http://bugs.winehq.org/show_bug.cgi?id=18352
Summary: Overgrowth (Lugaru2): Segfault while starting
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
Overgrowth¹ is an upcoming game by indie developer Wolfire. Preordering
(there's even a way to get it for free² right now!) the game gets you access
to weekly alpha releases.
Alpha releases up to A16 worked flawlessly in wine but starting with A17 the
game crashes while starting:
$ wine Lugaru2.exe
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000407", 0001: stub!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
wine: Unhandled exception 0xc000000d at address 0xe960073:0x7814e769 (thread
0009), starting debugger...
A blog post describing changes in A17 can be found here³.
It would be nice if someone could help me debugging this crash further.
[1] http://www.wolfire.com/overgrowth
[2] http://blog.wolfire.com/2008/11/preorder-overgrowth-for-free/
[3] http://blog.wolfire.com/2009/03/overgrowth-alpha-17/
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http://bugs.winehq.org/show_bug.cgi?id=23466
Summary: IMVU chat client has overlapping text
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://imvu.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Install the IMVU client and enter a busy chat room.
Chat works, and you can even hear music played by
others, but the big scrolling text window has some
overdraw problems. Scrolling it to the bottom manually
clears it until it happens again.
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http://bugs.winehq.org/show_bug.cgi?id=21929
Summary: Civilization IV complete edition can't start due to
directx
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Jean.Emploi(a)free.fr
Created an attachment (id=26616)
--> (http://bugs.winehq.org/attachment.cgi?id=26616)
Error message in a window says "Error:Creation failed: Could not match desired
fullscreen mode"
When trying to start the game, a splash screen gets displayed and goes through
several init steps. It crashed at the "Init Engine" step with an error message
"Error:Creation failed: Could not match desired fullscreen mode" (see 1st
attachment). The console window displays many error messages like this one
"err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32G32B32A32_FLOAT" (see 2nd attachment).
In the end, I can't play civilization IV using wine. :(
My setup :
Civilization IV Complete edition (DVD from retail, includes WARLORDS and BEYOND
THE SWORD expansion packs)
Ubuntu 9.10
wine 1.39
nvidia geforce 7300 LE, using proprietary driver v. 185.18.36
I also tried installing d3d9 using winetricks. It did not help.
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http://bugs.winehq.org/show_bug.cgi?id=22395
Summary: Propellerheads Reason 4.0 fails to start on 1.1.30 and
above
Product: Wine
Version: 1.1.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vahki.ttc(a)gmail.com
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9327
This a regression issue - the only visible error is through the program. The
error "this application cannot run because of an unknown error" pops up.
This appeared to work fine before 1.1.30, so this is probably a regression.
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http://bugs.winehq.org/show_bug.cgi?id=20236
Summary: The game Sacred crashes
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.skorka(a)stud.uni-karlsruhe.de
Created an attachment (id=23876)
--> (http://bugs.winehq.org/attachment.cgi?id=23876)
Console output from invocation to crash
The game proceeds normally, until the in game menu is used to a) start a new
game or b) load an already saved game. The loading screen also displays the
usual, but at the very moment loading is done, Sacred crashes, and wine
displays an info message. Wine version 1.0.1 is known to work.
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http://bugs.winehq.org/show_bug.cgi?id=22878
Summary: Power Point 2007 chashes when is opened
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remasterload(a)hotmail.com
CC: remasterload(a)hotmail.com
When I open PowerPoint 2007 after the upgrade of wine yo 1.42 rc this
application fail. And never is opened.
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http://bugs.winehq.org/show_bug.cgi?id=19267
Summary: Using a Depth + Stencil format is causing a memory
leak
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hpestilence(a)gmail.com
I was having a memory leak with eve-online and found the patch that caused the
memory leak was the added support of depth stencil formats with
commit f8c4832276fb740e527fed87aa27975f91546d26
wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats.
I disabled the stencil format in the eve-online options by choosing 24-bit
depth only and the memory stayed stable.
I wasn't sure if this was an ATI driver bug so I'm reporting it here first.
I also tested using a HDR demo from here
http://www.daionet.gr.jp/~masa/rthdribl/
The demo starts with a 16-bit depth first which can be changed to a depth +
stencil format by going to File->Config Display.
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http://bugs.winehq.org/show_bug.cgi?id=23442
Summary: FireFox 3.6.6: Firefox crashes on flash pages
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.filehippo.com/download_firefox/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=29244)
--> (http://bugs.winehq.org/attachment.cgi?id=29244)
Firefox log
This is something to do with the flash implementation on FireFox 3.6.6, this
does not occur in FireFox 3.6.3. I've downgraded my firefox due to the new wine
bug.
The crash happens right around:
fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
Attached is the log. I'm using flash 10.1.53.64. Tested site was
Transformice.com.
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http://bugs.winehq.org/show_bug.cgi?id=23286
Summary: Disconnected: Server unable to authenticate Steam ID
Product: Wine
Version: 1.0-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)eternaldusk.com
Playing Left4Dead and Left4Dead 2, I get consistently dropped from online games
with the message "Disconnected: Server unable to authenticate Steam ID". This
may happen anywhere from 10 seconds to 20 minutes into an online game.
At first, I thought this was a game bug, as some Windows users had reported the
same problem. Unfortunately, most of those users were having the problem due
to corrupt cache files, which I've ruled out. Copying the game files from my
Linux partition to my Windows partition and vice-versa, the game only fails
when run under Wine.
What I've tried:
- Deleting the ClientRegistry.blob,
- Deleting all of the Steam files and re-downloading.
- Validating/defragging the games' cache files
- Forcing steam to use TCP instead of UDP (-tcp option)
- Turning down all in-game settings to ridiculous levels (though they run fine
at 'high' levels)
- Renaming and re-copying my entire steam directory from my Windows NTFS
partition, where it works fine, to my Linux EXT3 partition.
- Creating a fresh Wine prefix.
I do not see anything in the console log that indicates an error when the
disconnection occurs. :(
Any suggestions for further troubleshooting are welcome.
Specs:
OS: Kubuntu 10.04 & 10.10 alpha (AMD64 - fully patched 10--6-20)
Processor: Intel Core i7 980X
Memory: 6 GB DDR3-1600 Triple Channel
Video Card: Asus EN9800GTX+ (tested with nvidia 195.36 & 256.35 drivers)
Motherboard: Intel X58
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http://bugs.winehq.org/show_bug.cgi?id=21758
Summary: another CommandLineToArgvW bug with empty lpCmdLine
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pleasenospam325(a)mail.ru
CommandLineToArgvW() with empty lpCmdLine truncates result to 6 characters.
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/shell32/shell32_main.c…
Looks like some bug in GetModuleFileName() was fixed and this broke
CommandLineToArgvW
Test: (builds with mingw)
*************************************
#include <windows.h>
#include <stdio.h>
int main()
{
int i, numargs;
for (i = 0; i < numargs; i++)
{
printf("argv[%d]: %S\n", i, CommandLineToArgvW(L"", &numargs)[i]);
}
return 0;
}
*************************************
result:
*************************************
[il@archvm ~]$ pwd
/home/il
[il@archvm ~]$ wine commandlinetoargv.exe
argv[0]: Z:\hom
[il@archvm ~]$
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