http://bugs.winehq.org/show_bug.cgi?id=21037
Summary: Microsoft Flight Simulator 2004 crashes when starting
a flight
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=25233)
--> (http://bugs.winehq.org/attachment.cgi?id=25233)
Microsoft Flight Simulator 2004 backtrace
With wine-1.1.34-469-g33a1934, after doing winetricks directplay ie6 to work
around bug 12973, starting Microsoft Flight Simulator 2004 and then launching a
new flight results in an immediate crash in wined3d:
Backtrace:
=>0 0x7dea1430 context_release+0x30(context=(nil))
[/home/andrew/wine-git/dlls/wined3d/context.c:843] in wined3d (0x0032f4b0)
1 0x7deb9bcf create_primary_opengl_context+0x9f(iface=<register EDI not in
topmost frame>, swapchain_iface=<register ESI not in topmost frame>)
[/home/andrew/wine-git/dlls/wined3d/device.c:6305] in wined3d (0x0032f4e0)
2 0x7debf316 IWineD3DDeviceImpl_Reset+0x446(iface=0x184970,
pPresentationParameters=0x32f584)
[/home/andrew/wine-git/dlls/wined3d/device.c:6546] in wined3d (0x0032f560)
...
glxinfo reports for OpenGL strings:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 2.1.2 NVIDIA 190.42
OpenGL shading language version string: 1.20 NVIDIA via Cg compiler
The complete backtrace is attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20641
Summary: Problems loading dispatch and dual types in SLTG
TypeLibs
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunilmohan(a)fsf.org.in
Created an attachment (id=24631)
--> (http://bugs.winehq.org/attachment.cgi?id=24631)
MS Oleviewer showing the typelib on Wine and Windows
When I tried to run a Visual Basic 6.0 application that uses Crystal Reports
8.5 ActiveX control, multiple problems popped up. The end result was that
invoking a method turns into an error that the method requested for could not
be found.
The attached screenshots best describe the problem. First screenshot shows
oleviewer displaying information about the typelib for the mentioned ocx
control on Wine and on Windows. The dispatch interface "CrystalReportEvents" is
not shown as being derived from IDispatch. And the dual types "IRowCursor" and
"CrystalCtl" as shown simply as interfaces.
The second screenshot shows a simple test application on Wine and on Windows.
We can see that TypeInfo members returned by Wine differ at many places
compared to the TypeInfo returned by Windows. Of interest is the type kind for
descriptions #0 and #7. Also the no. of interfaces implemented by description
#8.
I have patches that fix these two problems. With the patches all TypeInfo
members appear similar to the Windows output (except lcid). I am posting the
patches on wine-patches list.
Patch 1: Type descriptions of type kind DISPATCH can actually inherit from one
interface instead of specifying methods and properties according to MSDN. The
SLTG parser does not seem to handle this. I added code to read information
about inherited interfaces in DISPATCH types when available.
Patch 2: The documentation says that dual interfaces which implement both
INTERFACE and DISPATCH have to be returned first as DISPATCH types and then
INTERFACE type will be returned when calls to GetRefTypeOfImplType and
GetRefTypeInfo are made with -1 index. Clients are supposed to check for DUAL
flag and read the second type info accordingly. However, in SLTG typelib above,
the two dual types have type kind INTERFACE set on them. We must be returning
DISPATCH type first and then later the INTERFACE. So, I added code to return a
DUAL interface as DISPATCH type first in the SLTG parser. This fixes other
problems such as removing the AUTOMATION flag in the returned description and
proper function count.
Patch 3: I removed a check for DISPATCHABLE flag when GetRefTypeOfImplType is
called with -1 index for the following reasons. DUAL which is already being
checked for implies DISPATCHABLE. The SLTG type library being dealt with has
dual types without this flag set. The flag is a computed one and not present in
the IDL.
Patch 4: Updated a comment about a newly seen value in SLTG typelib that was
thought of to be constant.
After the fixes, our test case using the above activex seems to run fine. I ran
the tests but they don't seem to contain any SLTG library parsing tests.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19019
Summary: Perry Rhodan Operation Eastside missing menu labels
and other menu parts
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ch.assfalg(a)gmx.de
Created an attachment (id=21925)
--> (http://bugs.winehq.org/attachment.cgi?id=21925)
Screenshot of Menu without labels
I am trying to run an old Win95 / DirectX 5 Game on Ubuntu 9.04: Perry Rhodan,
Operation Eastside. The system is 32 bit and uses a Nvidia 7600 with Nvidia
Drivers Version 180. I tried the current Wine Version from Ubuntu (1.0.1 I
think) and the current Ubuntu Package from winehq (1.1.23). Both seem to have
the same Problem:
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x14ac30,(nil),0),stub!
I think that this function is used to draw the Menu Items (labels and stuff) in
the Game. The result is that all Text is missing in the menus, and various
other areas are only partly there while the mouse hovers over them, you click
someplace special (edge of screen?) or by chance.
I have added a small log of the Game start into menu, and a screenshot.
Visual Effects have been disabled, I tried configuring the X-Server for 8 bit
and without font antialiasing, all without effect.
Is there anything else I can do, any more info I can Provide?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19254
Summary: Fractal Mapper: some symbols disappear over bitmap
backgrounds
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.nbos.com/products/mapper/mapper.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goeran(a)uddeborg.se
Certain combinations of symbols and backgrounds fail. It appears to happen to
the ones called "battlemap" in Fractal Mapper. It can be reproduced with the
free trial version (http://www.nbos.com/nox/index.php?action=1001&id=144) and
the instructions below assume the defaults in that installation. But the
problem is not limited to the trial version, it does also happen to the latest
8.10f version of Fractal Mapper.
1. Install Fractal Mapper according to my instructions in the AppDB
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=10813)
2. Start Fractal Mapper.
3. Select "Rectangle" in the "Standard tools" in the top left.
4. Select "Battlemap" as "Fill Style" in the top right. The default desert
fill is fine.
5. Draw a large rectangle on the map. It gets the desert fill.
6. Select the chessboard from the "Mapping Symbols" in the lower left.
7. Click-move-release a rectangle over the desert area.
The last step should show the chessboard, but it doesn't.
To illustrate that this has to do with the background, one can
8. Select the "Pointer" in the Standard tools".
9. Click in the large sandy rectangle. (But not where you put the chessboard
in it.)
10. Select "Solid Fill" in the "Fill Style".
11. Click "Apply"
The chessboard now appears.
To illustrate that this also depends on what kind of symbol is choosen, one can
instead
8. Select "Standard Fantasy Symbols" in the "Mapping Symbols" area.
9. Click on the sea monster.
10. Draw an area in the sandy rectangle.
The sea monster (desert monster?) DOES appear.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22850
Summary: Jade Dynasty - Render bug
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)muramatsu.com.br
Created an attachment (id=28218)
--> (http://bugs.winehq.org/attachment.cgi?id=28218)
Image with the Render bug
When I try to enter in game Jade Dynasty (provided by Perfect World at
http://www.jd.perfectworld.com) the render is not viewed normal.
Take screeshot here: http://img408.imageshack.us/img408/8454/errowine.png (or
view the attachment)
How to solve this problem?
Tks for your help.
Ricardo Muramatsu
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22680
Summary: Photoshop CS5 installer fails
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.adobe.com/products/photoshop/main.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=27936)
--> (http://bugs.winehq.org/attachment.cgi?id=27936)
Wine 1.1.42 console output
Working around Bug 22679 with a native msxml3, the Photoshop CS5 installer
exits with error code (-1).
The following line is repeated just before the failure:
err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"".
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22267
Summary: SWKOTOR: Fails to detect available resolutions if
virtual desktop is off
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27197)
--> (http://bugs.winehq.org/attachment.cgi?id=27197)
SWKOTOR configuration window
The problem is that Star Wars Knights Of The Old Republic configurator fails to
detect any resolution in resolution drop down list. When I enable virtual
desktop in winecfg then configurator shows two resolutions (800x600 1024x768)
in drop down list. My maximum monitor resolution is 1280x800.
Virtual desktop:
a) off
-resolutions appear in drop down list
-i can start the game and get to the main menu
b) on
-resolutions doesn't appear in drop down list
-the game starts in 800x600 shows black screen then switches to 1280x800 shows
black screen (with probably size 800x600) on the left top edge of the screen
and in the background my desktop. I cannot reach to the main menu because the
screen is always black.
In terminal in both cases there are only these two lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
Additional info:
Fedora 12 32 bit
self-compiled Wine 1.1.42
NVIDIA 9xxx with drivers from vendor site 195.36.15
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18148
Summary: Demise: dialog box won't react to click
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20612)
--> (http://bugs.winehq.org/attachment.cgi?id=20612)
Console output
When i run demise there is dialog box in the begining on which you must click
"ok", but this button won't react when you click it, so you can't even get to
game menu.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17152
Summary: Blizzard Updater complains about javascript being turned
off
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.worldofwar
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Created an attachment (id=19021)
--> (http://bugs.winehq.org/attachment.cgi?id=19021)
Screenshot of behaviour.
When patching World of Warcraft, the Blizzard Updater (at least the old one)
complains about Javascript being turned off, instead of showing the patch.html
file embedded in the patcher. See screenshot.
No interesting terminal output, however testing the patcher is a long process
so if a full debug log is needed, just say what to run.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13467
Summary: Linking a bug to an application instead of a version
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin.smulders(a)gmail.com
I know of at least 2 programs were bugs apply to all versions (Overlord,
Samsung PC Studio) and I'd like the ability to add them to all versions at
once.
No biggie, just something i thought of.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.