me know if there is any other info needed and where to find it/how to
access it (in detail please).
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=11597
Summary: Windows Genuine Advantage fails to run with builtin
msxml
Product: Wine
Version: 0.9.55.
Platform: Other
URL: http://www.microsoft.com/downloads/exeValidation2.aspx?f
amilyId=c2b1e300-f358-4523-b479-
f53d234cdccf&displayLang=en
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
After trying the latest windows genuine advantage I found that it will still
validate wine as genuine, however because of a bug in msxml3 it will not give
back the code it created. It doesn't return an error on native msxml, so it
seems to be a bug in wine's implementation.
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http://bugs.winehq.org/show_bug.cgi?id=14883
Summary: Adobe Acrobat Crash
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbastig(a)gmx.net
Created an attachment (id=15449)
--> (http://bugs.winehq.org/attachment.cgi?id=15449)
Error log from Console output
This shows up when opening Edit -> Preferences in Adobe Acrobat 8.1.2
Adobe Acrobat crashes and closes.
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http://bugs.winehq.org/show_bug.cgi?id=19639
Summary: Anno1503 intro mission: hidden animals appear after
clicking into the outline map
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gorgonz(a)web.de
this is a dividing of bug #19632 into different errors
AMD 9750 Quad, ATI HD 4850, OpenSUSE 11.1, KDE4.3
Game is Anno 1503, not yet a patch
- Installation of game ok
- winecfg:mount cd, set audio:alsa ok
- start game ok
- select intro mission ok
Now are several problems
- click into the outline map and then you suddenly see a lot of animals
moving around (in the sea)
- from the traces you will see, that their origin is in islands (green, brown)
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