http://bugs.winehq.org/show_bug.cgi?id=23964
Summary: Mafia 2 demo crashes in wined3d
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=30095)
--> (http://bugs.winehq.org/attachment.cgi?id=30095)
+d3d,+seh log
I downloaded Mafia 2 demo on Steam and tried it. It crashes after it's logo
screen. The crash is inside wined3d after it tries to do EnumResources.
As ZeXx86 mentioned in Mafia 2's appdb page, if you comment out "ret =
pCallback((IWineD3DResource *) resource, pData);" line in dlls/wined3d/device.c
file, it starts and allows us to see menu and some videos.
If once game started and save & config files created, the game won't crash
anymore, even if we uncomment that previously mentioned line.
If you start new game it crashes again. (It looks like clean exit, but it
manages the crash silently)
Look at +d3d,+seh log.
Demo is freely available from Steam.
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http://bugs.winehq.org/show_bug.cgi?id=19968
Summary: Half-Life 2: crashes when launching
Product: Wine
Version: 1.1.29
Platform: Macintosh
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=23484)
--> (http://bugs.winehq.org/attachment.cgi?id=23484)
terminal output
Wine crashes when I click on the Launch button with Half-Life 2 selected
in the My Games tab in Steam.
I am running Arch Linux (dual-booted with Leopard on a Macbook
(13-inch)), and I downloaded Wine from Arch's package manager.
(http://www.archlinux.org/packages/extra/i686/wine/)
After first encountering the crashing behavior, I removed ~/.wine and
reinstalled everything pertaining to wine. I then installed Steam,
following the instructions on the AppDB page for Steam. I then installed
Half-Life 2 using Steam. When I click on the Launch button, Wine
crashes.
The attached file "log" is a copy of the terminal output when I start
Wine with the command [code]wine "C:\Program
Files\Steam\steam.exe"[/code]. The last four lines (not counting the $
prompt) appear once I click on the Launch button. The previous lines up
to and including "fake device notification handle" appeared as Steam was
loading.
The attached file "report_file" was created using the command
[code]WINEDEBUG=+relay wine "C:\Program Files\Steam\steam.exe" 2>&1 |
tee relay.out;tail -n 100 relay.out > report_file[/code].
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http://bugs.winehq.org/show_bug.cgi?id=23359
Summary: Key input crashes newer source engine games
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajbader(a)umich.edu
Both CS:S and Team Fortress 2 both seem to run fine, but any keyboard input at
any time will cause the .exe to crash. Nothing else appears wrong. I can join
games and play as long as no movement with keyboard is made.
CS:S before the engine update worked fine, but now it's running on something
similar to the TF2 engine, and it does the same thing.
I can't grab a log of the crash, and the terminal doesn't report anything.
------------------
Arch Linux x86_64
3GB RAM
9800 GTX+
WINE package: bin32-wine-suse
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http://bugs.winehq.org/show_bug.cgi?id=13869
Summary: Splinter Cell Demo (2): Shadow polygon offset errors
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.gamershell.com/download_1320.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=13939)
--> (http://bugs.winehq.org/attachment.cgi?id=13939)
splinter cell demo #2: shadow error in projector mode
Hi there,
I'm currently trying to get Splinter Cell running on my system. After
experiencing some massive problems with the full version I switched down to the
demo versions (there are two AFAIK), and I'm now trying to get the demo #2 to
perform correctly.
I've disabled GLSL and set the OffscreenRenderingMode to fbo.
I also tweaked the Splinter Cell ini a bit, so it uses "shadow projector mode"
instead of "shadow buffers", by changing the line
ForceShadowMode=0
in the D3DDrv.D3DRenderDevice section.
Still I get some visual errors with the shadows. Seems like some sort of
polygon/decal offset problem, see the screenshots for more details.
Also I have the already mentioned "light source bug", which makes some
lightsources shine through massive geometry, I'm also attaching these screens.
The console is still flooded with various error messages about invalid GL
instructions, and so on, also going to attach some logs.
The shifted screen bug (that I reported in this bug:
http://bugs.winehq.org/show_bug.cgi?id=9609 - screenshots already there) also
happens with the demo. If I'm running the demo with 640x480 resolution it
doesn't appear though.
Greets,
Tobias Jakobi
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http://bugs.winehq.org/show_bug.cgi?id=21536
Summary: Windows Virtual Memory must be enabled to play some
games
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
In current git (1.1.37), when I attempt to load Star Wars : The Force
Unleashed, I get a message telling me that "Windows Virtual Memory must be
enabled to play this game". My console output looks like this :
xavier@xavier-pc /wine/swtfu/drive_c/jeu $ wine "SWTFU.exe"
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
The current workaround is to add the contents of this file :
http://www.tghost.co.uk/tmp/virtualmemory.reg to the registry.
According to the test report, Guitar Hero 3 has this bug too.
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http://bugs.winehq.org/show_bug.cgi?id=12768
Summary: gdi32: metafile.ok fails in a virtual desktop
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12425)
--> (http://bugs.winehq.org/attachment.cgi?id=12425)
+gdi trace in git
Not sure if it's a gdi/winex11drv bug, but when running make -k test in a
virtual desktop, the only (noticeable) difference is that gdi32: metafile.ok
fails:
metafile.c:1626: Test failed: SetWinMetaFileBits (MM_ISOTROPIC): Reference
bounds are not isotropic
metafile.c:1692: Test failed: SetWinMetaFileBits (MM_ISOTROPIC): rclBounds is
not isotropic
(user32/msg.ok fails in a different way, but that's pretty finicky anyway, so
I'll ignore that until we can get it to behave better.)
I'll attach +gdi log as well as a +x11drv,+win trace.
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http://bugs.winehq.org/show_bug.cgi?id=14730
Summary: winecfg: adjusted drive mapping lost
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I have tried to assign a different path to the drive letters "E:" and "Z:". I
committed the desired changes with the button "OK" from the configuration
dialogue. The previous default values were displayed when I returned to the
corresponding tab after the restart for the application "winecfg".
How should it be achieved to keep adjusted settings for the drive mapping
permanently?
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http://bugs.winehq.org/show_bug.cgi?id=22492
Summary: Money 2003 - Tools menu not displayed
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=2573
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debrabantphilippe(a)neuf.fr
The Tool menu not displayed when I click on it. Other menus open fine.
I've try Wine 1.2, the bug is always here.
I use the french version, so for me it's the menu "Outils".
I am available to perform all necessary tests.
Best reagards
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http://bugs.winehq.org/show_bug.cgi?id=23658
Summary: Acclaim Re-Volt: All transparent objects not displayed
correctly (black/blinky regression?)
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Re-Volt.shtm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=29606)
--> (http://bugs.winehq.org/attachment.cgi?id=29606)
log of demo revolt.exe running
Sadly, I cannot do a regression test. (Running on 26kbps dial-up here)
But I can confirm a regression occurred since at least 1.2-rc3 resulting in
blinky black rectangles around all transparent objects in the game. Makes it
difficult on certain tracks in the game, especially botanical garden where all
the leaves are flat black...
Affects the demo as well as all retail versions of the game.
Free demo link added.
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http://bugs.winehq.org/show_bug.cgi?id=17594
Summary: user32/dde crashes if run with +heap under OpenSolaris
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://test.winehq.org/data/88d9210dd763bcb9db203daa89f2
4efc7d5872d0/wine_ae-opensolaris-heap/user32:dde.html
OS/Version: SunOS
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19757)
--> (http://bugs.winehq.org/attachment.cgi?id=19757)
+relay,+seh,+tid,+ddeml,warn+heap
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
warn:heap:GlobalLock (c052): Page fault occurred ! Caused by bug ?
wine: Unhandled page fault on read access to 0x7fc90000 at address 7fb907cb
(thread 0009), starting debugger...
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
+relay,+seh,+tid,+ddeml,warn+heap attached
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