http://bugs.winehq.org/show_bug.cgi?id=12818
Summary: Age of Mythology GOLD crashes when exiting the game
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
Created an attachment (id=12503)
--> (http://bugs.winehq.org/attachment.cgi?id=12503)
AOM Gold debug log
When exiting Age of Mythology GOLD (GOLD is the original Age of Mythology game
matched with the Titans expansion pack) it crashes.
I attached a file with the debug output.
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http://bugs.winehq.org/show_bug.cgi?id=22493
Summary: Baldur's Gate 2: poor rendering with ddr=opengl
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://www.brothersoft.com/games/baldur-s-gate-ii-shad
ows-of-amn.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27557)
--> (http://bugs.winehq.org/attachment.cgi?id=27557)
screenshot
Using gdi for the direct draw renderer fails (bug 22482). Using opengl lets the
game start, but there is major artifact-ing. See screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=23947
Summary: WACOM Pressure sensitivity doesn't work with photoshop
CS4 and CS5
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Pressure sensitivity perfectly works with Photoshop CS2. Baut after installing
and playing with CS4 and 5, I realized it doesn't work.
Also, CS5 is runnig cool on Wine, but I need to get a special version with a
loader. CS5 run exactly like CS4 : fine !
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http://bugs.winehq.org/show_bug.cgi?id=22667
Summary: Settlers II - 10th Anniversary demo crash if you
change shadows details
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.ubi.com/UK/Downloads/Info.aspx?dlId=1671
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=27903)
--> (http://bugs.winehq.org/attachment.cgi?id=27903)
Screenshot of the issue.
Set graphics options to their minimum and then set shadows quality and details
to their highest level.
If you start a game and try to change the shadow details the game will crash
with the error that appear in the screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=19313
Summary: IE8's menus are not visible
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22359)
--> (http://bugs.winehq.org/attachment.cgi?id=22359)
Wine 1.1.25 console output
IE8's menus are not visible, but can be activated using ALT.
Tried native gdiplus (you never know), but it made no difference.
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http://bugs.winehq.org/show_bug.cgi?id=22307
Summary: Depth of field blur effects lag behind animation in
Dragon Age: Origins
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)tibit.com
During Dragon Age cut scenes, depth of field effects appear as a sort of blur
stencil overlaid atop a scene, with cut-outs in the shape of the characters
that are supposed to remain in focus. Under wine, these cut-out shapes often
do not get updated as characters move and scenes change. As a result, lots of
oddly-shaped blurs are appear where they should not be. (For example, half of
a character's face might be in focus while the other half is blurry.) Careful
examination shows that the odd blur shapes match the edges of models that were
on screen a few seconds earlier.
I'll attach some screen shots to demonstrate. Notice that the blur effects
have nearly-correct shapes and positions in the first shot, but they remain the
same in the subsequent shots even when the characters have moved or the scene
has changed.
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http://bugs.winehq.org/show_bug.cgi?id=21200
Summary: HotWheels Stunt Track Driver: On-Screen Mouse Cursor
stuck to top left of screen
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25460)
--> (http://bugs.winehq.org/attachment.cgi?id=25460)
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(640,480) and
more...
Upon installing and running the retail CD of HotWheels Stunt Track Driver, I
can say it works perfectly with the exception that the mouse cursor is stuck to
the top left of the screen in both windowed and full screen modes. You can move
the mouse but it will promptly return to this position. This makes it
impossible to drive the car because it is always being pulled to the left of
the track and crashing, and making the game menu nearly impossible to select
items.
I'm pretty positive it's a DirectInput issue as seen in the attached log.
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http://bugs.winehq.org/show_bug.cgi?id=22588
Summary: Starcraft 2 Editor doesn't render anything on the
terrain view
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape(a)ape3000.com
Created an attachment (id=27717)
--> (http://bugs.winehq.org/attachment.cgi?id=27717)
Output after starting the terrain view
I can start Starcraft 2 Editor if I set "HKEY_CURRENT_USER\Software\Blizzard
Entertainment\StarCraft II Editor Beta\Preferences\StartupModules" to 0. The
editor seems to be working generally, but the most important feature is
unusable.
When I enter the terrain view the editor freezes and I have to kill it.
The output I get hints that the problem is probably in directx-d3d.
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http://bugs.winehq.org/show_bug.cgi?id=20445
Summary: WMP10: Crash on changing tab
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://download.microsoft.com/download/1/2/A/12A31F29-
2FA9-4F50-B95D-E45EF7013F87/MP10Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=24292)
--> (http://bugs.winehq.org/attachment.cgi?id=24292)
log from running on wine-1.1.31-491-geea0d75
I'm using Fedora 11 32 bit and wine-1.1.31-491-geea0d75 compiled with gcc (GCC)
4.4.1 20090725 (Red Hat 4.4.1-2)
Steps to reproduce:
1) start clean ~/.wine
2) sh winetricks wmp10
3) wine "~/.wine/drive_c/Program Files/Windows Media Player/wmplayer.exe"
4) change tab from "Library" to e.g. "Now playing"
5) get crash
debugger shows that the error may be in
IAutoComplete2_fnInit
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