http://bugs.winehq.org/show_bug.cgi?id=19643
Summary: Mankind: Page fault on program start
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=2409
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boeser.wolff(a)web.de
Created an attachment (id=22920)
--> (http://bugs.winehq.org/attachment.cgi?id=22920)
backtrace page fault on startup, wine 1.1.27
After installation Mankind crashes with a page fault when the application is
launched.
Mankind's own crash handler is not invoked.
This could be a problem with the program itself, not Wine. See bug 4409 for
details on a similar crash.
Also sent an email to bugs(a)mankind.net (where crash reports by Mankind's crash
handler are send) - not sure if that does anything.
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http://bugs.winehq.org/show_bug.cgi?id=22796
Summary: PopCap games installers crash in Win Vista+ mode.
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://downloads.popcap.com/www/popcap_downloads/Astro
PopSetup.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=28131)
--> (http://bugs.winehq.org/attachment.cgi?id=28131)
wine-1.1.44-380-g0d84ccb console output
Tested AstroPop, Zuma and Zuma's Revenge. PopCap use the same installer for
most their games so they're all likely to be affected.
In Windows Vista, 2008 and 7 mode, the installers immediately cause a page
fault.
In Windows XP mode they install fine.
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http://bugs.winehq.org/show_bug.cgi?id=22611
Summary: WriteWay crashes at startup saying "ActiveX component
can't create object" and outputting OLE errors in
terminal
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Lhademmor(a)gmail.com
Created an attachment (id=27784)
--> (http://bugs.winehq.org/attachment.cgi?id=27784)
Terminal output of running 'wine WriteWay.exe' from installation dir
I've succesfully installed the current demo (downloadable from
http://www.writewaypro.com/aspfiles/download.asp ) of WriteWay. But when trying
to start it, it gives an error saying
"Unexpected program error occurred (9000)
429 - ActiveX component can't create object
Only option is to exit the application.
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=22181
Summary: 3D Maze screensaver doesn't work if fullscreen is
enabled
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: thunderbird2k(a)gmail.com
The 3D Maze screensaver from Windows 98 only works if the "fullscreen" option
is disabled. When the option is enabled, it just changes the screen resolution,
then reverts to the original resolution after a moment. Sometimes it produces a
black screen as well.
It works in 1.1.30, so I did a regression test:
6b8753185f30197047773af6a26eafd34d45367c is first bad commit
commit 6b8753185f30197047773af6a26eafd34d45367c
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Sat Sep 26 14:52:46 2009 +0200
winex11: Add support for 16-bit/32-bit DIB sections.
:040000 040000 f2d2821909d152a1d37ae2932bf6017d7b622344
74221a3bdd0b8be716ed4c7900a58fddc93a2f08 M dlls
Reverting this patch (with one hunk needing to be applied manually) lets it
work with the fullscreen option again. There are some other known regressions
from this commit, but nothing that's obviously the same problem...
My video hardware Intel GMA 950, driver version 2.9.0. The screensaver doesn't
produce any terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=18130
Summary: VB APPS: Using edit controls context menu crashes
application.
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martinmnet(a)hotmail.com
Vb applications crash when I click on any selection from edit windows context
menu.
Reason:
menu control is sending WM_COMMAND msg to edit control and shouldnt be.
The VB runtime subclass' the edit control and dies when receiving WM_COMMAND
with the sent wParam.
Solution.
Change menu.c approx line 2561 to check if window is appropriate before sending
WM_COMMAND, i.e. not edit class windows.
Replace edit.c function EDIT_WM_Command
static void EDIT_WM_MenuSelect(EDITSTATE *es, INT code, INT id, HWND control)
{
static INT SelectedItem;
if (id != 0) {
/* Save the currently selected item and return */
SelectedItem = id;
return;
}
switch (SelectedItem) {
case EM_UNDO:
SendMessageW(es->hwndSelf, WM_UNDO, 0, 0);
break;
case WM_CUT:
SendMessageW(es->hwndSelf, WM_CUT, 0, 0);
break;
case WM_COPY:
SendMessageW(es->hwndSelf, WM_COPY, 0, 0);
break;
case WM_PASTE:
SendMessageW(es->hwndSelf, WM_PASTE, 0, 0);
break;
case WM_CLEAR:
SendMessageW(es->hwndSelf, WM_CLEAR, 0, 0);
break;
case EM_SETSEL:
EDIT_EM_SetSel(es, 0, (UINT)-1, FALSE);
EDIT_EM_ScrollCaret(es);
break;
default:
ERR("unknown menu item, please report\n");
break;
}
}
and change edit.c line 5195
case WM_COMMAND:
EDIT_WM_Command(es, HIWORD(wParam),
LOWORD(wParam),(HWND)lParam);
to
case WM_MENUSELECT:
EDIT_WM_MenuSelect(es, HIWORD(wParam),
LOWORD(wParam),(HWND)lParam);
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http://bugs.winehq.org/show_bug.cgi?id=18620
Summary: Braid puzzle problem
Product: Wine
Version: 1.1.22
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabriel.gandul22(a)gmail.com
This is a minor bug but it bothers a lot. First of all let me say that this
game runs really good on wine. But the only problem is when you try to complete
the puzzle. In this part the mouse becomes unresponsive and it goes to the
bottom of the screen to the right.
It's just impossible to beat that part. It happens in every puzzle.
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http://bugs.winehq.org/show_bug.cgi?id=12623
Summary: yBook: doesn't display page textures
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.spacejock.com/yBook.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laur.olb1(a)gmail.com
Created an attachment (id=12253)
--> (http://bugs.winehq.org/attachment.cgi?id=12253)
Output from running Wine v0.9.59 with yBook v1.5.26
when the latest version of yBook, version 1.5.26, is run, the page textures are
not displayed. Instead, just a black background is shown. Also, if the "hide
desktop" feature is used, the texture is displayed across the whole screen,
however the program is not shown on top of the texture as it is in Windows.
Based on the output, may be a problem in ole32.dll? Attempting to use a native
version of ole32.dll failed, Wine would not even launch the application.
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http://bugs.winehq.org/show_bug.cgi?id=22965
Summary: Battlefield Bad Company 2 can run from cd-rom, but not
from iso
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(This reminds me of bug 22428.)
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19520
says you need -o uid=XXX,unhide. You can install from an .iso
mounted with that (and ro,loop), but you can't start the game, it says
please insert disc. Pointing d: and d:: at a real mounted disc works past it.
A +relay,+file log says
0009:Call KERNEL32.GetVolumeInformationA(02f9d290
"I:\\",02f9cce0,00000400,02f9d22c,02f9d230,02f9d228,02f9cae0,00000200)
ret=023aaed3
...
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
...
0009:Ret KERNEL32.GetVolumeInformationA() retval=00000001 ret=023aaed3
It then does
0009:Call KERNEL32.QueryDosDeviceA(02f9cce0 "I:",02f9cae0,00000200)
ret=023ab4b1
0009:Ret KERNEL32.QueryDosDeviceA() retval=00000019 ret=023ab4b1
0009:Call KERNEL32.CreateFileA(02f9cce0
"\\\\.\\HarddiskVolume2",c0000000,00000003,00000000,00000003,00000000,00000000)
ret=0236c2b2
trace:file:CreateFileW L"\\\\.\\HarddiskVolume2" GENERIC_READ GENERIC_WRITE
FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x0
trace:file:RtlDosPathNameToNtPathName_U
(L"\\\\.\\HarddiskVolume2",0x2f9c5c0,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"\\\\.\\HarddiskVolume2" 520 0x2f9c354 (nil))
warn:file:CreateFileW Unable to create file L"\\\\.\\HarddiskVolume2" (status
c0000034)
trace:file:CreateFileW returning 0xffffffff
0009:Ret KERNEL32.CreateFileA() retval=ffffffff ret=0236c2b2
a bunch of times. Looks like it's trying to access the
iso but failing (do we not support \\\\.\\HarddiskVolume2 for
mounted isos?).
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http://bugs.winehq.org/show_bug.cgi?id=21833
Summary: Don't know
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://download.opensuse.org/repositories/Emulators:/W
ine/openSUSE_11.2/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chatovik(a)gmail.com
When I started Steam Counter-Strike 1.6 48 protocol , Counter-Strike 1.6
crashed. If I started Non-Stean Counter-Strike 1.6 47 protocol , it's work and
I can play on many servers, but If I update Non-Steam Counter-Strike 1.6 with
47 protocol on 48 protocol it crashed too. And If I used 47 protocol , I can
use OpenGL grapics mode , but if I use Steam Counter-Strike 1.6 48 protocol it
write was it don't use OpenGL and it use D3D graphics mode
My graphics card: Nvidia 6100 256 Mb
My OS: openSUSE 11.2 and graphics driver version 190.53
My Wine version: 1.1.39 + gecko
I add in attachment , what I see in console when I started Counter Strike 1.6
steam.
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http://bugs.winehq.org/show_bug.cgi?id=20506
Summary: Diablo 2 Slow down
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
When running Diablo 2 1.12, Opening the map overlay causes a fps drop down to
about 1 fps. This occurs with or without moving your character, Doing an
attack, etc. This affect is enhanced when enemies are being put onto the
screen. Lowering settings doesn't help. This effect is in place until the map
is closed.
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