http://bugs.winehq.org/show_bug.cgi?id=10858
Summary: BlueByte Game Channel fails to install
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When trying to install the BlueByte Game Channel, it fails with a messagebox
saying the software is already installed.
An investigation shows that using native cabinet.dll bypasses the problem.
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http://bugs.winehq.org/show_bug.cgi?id=14606
Summary: TreeView + right click doesn't work the way it does in
native windows
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lists(a)andree.sk
Hi,
in the real windows, when one presses right button over treeview 'widget', the
item under cursor gets temporarily selected - this enables simple context menu
showing (unless it's done this way, one has to manually determine, which item
is placed on the cursor position - which, i guess, not all apps are doing) :
it should probably go like this: right click => appropriate treeview item
selected => NM_RCLICK notification message to window => windows can use
TreeView_GetSelection() :-)
after the right button is released, the previously selected item gets selected
again on win32 - as far as I can tell :-)
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http://bugs.winehq.org/show_bug.cgi?id=17423
Summary: Prince of Persia SoT: Graphic Bug
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
CC: stefan(a)codeweavers.com
With wine-1.1.15 a graphic bug was introduced to Prince of Persia - The Sand of
Time. Graphics are not displayed properly. See the attachment for how it looks.
Because it worked with wine-1.1.14 I did a regression test. This is what it
returned:
693d9ded47d56846c3dafe7d04115a4f3a01750a is first bad commit
commit 693d9ded47d56846c3dafe7d04115a4f3a01750a
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Jan 10 02:29:39 2009 +0100
wined3d: Properly set the fog frag coord according to the FOGTABLEMODE.
This also fixes the test that an earlier patch broke, so the todo_wine can
be
removed again.
:040000 040000 d6c96e24ebde7212191b4113d6d55a1bdcd073f1
745e7693925a3ab9384ff77141aad74d082bc23e M dlls
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http://bugs.winehq.org/show_bug.cgi?id=9424
Summary: No default item in MDI child sysmenu - cannot close with
doubleclick
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
In Windows, it's possible to close a MDI child window by double clicking the
system menu icon. Opening the system icon also shows that Close (ALT-F4) is
default, by making it bold. Although the close entry is bold in the latest
Wine, it's not possible to close the window by double clicking the system menu
icon.
A simple test program is available as
http://www.cendio.se/~astrand/wine/7-close-dbl-click/mdi1.exe .
Verified with the CVS version as of today.
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http://bugs.winehq.org/show_bug.cgi?id=23294
Summary: Eudora 7.1.0.9: The Icons of the minimized mailboxes
stack on top of each other
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://www.eudora.com/download/eudora/windows/7.1/Eudo
ra_7.1.0.9.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=29033)
--> (http://bugs.winehq.org/attachment.cgi?id=29033)
Two minimized mailboxes create overlapping icons
- Open the "In" mailbox, minimize it, notice the icon appears in the
bottom-left corner;
- Open the "Out" mailbox, minimize it, notice the icon is over the icon of the
"In" mailbox (see attachment). It should be near it.
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http://bugs.winehq.org/show_bug.cgi?id=19201
Summary: don't delete accounts after 6 months of inactivity
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nlmdejonge(a)telfort.nl
Please do not delete accounts after 6 months of inactivity.
-----
Warning: inactivity detected
-------------------------------------------------------
You didn't log in in the past six months to the AppDB.
Please log in or your account will automatically be deleted in one month.
http://appdb.winehq.org/account.php?sCmd=login
Best regards.
The AppDB team
http://appdb.winehq.org/
-----
Six months isn't that much, and accounts that are barely used don't hurt
anyone, do they? People shouldn't have to login every 6 months just to keep
their accounts.
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http://bugs.winehq.org/show_bug.cgi?id=17613
Summary: Add tags to AppDB.
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fallenblood(a)gmail.com
The current category system is quite inflexible. How about a standardized
tagging system? The possibilities are endless, for example, which Wine
components does the app depend on. This could completely replace categories.
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http://bugs.winehq.org/show_bug.cgi?id=17896
Summary: Cups not detected on OpenBSD
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Compile script is:
#!/bin/sh
export CFLAGS="-I/usr/local/include -I/usr/local/include/libpng"
export LDFLAGS="-lm -lz -lcrypto -L/usr/local/lib"
export X_EXTRA_LIBS="-lXau -lXdmcp"
export CPPFLAGS="-I/usr/local/include"
./configure
>From config.log:
configure:16073: checking for -lcups
configure:16108: gcc -o conftest -I/usr/local/include
-I/usr/local/include/libpng -I/usr/local/include -I/usr/local/include -lm -lz
-lcrypto -L/usr/local/lib conftest.c -lcups -Wl,-R/usr/local/lib
-L/usr/local/lib -lossaudio -li386 >&5
/usr/local/lib/libcups.so.3.0: warning: strcpy() is almost always misused,
please use strlcpy()
/usr/local/lib/libcups.so.3.0: warning: sprintf() is often misused, please use
snprintf()
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_getspecific'
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_once'
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_key_create'
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_mutex_unlock'
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_mutex_lock'
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_setspecific'
collect2: ld returned 1 exit status
perhaps we need to #include pthread.h?
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http://bugs.winehq.org/show_bug.cgi?id=19160
Summary: Orly's Draw-A-Story demo crashes on startup
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.tjande.com/orly/orlydemo.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22147)
--> (http://bugs.winehq.org/attachment.cgi?id=22147)
Orly's Draw-A-Story demo backtrace
With today's Git (wine-1.1.24-537-gfb0275d), when attempting to start the
Orly's Draw-A-Story demo, the application immediately crashes in CreateDCA
instead of starting as expected. A backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22776
Summary: Call of Duty: Modern Warfare 2 flickery textures in
midrange background
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
COD:MW2 launches fine from Steam (once you work around bug 22053).
Starting single-player campaign works fine, too,
but there is some annoying flickering, usually covering only the middle quarter
of the screen, but occasionally affecting the sky as well.
It's as if buildings are flickering in and out.
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