http://bugs.winehq.org/show_bug.cgi?id=23501
Summary: ATEN KVM WinClient did not start
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcin.wolyniak(a)aster.pl
Created an attachment (id=29336)
--> (http://bugs.winehq.org/attachment.cgi?id=29336)
Bzippped log from WINEDEBUG=heap wine WInClient.exe run
1.Results:
When running ATEN KVM CN6000 Win CLient it stop starting with the error window:
Register WinCLient failed!.
2. Expected results:
App should start completly.
3. How to reproduce:
a) Install app from www/aten/com. Select Download, select Software & Drivers
for CN6000 KVM product. Download v1.7.161 2009-12-28 CN6KLogServer_v1.7.161.zip
version (used by me to be in sync with the firmware used in kvm itself).
b) install mfc42.dll from winetricks
c) run setup and install
d) run app from cmd line. cd to app dir, wine WinCLient.exe
e) after a while with no errors on the console app stops loading with pop
window containing error mentioned before.
Log from WINEDEBUG=heap wine WinClient.exe attached
Regards
Marcin
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http://bugs.winehq.org/show_bug.cgi?id=19799
Summary: cscript crashes if you call WScript.Arguments(0).
Breaks Chromium build setup.
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://src.chromium.org/viewvc/chrome/trunk/tools/depo
t_tools/bootstrap/win/get_file.js?revision=14457&pathr
ev=14457
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium has a nifty self-bootstrapping source code management
script (see http://dev.chromium.org/developers/how-tos/install-gclient )
gclient downloads svn for you before it runs it. This used to use
a little wget binary checked in to the source tree (!) but now uses
a little javascript script, get_file.js
http://src.chromium.org/viewvc/chrome/trunk/tools/depot_tools/bootstrap/win…
(which looks pretty similar to the vb in
http://www.xefteri.com/articles/show.cfm?id=7 )
If you read the script, it's kind of scary; there's ADO and all sorts
of weird shit going on, just to download a file.
And since it uses cscript, I think you have to do 'winetricks wsh56' to try it.
But guess what Wine fails on? After a little effort,
I reduced that script down to the single line:
WScript.Arguments(0);
Yup, that crashes. But if you do 'winetricks dcom98', it succeeds.
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http://bugs.winehq.org/show_bug.cgi?id=23215
Summary: 4x4 Evo 2: Pagefault on second launch of game
Product: Wine
Version: 1.2-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=28891)
--> (http://bugs.winehq.org/attachment.cgi?id=28891)
First run goes grand, second run gets pagefault....
This bug is fairly interesting. On the first launch after a clean install it
works perfectly, then on the second launch we get a nasty little pagefault.
Logs attached.
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http://bugs.winehq.org/show_bug.cgi?id=21943
Summary: GetCharABCWidthsI does not return correct widths when
handling a DC with dc->gdiFont == null
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: culex.eriklund(a)gmail.com
Created an attachment (id=26641)
--> (http://bugs.winehq.org/attachment.cgi?id=26641)
Log from running Aztaka
When GetCharABCWidths is passed a HDC thats DC* has dc->gdiFont == null it
performs no calculation to alter the argument LPABC abc to reflect the real
widths of the characters. Presumably abc is populated by the average width of
the characters as can be gotten from GetTextMetricsW since text does show up at
all, though truncated.
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http://bugs.winehq.org/show_bug.cgi?id=21143
Summary: Missing GUI elements in Shaiya
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bloodywing(a)neocomy.net
Created an attachment (id=25386)
--> (http://bugs.winehq.org/attachment.cgi?id=25386)
missing GUI in shaiya
Some of Shaiyas GUI elements are missed in new Wine version. Last working
version was 1.1.30.
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http://bugs.winehq.org/show_bug.cgi?id=20590
Summary: Cities XL 1.0.3.392 crashes
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sinner(a)psitronic.de
Created an attachment (id=24567)
--> (http://bugs.winehq.org/attachment.cgi?id=24567)
Wine output while running
Here is a logfile from a segfault crash from "Cities XL". The game ran great
until an update that occured this week.
AppDB entry:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=10537
I already informed the Monte Christo game support, but maybe their answer will
be "wine is not supported". So I decided to post it here to, maybe its a wine
bug.
The game crashes when leaving the starter and loading the game. An Splashscreen
image is displayed, and then the segfault box appears.
If I can provide any other information, please let me know.
02:00.0 VGA compatible controller: nVidia Corporation G94 [GeForce 9600 GT]
(rev a1)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9600 GT/PCI/SSE2
OpenGL version string: 3.2.0 NVIDIA 190.42
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http://bugs.winehq.org/show_bug.cgi?id=17385
Summary: Zeus Master of Olympus does not render (black screen)
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olivier.leconte27(a)orange.fr
Created an attachment (id=19438)
--> (http://bugs.winehq.org/attachment.cgi?id=19438)
WINEDEBUG=+ddraw trace file
Zeus Master of Olympus does not render (black screen), but the introduction
movie before main screen is displayed works properly.
I use the following command to kick off the game in windowed mode:
wine explorer /desktop=Jeux,1280x1024 Zeus.exe
This is with the commercial version (1.x), and I don't know whether this bug
applies to the either the demo or the Atlantis extension.
This bug first started with version 1.1.3, and existed on every version I could
test up to 1.1.15 (pretty much all of them).
I have attached a WINEDEBUG=+ddraw to this bug.
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http://bugs.winehq.org/show_bug.cgi?id=13757
Summary: Outcast (and Outcast Demo 1) : can't skip credits when
exiting the game.
Product: Wine
Version: 1.0-rc4
Platform: PC
URL: http://dld-9.tomsgames.net/get/f4063e2070f59e6abd1b12881c517235/484
ae50e/9/4/4/16449/outcast_demo_1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remjg(a)free.fr
Hello,
When exiting the Outcast game or the Outcast demo 1, I can't skip credits by
pressing "escape"... It lasts about 4 minutes!
This is annoying because Outcast runs in 512x384 so if I kill wine, my desktop
resolution doesn't come back in 1680x1050.
Nevertheless, If I wait 4 minutes it's ok!
You can try the Outcast demo 1, maybe it's easy to solve.
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http://bugs.winehq.org/show_bug.cgi?id=24034
Summary: StarCraft2 zerg bloodstains and overlords slime
dropping effect are too big
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Screenshot attached shows a bloodstains of zerg (and only zergs, terrans are
unaffected) that are covering full screen. Size of bug-affected effects depends
on camera position. While moving camera it may cover all screen, as on
screenshot or disappear completely, with few in-middle variants.
Done on ATI HD4570, kernel 2.6.35, fglrx-10.7. wine-1.2 and 1.3.0 tested.
UseGLSL=disabled - without this bloodstains are not rendered at all.
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http://bugs.winehq.org/show_bug.cgi?id=21304
Summary: commandos : setup_exception_record nested exception
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richlv(a)nakts.net
game commandos hangs every now and them with : setup_exception_record nested
exception
possibly related to :
bug 15195
bug 20380
bug 19025
bug 9454
bug 20820
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