http://bugs.winehq.org/show_bug.cgi?id=22752
Summary: HH_INITIALIZE not handled
Product: Wine
Version: unspecified
Platform: x86
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seven_s(a)mail.ru
Test by Vypress Chat (http://vypress.com/rus/) on ReactOS
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http://bugs.winehq.org/show_bug.cgi?id=22748
Summary: Tomb Raider Level Editor crash
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.tombraiderchronicles.com/tr5/editor/trle.ht
ml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
Created an attachment (id=28048)
--> (http://bugs.winehq.org/attachment.cgi?id=28048)
TRLE crash log
Starting with version 1.1.44 TRLE now crashes at the very start, trace leads to
something in kernel:
Backtrace:
=>0 0x00450ba3 in tomb4 (+0x50ba3) (0x0032fea8)
1 0x7b8573f4 start_process+0x53(peb=(nil))
[/build/buildd/wine1.2-1.1.44/dlls/kernel32/process.c:974] in kernel32
(0x0032fee8)
2 0x7b8573f4 start_process+0x53(peb=0x4a8f10)
[/build/buildd/wine1.2-1.1.44/dlls/kernel32/process.c:974] in kernel32
(0x0032fef8)
3 0x7bc6f750 call_thread_func+0xb() in ntdll (0x0032ffc8)
4 0x7bc6f920 call_thread_entry_point+0x6f(entry=0x7b8573a0, arg=0x7ffdf000)
[/build/buildd/wine1.2-1.1.44/dlls/ntdll/signal_i386.c:2466] in ntdll
(0x0032ffe8)
5 0x7bc4b52a start_process+0x29(kernel_start=0x7b8573a0)
[/build/buildd/wine1.2-1.1.44/dlls/ntdll/loader.c:2612] in ntdll (0x00000000)
Full crash log attached.
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http://bugs.winehq.org/show_bug.cgi?id=3591
Arjan Schrijver <arjan(a)anymore.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |arjan(a)anymore.nl
--- Comment #14 from Arjan Schrijver <arjan(a)anymore.nl> 2010-05-18 03:17:54 ---
In Wine 1.1.44 this problem still exists. BindImageEx is still a stub, and as a
result, py2exe still doesn't work properly.
Is someone working on this?
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http://bugs.winehq.org/show_bug.cgi?id=3548
Hans Leidekker <hans(a)meelstraat.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hans(a)meelstraat.net
--- Comment #32 from Hans Leidekker <hans(a)meelstraat.net> 2010-05-18 02:56:58 ---
Perhaps we can store the Wine prefix in the .lnk file somewhere. Then we'd
write
a Unix tool that extracts the prefix and runs 'wine start <shortcut>.lnk' in
it.
We'd register the tool with the native desktop as the handler for
application/x-win-lnk and stop writing separate .desktop files when writing
to the desktop folder.
That leaves the thumbnail issue. Presumably thumbnails are cached to mitigate
the performance issue? Alternatively we could have our own thumbnailer cache
the generated icons.
Another issue with this approach is that Gnome hides the .desktop extension
but not the .lnk extension, like Windows does.
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--- Comment #31 from Damjan Jovanovic <damjan.jov(a)gmail.com> 2010-05-18 02:15:05 ---
(In reply to comment #30)
> > The application tells shell32 to write the .lnk file to a specific
> > C:\path\to\file.lnk location and remembers that location. Any attempt to move
> > or rename the .lnk after that - even to the other desktop - loses that file and
> > stops the application from deleting it on uninstall.
>
> so when some application want to write .lnk file to:
> ~/.wine/drive_c/users/user/Desktop
> handle it and redirect to:
> ~/.wine/drive_c/users/Public/Desktop
> and when uninstaller will want to delete it from:
> ~/.wine/drive_c/users/user/Desktop
> handle again and redirect to:
> ~/.wine/drive_c/users/Public/Desktop
>
> Can it work just like that?
If the application wants to write .lnk file to:
~/.wine/drive_c/users/user/Desktop
and Wine instead writes to:
~/.wine/drive_c/users/Public/Desktop
the application still thinks it wrote to:
~/.wine/drive_c/users/user/Desktop
and on uninstall tries to delete the .lnk from:
~/.wine/drive_c/users/user/Desktop
where it isn't.
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http://bugs.winehq.org/show_bug.cgi?id=8754
MD.IMAM HOSSAIN <imamdxl8805(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |imamdxl8805(a)gmail.com
--- Comment #43 from MD.IMAM HOSSAIN <imamdxl8805(a)gmail.com> 2010-05-17 23:50:11 ---
(In reply to comment #35)
> (In reply to comment #32)
> > (In reply to comment #31)
> > What all you described got to do with this bug? This bug specifically about
> > EnumDevicesBySemantics & co.
> Is that a lot of work? Like 10x harder than mystical DIB engine ;) This is the
> first game (NFSU) i was looking forward when i installed wine for first time
> and wine failed :-/ So at least i began to help somehow...
> So if anyone wants to do me a favour please implement "EnumDevicesBySemantics &
> co". It would be nice... you know Chrismas comming ;)
If you wanna play NFS Underground in Wine then you can do it.
use wine version 1.1.25 with this patch
http://bugs2.winehq.org/attachment.cgi?id=26876
compile wine and use native dinput8.dll for input working.
The above patch also fixes NFS Carbon crash.
Happy Linux Gaming.
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http://bugs.winehq.org/show_bug.cgi?id=22619
Summary: Regression causing loader.c: loader_section wait timed
out in Tap'Touche
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cerebro.alexiel(a)gmail.com
CC: m.b.lankhorst(a)gmail.com
Hi,
I noticed a regression in this software.
(Demo version can still be downloaded at
http://www.demarque.com/download_demo/index.asp?noProduit=45fra)
The bug occurs before seeing the main UI.
So simply launch it and then click on "Quitter".
When it worked, console output was
alex@Evan:~/.wine/drive_c/Program Files/Tap'Touche 5$
/home/alex/Projects/wine/wine ./TTouche.exe
fixme:xrender:XRender_AlphaBlend not supported - XRENDER headers were missing
at compile time
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33cf64
fixme:iphlpapi:NotifyAddrChange (Handle 0xa6ce8c8, overlapped 0xa6ce8d0): stub
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
but now I get
alex@Evan:~/.wine/drive_c/Program Files/Tap'Touche 5$
/home/alex/Projects/wine/wine ./TTouche.exe
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
err:ntdll:RtlpWaitForCriticalSection section 0x68215864 "loader.c:
loader_section" wait timed out in thread 001d, blocked by 001b, retrying (60
sec)
wine: Critical section 68215864 wait failed at address 0x6819c088 (thread
001d), starting debugger...
Unhandled exception: wait failed on critical section 0x68215864 loader_section
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x6819c088
Process of pid=001a has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
00000008 TTouche.exe
00000009 0
0000000e services.exe
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000016 0
00000013 0
00000012 0
00000017 explorer.exe
00000018 0
You must be attached to a process to run this command.
No process loaded, cannot execute 'detach'
I did a regression test and found
alex@Evan:~/Projects/wine$ git bisect good
4f4dd855c47cca17d4b750ca118826614afdc20c is first bad commit
commit 4f4dd855c47cca17d4b750ca118826614afdc20c
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Mar 31 20:19:35 2010 +0200
winmm: Defer loading drivers until they are requested.
:040000 040000 f3db7429aa6c8f870e6abd1f6328c5412731dbe1
3bd406034df5d9e5ddd9b2cdf8b8a51af36926ea M dlls
Reverting the patch solves the issue (even if `patch` failed to revert some
part of this patch)
I pasted here some logs because I didn't want to add an attachment for some
lines.
If you think that's wrong, tell me and I won't do it again.
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http://bugs.winehq.org/show_bug.cgi?id=22743
Summary: Foobar: pausing under pulseaudio causes other audio
output to stutter/pop
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rkeevil+winebugs(a)gmail.com
Hi,
Using the latest Foobar v1.03 ( http://www.foobar2000.org/download ), and the
latest version of Wine (1.1.42) as a pre-packaged deb from lamaresh.net on
Debian unstable.
Wine is configured to use ALSA output. Normal Foobar playback is fine, but
when paused, it causes stuttering and popping with any other audio that is
currently playing back (with pulseaudio), as well as higher CPU usage than when
playing.
Pulseaudio CPU usage increases from 1% to 4% when going from playing to paused.
If the pulseaudio volume control (pavucontrol) is open, then the wine entry
will flicker ("ALSA plug-in [wine-preloader]"), as if the Wine ALSA stream is
being continually created and destroyed?
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Ismael Barros <razielmine(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |razielmine(a)gmail.com
--- Comment #28 from Ismael Barros <razielmine(a)gmail.com> 2010-05-17 17:22:12 ---
Indeed, the last patches I tried to send were from last summer.
Mostly, what I accomplished on my GSOC was:
* Wrote a test suite for dplayx (I wrote nothing for dpwsockx, as it's
not used directly by any application AFAIK)
* Fixed some trivial bugs in dplayx according to the test cases
* Began to implement dpwsockx. I tested it with a DirectX SDK example
(SimpleConnect.exe), and managed to get a client and a server
connected IIRC, but I wasn't able to get messages to be passed.
I also managed to get from Microsoft the documentation to implement
new DirectPlay Service Providers, but they sent it to me right after
my GSOC was finished.
I uploaded my work to http://repo.or.cz/w/wine/gsoc_dplay.git, but
most of the patches weren't good enough to get accepted, and I didn't
have enough time to fix them all. Also, my implementation of dpwsockx
was mostly a hack to get something working quickly, and a proper
implementation would be needed, but I didn't really know how to setup
threads and sockets properly, and still haven't had the time to
analyze the architecture of some game networking libraries I
downloaded.
I don't think I'll have enough time to fix this all anytime soon, but
I could certainly help if it's needed.
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