http://bugs.winehq.org/show_bug.cgi?id=13314
Summary: Winevdm displays parasitic window
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=13186)
--> (http://bugs.winehq.org/attachment.cgi?id=13186)
A screenshot to illustrate the bug.
When running Civilization I for Windows there appears a parasitic black window
with "winevdm" caption. If to close this window, the game exits. In earlier
versions of Wine (0.9.61) the window did not appear.
The attached screenshot shows the bug.
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http://bugs.winehq.org/show_bug.cgi?id=11224
Summary: Throw In (Blitz Basic game) has a memory access
violation
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://freeforumzone.leonardo.it/cartella.aspx?c=3694&f=
3694&idc=34040
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevi55(a)gmail.com
Created an attachment (id=10306)
--> (http://bugs.winehq.org/attachment.cgi?id=10306)
Throw In launch error screenshot
I'd like to play to this old-school soccer game but it doesn't run in Wine...
I mean, after creating a new wine folder to use I have to set Direct3D ->
DirectDrawRenderer to OpenGL (if I don't do so, wine stops immediately saying
me that I've to change the DirectDraw render mode)...
After this modification, I can launch the Throw In exe file and for few seconds
I get the game (loading) splash in my screen while the music is playing, then
an «Error» pop-up message appears with the «Memory Access Violation» error
(as you can see in the attached screenshot)...
The music continues to play until I press the «Ok» button, then all crashes!
The only messages I've in my terminal are:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x34f840,0x00000000), stub!
I've tried to enable also a more accurate debugging output, but I don't see
relevant messages... Anyway I could attach it, if you need!
You can download this game (version 0.85) at http://tinyurl.com/37lhzh (0.86
update at http://tinyurl.com/36cjdu)
Just one note... If I try the version 0.8 (http://tinyurl.com/3ymj42) the
application behavior is different: when launching the exe the game menu loads
and I can navigate it until I select to play... Then the game crashes giving
the same output I've already described.
I'd have to say also that another game I can find in the same site (Total
Control Soccer), always written in the same language give me this error :(
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http://bugs.winehq.org/show_bug.cgi?id=16784
Summary: Babylon 7: Trail mode expires after installation
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.babylon.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail2benny(a)gmail.com
Babylon 7 trail mode expires after installation,
native msxml3 4 or 6 do not seem to do the trick.
See bug 16614 for more information.
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http://bugs.winehq.org/show_bug.cgi?id=20771
Summary: the menu bar doesn't work in M. Flight Simulator 98
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerome.bouat(a)wanadoo.fr
Either in window mode or in full screen I can't select a menu entry. The menu
bar is shown but the menus don't pop up.
This is a regression between 1.1.31 and 1.1.33.
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http://bugs.winehq.org/show_bug.cgi?id=18548
Summary: catlitter crashes winedevice
Product: Wine
Version: 1.1.21
Platform: All
URL: http://psxemulator.gazaxian.com/catlitter.rar
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizvekov(a)gmail.com
catlitter is a program that controls playstation 1 'caetla' acessory.
It uses WinRing0 to access parallel port from any windows version.
WinRing0 can be downloaded from here: http://openlibsys.org/
The source for catlitter can be downloaded from:
http://psxemulator.gazaxian.com/catlitter_src.rar
When it's executed, winedevice crashes because WRITE_PORT_UCHAR is not
implemented in hal.dll
This api would be very simple to implement at least for parallel port, because
everything that is needed for it is already done in winedos.
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http://bugs.winehq.org/show_bug.cgi?id=21838
Summary: Geheimakte 2: Freezes at start
Product: Wine
Version: 1.1.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: stefan(a)codeweavers.com
[forked off bug #19913]
With i915 Intel graphics on Ubuntu Intrepid, past wine-1.1.24
commit e211a0b4a432013b76c1398fc99985951f98dc92
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Jun 18 18:27:04 2009 +0200
wined3d: Enable Shader Model 2.0 in ARB.
If the needed constants are available, we can support all vs_2_0 and ps_2_0
requirements with the plain ARB extensions. We cannot however, run SM 2.0a
or SM 2.0b.
causes Geheimakte2 Puritas Cordis to freeze screen and mouse
immediately after the intro sequence (or when loading a scene), while
audio finishes playing normally. The work-around (still valid for
1.1.39) is to disable the pixel shader in winecfg.
UseGLSL=disabled changes nothing (in 1.1.39).
This app used to work fine in wine-1.0.1 and 1.1.24.
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http://bugs.winehq.org/show_bug.cgi?id=21495
Summary: App Crashs
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://pluto.brain-killer.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 131337(a)qip.ru
Hi Guys.
I've tried to start Pluto.exe from http://pluto.brain-killer.org/
Install is working without problems.
When i try to start the App, i see the Window for 1 Second, then crash.
I debugged it -> see attachment for logfile.
What to do?
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http://bugs.winehq.org/show_bug.cgi?id=22983
Summary: Battlefield Bad Company 2: game only shows black
screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: stefandoesinger(a)gmx.at
Regression caused by:
481aca47ad649297e5435d0f4c7466fd70aa702f is the first bad commit
commit 481aca47ad649297e5435d0f4c7466fd70aa702f
Author: Stefan Dösinger <stefan(a)e195-194.eduroam.tuwien.ac.at>
Date: Wed May 5 13:02:07 2010 +0200
wined3d: Don't use GL_ARB_map_buffer_range for now.
There are numerous problems with this extension, and there are no
visible upsides. In the best case dynamic VBOs are just as fast as no
VBO at all.
:040000 040000 cca8ec087bc506feda3595448c85c39ebe496bf6
d395ecea38a8be62103acb6279b99c0cb452d2e5 M dlls
if this patch is reverted, the game shows, although with messed up textures.
See bug 22617 for details on that.
Bug shows up in Steam and DVD versions.
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http://bugs.winehq.org/show_bug.cgi?id=22617
Summary: Texture Problems in Battlefield Bad Company 2
Product: Wine
Version: 1.1.43
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xwillex(a)gmail.com
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19520
Battlefield Bad Company 2 is completely unplayable because of texture problems.
I've included wine's output while playing the game.
There are some unimplemented d3d features.
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http://bugs.winehq.org/show_bug.cgi?id=20625
Summary: chromium's ImporterTest.IEImporter test fails
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium's IEImporter test tries to create bookmarks etc. using
COM, then read them back. It fails with
$ wine src/chrome/Debug/unit_tests.exe --gtest_filter=ImporterTest.IEImporter
fixme:seh:RtlCaptureStackBackTrace (3, 31, 0x32fce0, (nil)) stub!
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
...
[ RUN ] ImporterTest.IEImporter
fixme:shdocvw:UrlHistoryStg_AddUrl
(L"http://A79029D6-753E-4e27-B807-3D46AB1545DF.com:8080/path?key=value"
L"Unittest GUID" 00000000)
.\browser\importer\importer_unittest.cc(383): error: Value of: res == S_OK
Actual: false
Expected: true
[ FAILED ] ImporterTest.IEImporter (205 ms)
...
$
err:menubuilder:WinMain failed to build menu item for
C:\windows\temp\ImporterTest\Favorites\Google Home Page.url
err:menubuilder:WinMain failed to build menu item for
C:\windows\temp\ImporterTest\Favorites\SubFolder\Title.url
err:menubuilder:WinMain failed to build menu item for
C:\windows\temp\ImporterTest\Favorites\TheLink.url
err:menubuilder:WinMain failed to build menu item for
C:\windows\temp\ImporterTest\Favorites\WithPortAndQuery.url
err:menubuilder:WinMain failed to build menu item for
C:\windows\temp\ImporterTest\Favorites\a\??.url
err:menubuilder:WinMain failed to build menu item for
C:\windows\temp\ImporterTest\Favorites\Links\TheLink.url
err:menubuilder:WinMain failed to build menu item for
C:\windows\temp\ImporterTest\Favorites\Links\SubFolderOfLinks\SubLink.url
(Seems strange that bookmarks would trigger menu item creation?)
Related source:
http://src.chromium.org/viewvc/chrome/trunk/src/chrome/browser/importer/imp…
To repeat:
$ wget http://kegel.com/wine/chromium/chromium-tests.tar.bz2
$ tar -xjvf chromium-tests.tar.bz2
$ wine src/chrome/Debug/unit_tests.exe --gtest_filter=ImporterTest.IEImporter
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